[4555] | 1 | /* |
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[1853] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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[1855] | 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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[2190] | 13 | co-programmer: Christian Meyer |
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[5390] | 14 | co-programmer: Benjamin Grauer |
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[1853] | 15 | */ |
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| 16 | |
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[3590] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 18 | |
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[2190] | 19 | #include "world.h" |
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[3608] | 20 | |
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[5205] | 21 | #include "shell_command.h" |
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[3620] | 22 | |
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[4347] | 23 | #include "state.h" |
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| 24 | |
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[3608] | 25 | #include "p_node.h" |
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| 26 | #include "null_parent.h" |
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[4326] | 27 | #include "pilot_node.h" |
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[3608] | 28 | #include "track_node.h" |
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[2190] | 29 | #include "world_entity.h" |
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[2036] | 30 | #include "player.h" |
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[2190] | 31 | #include "camera.h" |
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[2816] | 32 | #include "environment.h" |
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[3419] | 33 | #include "skysphere.h" |
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[3803] | 34 | #include "skybox.h" |
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[3750] | 35 | #include "satellite.h" |
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[4245] | 36 | #include "test_entity.h" |
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[3608] | 37 | #include "terrain.h" |
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[3436] | 38 | #include "light.h" |
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[4726] | 39 | #include "load_param.h" |
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[5174] | 40 | #include "shell.h" |
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[3620] | 41 | |
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[3646] | 42 | #include "track_manager.h" |
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| 43 | #include "garbage_collector.h" |
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[4940] | 44 | #include "fast_factory.h" |
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[3812] | 45 | #include "animation_player.h" |
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[4176] | 46 | #include "particle_engine.h" |
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[4245] | 47 | #include "graphics_engine.h" |
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[4338] | 48 | #include "physics_engine.h" |
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[4396] | 49 | #include "fields.h" |
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[3646] | 50 | |
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[4488] | 51 | #include "md2Model.h" |
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| 52 | |
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[3608] | 53 | #include "glmenu_imagescreen.h" |
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| 54 | #include "list.h" |
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[4010] | 55 | #include "game_loader.h" |
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[2036] | 56 | |
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[3964] | 57 | #include "animation3d.h" |
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[3608] | 58 | |
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[4010] | 59 | #include "substring.h" |
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[3608] | 60 | |
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[4261] | 61 | #include "factory.h" |
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[4245] | 62 | |
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[5556] | 63 | #include "weapons/projectile.h" |
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[4405] | 64 | #include "event_handler.h" |
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[4287] | 65 | |
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[4504] | 66 | #include "sound_engine.h" |
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[4961] | 67 | #include "ogg_player.h" |
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[4504] | 68 | |
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[4747] | 69 | #include "class_list.h" |
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| 70 | |
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[4917] | 71 | #include "cd_engine.h" |
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[5750] | 72 | #include "npcs/npc_test1.h" |
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[5318] | 73 | #include "shader.h" |
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[4820] | 74 | |
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[5829] | 75 | #include "network_manager.h" |
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| 76 | |
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[5205] | 77 | SHELL_COMMAND(speed, World, setSpeed); |
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[5389] | 78 | SHELL_COMMAND(togglePNodeVisibility, World, togglePNodeVisibility); |
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[5429] | 79 | SHELL_COMMAND(toggleBVVisibility, World, toggleBVVisibility); |
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[5205] | 80 | |
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[1856] | 81 | using namespace std; |
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[1853] | 82 | |
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[4978] | 83 | //! This creates a Factory to fabricate a World |
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[5750] | 84 | CREATE_FACTORY(World, CL_WORLD); |
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[3620] | 85 | |
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[4261] | 86 | World::World(const TiXmlElement* root) |
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[4010] | 87 | { |
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| 88 | this->constuctorInit("", -1); |
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[4094] | 89 | this->path = NULL; |
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[4555] | 90 | |
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[4261] | 91 | this->loadParams(root); |
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[4010] | 92 | } |
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| 93 | |
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[4555] | 94 | /** |
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[4836] | 95 | * create a new World |
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[4555] | 96 | |
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[2551] | 97 | This creates a new empty world! |
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[1858] | 98 | */ |
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[4978] | 99 | World::World (const char* name) |
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[1855] | 100 | { |
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[4094] | 101 | this->path = NULL; |
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[4010] | 102 | this->constuctorInit(name, -1); |
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[1855] | 103 | } |
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| 104 | |
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[3449] | 105 | /** |
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[4836] | 106 | * creates a new World... |
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| 107 | * @param worldID with this ID |
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[3449] | 108 | */ |
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[2636] | 109 | World::World (int worldID) |
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| 110 | { |
