Last change
on this file since 6359 was
6359,
checked in by patrick, 18 years ago
|
network: some more header adjustements
|
File size:
692 bytes
|
Line | |
---|
1 | /*! |
---|
2 | * @file single_player_world.h |
---|
3 | * Holds and manages all single player game data |
---|
4 | */ |
---|
5 | |
---|
6 | #ifndef _SINGLE_PLAYER_WORLD_H |
---|
7 | #define _SINGLE_PLAYER_WORLD_H |
---|
8 | |
---|
9 | #include "game_world.h" |
---|
10 | |
---|
11 | |
---|
12 | class TiXmlElement; |
---|
13 | |
---|
14 | |
---|
15 | //! The game world |
---|
16 | /** |
---|
17 | * this class initializes everything that should be displayed inside of the current level. |
---|
18 | * it is the main driving factor during gameplay. |
---|
19 | */ |
---|
20 | class SinglePlayerWorld : public GameWorld |
---|
21 | { |
---|
22 | |
---|
23 | public: |
---|
24 | SinglePlayerWorld (const TiXmlElement* root = NULL); |
---|
25 | virtual ~SinglePlayerWorld (); |
---|
26 | |
---|
27 | void loadParams(const TiXmlElement* root); |
---|
28 | |
---|
29 | ErrorMessage preLoad(); |
---|
30 | ErrorMessage load (); |
---|
31 | ErrorMessage postLoad(); |
---|
32 | |
---|
33 | }; |
---|
34 | |
---|
35 | #endif /* _SINGLE_PLAYER_WORLD_H */ |
---|
Note: See
TracBrowser
for help on using the repository browser.