Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/branches/network/src/story_entities/multi_player_world_data.cc @ 6466

Last change on this file since 6466 was 6466, checked in by patrick, 18 years ago

network: the spaceship spawning bug has been fixed, but no there is no playable connected to the player anymore

File size: 6.6 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Patrick Boenzli
13*/
14
15#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD
16
17
18#include "multi_player_world_data.h"
19
20#include "resource_manager.h"
21#include "state.h"
22#include "class_list.h"
23#include "substring.h"
24
25#include "game_loader.h"
26#include "cd_engine.h"
27
28#include "p_node.h"
29#include "world_entity.h"
30#include "player.h"
31#include "camera.h"
32#include "environment.h"
33#include "terrain.h"
34#include "test_entity.h"
35#include "terrain.h"
36#include "md2Model.h"
37#include "weapons/projectile.h"
38#include "npcs/npc_test1.h"
39#include "playable.h"
40
41#include "factory.h"
42#include "fast_factory.h"
43#include "load_param.h"
44
45#include "network_manager.h"
46#include "network_game_manager.h"
47
48
49#include "glmenu_imagescreen.h"
50
51
52
53using namespace std;
54
55
56/**
57 * constructor of the GameWorldDataData
58 */
59MultiPlayerWorldData::MultiPlayerWorldData()
60    : GameWorldData()
61{
62  this->toggle = false;
63}
64
65
66/**
67 * destructor for the GameWorldDataData
68 */
69MultiPlayerWorldData::~MultiPlayerWorldData()
70{}
71
72
73/**
74 *  initialize the GameWorldDataData
75 */
76ErrorMessage MultiPlayerWorldData::init()
77{
78  /* call underlying function */
79  GameWorldData::init();
80}
81
82
83/**
84 *  loads the GUI data
85 * @param root reference to the xml root element
86 */
87ErrorMessage MultiPlayerWorldData::loadGUI(TiXmlElement* root)
88{
89  /* call underlying function */
90  GameWorldData::loadGUI(root);
91}
92
93
94/**
95 *  unloads the GUI data
96 */
97ErrorMessage MultiPlayerWorldData::unloadGUI()
98{
99  /* call underlying function */
100  GameWorldData::unloadGUI();
101}
102
103
104/**
105 *  overloads the GameWorld::loadWorldEntities(...) class since the network WorldEntity loading is different
106 * @param root reference to the xml root parameter
107 */
108ErrorMessage MultiPlayerWorldData::loadWorldEntities(TiXmlElement* root)
109{
110  /* load the spawning points */
111  TiXmlElement* element = root->FirstChildElement("SpawningPoints");
112  if( element == NULL)
113  {
114    PRINTF(1)("NetworkWorld is missing 'SpawningPoints'\n");
115  }
116  else
117  {
118    element = element->FirstChildElement();
119    // load Players/Objects/Whatever
120    PRINTF(4)("Loading Spawning Points\n");
121    while( element != NULL)
122    {
123      BaseObject* created = Factory::fabricate(element);
124      if( created != NULL )
125        printf("Created a Spawning Point %s: %s\n", created->getClassName(), created->getName());
126
127      element = element->NextSiblingElement();
128      glmis->step();
129    }
130    PRINTF(4)("Done loading Spawning Points\n");
131  }
132
133  /* load the WorldEntities */
134  element = root->FirstChildElement("WorldEntities");
135  if( element == NULL)
136  {
137    PRINTF(1)("NetworkWorld is missing 'WorldEntities'\n");
138  }
139  else
140  {
141    element = element->FirstChildElement();
142
143    while( element != NULL)
144    {
145      if( NetworkManager::getInstance()->isGameServer())
146      {
147        /* pass the entity to the NetworkGameManager to be created */
148        BaseObject* created = NetworkGameManager::getInstance()->createEntity(element);
149        if( created != NULL )
150          PRINTF(1)("Created a %s: %s (0x%8x) from %s\n", created->getClassName(), created->getName(), created->getLeafClassID(), element->Value());
