[6139] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | co-programmer: Christian Meyer |
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| 14 | co-programmer: Benjamin Grauer |
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| 15 | */ |
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| 16 | |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 18 | |
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| 19 | #include "network_world.h" |
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| 20 | |
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| 21 | #include "shell_command.h" |
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| 22 | |
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| 23 | #include "state.h" |
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| 24 | |
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| 25 | #include "p_node.h" |
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| 26 | #include "pilot_node.h" |
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| 27 | #include "world_entity.h" |
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| 28 | #include "player.h" |
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| 29 | #include "camera.h" |
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| 30 | #include "environment.h" |
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| 31 | #include "skysphere.h" |
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| 32 | #include "skybox.h" |
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| 33 | #include "satellite.h" |
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| 34 | #include "test_entity.h" |
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| 35 | #include "terrain.h" |
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| 36 | #include "light.h" |
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| 37 | #include "load_param.h" |
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| 38 | #include "shell.h" |
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| 39 | |
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| 40 | #include "fast_factory.h" |
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| 41 | #include "animation_player.h" |
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| 42 | #include "particle_engine.h" |
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| 43 | #include "graphics_engine.h" |
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| 44 | #include "physics_engine.h" |
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| 45 | #include "fields.h" |
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| 46 | |
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| 47 | #include "md2Model.h" |
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| 48 | |
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| 49 | #include "glmenu_imagescreen.h" |
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| 50 | #include "list.h" |
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| 51 | #include "game_loader.h" |
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| 52 | |
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| 53 | #include "animation3d.h" |
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| 54 | |
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| 55 | #include "substring.h" |
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| 56 | |
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| 57 | #include "factory.h" |
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| 58 | |
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| 59 | #include "weapons/projectile.h" |
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| 60 | #include "event_handler.h" |
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| 61 | #include "sound_engine.h" |
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| 62 | #include "ogg_player.h" |
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| 63 | |
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| 64 | #include "class_list.h" |
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| 65 | |
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| 66 | #include "cd_engine.h" |
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| 67 | #include "npcs/npc_test1.h" |
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| 68 | #include "shader.h" |
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| 69 | |
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| 70 | #include "playable.h" |
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| 71 | #include "network_manager.h" |
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[6250] | 72 | #include "network_game_manager.h" |
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[6139] | 73 | #include "playable.h" |
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| 74 | |
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| 75 | |
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| 76 | SHELL_COMMAND(speed, NetworkWorld, setSpeed); |
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| 77 | SHELL_COMMAND(togglePNodeVisibility, NetworkWorld, togglePNodeVisibility); |
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| 78 | SHELL_COMMAND(toggleBVVisibility, NetworkWorld, toggleBVVisibility); |
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| 79 | |
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| 80 | using namespace std; |
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| 81 | |
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| 82 | //! This creates a Factory to fabricate a NetworkWorld |
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| 83 | CREATE_FACTORY(NetworkWorld, CL_WORLD); |
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| 84 | |
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| 85 | NetworkWorld::NetworkWorld(const TiXmlElement* root) |
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| 86 | { |
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| 87 | this->constuctorInit("", -1); |
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| 88 | this->path = NULL; |
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| 89 | |
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| 90 | this->loadParams(root); |
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| 91 | } |
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| 92 | |
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| 93 | /** |
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| 94 | * create a new NetworkWorld |
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| 95 | |
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| 96 | This creates a new empty world! |
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| 97 | */ |
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| 98 | NetworkWorld::NetworkWorld (const char* name) |
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| 99 | { |
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| 100 | this->path = NULL; |
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| 101 | this->constuctorInit(name, -1); |
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| 102 | } |
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| 103 | |
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| 104 | /** |
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| 105 | * creates a new NetworkWorld... |
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| 106 | * @param worldID with this ID |
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| 107 | */ |
