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source: orxonox.OLD/branches/network/src/util/multiplayer_team_deathmatch.h @ 8589

Last change on this file since 8589 was 8589, checked in by rennerc, 18 years ago

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[7034]1
2/*!
[7035]3 * @file multiplayer_team_deathmatch.h
[7037]4 * Defines game rules for team deathmatch games
5 *
6 * currently there are only two teams supported
[7034]7 */
8
9#ifndef _MULTIPLAYER_TEAM_DEATHMATCH_H
10#define _MULTIPLAYER_TEAM_DEATHMATCH_H
11
[8068]12#include "network_game_rules.h"
[7034]13
[8589]14#include "glgui.h"
[7034]15
16class TiXmlElement;
17class ObjectManager;
18class Player;
[7810]19class ImagePlane;
[7034]20
[8068]21enum
22{
23  GAMESTATE_PRE_GAME = 0,
24  GAMESTATE_GAME,
25  GAMESTATE_POST_GAME
26};
[7034]27
[8068]28
[8331]29class MultiplayerTeamDeathmatch : public NetworkGameRules, public EventListener
[7034]30{
31
32  public:
[7035]33    MultiplayerTeamDeathmatch(const TiXmlElement* root = NULL);
[7034]34    virtual ~MultiplayerTeamDeathmatch();
35
36    virtual void loadParams(const TiXmlElement* root);
37
[8068]38    virtual int getTeamForNewUser();
[8147]39    virtual ClassID getPlayableClassId( int userId, int team );
40    virtual std::string getPlayableModelFileName( int userId, int team, ClassID classId );
[7034]41
[7044]42    virtual void onPlayerSpawn();
43    virtual void onPlayerDeath();
[7034]44
45
46    virtual void tick(float dt);
47    void draw();
48
[7037]49    inline void setDeathPenaltyTimeout(float time) { this->deathTimeout = time; }
50    inline void setMaxKills(int kills) { this->maxKills = kills; }
[7221]51    void setDeathScreen(const std::string& imageName);
[8068]52   
53    inline void setNumTeams( int numTeams ){ this->numTeams = numTeams; }
54    inline int getNumTeams(){ return this->numTeams; }
55   
56    int getRandomTeam();
[8331]57   
58    virtual void process(const Event &event);
[8588]59   
60    virtual void handleChatMessage( int userId, const std::string & message, int messageType );
[7034]61
62  protected:
[7035]63    virtual void checkGameRules();
[7037]64
65  private:
66    bool               bLocalPlayerDead;           //!< true if the local player is dead
67    float              deathTimeout;               //!< timeout a player cannot play if he/she dies
[7039]68    float              timeout;                    //!< time counted if player dead
[7037]69    int                maxKills;                   //!< max kills for winning condition
70
[8068]71    int                numTeams;                   //!< number of teams
[7039]72
[8068]73    std::map<int,int>  teamScore;                  //!< team score
74
75    ImagePlane*        deathScreen;                //!< the death screen
76
77    int                currentGameState;           //!< game state
78    float              gameStateTimer;             //!< if less than 0 -> change game state
79
[8331]80    bool               bShowTeamChange;            //!< if true -> show team change dialog
81
[8147]82    OrxGui::GLGuiBox* box;
[8589]83   
[8068]84    void calculateTeamScore();
85    void nextGameState();
86    void handleTeamChanges();
87    void teamChange( int userId );
[8147]88    void assignPlayable();
89   
90    void onButtonSpectator();
91    void onButtonRandom();
92    void onButtonTeam0();
93    void onButtonTeam1();
[8331]94    void onButtonCancel();
[8147]95    void onButtonExit();
[7034]96};
97
98
99#endif /* _MULTIPLAYER_TEAM_DEATHMATCH_H */
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