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source: orxonox.OLD/branches/network/src/util/loading/resource_manager.h @ 6693

Last change on this file since 6693 was 6693, checked in by patrick, 18 years ago

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File size: 6.0 KB
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1/*!
2 * @file resource_manager.h
3  *  The Resource Manager checks if a file/resource is loaded.
4
5    If a file/resource was already loaded the resourceManager will
6    return a void pointer to the desired resource.
7    Otherwise it will instruct the coresponding resource-loader to load,
8    and receive a pointer to it.
9
10    it is possible to compile the resource Manager without some modules by
11    just adding the compile flag -D....
12    (NO_MODEL)
13    (NO_AUDIO)
14    (NO_TEXT)
15    (NO_TEXTURES)
16    (NO_SHADERS)
17*/
18
19#ifndef _RESOURCE_MANAGER_H
20#define _RESOURCE_MANAGER_H
21
22#include "base_object.h"
23#include "multi_type.h"
24
25#include <vector>
26
27//! An eumerator for different fileTypes the resourceManager supports
28typedef enum ResourceType
29{
30#ifndef NO_MODEL
31  OBJ,                  //!< loading .obj file
32  PRIM,                 //!< loading primitive model
33  MD2,                  //!< loading md2-file
34#endif /* NO_MODEL */
35#ifndef NO_TEXT
36  TTF,                  //!< loading a TrueTypeFont
37#endif /* NO_TEXT */
38#ifndef NO_AUDIO
39  WAV,                  //!< loading wav
40  MP3,                  //!< loading mp3
41  OGG,                  //!< loading ogg
42#endif /* NO_AUDIO */
43#ifndef NO_TEXTURES
44  IMAGE,                //!< loading an image
45#endif /* NO_TEXTURES */
46#ifndef NO_SHADERS
47  SHADER,               //!< openGL-shader program
48#endif /* NO_SHADERS */
49  RESOURCE_TYPE_SIZE
50};
51
52//! An enumerator for different UNLOAD-types.
53/**
54   RP_NO:        will be unloaded on request
55   RP_LEVEL:     will be unloaded at the end of a Level
56   RP_CAMPAIGN:  will be unloaded at the end of a Campaign
57   RP_GAME:      will be unloaded at the end of the whole Game (when closing orxonox)
58*/
59typedef enum ResourcePriority
60{
61  RP_NO        =   0,
62  RP_LEVEL     =   1,
63  RP_CAMPAIGN  =   2,
64  RP_GAME      =   4
65};
66
67//! A Struct that keeps track about A resource its name its Type, and so on
68struct Resource
69{
70  BaseObject*       pointer;           //!< Pointer to the Resource.
71  unsigned int      count;             //!< How many times this Resource has been loaded.
72
73  char*             name;              //!< Name of the Resource.
74  ResourceType      type;              //!< ResourceType of this Resource.
75  ResourcePriority  prio;              //!< The Priority of this resource. (This will only be increased)
76
77  MultiType         param[3];          //!< The Parameters given to this Resource.
78};
79
80
81//! The ResourceManager is a class, that decides if a file/resource should be loaded
82/**
83 * If a file/resource was already loaded the resourceManager will
84 * return a pointer to the desired resource.
85 * Otherwise it will instruct the corresponding resource-loader to load,
86 * and receive the pointer to it.
87 *
88 * It does it by looking, if a desired file has already been loaded.
89 * There is also the possibility to check for some variables
90 */
91class ResourceManager : public BaseObject
92{
93 public:
94  virtual ~ResourceManager();
95  /** @returns a Pointer to the only object of this Class */
96  inline static ResourceManager* getInstance() { if (!singletonRef) singletonRef = new ResourceManager();  return singletonRef; };
97
98  bool setDataDir(const char* dataDir);
99  /** @returns the Name of the data directory */
100  inline const char* getDataDir() const { return this->dataDir; };
101
102
103  bool tryDataDir(const char* dataDir);
104  bool verifyDataDir(const char* fileInside);
105  bool addImageDir(const char* imageDir);
106
107  bool cache(const char* fileName, ResourceType type, ResourcePriority prio = RP_NO,
108             const MultiType& param0 = MultiType(), const MultiType& param1 = MultiType(), const MultiType& param2 = MultiType());
109  BaseObject* copy(BaseObject* resourcePointer);
110
111  BaseObject* load(const char* fileName, ResourcePriority prio = RP_NO,
112                   const MultiType& param0 = MultiType(), const MultiType& param1 = MultiType(), const MultiType& param2 = MultiType());
113  BaseObject* load(const char* fileName, ResourceType type, ResourcePriority prio = RP_NO,
114                   const MultiType& param0 = MultiType(), const MultiType& param1 = MultiType(), const MultiType& param2 = MultiType());
115  bool unload(BaseObject* pointer, ResourcePriority prio = RP_NO);
116  bool unload(Resource* resource, ResourcePriority = RP_NO);
117  bool unloadAllByPriority(ResourcePriority prio);
118
119  Resource* locateResourceByInfo(const char* fileName, ResourceType type,
120                                 const MultiType& param0 = MultiType(), const MultiType& param1 = MultiType(), const MultiType& param2 = MultiType()) const;
121  Resource* locateResourceByPointer(const void* pointer) const;
122
123  char* toResourcableString(unsigned int i);
124  bool fromResourceableString(const char* resourceableString);
125  /** @returns the Count of Resources the ResourceManager handles */
126  unsigned int resourceCount() const { return this->resourceList.size(); }
127
128  void debug() const;
129
130
131  // utility functions for handling files in and around the data-directory
132  static bool isDir(const char* directory);
133  static bool isFile(const char* fileName);
134  static bool touchFile(const char* fileName);
135  static bool deleteFile(const char* fileName);
136  static char* homeDirCheck(const char* fileName);
137  static char* getFullName(const char* fileName);
138  static bool isInDataDir(const char* fileName);
139
140  static const char* ResourceTypeToChar(ResourceType type);
141  static ResourceType stringToResourceType(const char* resourceType);
142
143 private:
144  ResourceManager();
145  Resource* loadResource(const char* fileName, ResourceType type, ResourcePriority prio,
146                         const MultiType& param0, const MultiType& param1, const MultiType& param2);
147
148 private:
149  static ResourceManager*  singletonRef;       //!< singleton Reference
150
151  char*                    dataDir;            //!< The Data Directory, where all relevant Data is stored.
152  std::vector<char*>       imageDirs;          //!< A list of directories in which images are stored.
153
154  std::vector<Resource*>   resourceList;       //!< The List of Resources, that has already been loaded.
155
156  static const char*       resourceNames[RESOURCE_TYPE_SIZE];
157};
158
159#endif /* _RESOURCE_MANAGER_H */
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