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| 108 | NetworkWorld::NetworkWorld (int worldID) |
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| 109 | { |
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| 110 | this->path = NULL; |
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| 111 | this->constuctorInit(NULL, worldID); |
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| 112 | } |
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| 113 | |
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| 114 | /** |
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| 115 | * remove the NetworkWorld from memory |
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| 116 | |
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| 117 | delete everything explicitly, that isn't contained in the parenting tree! |
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| 118 | things contained in the tree are deleted automaticaly |
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| 119 | */ |
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| 120 | NetworkWorld::~NetworkWorld () |
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| 121 | { |
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| 122 | delete this->shell; |
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| 123 | PRINTF(3)("NetworkWorld::~NetworkWorld() - deleting current world\n"); |
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| 124 | |
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| 125 | delete this->localPlayer; |
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| 126 | |
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| 127 | // delete all the initialized Engines. |
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| 128 | FastFactory::flushAll(true); |
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| 129 | delete LightManager::getInstance(); |
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| 130 | delete ParticleEngine::getInstance(); |
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| 131 | delete AnimationPlayer::getInstance(); |
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| 132 | delete PhysicsEngine::getInstance(); |
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| 133 | |
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| 134 | // external engines initialized by the orxonox-class get deleted |
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| 135 | SoundEngine::getInstance()->flushAllBuffers(); |
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| 136 | SoundEngine::getInstance()->flushAllSources(); |
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| 137 | |
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[6142] | 138 | if (State::getObjectManager() == &this->objectManager) |
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| 139 | State::setObjectManager(NULL); |
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[6139] | 140 | // erease everything that is left. |
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| 141 | delete PNode::getNullParent(); |
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| 142 | |
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| 143 | //secondary cleanup of PNodes; |
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| 144 | const std::list<BaseObject*>* nodeList = ClassList::getList(CL_PARENT_NODE); |
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| 145 | if (nodeList != NULL) |
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| 146 | while (!nodeList->empty()) |
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| 147 | delete nodeList->front(); |
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| 148 | |
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| 149 | Shader::suspendShader(); |
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| 150 | |
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| 151 | // unload the resources !! |
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| 152 | ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL); |
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| 153 | |
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| 154 | delete[] this->path; |
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| 155 | } |
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| 156 | |
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| 157 | /** |
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| 158 | * initializes the world. |
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| 159 | * @param name the name of the world |
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| 160 | * @param worldID the ID of this world |
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| 161 | * |
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| 162 | * set all stuff here that is world generic and does not use to much memory |
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| 163 | * because the real init() function StoryEntity::init() will be called |
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| 164 | * shortly before start of the game. |
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| 165 | * since all worlds are initiated/referenced before they will be started. |
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| 166 | * NO LEVEL LOADING HERE - NEVER! |
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| 167 | */ |
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| 168 | void NetworkWorld::constuctorInit(const char* name, int worldID) |
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| 169 | { |
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| 170 | this->setClassID(CL_WORLD, "NetworkWorld"); |
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[6250] | 171 | PRINTF(0)("START\n"); |
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[6139] | 172 | |
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| 173 | this->setName(name); |
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| 174 | this->debugNetworkWorldNr = worldID; |
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| 175 | this->gameTime = 0.0f; |
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| 176 | this->setSpeed(1.0); |
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| 177 | this->music = NULL; |
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| 178 | this->shell = NULL; |
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| 179 | this->localPlayer = NULL; |
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| 180 | this->localCamera = NULL; |
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| 181 | |
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| 182 | this->showPNodes = false; |
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| 183 | this->showBV = false; |
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| 184 | } |
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| 185 | |
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| 186 | /** |
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| 187 | * loads the parameters of a NetworkWorld from an XML-element |
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| 188 | * @param root the XML-element to load from |
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| 189 | */ |
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| 190 | void NetworkWorld::loadParams(const TiXmlElement* root) |
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| 191 | { |
