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source: orxonox.OLD/branches/network/src/world_entities/playable.cc @ 6087

Last change on this file since 6087 was 5915, checked in by bensch, 19 years ago

orxonox/trunk: merged branches/spaceshipControll back to the trunk:
merged with command:
svn merge -r5835:HEAD branches/spaceshipcontroll trunk
conflicts resolved with dynamic indentation methodology algorithms

File size: 3.0 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Silvan Nellen
13   co-programmer: Benjamin Knecht
14*/
15
16
17#include "playable.h"
18
19#include "weapons/weapon_manager.h"
20#include "event_handler.h"
21#include "player.h"
22
23
24Playable::Playable()
25{
26  this->init();
27}
28
29Playable::~Playable()
30{
31  delete this->weaponMan;
32
33  if (this->currentPlayer)
34  {
35    PRINTF(2)("There is Still a Player subscribed to this Playable (%s::%s)\n", this->getClassName(), this->getName());
36
37  }
38}
39
40/**
41 * initializes this Playable
42 */
43void Playable::init()
44{
45  this->setClassID(CL_PLAYABLE, "Playable");
46  PRINTF(4)("PLAYABLE INIT\n");
47
48  this->weaponMan = new WeaponManager(this);
49
50  // the reference to the Current Player is NULL, because we dont have one at the beginning.
51  this->currentPlayer = NULL;
52}
53
54/**
55 * subscribe to all events the controllable needs
56 * @param player the player that shall controll this Playable
57 */
58bool Playable::subscribePlayer(Player* player)
59{
60  if (this->currentPlayer != NULL)
61  {
62    PRINTF(1)("Already registered Player:%s to this Playable (%s:%s)\n", this->currentPlayer->getName(), this->getClassName(), this->getName());
63    return false;
64  }
65  else
66  {
67    this->currentPlayer = player;
68    /*EventHandler*/
69    EventHandler* evh = EventHandler::getInstance();
70    std::list<int>::iterator ev;
71    for (ev = this->events.begin(); ev != events.end(); ev++)
72      evh->subscribe(player, ES_GAME, (*ev));
73
74    return true;
75  }
76}
77
78/**
79 * unsubscribe from all events the controllable needs
80 * @param player the Player, that controlled this Ship.
81 */
82bool Playable::unsubscribePlayer(Player* player)
83{
84  if (this->currentPlayer != player)
85  {
86    PRINTF(1)("not the right Player to unregister from this Playable (%s:%s)\n", this->currentPlayer->getName(), this->getClassName(), this->getName());
87    return false;
88  }
89
90  else
91  {
92    /*EventHandler*/
93    EventHandler* evh = EventHandler::getInstance();
94    std::list<int>::iterator ev;
95    for (ev = this->events.begin(); ev != events.end(); ev++)
96      evh->unsubscribe( ES_GAME, (*ev));
97
98    this->currentPlayer = NULL;
99    return true;
100  }
101}
102
103/**
104 * add an event to the event list of events this Playable can capture
105 * @param eventType the Type of event to add
106 */
107void Playable::registerEvent(int eventType)
108{
109  this->events.push_back(eventType);
110
111  if (this->currentPlayer != NULL)
112    EventHandler::getInstance()->subscribe(this->currentPlayer, ES_GAME, eventType);
113}
114
115/**
116 * remove an event to the event list this Playable can capture.
117 * @param event the event to unregister.
118 */
119void Playable::unregisterEvent(int eventType)
120{
121  this->events.remove(eventType);
122
123  if (this->currentPlayer != NULL)
124    EventHandler::getInstance()->unsubscribe(ES_GAME, eventType);
125}
126
127
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