1 | /*! |
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2 | * @file world.h |
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3 | * Holds and manages all game data |
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4 | */ |
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5 | |
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6 | #ifndef _WORLD_H |
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7 | #define _WORLD_H |
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8 | |
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9 | #include "game_world.h" |
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10 | |
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11 | class WorldEntity; |
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12 | class Camera; |
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13 | class Player; |
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14 | class GLMenuImageScreen; |
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15 | class Terrain; |
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16 | class TiXmlElement; |
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17 | |
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18 | class Shell; |
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19 | class OggPlayer; |
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20 | |
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21 | //! The game world |
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22 | /** |
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23 | * this class initializes everything that should be displayed inside of the current level. |
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24 | * it is the main driving factor during gameplay. |
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25 | */ |
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26 | class Planet : public GameWorld |
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27 | { |
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28 | |
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29 | public: |
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30 | Planet (const TiXmlElement* root = NULL); |
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31 | virtual ~Planet (); |
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32 | |
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33 | void loadParams(const TiXmlElement* root); |
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34 | |
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35 | |
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36 | /* classes from story-entity */ |
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37 | virtual ErrorMessage preLoad(); |
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38 | virtual ErrorMessage load (); |
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39 | virtual ErrorMessage postLoad(); |
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40 | |
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41 | virtual ErrorMessage preStart(); |
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42 | virtual ErrorMessage start (); |
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43 | virtual ErrorMessage stop (); |
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44 | virtual ErrorMessage pause (); |
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45 | virtual ErrorMessage resume (); |
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46 | virtual ErrorMessage destroy (); |
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47 | |
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48 | virtual void displayLoadScreen(); |
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49 | virtual void releaseLoadScreen(); |
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50 | |
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51 | /* interface to world */ |
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52 | virtual void spawn (WorldEntity* entity); |
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53 | |
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54 | |
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55 | protected: |
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56 | virtual void constuctorInit(const char* name, int worldID); |
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57 | |
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58 | /* world - running functions */ |
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59 | virtual void mainLoop (); |
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60 | |
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61 | virtual void synchronize (); |
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62 | virtual void handleInput (); |
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63 | virtual void tick (std::list<WorldEntity*> worldEntity, float dt); |
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64 | virtual void tick (); |
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65 | virtual void update (); |
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66 | virtual void collide (); |
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67 | virtual void draw (); |
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68 | virtual void display (); |
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69 | |
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70 | virtual void debug (); |
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71 | |
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72 | |
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73 | private: |
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74 | /* external modules interfaces */ |
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75 | Shell* shell; |
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76 | OggPlayer* music; |
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77 | |
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78 | GLMenuImageScreen* glmis; //!< The Level-Loader Display |
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79 | |
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80 | }; |
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81 | |
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82 | #endif /* _WORLD_H */ |
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