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| 192 | PRINTF(4)("Creating a NetworkWorld\n"); |
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| 193 | |
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| 194 | LoadParam(root, "identifier", this, NetworkWorld, setStoryID) |
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| 195 | .describe("Sets the StoryID of this world"); |
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| 196 | |
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| 197 | LoadParam(root, "nextid", this, NetworkWorld, setNextStoryID) |
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| 198 | .describe("Sets the ID of the next world"); |
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| 199 | |
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| 200 | LoadParam(root, "path", this, NetworkWorld, setPath) |
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| 201 | .describe("The Filename of this NetworkWorld (relative from the data-dir)"); |
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| 202 | } |
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| 203 | |
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| 204 | /** |
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| 205 | * this is executed just before load |
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| 206 | * |
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| 207 | * since the load function sometimes needs data, that has been initialized |
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| 208 | * before the load and after the proceeding storyentity has finished |
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| 209 | */ |
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| 210 | ErrorMessage NetworkWorld::preLoad() |
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| 211 | { |
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[6142] | 212 | State::setObjectManager(&this->objectManager); |
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[6139] | 213 | this->cycle = 0; |
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| 214 | |
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| 215 | /* init the world interface */ |
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| 216 | this->shell = new Shell(); |
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| 217 | |
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| 218 | LightManager::getInstance(); |
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| 219 | PNode::getNullParent(); |
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| 220 | |
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| 221 | AnimationPlayer::getInstance(); // initializes the animationPlayer |
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| 222 | ParticleEngine::getInstance(); |
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| 223 | PhysicsEngine::getInstance(); |
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| 224 | |
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| 225 | this->localCamera = new Camera(); |
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| 226 | this->localCamera->setName ("NetworkWorld-Camera"); |
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| 227 | |
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| 228 | State::setCamera(this->localCamera, this->localCamera->getTarget()); |
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| 229 | |
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| 230 | GraphicsEngine::getInstance()->displayFPS(true); |
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| 231 | } |
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| 232 | |
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| 233 | |
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| 234 | /** |
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| 235 | * loads the NetworkWorld by initializing all resources, and set their default values. |
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| 236 | */ |
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| 237 | ErrorMessage NetworkWorld::load() |
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| 238 | { |
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| 239 | PRINTF(3)("> Loading world: '%s'\n", getPath()); |
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| 240 | TiXmlElement* element; |
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| 241 | GameLoader* loader = GameLoader::getInstance(); |
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| 242 | |
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| 243 | if( getPath() == NULL) |
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| 244 | { |
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| 245 | PRINTF(1)("NetworkWorld has no path specified for loading"); |
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| 246 | this->loadDebugNetworkWorld(this->getStoryID()); |
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| 247 | return (ErrorMessage){213,"Path not specified","NetworkWorld::load()"}; |
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| 248 | } |
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| 249 | |
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| 250 | TiXmlDocument* XMLDoc = new TiXmlDocument( getPath()); |
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| 251 | // load the campaign document |
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| 252 | if( !XMLDoc->LoadFile()) |
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| 253 | { |
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| 254 | // report an error |
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| 255 | PRINTF(1)("loading XML File: %s @ %s:l%d:c%d\n", XMLDoc->ErrorDesc(), this->getPath(), XMLDoc->ErrorRow(), XMLDoc->ErrorCol()); |
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| 256 | delete XMLDoc; |
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| 257 | return (ErrorMessage){213,"XML File parsing error","NetworkWorld::load()"}; |
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| 258 | } |
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| 259 | |
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| 260 | // check basic validity |
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| 261 | TiXmlElement* root = XMLDoc->RootElement(); |
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| 262 | assert( root != NULL); |
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| 263 | |
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| 264 | if( root == NULL || root->Value() == NULL || strcmp( root->Value(), "WorldDataFile")) |
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| 265 | { |
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| 266 | // report an error |
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| 267 | PRINTF(1)("Specified XML File is not an orxonox world data file (WorldDataFile element missing)\n"); |
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| 268 | delete XMLDoc; |
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| 269 | return (ErrorMessage){213,"Path not a WorldDataFile","NetworkWorld::load()"}; |
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| 270 | } |
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| 271 | |
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| 272 | |
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| 273 | // load the parameters |
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| 274 | // name |