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[4094] | 111 | this->path = NULL; |
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[4010] | 112 | this->constuctorInit(NULL, worldID); |
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[2636] | 113 | } |
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| 114 | |
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[4555] | 115 | /** |
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[4838] | 116 | * remove the World from memory |
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[4555] | 117 | |
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[3365] | 118 | delete everything explicitly, that isn't contained in the parenting tree! |
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| 119 | things contained in the tree are deleted automaticaly |
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[4838] | 120 | */ |
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[2190] | 121 | World::~World () |
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[1872] | 122 | { |
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[5206] | 123 | delete this->shell; |
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[3546] | 124 | PRINTF(3)("World::~World() - deleting current world\n"); |
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[3677] | 125 | |
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[4978] | 126 | // here everything that is alocated by the World is deleted |
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[4837] | 127 | delete this->entities; |
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[4830] | 128 | State::setWorldEntityList(NULL); |
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| 129 | |
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[5115] | 130 | |
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[5296] | 131 | // delete all the initialized Engines. |
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[5447] | 132 | FastFactory::flushAll(true); |
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[4735] | 133 | delete LightManager::getInstance(); |
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[4822] | 134 | delete TrackManager::getInstance(); |
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| 135 | delete ParticleEngine::getInstance(); |
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[5296] | 136 | delete AnimationPlayer::getInstance(); |
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[4978] | 137 | delete PhysicsEngine::getInstance(); |
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[4822] | 138 | |
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[4978] | 139 | // external engines initialized by the orxonox-class get deleted |
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[4504] | 140 | SoundEngine::getInstance()->flushAllBuffers(); |
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[4830] | 141 | SoundEngine::getInstance()->flushAllSources(); |
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[4504] | 142 | |
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[5115] | 143 | |
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[4978] | 144 | // erease everything that is left. |
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[4870] | 145 | delete NullParent::getInstance(); |
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[5318] | 146 | Shader::suspendShader(); |
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[4872] | 147 | |
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[4978] | 148 | // unload the resources !! |
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[4136] | 149 | ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL); |
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[5218] | 150 | |
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| 151 | delete[] this->path; |
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[1872] | 152 | } |
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[1858] | 153 | |
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[3526] | 154 | /** |
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[4978] | 155 | * initializes the world. |
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| 156 | * @param name the name of the world |
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| 157 | * @param worldID the ID of this world |
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| 158 | * |
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| 159 | * set all stuff here that is world generic and does not use to much memory |
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| 160 | * because the real init() function StoryEntity::init() will be called |
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| 161 | * shortly before start of the game. |
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| 162 | * since all worlds are initiated/referenced before they will be started. |
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| 163 | * NO LEVEL LOADING HERE - NEVER! |
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[3526] | 164 | */ |
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[4978] | 165 | void World::constuctorInit(const char* name, int worldID) |
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[3526] | 166 | { |
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[4320] | 167 | this->setClassID(CL_WORLD, "World"); |
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[2636] | 168 | |
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[4978] | 169 | this->setName(name); |
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[3526] | 170 | this->debugWorldNr = worldID; |
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[5211] | 171 | this->gameTime = 0.0f; |
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[5205] | 172 | this->setSpeed(1.0); |
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[4961] | 173 | this->music = NULL; |
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[5211] | 174 | this->shell = NULL; |
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| 175 | this->entities = NULL; |
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[5389] | 176 | |
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| 177 | this->showPNodes = false; |
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[5429] | 178 | this->showBV = false; |
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[3629] | 179 | } |
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[3526] | 180 | |
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[4978] | 181 | /** |
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| 182 | * loads the parameters of a World from an XML-element |
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| 183 | * @param root the XML-element to load from |
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| 184 | */ |
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[4261] | 185 | void World::loadParams(const TiXmlElement* root) |
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| 186 | { |
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[4600] | 187 | PRINTF(4)("Creating a World\n"); |
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[4261] | 188 | |
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[5671] | 189 | LoadParam(root, "identifier", this, World, setStoryID) |
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[4261] | 190 | .describe("Sets the StoryID of this world"); |
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[4834] | 191 | |
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[5671] | 192 | LoadParam(root, "nextid", this, World, setNextStoryID) |
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[4261] | 193 | .describe("Sets the ID of the next world"); |
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[4834] | 194 | |
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[5671] | 195 | LoadParam(root, "path", this, World, setPath) |
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[4261] | 196 | .describe("The Filename of this World (relative from the data-dir)"); |
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| 197 | } |
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| 198 | |
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[3629] | 199 | /** |
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[4978] | 200 | * this is executed just before load |
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| 201 | * |
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| 202 | * since the load function sometimes needs data, that has been initialized |
