1 | /*! |
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2 | * @file simple_game_menu.h |
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3 | * a StoryEntity that contains a simple game menu |
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4 | */ |
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5 | |
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6 | #ifndef _SIMPLE_GAME_MENU_H |
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7 | #define _SIMPLE_GAME_MENU_H |
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8 | |
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9 | |
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10 | #include "game_world.h" |
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11 | #include "event_listener.h" |
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12 | #include "game_world_data.h" |
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13 | |
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14 | |
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15 | |
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16 | class SimpleGameMenuData; |
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17 | class TiXmlElement; |
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18 | |
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19 | |
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20 | //! a simple game menu based on a story entity |
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21 | /** |
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22 | * This is a simple menu, that is based on the StoryEntity. Therefore this menu is absolutly |
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23 | * loadable and is exchangeable very easely :D |
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24 | */ |
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25 | class SimpleGameMenu : virtual public GameWorld, virtual public EventListener |
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26 | { |
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27 | |
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28 | public: |
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29 | SimpleGameMenu(const TiXmlElement* root = NULL); |
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30 | virtual ~SimpleGameMenu(); |
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31 | |
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32 | void loadParams(const TiXmlElement* root); |
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33 | |
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34 | virtual ErrorMessage init(); |
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35 | virtual bool start(); |
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36 | virtual bool stop(); |
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37 | |
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38 | virtual void process(const Event &event); |
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39 | |
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40 | |
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41 | protected: |
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42 | virtual void collide(); |
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43 | }; |
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44 | |
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45 | |
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46 | |
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47 | //! the simple game menu data |
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48 | class SimpleGameMenuData : public GameWorldData |
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49 | { |
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50 | |
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51 | public: |
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52 | SimpleGameMenuData(); |
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53 | virtual ~SimpleGameMenuData(); |
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54 | |
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55 | virtual ErrorMessage init(); |
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56 | |
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57 | |
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58 | protected: |
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59 | virtual ErrorMessage loadGUI(TiXmlElement* root); |
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60 | virtual ErrorMessage loadWorldEntities(TiXmlElement* root); |
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61 | virtual ErrorMessage loadScene(TiXmlElement* root); |
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62 | |
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63 | virtual ErrorMessage unloadGUI(); |
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64 | virtual ErrorMessage unloadWorldEntities(); |
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65 | virtual ErrorMessage unloadScene(); |
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66 | |
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67 | }; |
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68 | |
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69 | |
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70 | #endif /* _GAME_WORLD_H */ |
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