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| 275 | const char* string = grabParameter( root, "name"); |
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| 276 | if( string == NULL) |
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| 277 | { |
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| 278 | PRINTF(2)("World is missing a proper 'name'\n"); |
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| 279 | this->setName("Unknown"); |
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| 280 | } |
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| 281 | else |
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| 282 | { |
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| 283 | this->setName(string); |
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| 284 | } |
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| 285 | |
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| 286 | |
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| 287 | //////////////// |
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| 288 | // LOADSCREEN // |
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| 289 | //////////////// |
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| 290 | element = root->FirstChildElement("LoadScreen"); |
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| 291 | if (element == NULL) |
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| 292 | { |
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| 293 | PRINTF(2)("no LoadScreen specified, loading default\n"); |
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| 294 | |
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| 295 | glmis->setBackgroundImage("pictures/load_screen.jpg"); |
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| 296 | this->glmis->setMaximum(8); |
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| 297 | this->glmis->draw(); |
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| 298 | } |
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| 299 | else |
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| 300 | { |
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| 301 | this->glmis->loadParams(element); |
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| 302 | this->glmis->draw(); |
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| 303 | } |
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| 304 | this->glmis->draw(); |
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| 305 | |
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| 306 | |
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| 307 | |
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| 308 | //////////////////////////// |
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| 309 | // Loading Spawning Point // |
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| 310 | //////////////////////////// |
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| 311 | element = root->FirstChildElement("SpawningPoints"); |
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| 312 | if( element == NULL) |
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| 313 | { |
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| 314 | PRINTF(1)("NetworkWorld is missing 'SpawningPoints'\n"); |
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| 315 | } |
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| 316 | else |
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| 317 | { |
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| 318 | element = element->FirstChildElement(); |
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| 319 | // load Players/Objects/Whatever |
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| 320 | PRINTF(4)("Loading Spawning Points\n"); |
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| 321 | while( element != NULL) |
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| 322 | { |
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| 323 | BaseObject* created = Factory::fabricate(element); |
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| 324 | if( created != NULL ) |
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| 325 | { |
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| 326 | if(created->isA(CL_SPAWNING_POINT)) |
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| 327 | this->spawn(dynamic_cast<WorldEntity*>(created)); |
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| 328 | printf("Created a Spawning Point %s: %s\n", created->getClassName(), created->getName()); |
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| 329 | } |
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| 330 | |
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| 331 | |
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| 332 | element = element->NextSiblingElement(); |
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| 333 | glmis->step(); //! @todo temporary |
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| 334 | } |
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| 335 | PRINTF(4)("Done loading NetworkWorldEntities\n"); |
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| 336 | } |
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| 337 | |
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| 338 | |
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| 339 | //////////////////////// |
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| 340 | // find WorldEntities // |
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| 341 | //////////////////////// |
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| 342 | element = root->FirstChildElement("WorldEntities"); |
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| 343 | if( element == NULL) |
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| 344 | { |
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| 345 | PRINTF(1)("NetworkWorld is missing 'WorldEntities'\n"); |
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| 346 | } |
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| 347 | else |
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| 348 | { |
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| 349 | element = element->FirstChildElement(); |
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| 350 | // load Players/Objects/Whatever |
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| 351 | PRINTF(4)("Loading NetworkWorldEntities\n"); |
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| 352 | while( element != NULL) |
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| 353 | { |
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[6251] | 354 | if( NetworkManager::getInstance()->isGameServer()) |
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[6139] | 355 | { |
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[6239] | 356 | |
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[6250] | 357 | BaseObject* created = NetworkGameManager::getInstance()->createEntity(element); |
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[6139] | 358 | if( created != NULL ) |
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| 359 | { |
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| 360 | if(created->isA(CL_WORLD_ENTITY)) |
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| 361 | this->spawn(dynamic_cast<WorldEntity*>(created)); |
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| 362 | printf("Created a %s: %s\n", created->getClassName(), created->getName()); |
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| 363 | } |