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| 203 | * before the load and after the proceeding storyentity has finished |
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[3629] | 204 | */ |
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| 205 | ErrorMessage World::preLoad() |
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| 206 | { |
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[4829] | 207 | State::setWorldEntityList(this->entities = new tList<WorldEntity>()); |
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| 208 | this->cycle = 0; |
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| 209 | |
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[3620] | 210 | /* init the world interface */ |
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[5206] | 211 | this->shell = new Shell(); |
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[4010] | 212 | |
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[4735] | 213 | LightManager::getInstance(); |
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[4978] | 214 | NullParent::getInstance (); |
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[3993] | 215 | |
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[4010] | 216 | AnimationPlayer::getInstance(); // initializes the animationPlayer |
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[4338] | 217 | PhysicsEngine::getInstance(); |
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[4010] | 218 | |
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[4015] | 219 | this->localCamera = new Camera(); |
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[4978] | 220 | this->localCamera->setName ("World-Camera"); |
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[4555] | 221 | |
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[4827] | 222 | State::setCamera(this->localCamera, this->localCamera->getTarget()); |
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[4347] | 223 | |
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[4245] | 224 | GraphicsEngine::getInstance()->displayFPS(true); |
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[4918] | 225 | |
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| 226 | CDEngine::getInstance()->setEntityList( this->entities); |
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[3526] | 227 | } |
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| 228 | |
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| 229 | |
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[3449] | 230 | /** |
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[4836] | 231 | * loads the World by initializing all resources, and set their default values. |
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[3449] | 232 | */ |
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[3459] | 233 | ErrorMessage World::load() |
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[4555] | 234 | { |
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[4104] | 235 | PRINTF(3)("> Loading world: '%s'\n", getPath()); |
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| 236 | TiXmlElement* element; |
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[4010] | 237 | GameLoader* loader = GameLoader::getInstance(); |
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[4555] | 238 | |
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[4010] | 239 | if( getPath() == NULL) |
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[2636] | 240 | { |
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[4104] | 241 | PRINTF(1)("World has no path specified for loading"); |
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[4324] | 242 | this->loadDebugWorld(this->getStoryID()); |
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[4010] | 243 | return (ErrorMessage){213,"Path not specified","World::load()"}; |
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| 244 | } |
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[4555] | 245 | |
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[4010] | 246 | TiXmlDocument* XMLDoc = new TiXmlDocument( path); |
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| 247 | // load the campaign document |
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[4555] | 248 | if( !XMLDoc->LoadFile()) |
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[4010] | 249 | { |
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| 250 | // report an error |
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[4104] | 251 | PRINTF(1)("loading XML File: %s @ %d:%d\n", XMLDoc->ErrorDesc(), XMLDoc->ErrorRow(), XMLDoc->ErrorCol()); |
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[4010] | 252 | delete XMLDoc; |
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| 253 | return (ErrorMessage){213,"XML File parsing error","World::load()"}; |
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| 254 | } |
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[4555] | 255 | |
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[4010] | 256 | // check basic validity |
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| 257 | TiXmlElement* root = XMLDoc->RootElement(); |
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| 258 | assert( root != NULL); |
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[4555] | 259 | |
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[4010] | 260 | if( root == NULL || root->Value() == NULL || strcmp( root->Value(), "WorldDataFile")) |
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| 261 | { |
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| 262 | // report an error |
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[4104] | 263 | PRINTF(1)("Specified XML File is not an orxonox world data file (WorldDataFile element missing)\n"); |
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[4010] | 264 | delete XMLDoc; |
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| 265 | return (ErrorMessage){213,"Path not a WorldDataFile","World::load()"}; |
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| 266 | } |
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[4555] | 267 | |
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[4010] | 268 | // load the parameters |
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| 269 | // name |
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| 270 | const char* string = grabParameter( root, "name"); |
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| 271 | if( string == NULL) |
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| 272 | { |
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[4104] | 273 | PRINTF(2)("World is missing a proper 'name'\n"); |
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[5211] | 274 | this->setName("Unknown"); |
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[4010] | 275 | } |
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| 276 | else |
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| 277 | { |
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[5211] | 278 | this->setName(string); |
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[4010] | 279 | } |
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[4978] | 280 | |
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[4104] | 281 | //////////////// |
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| 282 | // LOADSCREEN // |
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| 283 | //////////////// |
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| 284 | element = root->FirstChildElement("LoadScreen"); |
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| 285 | if (element == NULL) |
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| 286 | { |
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| 287 | PRINTF(2)("no LoadScreen specified, loading default\n"); |
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| 288 | |
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| 289 | glmis->setBackgroundImage("pictures/load_screen.jpg"); |
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| 290 | this->glmis->setMaximum(8); |
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| 291 | this->glmis->draw(); |
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| 292 | } |
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| 293 | else |
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| 294 | { |
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[4261] | 295 | this->glmis->loadParams(element); |
