[4555] | 1 | /* |
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[1853] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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[1855] | 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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[1853] | 13 | */ |
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| 14 | |
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[3590] | 15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 16 | |
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[6358] | 17 | #include "single_player_world.h" |
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[3608] | 18 | |
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[4347] | 19 | #include "state.h" |
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[6358] | 20 | #include "class_list.h" |
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[4347] | 21 | |
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[4726] | 22 | #include "load_param.h" |
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[4940] | 23 | #include "fast_factory.h" |
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[4261] | 24 | #include "factory.h" |
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[4245] | 25 | |
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[6360] | 26 | #include "world_entity.h" |
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| 27 | #include "npcs/npc_test1.h" |
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[4504] | 28 | |
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[4747] | 29 | |
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[6358] | 30 | using namespace std; |
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[4820] | 31 | |
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[6358] | 32 | //! This creates a Factory to fabricate a SinglePlayerWorld |
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[6360] | 33 | CREATE_FACTORY(SinglePlayerWorld, CL_SINGLE_PLAYER_WORLD); |
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[5915] | 34 | |
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[5996] | 35 | |
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[5205] | 36 | |
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[6358] | 37 | SinglePlayerWorld::SinglePlayerWorld(const TiXmlElement* root) |
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| 38 | : GameWorld(root) |
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[4010] | 39 | { |
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[4261] | 40 | this->loadParams(root); |
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[4010] | 41 | } |
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| 42 | |
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[6358] | 43 | |
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[4555] | 44 | /** |
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[6358] | 45 | * remove the SinglePlayerWorld from memory |
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[6150] | 46 | * |
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| 47 | * delete everything explicitly, that isn't contained in the parenting tree! |
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| 48 | * things contained in the tree are deleted automaticaly |
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[4838] | 49 | */ |
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[6358] | 50 | SinglePlayerWorld::~SinglePlayerWorld () |
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[1872] | 51 | { |
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[6358] | 52 | PRINTF(3)("SinglePlayerWorld::~SinglePlayerWorld() - deleting current world\n"); |
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| 53 | } |
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[3677] | 54 | |
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[5115] | 55 | |
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[3526] | 56 | /** |
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[4978] | 57 | * initializes the world. |
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| 58 | * @param name the name of the world |
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| 59 | * @param worldID the ID of this world |
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| 60 | * |
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| 61 | * set all stuff here that is world generic and does not use to much memory |
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| 62 | * because the real init() function StoryEntity::init() will be called |
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| 63 | * shortly before start of the game. |
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| 64 | * since all worlds are initiated/referenced before they will be started. |
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| 65 | * NO LEVEL LOADING HERE - NEVER! |
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[3526] | 66 | */ |
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[6358] | 67 | void SinglePlayerWorld::constuctorInit(const char* name, int worldID) |
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[3526] | 68 | { |
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[6358] | 69 | this->setClassID(CL_SINGLE_PLAYER_WORLD, "SinglePlayerSinglePlayerWorld"); |
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| 70 | this->setName(name); |
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[2636] | 71 | |
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[5211] | 72 | this->gameTime = 0.0f; |
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[5205] | 73 | this->setSpeed(1.0); |
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[4961] | 74 | this->music = NULL; |
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[5211] | 75 | this->shell = NULL; |
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[5915] | 76 | this->localPlayer = NULL; |
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| 77 | this->localCamera = NULL; |
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[5389] | 78 | |
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| 79 | this->showPNodes = false; |
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[5429] | 80 | this->showBV = false; |
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[3629] | 81 | } |
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[3526] | 82 | |
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[6358] | 83 | |
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[4978] | 84 | /** |
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[6358] | 85 | * loads the parameters of a SinglePlayerWorld from an XML-element |
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[4978] | 86 | * @param root the XML-element to load from |
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| 87 | */ |
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[6358] | 88 | void SinglePlayerWorld::loadParams(const TiXmlElement* root) |
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[4261] | 89 | { |
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[6364] | 90 | static_cast<GameWorld*>(this)->loadParams(root); |
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[4261] | 91 | |
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[6358] | 92 | PRINTF(4)("Creating a SinglePlayerWorld\n"); |
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| 93 | } |
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[4834] | 94 | |
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| 95 | |
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[4261] | 96 | |
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[4829] | 97 | |
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[6365] | 98 | // ErrorMessage SinglePlayerWorld::load() |
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| 99 | // { |
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| 100 | // static_cast<GameWorld*>(this)->load(); |
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| 101 | // |
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| 102 | // /* the the single player specific stuff here */ |
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| 103 | // |
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| 104 | // /* some static world entities */ |
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| 105 | // for(int i = 0; i < 100; i++) |
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| 106 | // { |
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| 107 | // WorldEntity* tmp = new NPCTest1(); |
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| 108 | // char npcChar[10]; |
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| 109 | // sprintf (npcChar, "NPC_%d", i); |
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| 110 | // tmp->setName(npcChar); |
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| 111 | // tmp->setAbsCoor(((float)rand()/RAND_MAX) * 5000, 50/*+ (float)rand()/RAND_MAX*20*/, ((float)rand()/RAND_MAX -.5) *30); |
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| 112 | // this->spawn(tmp); |
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| 113 | // } |
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| 114 | // } |
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[3526] | 115 | |
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