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[6250] | 364 | else |
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| 365 | PRINTF(1)("NetworkWorld: could not create this entity\n"); |
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[6139] | 366 | |
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| 367 | // if we load a 'Player' we use it as localPlayer |
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| 368 | |
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| 369 | |
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| 370 | //todo do this more elegant |
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| 371 | if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) |
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| 372 | sky = dynamic_cast<SkyBox*>(created); |
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| 373 | if( element->Value() != NULL && !strcmp( element->Value(), "Terrain")) |
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| 374 | { |
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| 375 | terrain = dynamic_cast<Terrain*>(created); |
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| 376 | CDEngine::getInstance()->setTerrain(terrain); |
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| 377 | } |
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| 378 | |
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| 379 | } |
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[6251] | 380 | else if( !strcmp( element->Value(), "SkyBox") /*|| !strcmp( element->Value(), "Terrain")*/ || !strcmp( element->Value(), "SpaceShip")) |
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| 381 | { |
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| 382 | BaseObject* created = Factory::fabricate(element); |
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| 383 | if( created != NULL ) |
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| 384 | { |
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| 385 | if(created->isA(CL_WORLD_ENTITY)) |
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| 386 | this->spawn(dynamic_cast<WorldEntity*>(created)); |
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| 387 | printf("Created a %s: %s\n", created->getClassName(), created->getName()); |
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| 388 | } |
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| 389 | else |
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| 390 | PRINTF(1)("NetworkWorld: could not create this entity\n"); |
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| 391 | |
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| 392 | // if we load a 'Player' we use it as localPlayer |
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| 393 | |
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| 394 | |
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| 395 | //todo do this more elegant |
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| 396 | if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) |
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| 397 | sky = dynamic_cast<SkyBox*>(created); |
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| 398 | if( element->Value() != NULL && !strcmp( element->Value(), "Terrain")) |
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| 399 | { |
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| 400 | terrain = dynamic_cast<Terrain*>(created); |
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| 401 | CDEngine::getInstance()->setTerrain(terrain); |
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| 402 | } |
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| 403 | } |
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[6139] | 404 | element = element->NextSiblingElement(); |
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| 405 | glmis->step(); //! @todo temporary |
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| 406 | PRINTF(4)("Done loading NetworkWorldEntities\n"); |
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| 407 | } |
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| 408 | } |
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| 409 | |
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| 410 | |
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| 411 | ////////////////////////////// |
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| 412 | // LOADING ADDITIONAL STUFF // |
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| 413 | ////////////////////////////// |
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| 414 | |
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| 415 | LoadParamXML(root, "LightManager", LightManager::getInstance(), LightManager, loadParams); |
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| 416 | |
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| 417 | LoadParamXML(root, "ParticleEngine", ParticleEngine::getInstance(), ParticleEngine, loadParams); |
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| 418 | // LoadParamXML(root, "PhysicsEngine", PhysicsEngine::getInstance(), PhysicsEngine, loadParams); |
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| 419 | |
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| 420 | // free the XML data |
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| 421 | |
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| 422 | delete XMLDoc; |
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| 423 | /* GENERIC LOADING PROCESS FINISHED */ |
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| 424 | |
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| 425 | |
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| 426 | // Create a Player |
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| 427 | this->localPlayer = new Player(); |
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| 428 | |
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| 429 | Playable* playable; |
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| 430 | const list<BaseObject*>* playableList = ClassList::getList(CL_PLAYABLE); |
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| 431 | if (playableList != NULL) |
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| 432 | { |
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| 433 | playable = dynamic_cast<Playable*>(playableList->front()); |
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| 434 | this->localPlayer->setControllable(playable); |
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| 435 | } |
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| 436 | |
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| 437 | // bind camera |
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| 438 | playable->addChild (this->localCamera); |
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| 439 | |
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| 440 | // //localCamera->setParent(TrackNode::getInstance()); |
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| 441 | // tn->addChild(this->localCamera); |
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| 442 | localCamera->setClipRegion(1, 10000.0); |
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| 443 | localCamera->lookAt(playable); |
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| 444 | // this->localPlayer->setParentMode(PNODE_ALL); |
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| 445 | if (sky != NULL) |
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| 446 | { |