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[4104] | 296 | this->glmis->draw(); |
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| 297 | } |
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| 298 | this->glmis->draw(); |
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[4726] | 299 | |
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| 300 | //////////////////////// |
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| 301 | // find WorldEntities // |
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| 302 | //////////////////////// |
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| 303 | |
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[4104] | 304 | element = root->FirstChildElement("WorldEntities"); |
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[4555] | 305 | |
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[4010] | 306 | if( element == NULL) |
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| 307 | { |
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[4104] | 308 | PRINTF(1)("World is missing 'WorldEntities'\n"); |
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[4010] | 309 | } |
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| 310 | else |
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| 311 | { |
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| 312 | element = element->FirstChildElement(); |
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| 313 | // load Players/Objects/Whatever |
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[4104] | 314 | PRINTF(4)("Loading WorldEntities\n"); |
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[4010] | 315 | while( element != NULL) |
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[4555] | 316 | { |
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| 317 | WorldEntity* created = dynamic_cast<WorldEntity*>( loader->fabricate( element)); |
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| 318 | if( created != NULL) this->spawn( created); |
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| 319 | // if we load a 'Player' we use it as localPlayer |
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| 320 | //todo do this more elegant |
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[4919] | 321 | if( element->Value() != NULL && !strcmp( element->Value(), "Player")) |
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| 322 | { |
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| 323 | localPlayer = (Player*) created; |
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| 324 | CDEngine::getInstance()->setPlayer(localPlayer); |
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[5829] | 325 | NetworkManager::getInstance()->connectSynchronizeable(*(Synchronizeable*)this->localPlayer); |
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[4919] | 326 | } |
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[4555] | 327 | if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) sky = (SkyBox*) created; |
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[4918] | 328 | if( element->Value() != NULL && !strcmp( element->Value(), "Terrain")) |
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| 329 | { |
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| 330 | terrain = (Terrain*) created; |
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| 331 | CDEngine::getInstance()->setTerrain(terrain); |
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| 332 | } |
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[4555] | 333 | element = element->NextSiblingElement(); |
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[4836] | 334 | glmis->step(); //! @todo temporary |
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[4555] | 335 | } |
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[4104] | 336 | PRINTF(4)("Done loading WorldEntities\n"); |
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[4010] | 337 | } |
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[4555] | 338 | |
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[4726] | 339 | ////////////////////////////// |
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| 340 | // LOADING ADDITIONAL STUFF // |
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| 341 | ////////////////////////////// |
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| 342 | |
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[5652] | 343 | LoadParamXML(root, "LightManager", LightManager::getInstance(), LightManager, loadParams); |
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[4735] | 344 | |
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[5652] | 345 | LoadParamXML(root, "ParticleEngine", ParticleEngine::getInstance(), ParticleEngine, loadParams); |
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| 346 | LoadParamXML(root, "PhysicsEngine", PhysicsEngine::getInstance(), PhysicsEngine, loadParams); |
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[4726] | 347 | |
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[4010] | 348 | // find Track |
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[4222] | 349 | element = root->FirstChildElement( "Track"); |
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[4010] | 350 | if( element == NULL) |
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| 351 | { |
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[4228] | 352 | PRINTF(0)("World is missing a 'Track'\n"); |
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[4010] | 353 | } |
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| 354 | else |
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[4555] | 355 | { |
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[4010] | 356 | //load track |
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[4228] | 357 | PRINTF(4)("Loading Track\n"); |
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[4010] | 358 | |
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[4822] | 359 | TrackManager::getInstance()->loadParams( element); |
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| 360 | TrackManager::getInstance()->finalize(); |
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[4222] | 361 | } |
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[4555] | 362 | |
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[4010] | 363 | // free the XML data |
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[4015] | 364 | |
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[4010] | 365 | delete XMLDoc; |
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[4015] | 366 | /* GENERIC LOADING PROCESS FINISHED */ |
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[4555] | 367 | |
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[4010] | 368 | // bind input |
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[4822] | 369 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_UP); |
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| 370 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_DOWN); |
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| 371 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_LEFT); |
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| 372 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_RIGHT); |
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| 373 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_FIRE1); |
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| 374 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_NEXT_WEAPON); |
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| 375 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_PREVIOUS_WEAPON); |
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[5751] | 376 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, SDLK_PAGEUP); |
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| 377 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, SDLK_PAGEDOWN); |
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[4555] | 378 | |
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[4010] | 379 | // bind camera |
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| 380 | //this->localCamera->bind (localPlayer); |
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[4969] | 381 | // this->localPlayer->addChild (this->localCamera); |
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[4245] | 382 | |
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[4555] | 383 | |
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[4822] | 384 | // TrackManager::getInstance()->setBindSlave(env); |
