Last change
on this file since 6409 was
6409,
checked in by patrick, 18 years ago
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network: the network loading now works again, couldn't test it over the network, since my laptop realy is too slow (600MHz and no hw gl). now we can continue working on the network stuff
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File size:
665 bytes
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1 | /*! |
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2 | * @file multi_player_world.h |
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3 | * Holds and manages all game data |
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4 | */ |
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5 | |
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6 | #ifndef _MULTI_PLAYER_WORLD_H |
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7 | #define _MULTI_PLAYER_WORLD_H |
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8 | |
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9 | #include "game_world.h" |
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10 | |
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11 | |
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12 | class TiXmlElement; |
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13 | class MultiPlayerWorldData; |
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14 | |
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15 | |
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16 | //! The multiplayer game world |
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17 | /** |
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18 | * this class initializes everything that should be displayed inside of the current level. |
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19 | * it is the main driving factor during gameplay. |
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20 | */ |
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21 | class MultiPlayerWorld : public GameWorld { |
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22 | |
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23 | public: |
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24 | MultiPlayerWorld (const TiXmlElement* root = NULL); |
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25 | virtual ~MultiPlayerWorld (); |
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26 | |
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27 | void loadParams(const TiXmlElement* root); |
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28 | |
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29 | protected: |
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30 | virtual void synchronize(); |
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31 | }; |
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32 | |
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33 | #endif /* _MULTI_PLAYER_WORLD_H */ |
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