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| 447 | this->sky->setParent(this->localCamera); |
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| 448 | this->sky->setParentMode(PNODE_MOVEMENT); |
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| 449 | } |
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| 450 | |
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| 451 | // initialize debug coord system |
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| 452 | objectList = glGenLists(1); |
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| 453 | glNewList (objectList, GL_COMPILE); |
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| 454 | |
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| 455 | glEndList(); |
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| 456 | |
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| 457 | SoundEngine::getInstance()->setListener(this->localCamera); |
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| 458 | |
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| 459 | |
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| 460 | |
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| 461 | //////////// |
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| 462 | // STATIC // |
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| 463 | //////////// |
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| 464 | |
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| 465 | |
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| 466 | // TestEntity* testEntity = new TestEntity(); |
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| 467 | // testEntity->setRelCoor(Vector(570, 10, -15)); |
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| 468 | // testEntity->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
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| 469 | // this->spawn(testEntity); |
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| 470 | |
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[6250] | 471 | // for(int i = 0; i < 100; i++) |
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| 472 | // { |
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| 473 | // WorldEntity* tmp = NetworkGameManager::; |
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| 474 | // char npcChar[10]; |
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| 475 | // sprintf (npcChar, "NPC_%d", i); |
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| 476 | // tmp->setName(npcChar); |
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| 477 | // tmp->setAbsCoor(((float)rand()/RAND_MAX) * 5000, 50/*+ (float)rand()/RAND_MAX*20*/, ((float)rand()/RAND_MAX -.5) *30); |
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| 478 | // this->spawn(tmp); |
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| 479 | // } |
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[6139] | 480 | |
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| 481 | this->music = NULL; |
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| 482 | //(OggPlayer*)ResourceManager::getInstance()->load("sound/00-luke_grey_-_hypermode.ogg", OGG, RP_LEVEL); |
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| 483 | //music->playback(); |
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| 484 | } |
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| 485 | |
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| 486 | |
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| 487 | |
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| 488 | /** |
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| 489 | * creates a debug world: only for experimental stuff |
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| 490 | */ |
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| 491 | void NetworkWorld::loadDebugNetworkWorld(int worldID) |
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| 492 | { |
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| 493 | /*monitor progress*/ |
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| 494 | this->glmis->step(); |
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| 495 | // stuff beyond this point remains to be loaded properly |
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| 496 | |
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| 497 | // LIGHT initialisation |
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| 498 | LightManager::getInstance()->setAmbientColor(.1,.1,.1); |
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| 499 | // LightManager::getInstance()->addLight(); |
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| 500 | LightManager::getInstance()->debug(); |
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| 501 | |
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| 502 | switch(this->debugNetworkWorldNr) |
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| 503 | { |
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| 504 | /* |
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| 505 | this loads the hard-coded debug world. this only for simplicity and will be |
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| 506 | removed by a reald world-loader, which interprets a world-file. |
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| 507 | if you want to add an own debug world, just add a case DEBUG_WORLD_[nr] and |
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| 508 | make whatever you want... |
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| 509 | */ |
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| 510 | case DEBUG_WORLD_0: |
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| 511 | { |
---|
| 512 | LightManager::getInstance()->getLight()->setAbsCoor(-5.0, 10.0, -40.0); |
---|
| 513 | /*monitor progress*/ |
---|
| 514 | this->glmis->step(); |
---|
| 515 | |
---|
| 516 | // bind camera |
---|
| 517 | this->localCamera = new Camera(); |
---|
| 518 | this->localCamera->setName ("camera"); |
---|
| 519 | /*monitor progress*/ |
---|
| 520 | this->glmis->step(); |
---|
| 521 | |
---|
| 522 | |
---|
| 523 | // Create SkySphere |
---|
| 524 | this->sky = new Skysphere("pictures/sky-replace.jpg"); |
---|
| 525 | this->sky->setName("SkySphere"); |
---|
| 526 | this->spawn(this->sky); |
---|
| 527 | this->localCamera->addChild(this->sky); |
---|
| 528 | this->sky->setParentMode(PNODE_MOVEMENT); |
---|
| 529 | /*monitor progress*/ |
---|
| 530 | this->glmis->step(); |
---|
| 531 | |
---|
| 532 | |
---|
| 533 | terrain = new Terrain("worlds/newGround.obj"); |
---|
| 534 | terrain->setRelCoor(Vector(0,-10,0)); |
---|
| 535 | this->spawn(terrain); |
---|
| 536 | /*monitor progress*/ |
---|
| 537 | this->glmis->step(); |
---|
| 538 | |
---|
| 539 | this->glmis->step(); |
---|
| 540 | break; |
---|
| 541 | } |
---|
| 542 | case DEBUG_WORLD_1: |
---|
| 543 | { |
---|
| 544 | |
---|
| 545 | break; |
---|
| 546 | } |
---|
| 547 | case DEBUG_WORLD_2: |
---|
| 548 | { |
---|
| 549 | |
---|
| 550 | break; |
---|
| 551 | } |
---|
| 552 | default: |
---|
| 553 | break; |
---|
| 554 | } |
---|
| 555 | } |
---|
| 556 | |
---|
| 557 | /** |
---|
| 558 | * initializes a new NetworkWorld shortly before start |
---|
| 559 | * |
---|
| 560 | * this is the function, that will be loaded shortly before the world is |
---|
| 561 | * started |
---|
| 562 | */ |
---|
| 563 | ErrorMessage NetworkWorld::init() |
---|
| 564 | { |
---|
| 565 | this->bPause = false; |
---|
| 566 | |
---|
| 567 | /* update the object position before game start - so there are no wrong coordinates used in the first processing */ |