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| 385 | PNode* tn = TrackManager::getInstance()->getTrackNode(); |
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[4010] | 386 | tn->addChild(this->localPlayer); |
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[4555] | 387 | |
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[4010] | 388 | //localCamera->setParent(TrackNode::getInstance()); |
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| 389 | tn->addChild(this->localCamera); |
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| 390 | localCamera->lookAt(tn); |
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[4620] | 391 | localCamera->setClipRegion(1, 10000.0); |
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[4444] | 392 | this->localPlayer->setParentMode(PNODE_ALL); |
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[4822] | 393 | TrackManager::getInstance()->condition(1, LEFTRIGHT, this->localPlayer); |
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[4501] | 394 | |
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[5355] | 395 | if (sky != NULL) |
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| 396 | { |
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| 397 | this->sky->setParent(this->localCamera); |
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| 398 | this->sky->setParentMode(PNODE_MOVEMENT); |
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| 399 | } |
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[3368] | 400 | |
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[4010] | 401 | // initialize debug coord system |
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| 402 | objectList = glGenLists(1); |
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| 403 | glNewList (objectList, GL_COMPILE); |
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[4555] | 404 | |
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[4822] | 405 | //TrackManager::getInstance()->drawGraph(.01); |
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| 406 | //TrackManager::getInstance()->debug(2); |
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[4010] | 407 | glEndList(); |
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[3993] | 408 | |
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[4504] | 409 | SoundEngine::getInstance()->setListener(this->localCamera); |
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[4176] | 410 | |
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[4347] | 411 | |
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[4709] | 412 | |
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[4715] | 413 | //////////// |
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| 414 | // STATIC // |
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| 415 | //////////// |
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| 416 | |
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[4730] | 417 | Gravity* test = new Gravity(); |
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[4715] | 418 | |
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[4709] | 419 | // SYSTEM TRAILING THE PLAYER |
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[4347] | 420 | // Creating a Test Particle System |
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[4430] | 421 | |
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[4730] | 422 | //new PhysicsConnection(system, gravity); |
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[4397] | 423 | // new PhysicsConnection(this->localPlayer, gravity); |
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[4347] | 424 | |
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[4721] | 425 | // TestEntity* testEntity = new TestEntity(); |
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| 426 | // testEntity->setRelCoor(Vector(570, 10, -15)); |
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| 427 | // testEntity->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
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| 428 | // this->spawn(testEntity); |
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[4397] | 429 | |
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[5294] | 430 | // TestEntity* testEntity2 = new TestEntity(); |
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| 431 | // testEntity2->setAnim(STAND); |
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| 432 | // testEntity2->setRelCoor(Vector(2400.0, 10.0, -30.0)); |
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| 433 | // testEntity2->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
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| 434 | // //testEntity2->setParent(this->localPlayer); |
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| 435 | // this->spawn(testEntity2); |
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| 436 | // |
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| 437 | // TestEntity* testEntity3 = new TestEntity(); |
---|
| 438 | // testEntity3->setAnim(BOOM); |
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| 439 | // testEntity3->setRelCoor(Vector(2450.0, 10.0, -40.0)); |
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| 440 | // testEntity3->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
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| 441 | // this->spawn(testEntity3); |
---|
| 442 | // |
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| 443 | // TestEntity* testEntity4 = new TestEntity(); |
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| 444 | // testEntity4->setAnim(FLIP); |
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| 445 | // testEntity4->setRelCoor(Vector(2500.0, 10.0, -22.0)); |
---|
| 446 | // testEntity4->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
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| 447 | // this->spawn(testEntity4); |
---|
| 448 | // |
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| 449 | // TestEntity* testEntity5 = new TestEntity(); |
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| 450 | // testEntity5->setAnim(WAVE); |
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| 451 | // testEntity5->setRelCoor(Vector(2420.0, 10.0, -50.0)); |
---|
| 452 | // testEntity5->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
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| 453 | // this->spawn(testEntity5); |
---|
| 454 | // |
---|
| 455 | // TestEntity* testEntity6 = new TestEntity(); |
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| 456 | // testEntity6->setAnim(WAVE); |
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| 457 | // testEntity6->setRelCoor(Vector(2420.0, 10.0, -20.0)); |
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| 458 | // testEntity6->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
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| 459 | // this->spawn(testEntity6); |
---|
| 460 | // |
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| 461 | // TestEntity* testEntity7 = new TestEntity(); |
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| 462 | // testEntity7->setAnim(WAVE); |
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| 463 | // testEntity7->setRelCoor(Vector(2500.0, 10.0, -50.0)); |
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| 464 | // testEntity7->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
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| 465 | // this->spawn(testEntity7); |
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[4488] | 466 | |
---|
| 467 | |
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[4574] | 468 | |
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[5298] | 469 | // PhysicsEngine::getInstance()->debug(); |
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[4721] | 470 | |
---|
[4978] | 471 | |
---|
| 472 | |
---|
[4976] | 473 | for(int i = 0; i < 100; i++) |
---|
| 474 | { |
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[5750] | 475 | WorldEntity* tmp = new NPCTest1(); |
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[5049] | 476 | char npcChar[10]; |
---|
| 477 | sprintf (npcChar, "NPC_%d", i); |
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[5256] | 478 | tmp->setName(npcChar); |
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[5336] | 479 | tmp->setAbsCoor(((float)rand()/RAND_MAX) * 5000, 50/*+ (float)rand()/RAND_MAX*20*/, ((float)rand()/RAND_MAX -.5) *30); |
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[4976] | 480 | this->spawn(tmp); |
