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source: orxonox.OLD/branches/network/src/story_entities/multi_player_world.h @ 6409

Last change on this file since 6409 was 6409, checked in by patrick, 18 years ago

network: the network loading now works again, couldn't test it over the network, since my laptop realy is too slow (600MHz and no hw gl). now we can continue working on the network stuff

File size: 665 bytes
Line 
1/*!
2 * @file multi_player_world.h
3  *  Holds and manages all game data
4*/
5
6#ifndef _MULTI_PLAYER_WORLD_H
7#define _MULTI_PLAYER_WORLD_H
8
9#include "game_world.h"
10
11
12class TiXmlElement;
13class MultiPlayerWorldData;
14
15
16//! The multiplayer game world
17/**
18 *  this class initializes everything that should be displayed inside of the current level.
19 *  it is the main driving factor during gameplay.
20 */
21class MultiPlayerWorld : public GameWorld {
22
23 public:
24  MultiPlayerWorld (const TiXmlElement* root = NULL);
25  virtual ~MultiPlayerWorld ();
26
27  void loadParams(const TiXmlElement* root);
28
29  protected:
30    virtual void synchronize();
31};
32
33#endif /* _MULTI_PLAYER_WORLD_H */
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