---|
| 568 | PNode::getNullParent()->updateNode (0.001f); |
---|
| 569 | PNode::getNullParent()->updateNode (0.001f); |
---|
| 570 | |
---|
| 571 | } |
---|
| 572 | |
---|
| 573 | |
---|
| 574 | /** |
---|
| 575 | * starts the NetworkWorld |
---|
| 576 | */ |
---|
| 577 | ErrorMessage NetworkWorld::start() |
---|
| 578 | { |
---|
| 579 | PRINTF(3)("NetworkWorld::start() - starting current NetworkWorld: nr %i\n", this->debugNetworkWorldNr); |
---|
| 580 | this->bQuitOrxonox = false; |
---|
| 581 | this->bQuitCurrentGame = false; |
---|
| 582 | this->mainLoop(); |
---|
| 583 | } |
---|
| 584 | |
---|
| 585 | /** |
---|
| 586 | * stops the world. |
---|
| 587 | |
---|
| 588 | This happens, when the player decides to end the Level. |
---|
| 589 | */ |
---|
| 590 | ErrorMessage NetworkWorld::stop() |
---|
| 591 | { |
---|
| 592 | PRINTF(3)("NetworkWorld::stop() - got stop signal\n"); |
---|
| 593 | this->bQuitCurrentGame = true; |
---|
| 594 | } |
---|
| 595 | |
---|
| 596 | /** |
---|
| 597 | * pauses the Game |
---|
| 598 | */ |
---|
| 599 | ErrorMessage NetworkWorld::pause() |
---|
| 600 | { |
---|
| 601 | this->isPaused = true; |
---|
| 602 | } |
---|
| 603 | |
---|
| 604 | /** |
---|
| 605 | * ends the pause Phase |
---|
| 606 | */ |
---|
| 607 | ErrorMessage NetworkWorld::resume() |
---|
| 608 | { |
---|
| 609 | this->isPaused = false; |
---|
| 610 | } |
---|
| 611 | |
---|
| 612 | /** |
---|
| 613 | * destroys the NetworkWorld |
---|
| 614 | */ |
---|
| 615 | ErrorMessage NetworkWorld::destroy() |
---|
| 616 | { |
---|
| 617 | |
---|
| 618 | } |
---|
| 619 | |
---|
| 620 | /** |
---|
| 621 | * shows the loading screen |
---|
| 622 | */ |
---|
| 623 | void NetworkWorld::displayLoadScreen () |
---|
| 624 | { |
---|
| 625 | PRINTF(3)("NetworkWorld::displayLoadScreen - start\n"); |
---|
| 626 | |
---|
| 627 | //GLMenuImageScreen* |
---|
| 628 | this->glmis = new GLMenuImageScreen(); |
---|
| 629 | this->glmis->setMaximum(8); |
---|
| 630 | |
---|
| 631 | PRINTF(3)("NetworkWorld::displayLoadScreen - end\n"); |
---|
| 632 | } |
---|
| 633 | |
---|
| 634 | /** |
---|
| 635 | * removes the loadscreen, and changes over to the game |
---|
| 636 | |
---|
| 637 | @todo take out the delay |
---|
| 638 | */ |
---|
| 639 | void NetworkWorld::releaseLoadScreen () |
---|
| 640 | { |
---|
| 641 | PRINTF(3)("NetworkWorld::releaseLoadScreen - start\n"); |
---|
| 642 | this->glmis->setValue(this->glmis->getMaximum()); |
---|
| 643 | PRINTF(3)("NetworkWorld::releaseLoadScreen - end\n"); |
---|
| 644 | delete this->glmis; |
---|
| 645 | } |
---|
| 646 | |
---|
| 647 | |
---|
| 648 | /** |
---|
| 649 | * this returns the current game time |
---|
| 650 | * @returns elapsed game time |
---|
| 651 | */ |
---|
| 652 | double NetworkWorld::getGameTime() |
---|
| 653 | { |
---|
| 654 | return this->gameTime; |
---|
| 655 | } |
---|
| 656 | |
---|
| 657 | /** |
---|
| 658 | * function to put your own debug stuff into it. it can display informations about |
---|
| 659 | the current class/procedure |
---|
| 660 | */ |
---|
[6142] | 661 | // void NetworkWorld::debug() |
---|
| 662 | // { |
---|
| 663 | // PRINTF(0)("Printing out the List of alive NetworkWorldEntities:\n"); |
---|
| 664 | // tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
---|
| 665 | // WorldEntity* entity = iterator->firstElement(); |
---|
| 666 | // while( entity != NULL) |
---|
| 667 | // { |
---|
| 668 | // PRINTF(0)("%s::%s\n", entity->getClassName(), entity->getName()); |
---|
| 669 | // entity = iterator->nextElement(); |
---|
| 670 | // } |
---|
| 671 | // delete iterator; |
---|
| 672 | // } |
---|
[6139] | 673 | |
---|
| 674 | |
---|
| 675 | /** |
---|
| 676 | \brief main loop of the world: executing all world relevant function |
---|
| 677 | |
---|
| 678 | in this loop we synchronize (if networked), handle input events, give the heart-beat to |
---|
| 679 | all other member-entities of the world (tick to player, enemies etc.), checking for |
---|
| 680 | collisions drawing everything to the screen. |
---|
| 681 | */ |
---|
| 682 | void NetworkWorld::mainLoop() |
---|
| 683 | { |
---|
| 684 | this->lastFrame = SDL_GetTicks (); |
---|
| 685 | PRINTF(3)("NetworkWorld::mainLoop() - Entering main loop\n"); |
---|
| 686 | |
---|
| 687 | while( !this->bQuitOrxonox && !this->bQuitCurrentGame) /* @todo implement pause */ |
---|
| 688 | { |
---|
| 689 | ++this->cycle; |
---|
[6142] | 690 | // PRINTF(4)("NetworkWorld::mainloop() - number of entities: %i\n", this->entities->getSize()); |
---|
[6139] | 691 | // Network |
---|
| 692 | this->synchronize (); |
---|
| 693 | // Process input |
---|
| 694 | this->handleInput (); |
---|
| 695 | if( this->bQuitCurrentGame || this->bQuitOrxonox) |
---|
| 696 | break; |
---|
| 697 | // Process time |
---|
| 698 | this->tick (); |
---|
| 699 | // Process collision |
---|
| 700 | this->collide (); |
---|
| 701 | // Update the state |
---|
| 702 | this->update (); |
---|
| 703 | // Draw |
---|
| 704 | this->display (); |
---|
| 705 | } |
---|
| 706 | |
---|
| 707 | PRINTF(3)("NetworkWorld::mainLoop() - Exiting the main loop\n"); |
---|
| 708 | } |
---|
| 709 | |
---|
| 710 | |
---|
| 711 | /** |
---|
| 712 | * synchronize local data with remote data |
---|
| 713 | */ |
---|
| 714 | void NetworkWorld::synchronize () |
---|
| 715 | { |
---|
| 716 | // Get remote input |
---|
| 717 | // Update synchronizables |
---|
| 718 | NetworkManager::getInstance()->synchronize(); |
---|
| 719 | } |
---|
| 720 | |
---|
| 721 | |
---|
| 722 | /** |
---|
| 723 | * run all input processing |
---|
| 724 | |
---|
| 725 | the command node is the central input event dispatcher. the node uses the even-queue from |
---|
| 726 | sdl and has its own event-passing-queue. |
---|
| 727 | */ |
---|
| 728 | void NetworkWorld::handleInput () |
---|
| 729 | { |
---|
| 730 | EventHandler::getInstance()->process(); |
---|
| 731 | |
---|
| 732 | // remoteinput |
---|
| 733 | } |
---|
| 734 | |
---|
[6142] | 735 | void NetworkWorld::tick(std::list<WorldEntity*> entityList, float dt) |
---|
| 736 | { |
---|
| 737 | std::list<WorldEntity*>::iterator entity; |
---|
| 738 | for (entity = entityList.begin(); entity != entityList.end(); entity++) |
---|
| 739 | (*entity)->tick(dt); |
---|
[6139] | 740 | |
---|
[6142] | 741 | } |
---|
| 742 | |
---|
[6139] | 743 | /** |
---|
| 744 | * advance the timeline |
---|
| 745 | |
---|
| 746 | this calculates the time used to process one frame (with all input handling, drawing, etc) |
---|
| 747 | the time is mesured in ms and passed to all world-entities and other classes that need |
---|
| 748 | a heart-beat. |
---|
| 749 | */ |
---|
| 750 | void NetworkWorld::tick () |
---|
| 751 | { |
---|
| 752 | Uint32 currentFrame = SDL_GetTicks(); |
---|
| 753 | if(!this->bPause) |
---|
| 754 | { |
---|
| 755 | this->dt = currentFrame - this->lastFrame; |
---|
| 756 | |
---|
| 757 | if( this->dt > 10) |
---|
| 758 | { |
---|
| 759 | float fps = 1000/dt; |
---|
| 760 | |
---|
| 761 | // temporary, only for showing how fast the text-engine is |
---|
| 762 | char tmpChar[20]; |
---|
| 763 | sprintf(tmpChar, "fps: %4.0f", fps); |
---|
| 764 | } |
---|
| 765 | else |
---|
| 766 | { |
---|
| 767 | /* the frame-rate is limited to 100 frames per second, all other things are for |
---|
| 768 | nothing. |
---|
| 769 | */ |
---|
| 770 | PRINTF(3)("fps = 1000 - frame rate is adjusted\n"); |
---|
| 771 | SDL_Delay(10-dt); |
---|
| 772 | this->dt = 10; |
---|
| 773 | } |
---|
| 774 | |
---|
| 775 | this->dtS = (float)this->dt / 1000.0 * this->speed; |