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[4747] | 481 | |
---|
[4976] | 482 | |
---|
| 483 | } |
---|
| 484 | |
---|
| 485 | |
---|
| 486 | |
---|
[5298] | 487 | // ClassList::debug(); |
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[4961] | 488 | |
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[5211] | 489 | this->music = NULL;//(OggPlayer*)ResourceManager::getInstance()->load("sound/00-luke_grey_-_hypermode.ogg", OGG, RP_LEVEL); |
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| 490 | //music->playback(); |
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[4010] | 491 | } |
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[3365] | 492 | |
---|
[4245] | 493 | |
---|
[4324] | 494 | |
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[4326] | 495 | /** |
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[4978] | 496 | * creates a debug world: only for experimental stuff |
---|
[4326] | 497 | */ |
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[4010] | 498 | void World::loadDebugWorld(int worldID) |
---|
| 499 | { |
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| 500 | /*monitor progress*/ |
---|
| 501 | this->glmis->step(); |
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[4228] | 502 | // stuff beyond this point remains to be loaded properly |
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[3194] | 503 | |
---|
[4228] | 504 | // initializing the TrackManager |
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[4822] | 505 | TrackManager::getInstance()->addPointV(Vector(150, -35, 5)); |
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| 506 | TrackManager::getInstance()->addPointV(Vector(200,-35, 5)); |
---|
| 507 | TrackManager::getInstance()->addPointV(Vector(250, -35, 5)); |
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| 508 | TrackManager::getInstance()->addPointV(Vector(320,-33,-.55)); |
---|
| 509 | TrackManager::getInstance()->setDuration(1); |
---|
| 510 | TrackManager::getInstance()->setSavePoint(); |
---|
[4228] | 511 | |
---|
[4822] | 512 | TrackManager::getInstance()->addPointV(Vector(410, 0, 0)); |
---|
| 513 | TrackManager::getInstance()->addPointV(Vector(510, 20, -10)); |
---|
| 514 | TrackManager::getInstance()->addPointV(Vector(550, 20, -10)); |
---|
| 515 | TrackManager::getInstance()->addPointV(Vector(570, 20, -10)); |
---|
| 516 | TrackManager::getInstance()->setDuration(2); |
---|
[4555] | 517 | |
---|
[4822] | 518 | TrackManager::getInstance()->forkS("testFork1,testFork2"); |
---|
| 519 | TrackManager::getInstance()->workOnS("testFork1"); |
---|
| 520 | TrackManager::getInstance()->addPointV(Vector(640, 25, -30)); |
---|
| 521 | TrackManager::getInstance()->addPointV(Vector(700, 40, -120)); |
---|
| 522 | TrackManager::getInstance()->addPointV(Vector(800, 50, -150)); |
---|
| 523 | TrackManager::getInstance()->addPointV(Vector(900, 60, -100)); |
---|
| 524 | TrackManager::getInstance()->addPointV(Vector(900, 60, -70)); |
---|
| 525 | TrackManager::getInstance()->addPointV(Vector(990, 65, -15)); |
---|
| 526 | TrackManager::getInstance()->addPointV(Vector(1050, 65, -10)); |
---|
| 527 | TrackManager::getInstance()->addPointV(Vector(1100, 65, -20)); |
---|
| 528 | TrackManager::getInstance()->setDuration(4); |
---|
[4228] | 529 | |
---|
[4822] | 530 | TrackManager::getInstance()->workOnS("testFork2"); |
---|
| 531 | TrackManager::getInstance()->addPointV(Vector(640, 25, 20)); |
---|
| 532 | TrackManager::getInstance()->addPointV(Vector(670, 50, 120)); |
---|
| 533 | TrackManager::getInstance()->addPointV(Vector(700, 70, 80)); |
---|
| 534 | TrackManager::getInstance()->addPointV(Vector(800, 70, 65)); |
---|
| 535 | TrackManager::getInstance()->addPointV(Vector(850, 65, 65)); |
---|
| 536 | TrackManager::getInstance()->addPointV(Vector(920, 35, 40)); |
---|
| 537 | TrackManager::getInstance()->addPointV(Vector(945, 40, 40)); |
---|
| 538 | TrackManager::getInstance()->addPointV(Vector(970, 24, 40)); |
---|
| 539 | TrackManager::getInstance()->addPointV(Vector(1000, 40, -7)); |
---|
[4508] | 540 | |
---|
[4822] | 541 | TrackManager::getInstance()->setDuration(4); |
---|
[4555] | 542 | |
---|
| 543 | |
---|
[4822] | 544 | TrackManager::getInstance()->joinS("testFork1,testFork2"); |
---|
[4555] | 545 | |
---|
[4822] | 546 | TrackManager::getInstance()->addPointV(Vector(1200, 60, -50)); |
---|
| 547 | TrackManager::getInstance()->addPointV(Vector(1300, 50, -50)); |
---|
| 548 | TrackManager::getInstance()->addPointV(Vector(1400, 40, -50)); |
---|
| 549 | TrackManager::getInstance()->addPointV(Vector(1500, 40, -60)); |
---|
| 550 | TrackManager::getInstance()->addPointV(Vector(1600, 35, -55)); |
---|
| 551 | TrackManager::getInstance()->addPointV(Vector(1700, 45, -40)); |
---|
| 552 | TrackManager::getInstance()->addPointV(Vector(1750, 60, -40)); |
---|
| 553 | TrackManager::getInstance()->addPointV(Vector(1770, 80, -40)); |
---|
| 554 | TrackManager::getInstance()->addPointV(Vector(1800, 100, -40)); |
---|
| 555 | TrackManager::getInstance()->setDuration(10); |
---|
[4555] | 556 | |
---|
[4822] | 557 | TrackManager::getInstance()->finalize(); |
---|
[4228] | 558 | |
---|
[4555] | 559 | |
---|
[4010] | 560 | // LIGHT initialisation |
---|
[4735] | 561 | LightManager::getInstance()->setAmbientColor(.1,.1,.1); |
---|
[4736] | 562 | // LightManager::getInstance()->addLight(); |
---|
[4735] | 563 | LightManager::getInstance()->debug(); |
---|
[3368] | 564 | |
---|
[4010] | 565 | switch(this->debugWorldNr) |
---|
| 566 | { |
---|
| 567 | /* |
---|
[4555] | 568 | this loads the hard-coded debug world. this only for simplicity and will be |
---|
| 569 | removed by a reald world-loader, which interprets a world-file. |
---|
| 570 | if you want to add an own debug world, just add a case DEBUG_WORLD_[nr] and |
---|
| 571 | make whatever you want... |
---|
[4010] | 572 | */ |
---|
| 573 | case DEBUG_WORLD_0: |
---|
| 574 | { |
---|
[4735] | 575 | LightManager::getInstance()->getLight()->setAbsCoor(-5.0, 10.0, -40.0); |
---|
[4010] | 576 | |
---|
| 577 | |
---|
[4555] | 578 | this->localPlayer = new Player (); |
---|
| 579 | this->localPlayer->setName ("player"); |
---|
| 580 | this->spawn (this->localPlayer); |
---|
| 581 | this->localPlayer->setRelCoor(Vector(5,0,0)); |
---|
| 582 | /*monitor progress*/ |
---|
| 583 | this->glmis->step(); |
---|
[4010] | 584 | |
---|
[4418] | 585 | |
---|
[4822] | 586 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_FIRE1); |
---|
| 587 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_NEXT_WEAPON); |
---|
| 588 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_PREVIOUS_WEAPON); |
---|
[4418] | 589 | |
---|
[4555] | 590 | /* |
---|
| 591 | Field* testField = new Gravity(); |
---|
| 592 | testField->setMagnitude(10); |
---|
| 593 | new PhysicsConnection(this->localPlayer, testField); |
---|
| 594 | */ |
---|
[4397] | 595 | |
---|
[4555] | 596 | // bind camera |
---|
| 597 | this->localCamera = new Camera(); |
---|
| 598 | this->localCamera->setName ("camera"); |
---|
| 599 | /*monitor progress*/ |
---|
| 600 | this->glmis->step(); |
---|
[2816] | 601 | |
---|
[3419] | 602 | |
---|
[4555] | 603 | // Create SkySphere |
---|
[4621] | 604 | this->sky = new Skysphere("pictures/sky-replace.jpg"); |
---|
| 605 | this->sky->setName("SkySphere"); |
---|
| 606 | this->spawn(this->sky); |
---|
[4555] | 607 | this->localCamera->addChild(this->sky); |
---|
| 608 | this->sky->setParentMode(PNODE_MOVEMENT); |
---|
| 609 | /*monitor progress*/ |
---|
| 610 | this->glmis->step(); |
---|
[3368] | 611 | |
---|
[3521] | 612 | |
---|
[4555] | 613 | terrain = new Terrain("worlds/newGround.obj"); |
---|
| 614 | terrain->setRelCoor(Vector(0,-10,0)); |
---|
| 615 | this->spawn(terrain); |
---|
| 616 | /*monitor progress*/ |
---|
| 617 | this->glmis->step(); |
---|
[2816] | 618 | |
---|
[4555] | 619 | this->pilotNode = new PilotNode(); |
---|
| 620 | this->spawn(this->pilotNode); |
---|
| 621 | this->pilotNode->setAbsCoor(Vector(150, -35, 5)); |
---|
| 622 | this->pilotNode->addChild(this->localPlayer); |
---|
| 623 | this->pilotNode->addChild(this->localCamera); |
---|
| 624 | this->localCamera->lookAt(this->localPlayer); |
---|
[4422] | 625 | |
---|
[4822] | 626 | EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_UP); |
---|
| 627 | EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_DOWN); |
---|
| 628 | EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_LEFT); |
---|
| 629 | EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_RIGHT); |
---|
| 630 | EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, EV_MOUSE_MOTION); |