151        else
152          PRINTF(1)("NetworkWorld: could not create this entity\n");
153
154        if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox"))
155          this->sky = dynamic_cast<WorldEntity*>(created);
156        if( element->Value() != NULL && !strcmp( element->Value(), "Terrain"))
157        {
158          this->terrain = dynamic_cast<Terrain*>(created);
159          CDEngine::getInstance()->setTerrain(terrain);
160        }
161      }
162      else if( !strcmp( element->Value(), "SpaceShip"))       /// FIXME it is not said to be a SpaceShip
163      {
164        BaseObject* created = NetworkGameManager::getInstance()->createEntity(element);
165        if( created != NULL )
166          PRINTF(1)("Created a %s: %s (%8.u)\n", created->getClassName(), created->getName(), created->getLeafClassID());
167        else
168          PRINTF(1)("MultiPlayerWorld: could not create this entity\n");
169      }
170      element = element->NextSiblingElement();
171
172      glmis->step();
173      PRINTF(4)("Done loading NetworkWorldEntities\n");
174    }
175
176
177    /* create a Player */
178    this->localPlayer = new Player();
179//     Playable* playable;
180//     const std::list<BaseObject*>* playableList = ClassList::getList(CL_PLAYABLE);
181//     assert( playableList != NULL);
182//
183//     if (playableList != NULL)
184//     {
185//       playable = dynamic_cast<Playable*>(playableList->front());
186//       this->localPlayer->setControllable(playable);
187//     }
188
189    /* init the pnode tree */
190    PNode::getNullParent()->init();
191  }
192}
193
194
195/**
196 *  unloads the world entities from the xml file
197 */
198ErrorMessage MultiPlayerWorldData::unloadWorldEntities()
199{
200  /* call underlying function */
201  GameWorldData::unloadWorldEntities();
202}
203
204
205/**
206 *  loads the scene data
207 * @param root reference to the xml root element
208 */
209ErrorMessage MultiPlayerWorldData::loadScene(TiXmlElement* root)
210{
211  /* call underlying function */
212  GameWorldData::loadScene(root);
213}
214
215
216/**
217 *  unloads the scene data
218 */
219ErrorMessage MultiPlayerWorldData::unloadScene()
220{
221  /* call underlying function */
222  GameWorldData::unloadScene();
223}
224
225
226/**
227 * some debug output
228 */
229void MultiPlayerWorldData::debug()
230{
231  PRINT(0)("==================================================\n");
232  Playable* playable;
233  const std::list<BaseObject*>* playableList = ClassList::getList(CL_PLAYABLE);
234  assert(playableList != NULL);
235  std::list<BaseObject*>::const_iterator entity;
236
237
238
239  for (entity = playableList->begin(); entity != playableList->end(); entity++)
240  {
241    Playable* p = dynamic_cast<Playable*>(*entity);
242    PRINTF(0)("Got a playable, class: %s, name: %s, uid: %i\n", (*entity)->getClassName(), (*entity)->getName(), p->getUniqueID());
243  }
244
245
246  if( this->toggle)
247  {
248    playable = dynamic_cast<Playable*>(playableList->front());
249    this->localPlayer->disconnectControllable();
250    this->localPlayer->setControllable(playable);
251    this->toggle = !this->toggle;
252  }
253  else
254  {
255    playable = dynamic_cast<Playable*>(playableList->back());
256    this->localPlayer->disconnectControllable();
257    this->localPlayer->setControllable(playable);
258    this->toggle = !this->toggle;
259  }
260
261
262
263  PNode* cam = State::getCameraTarget();
264  PRINT(0)("Camera has target - class: %s, name: %s, uid: %i\n", cam->getClassName(), cam->getName(), cam->getUniqueID());
265
266  PRINT(0)("==================================================\n");
267
268}
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
Note: See TracBrowser for help on using the repository browser.