---|
| 776 | this->gameTime += this->dtS; |
---|
| 777 | |
---|
[6142] | 778 | /* this->tick(this->objectManager.getObjectList(OM_DEAD_TICK), this->dtS); |
---|
| 779 | this->tick(this->objectManager.getObjectList(OM_COMMON), this->dtS); |
---|
| 780 | this->tick(this->objectManager.getObjectList(OM_GROUP_00), this->dtS);*/ |
---|
| 781 | this->tick(this->objectManager.getObjectList(OM_GROUP_01), this->dtS); |
---|
| 782 | this->tick(this->objectManager.getObjectList(OM_GROUP_01_PROJ), this->dtS); |
---|
[6139] | 783 | |
---|
| 784 | /* update tick the rest */ |
---|
| 785 | this->localCamera->tick(this->dtS); |
---|
| 786 | // tick the engines |
---|
| 787 | AnimationPlayer::getInstance()->tick(this->dtS); |
---|
| 788 | // if (this->cycle > 5) |
---|
| 789 | PhysicsEngine::getInstance()->tick(this->dtS); |
---|
| 790 | |
---|
| 791 | ParticleEngine::getInstance()->tick(this->dtS); |
---|
| 792 | |
---|
| 793 | |
---|
| 794 | /** actualy the Graphics Engine should tick the world not the other way around... |
---|
| 795 | but since we like the things not too complicated we got it this way around |
---|
| 796 | until there is need or time to do it the other way around. |
---|
| 797 | @todo: GraphicsEngine ticks world: separation of processes and data... |
---|
| 798 | |
---|
| 799 | bensch: in my opinion the GraphicsEngine could draw the world, but not tick it, |
---|
| 800 | beceause graphics have nothing(or at least not much) to do with Motion. |
---|
| 801 | */ |
---|
| 802 | GraphicsEngine::getInstance()->tick(this->dtS); |
---|
| 803 | } |
---|
| 804 | this->lastFrame = currentFrame; |
---|
| 805 | } |
---|
| 806 | |
---|
| 807 | |
---|
| 808 | /** |
---|
| 809 | * this function gives the world a consistant state |
---|
| 810 | |
---|
| 811 | after ticking (updating the world state) this will give a constistant |
---|
| 812 | state to the whole system. |
---|
| 813 | */ |
---|
| 814 | void NetworkWorld::update() |
---|
| 815 | { |
---|
| 816 | GraphicsEngine::getInstance()->update(this->dtS); |
---|
| 817 | PNode::getNullParent()->updateNode (this->dtS); |
---|
| 818 | |
---|
| 819 | SoundEngine::getInstance()->update(); |
---|
| 820 | //music->update(); |
---|
| 821 | } |
---|
| 822 | |
---|
| 823 | |
---|
| 824 | void NetworkWorld::collide() |
---|
| 825 | { |
---|
[6142] | 826 | CDEngine::getInstance()->checkCollisions(this->objectManager.getObjectList(OM_GROUP_00), |
---|
| 827 | this->objectManager.getObjectList(OM_GROUP_01_PROJ)); |
---|
| 828 | CDEngine::getInstance()->checkCollisions(this->objectManager.getObjectList(OM_GROUP_01), |
---|
| 829 | this->objectManager.getObjectList(OM_COMMON)); |
---|
[6139] | 830 | } |
---|
| 831 | |
---|
| 832 | /** |
---|
| 833 | * render the current frame |
---|
| 834 | |
---|
| 835 | clear all buffers and draw the world |
---|
| 836 | */ |
---|
| 837 | void NetworkWorld::display () |
---|
| 838 | { |
---|
| 839 | // clear buffer |
---|
| 840 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
---|
| 841 | // set camera |
---|
| 842 | this->localCamera->apply (); |
---|
| 843 | // draw world |
---|
| 844 | this->draw(); |
---|
| 845 | // draw HUD |
---|
| 846 | /** @todo draw HUD */ |
---|
| 847 | // flip buffers |
---|
| 848 | GraphicsEngine::swapBuffers(); |
---|
| 849 | //SDL_Surface* screen = Orxonox::getInstance()->getScreen (); |
---|
| 850 | //SDL_Flip (screen); |
---|
| 851 | } |
---|
| 852 | |
---|
| 853 | |
---|
| 854 | /** |
---|
| 855 | * runs through all entities calling their draw() methods |
---|
| 856 | */ |
---|
| 857 | void NetworkWorld::draw () |
---|
| 858 | { |
---|
[6142] | 859 | GraphicsEngine* engine = GraphicsEngine::getInstance(); |
---|
| 860 | engine->draw(State::getObjectManager()->getObjectList(OM_ENVIRON_NOTICK)); |
---|
| 861 | engine->draw(State::getObjectManager()->getObjectList(OM_ENVIRON)); |
---|
| 862 | engine->draw(State::getObjectManager()->getObjectList(OM_COMMON)); |
---|
| 863 | engine->draw(State::getObjectManager()->getObjectList(OM_GROUP_00)); |
---|
| 864 | engine->draw(State::getObjectManager()->getObjectList(OM_GROUP_01)); |
---|
| 865 | engine->draw(State::getObjectManager()->getObjectList(OM_GROUP_01_PROJ)); |
---|
[6139] | 866 | |
---|
[6142] | 867 | // { |
---|
| 868 | // if( entity->isVisible() ) entity->draw(); |
---|
| 869 | //FIXME |
---|
| 870 | // if( unlikely( this->showBV)) entity->drawBVTree(3, 226); // to draw the bounding boxes of the objects at level 2 for debug purp |
---|
| 871 | // entity = iterator->nextElement(); |
---|
| 872 | // } |
---|
| 873 | |
---|
[6139] | 874 | glCallList (objectList); |
---|
| 875 | |
---|
| 876 | ParticleEngine::getInstance()->draw(); |
---|
| 877 | |
---|
| 878 | if (unlikely(this->showPNodes)) |
---|
| 879 | PNode::getNullParent()->debugDraw(0); |
---|
| 880 | |
---|
[6142] | 881 | engine->draw(); |
---|
[6139] | 882 | //TextEngine::getInstance()->draw(); |
---|
| 883 | } |
---|
| 884 | |
---|
| 885 | /** |
---|
| 886 | * add and spawn a new entity to this world |
---|
| 887 | * @param entity to be added |
---|
| 888 | */ |
---|
| 889 | void NetworkWorld::spawn(WorldEntity* entity) |
---|
| 890 | { |
---|
[6142] | 891 | // this->entities->add (entity); |
---|
[6139] | 892 | entity->postSpawn (); |
---|
[6238] | 893 | |
---|
[6139] | 894 | } |
---|
| 895 | |
---|
| 896 | |
---|
| 897 | /** |
---|
| 898 | * add and spawn a new entity to this world |
---|
| 899 | * @param entity to be added |
---|
| 900 | * @param absCoor At what coordinates to add this entity. |
---|
| 901 | * @param absDir In which direction should it look. |
---|
| 902 | */ |
---|
| 903 | void NetworkWorld::spawn(WorldEntity* entity, Vector* absCoor, Quaternion* absDir) |
---|
| 904 | { |
---|
[6142] | 905 | // this->entities->add (entity); |
---|
[6139] | 906 | |
---|
| 907 | entity->setAbsCoor (*absCoor); |
---|
| 908 | entity->setAbsDir (*absDir); |
---|
| 909 | |
---|
| 910 | entity->postSpawn (); |
---|
| 911 | } |
---|
| 912 | |
---|
| 913 | |
---|
| 914 | /** |
---|
| 915 | * add and spawn a new entity to this world |
---|
| 916 | * @param entity to be added |
---|
| 917 | * @param entity to be added to (PNode) |
---|
| 918 | * @param At what relative coordinates to add this entity. |
---|
| 919 | * @param In which relative direction should it look. |
---|
| 920 | */ |
---|
| 921 | void NetworkWorld::spawn(WorldEntity* entity, PNode* parentNode, |
---|
| 922 | Vector* relCoor, Quaternion* relDir) |
---|
| 923 | { |
---|
| 924 | if( parentNode != NULL) |
---|
| 925 | { |
---|
| 926 | parentNode->addChild (entity); |
---|
| 927 | |
---|
| 928 | entity->setRelCoor (*relCoor); |
---|
| 929 | entity->setRelDir (*relDir); |
---|
| 930 | |
---|
[6142] | 931 | // this->entities->add (entity); |
---|
[6139] | 932 | |
---|
| 933 | entity->postSpawn (); |
---|
| 934 | } |
---|
| 935 | } |
---|
| 936 | |
---|
| 937 | void NetworkWorld::setPath( const char* name) |
---|
| 938 | { |
---|
| 939 | if (this->path) |
---|
| 940 | delete this->path; |
---|
| 941 | if (ResourceManager::isFile(name)) |
---|
| 942 | { |
---|
| 943 | this->path = new char[strlen(name)+1]; |
---|
| 944 | strcpy(this->path, name); |
---|
| 945 | } |
---|
| 946 | else |
---|
| 947 | { |
---|
| 948 | this->path = new char[strlen(ResourceManager::getInstance()->getDataDir()) + strlen(name) +1]; |
---|
| 949 | sprintf(this->path, "%s%s", ResourceManager::getInstance()->getDataDir(), name); |
---|
| 950 | } |
---|
| 951 | } |
---|
| 952 | |
---|
| 953 | const char* NetworkWorld::getPath( void) |
---|
| 954 | { |
---|
| 955 | return path; |
---|
| 956 | } |
---|