---|
[4422] | 631 | |
---|
[4555] | 632 | /* |
---|
[4822] | 633 | PNode* tn = TrackManager::getInstance()->getTrackNode(); |
---|
[4555] | 634 | tn->addChild(this->localPlayer); |
---|
| 635 | this->localCamera->lookAt(tn); |
---|
| 636 | |
---|
| 637 | tn->addChild(this->localCamera); |
---|
| 638 | this->localPlayer->setParentMode(PNODE_ALL); |
---|
[4822] | 639 | TrackManager::getInstance()->condition(2, LEFTRIGHT, this->localPlayer); |
---|
[4555] | 640 | */ |
---|
| 641 | this->glmis->step(); |
---|
| 642 | break; |
---|
[4010] | 643 | } |
---|
| 644 | case DEBUG_WORLD_1: |
---|
| 645 | { |
---|
[3365] | 646 | |
---|
[4555] | 647 | break; |
---|
[4010] | 648 | } |
---|
| 649 | case DEBUG_WORLD_2: |
---|
| 650 | { |
---|
[3727] | 651 | |
---|
[4555] | 652 | break; |
---|
[4010] | 653 | } |
---|
| 654 | default: |
---|
[4324] | 655 | break; |
---|
[2636] | 656 | } |
---|
[4010] | 657 | } |
---|
[2636] | 658 | |
---|
[3459] | 659 | /** |
---|
[4836] | 660 | * initializes a new World shortly before start |
---|
[4978] | 661 | * |
---|
| 662 | * this is the function, that will be loaded shortly before the world is |
---|
| 663 | * started |
---|
[3459] | 664 | */ |
---|
| 665 | ErrorMessage World::init() |
---|
| 666 | { |
---|
| 667 | this->bPause = false; |
---|
[4326] | 668 | this->pilotNode = NULL; |
---|
[5051] | 669 | |
---|
| 670 | /* update the object position before game start - so there are no wrong coordinates used in the first processing */ |
---|
[5769] | 671 | NullParent::getInstance()->updateNode (0.001f); |
---|
| 672 | NullParent::getInstance()->updateNode (0.001f); |
---|
[5084] | 673 | |
---|
[3459] | 674 | } |
---|
| 675 | |
---|
| 676 | |
---|
| 677 | /** |
---|
[4836] | 678 | * starts the World |
---|
[3459] | 679 | */ |
---|
| 680 | ErrorMessage World::start() |
---|
| 681 | { |
---|
[3546] | 682 | PRINTF(3)("World::start() - starting current World: nr %i\n", this->debugWorldNr); |
---|
[3459] | 683 | this->bQuitOrxonox = false; |
---|
| 684 | this->bQuitCurrentGame = false; |
---|
| 685 | this->mainLoop(); |
---|
| 686 | } |
---|
| 687 | |
---|
| 688 | /** |
---|
[4836] | 689 | * stops the world. |
---|
[3459] | 690 | |
---|
| 691 | This happens, when the player decides to end the Level. |
---|
| 692 | */ |
---|
| 693 | ErrorMessage World::stop() |
---|
| 694 | { |
---|
[3546] | 695 | PRINTF(3)("World::stop() - got stop signal\n"); |
---|
[3459] | 696 | this->bQuitCurrentGame = true; |
---|
| 697 | } |
---|
| 698 | |
---|
| 699 | /** |
---|
[4836] | 700 | * pauses the Game |
---|
[3459] | 701 | */ |
---|
| 702 | ErrorMessage World::pause() |
---|
| 703 | { |
---|
| 704 | this->isPaused = true; |
---|
| 705 | } |
---|
| 706 | |
---|
| 707 | /** |
---|
[4836] | 708 | * ends the pause Phase |
---|
[3459] | 709 | */ |
---|
| 710 | ErrorMessage World::resume() |
---|
| 711 | { |
---|
| 712 | this->isPaused = false; |
---|
| 713 | } |
---|
| 714 | |
---|
| 715 | /** |
---|
[4836] | 716 | * destroys the World |
---|
[3459] | 717 | */ |
---|
| 718 | ErrorMessage World::destroy() |
---|
| 719 | { |
---|
[3566] | 720 | |
---|
[3459] | 721 | } |
---|
| 722 | |
---|
| 723 | /** |
---|
[4836] | 724 | * shows the loading screen |
---|
[3459] | 725 | */ |
---|
| 726 | void World::displayLoadScreen () |
---|
| 727 | { |
---|
[4555] | 728 | PRINTF(3)("World::displayLoadScreen - start\n"); |
---|
| 729 | |
---|
| 730 | //GLMenuImageScreen* |
---|
[4099] | 731 | this->glmis = new GLMenuImageScreen(); |
---|
[3675] | 732 | this->glmis->setMaximum(8); |
---|
[4555] | 733 | |
---|
| 734 | PRINTF(3)("World::displayLoadScreen - end\n"); |
---|
[3459] | 735 | } |
---|
| 736 | |
---|
| 737 | /** |
---|
[4836] | 738 | * removes the loadscreen, and changes over to the game |
---|
[3459] | 739 | |
---|
[4836] | 740 | @todo take out the delay |
---|
[3459] | 741 | */ |
---|
| 742 | void World::releaseLoadScreen () |
---|
| 743 | { |
---|
[4555] | 744 | PRINTF(3)("World::releaseLoadScreen - start\n"); |
---|
[3459] | 745 | this->glmis->setValue(this->glmis->getMaximum()); |
---|
[4555] | 746 | PRINTF(3)("World::releaseLoadScreen - end\n"); |
---|
[4099] | 747 | delete this->glmis; |
---|
[3459] | 748 | } |
---|
| 749 | |
---|
| 750 | |
---|
[3620] | 751 | /** |
---|
[4836] | 752 | * gets the list of entities from the world |
---|
| 753 | * @returns entity list |
---|
[3620] | 754 | */ |
---|
| 755 | tList<WorldEntity>* World::getEntities() |
---|
| 756 | { |
---|
| 757 | return this->entities; |
---|
| 758 | } |
---|
| 759 | |
---|
| 760 | |
---|
[3646] | 761 | /** |
---|
[4836] | 762 | * this returns the current game time |
---|
| 763 | * @returns elapsed game time |
---|
[3646] | 764 | */ |
---|
| 765 | double World::getGameTime() |
---|
| 766 | { |
---|
| 767 | return this->gameTime; |
---|
| 768 | } |
---|
| 769 | |
---|
| 770 | |
---|
[4555] | 771 | /** |
---|
[4836] | 772 | * function to put your own debug stuff into it. it can display informations about |
---|
[3225] | 773 | the current class/procedure |
---|
| 774 | */ |
---|
[2640] | 775 | void World::debug() |
---|
| 776 | { |
---|
[5115] | 777 | PRINTF(0)("Printing out the List of alive WorldEntities:\n"); |
---|
| 778 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
---|
| 779 | WorldEntity* entity = iterator->firstElement(); |
---|
| 780 | while( entity != NULL) |
---|
| 781 | { |
---|
| 782 | PRINTF(0)("%s::%s\n", entity->getClassName(), entity->getName()); |
---|
| 783 | entity = iterator->nextElement(); |
---|
| 784 | } |
---|
| 785 | delete iterator; |
---|
[2640] | 786 | } |
---|
[2636] | 787 | |
---|
[2640] | 788 | |
---|
[3449] | 789 | /** |
---|
[3225] | 790 | \brief main loop of the world: executing all world relevant function |
---|
| 791 | |
---|
| 792 | in this loop we synchronize (if networked), handle input events, give the heart-beat to |
---|
| 793 | all other member-entities of the world (tick to player, enemies etc.), checking for |
---|
| 794 | collisions drawing everything to the screen. |
---|
| 795 | */ |
---|
[2636] | 796 | void World::mainLoop() |
---|
| 797 | { |
---|
[3365] | 798 | this->lastFrame = SDL_GetTicks (); |
---|
[3546] | 799 | PRINTF(3)("World::mainLoop() - Entering main loop\n"); |
---|
[5045] | 800 | |
---|
[4836] | 801 | while( !this->bQuitOrxonox && !this->bQuitCurrentGame) /* @todo implement pause */ |
---|
[2551] | 802 | { |
---|
[4558] | 803 | ++this->cycle; |
---|
[5048] | 804 | PRINTF(4)("World::mainloop() - number of entities: %i\n", this->entities->getSize()); |
---|
[2636] | 805 | // Network |
---|
[3365] | 806 | this->synchronize (); |
---|
[2636] | 807 | // Process input |
---|
[3365] | 808 | this->handleInput (); |
---|
[3215] | 809 | if( this->bQuitCurrentGame || this->bQuitOrxonox) |
---|
[4555] | 810 | break; |
---|
[2636] | 811 | // Process time |
---|
[3551] | 812 | this->tick (); |
---|
[5045] | 813 | // Process collision |
---|
| 814 | this->collide (); |
---|
[3551] | 815 | // Update the state |
---|
[4555] | 816 | this->update (); |
---|
[2636] | 817 | // Draw |
---|
[3365] | 818 | this->display (); |
---|
[5045] | 819 | } |
---|
[3548] | 820 | |
---|
[3546] | 821 | PRINTF(3)("World::mainLoop() - Exiting the main loop\n"); |
---|
[1899] | 822 | } |
---|
| 823 | |
---|
[3459] | 824 | |
---|
[2190] | 825 | /** |
---|
[4836] | 826 | * synchronize local data with remote data |
---|
[1855] | 827 | */ |
---|
[2636] | 828 | void World::synchronize () |
---|
[1855] | 829 | { |
---|
[2636] | 830 | // Get remote input |
---|
| 831 | // Update synchronizables |
---|
[5829] | 832 | NetworkManager::getInstance()->synchronize(); |
---|
[1855] | 833 | } |
---|
[2636] | 834 | |
---|
[3459] | 835 | |
---|
[2636] | 836 | /** |
---|
[4836] | 837 | * run all input processing |
---|
[3225] | 838 | |
---|
| 839 | the command node is the central input event dispatcher. the node uses the even-queue from |
---|
| 840 | sdl and has its own event-passing-queue. |
---|
[2636] | 841 | */ |
---|
[3225] | 842 | void World::handleInput () |
---|
[2636] | 843 | { |
---|
| 844 | // localinput |
---|
[4407] | 845 | //CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
---|
| 846 | //cn->process(); |
---|
| 847 | |
---|
| 848 | EventHandler::getInstance()->process(); |
---|
| 849 | |
---|
[2636] | 850 | // remoteinput |
---|
| 851 | } |
---|
| 852 | |
---|
[3459] | 853 | |
---|
[2636] | 854 | /** |
---|
[4836] | 855 | * advance the timeline |
---|
[3225] | 856 | |
---|
| 857 | this calculates the time used to process one frame (with all input handling, drawing, etc) |
---|
| 858 | the time is mesured in ms and passed to all world-entities and other classes that need |
---|
| 859 | a heart-beat. |
---|
[2636] | 860 | */ |
---|
[3551] | 861 | void World::tick () |
---|
[2636] | 862 | { |
---|
| 863 | Uint32 currentFrame = SDL_GetTicks(); |
---|
| 864 | if(!this->bPause) |
---|
| 865 | { |
---|
[3644] | 866 | this->dt = currentFrame - this->lastFrame; |
---|
[4555] | 867 | |
---|
[4610] | 868 | if( this->dt > 10) |
---|
[4555] | 869 | { |
---|
| 870 | float fps = 1000/dt; |
---|
[3790] | 871 | |
---|
[4555] | 872 | // temporary, only for showing how fast the text-engine is |
---|
| 873 | char tmpChar[20]; |
---|
| 874 | sprintf(tmpChar, "fps: %4.0f", fps); |
---|
| 875 | } |
---|
[2636] | 876 | else |
---|
[4555] | 877 | { |
---|
| 878 | /* the frame-rate is limited to 100 frames per second, all other things are for |
---|
| 879 | nothing. |
---|
| 880 | */ |
---|
[5048] | 881 | PRINTF(3)("fps = 1000 - frame rate is adjusted\n"); |
---|
[4610] | 882 | SDL_Delay(10-dt); |
---|
[4555] | 883 | this->dt = 10; |
---|
| 884 | } |
---|
| 885 | |
---|
[5205] | 886 | this->dtS = (float)this->dt / 1000.0 * this->speed; |
---|
[4145] | 887 | this->gameTime += this->dtS; |
---|
[4833] | 888 | |
---|
[3654] | 889 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
---|
[5115] | 890 | WorldEntity* entity = iterator->firstElement(); |
---|
[4555] | 891 | while( entity != NULL) |
---|
| 892 | { |
---|
| 893 | entity->tick (this->dtS); |
---|
| 894 | entity = iterator->nextElement(); |
---|
| 895 | } |
---|
[3654] | 896 | delete iterator; |
---|
[4010] | 897 | |
---|
[3459] | 898 | /* update tick the rest */ |
---|
[4959] | 899 | TrackManager::getInstance()->tick(this->dtS); |
---|
[4832] | 900 | this->localCamera->tick(this->dtS); |
---|
[4558] | 901 | // tick the engines |
---|
[4245] | 902 | AnimationPlayer::getInstance()->tick(this->dtS); |
---|
[4979] | 903 | // if (this->cycle > 5) |
---|
[4558] | 904 | PhysicsEngine::getInstance()->tick(this->dtS); |
---|
[4396] | 905 | |
---|
[4558] | 906 | ParticleEngine::getInstance()->tick(this->dtS); |
---|
| 907 | GarbageCollector::getInstance()->tick(this->dtS); |
---|
[4396] | 908 | |
---|
[4831] | 909 | |
---|
[4558] | 910 | /** actualy the Graphics Engine should tick the world not the other way around... |
---|
[4555] | 911 | but since we like the things not too complicated we got it this way around |
---|
| 912 | until there is need or time to do it the other way around. |
---|
[4836] | 913 | @todo: GraphicsEngine ticks world: separation of processes and data... |
---|
[4681] | 914 | |
---|
| 915 | bensch: in my opinion the GraphicsEngine could draw the world, but not tick it, |
---|
| 916 | beceause graphics have nothing(or at least not much) to do with Motion. |
---|
[4245] | 917 | */ |
---|
| 918 | GraphicsEngine::getInstance()->tick(this->dtS); |
---|
[2636] | 919 | } |
---|
| 920 | this->lastFrame = currentFrame; |
---|
| 921 | } |
---|
| 922 | |
---|
[3216] | 923 | |
---|
[2636] | 924 | /** |
---|
[4836] | 925 | * this function gives the world a consistant state |
---|
[3551] | 926 | |
---|
| 927 | after ticking (updating the world state) this will give a constistant |
---|
| 928 | state to the whole system. |
---|
| 929 | */ |
---|
| 930 | void World::update() |
---|
| 931 | { |
---|
[4822] | 932 | GarbageCollector::getInstance()->update(); |
---|
[5406] | 933 | GraphicsEngine::getInstance()->update(this->dtS); |
---|
[5769] | 934 | NullParent::getInstance()->updateNode (this->dtS); |
---|
[4504] | 935 | |
---|
| 936 | SoundEngine::getInstance()->update(); |
---|
[4978] | 937 | //music->update(); |
---|
[3551] | 938 | } |
---|
| 939 | |
---|
| 940 | |
---|
[4917] | 941 | void World::collide() |
---|
| 942 | { |
---|
[4918] | 943 | CDEngine::getInstance()->checkCollisions(); |
---|
[4917] | 944 | } |
---|
| 945 | |
---|
[3551] | 946 | /** |
---|
[4836] | 947 | * render the current frame |
---|
[4555] | 948 | |
---|
[3225] | 949 | clear all buffers and draw the world |
---|
[2636] | 950 | */ |
---|
| 951 | void World::display () |
---|
| 952 | { |
---|
| 953 | // clear buffer |
---|
| 954 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
---|
| 955 | // set camera |
---|
| 956 | this->localCamera->apply (); |
---|
| 957 | // draw world |
---|
| 958 | this->draw(); |
---|
| 959 | // draw HUD |
---|
[4837] | 960 | /** @todo draw HUD */ |
---|
[2636] | 961 | // flip buffers |
---|
[4681] | 962 | GraphicsEngine::swapBuffers(); |
---|
[3365] | 963 | //SDL_Surface* screen = Orxonox::getInstance()->getScreen (); |
---|
| 964 | //SDL_Flip (screen); |
---|
[2636] | 965 | } |
---|
| 966 | |
---|
[2644] | 967 | |
---|
[3225] | 968 | /** |
---|
[4917] | 969 | * runs through all entities calling their draw() methods |
---|
| 970 | */ |
---|
| 971 | void World::draw () |
---|
| 972 | { |
---|
| 973 | /* draw entities */ |
---|
| 974 | WorldEntity* entity; |
---|
| 975 | glLoadIdentity(); |
---|
| 976 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
---|
[5115] | 977 | entity = iterator->firstElement(); |
---|
[4917] | 978 | while( entity != NULL ) |
---|
| 979 | { |
---|
[5055] | 980 | if( entity->isVisible() ) entity->draw(); |
---|
[5429] | 981 | if( unlikely( this->showBV)) entity->drawBVTree(3, 226); // to draw the bounding boxes of the objects at level 2 for debug purp |
---|
[4917] | 982 | entity = iterator->nextElement(); |
---|
| 983 | } |
---|
| 984 | delete iterator; |
---|
| 985 | |
---|
| 986 | glCallList (objectList); |
---|
| 987 | |
---|
| 988 | ParticleEngine::getInstance()->draw(); |
---|
| 989 | |
---|
[5389] | 990 | if (unlikely(this->showPNodes)) |
---|
| 991 | NullParent::getInstance()->debugDraw(0); |
---|
| 992 | |
---|
[4917] | 993 | GraphicsEngine::getInstance()->draw(); |
---|
| 994 | //TextEngine::getInstance()->draw(); |
---|
| 995 | } |
---|
| 996 | |
---|
| 997 | /** |
---|
[4836] | 998 | * add and spawn a new entity to this world |
---|
| 999 | * @param entity to be added |
---|
[3225] | 1000 | */ |
---|
[2644] | 1001 | void World::spawn(WorldEntity* entity) |
---|
| 1002 | { |
---|
[3365] | 1003 | this->entities->add (entity); |
---|
[3233] | 1004 | entity->postSpawn (); |
---|
[2816] | 1005 | } |
---|
| 1006 | |
---|
| 1007 | |
---|
[3225] | 1008 | /** |
---|
[4836] | 1009 | * add and spawn a new entity to this world |
---|
| 1010 | * @param entity to be added |
---|
| 1011 | * @param absCoor At what coordinates to add this entity. |
---|
| 1012 | * @param absDir In which direction should it look. |
---|
[3225] | 1013 | */ |
---|
[3365] | 1014 | void World::spawn(WorldEntity* entity, Vector* absCoor, Quaternion* absDir) |
---|
[2816] | 1015 | { |
---|
[3529] | 1016 | this->entities->add (entity); |
---|
| 1017 | |
---|
[3809] | 1018 | entity->setAbsCoor (*absCoor); |
---|
| 1019 | entity->setAbsDir (*absDir); |
---|
[3365] | 1020 | |
---|
[3233] | 1021 | entity->postSpawn (); |
---|
[2644] | 1022 | } |
---|
[2816] | 1023 | |
---|
| 1024 | |
---|
[3521] | 1025 | /** |
---|
[4836] | 1026 | * add and spawn a new entity to this world |
---|
| 1027 | * @param entity to be added |
---|
| 1028 | * @param entity to be added to (PNode) |
---|
| 1029 | * @param At what relative coordinates to add this entity. |
---|
| 1030 | * @param In which relative direction should it look. |
---|
[3521] | 1031 | */ |
---|
[4555] | 1032 | void World::spawn(WorldEntity* entity, PNode* parentNode, |
---|
[4765] | 1033 | Vector* relCoor, Quaternion* relDir) |
---|
[3521] | 1034 | { |
---|
[3529] | 1035 | if( parentNode != NULL) |
---|
[3521] | 1036 | { |
---|
| 1037 | parentNode->addChild (entity); |
---|
[4555] | 1038 | |
---|
[3809] | 1039 | entity->setRelCoor (*relCoor); |
---|
| 1040 | entity->setRelDir (*relDir); |
---|
[4555] | 1041 | |
---|
[3521] | 1042 | this->entities->add (entity); |
---|
[4555] | 1043 | |
---|
[3521] | 1044 | entity->postSpawn (); |
---|
| 1045 | } |
---|
| 1046 | } |
---|
| 1047 | |
---|
[4010] | 1048 | void World::setPath( const char* name) |
---|
| 1049 | { |
---|
[4094] | 1050 | if (this->path) |
---|
| 1051 | delete this->path; |
---|
| 1052 | if (ResourceManager::isFile(name)) |
---|
| 1053 | { |
---|
| 1054 | this->path = new char[strlen(name)+1]; |
---|
| 1055 | strcpy(this->path, name); |
---|
| 1056 | } |
---|
| 1057 | else |
---|
| 1058 | { |
---|
| 1059 | this->path = new char[strlen(ResourceManager::getInstance()->getDataDir()) + strlen(name) +1]; |
---|
| 1060 | sprintf(this->path, "%s%s", ResourceManager::getInstance()->getDataDir(), name); |
---|
| 1061 | } |
---|
[4010] | 1062 | } |
---|
| 1063 | |
---|
| 1064 | const char* World::getPath( void) |
---|
| 1065 | { |
---|
| 1066 | return path; |
---|
| 1067 | } |
---|