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source: orxonox.OLD/branches/network/src/story_entities/multi_player_world.cc @ 6366

Last change on this file since 6366 was 6366, checked in by patrick, 18 years ago

network: inlined some functions

File size: 2.6 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13*/
14
15#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD
16
17#include "multi_player_world.h"
18
19#include "state.h"
20#include "class_list.h"
21
22#include "load_param.h"
23#include "fast_factory.h"
24#include "factory.h"
25
26
27#include "shell_command.h"
28#include "resource_manager.h"
29#include "state.h"
30
31#include "game_loader.h"
32#include "glmenu_imagescreen.h"
33
34#include "p_node.h"
35#include "world_entity.h"
36#include "player.h"
37#include "camera.h"
38#include "environment.h"
39#include "terrain.h"
40
41
42
43
44using namespace std;
45
46//! This creates a Factory to fabricate a MultiPlayerWorld
47CREATE_FACTORY(MultiPlayerWorld, CL_MULTI_PLAYER_WORLD);
48
49
50MultiPlayerWorld::MultiPlayerWorld(const TiXmlElement* root)
51  : GameWorld(root)
52{
53  this->constuctorInit("", -1);
54  this->path = NULL;
55
56  this->loadParams(root);
57}
58
59
60/**
61 *  remove the MultiPlayerWorld from memory
62 *
63 *  delete everything explicitly, that isn't contained in the parenting tree!
64 *  things contained in the tree are deleted automaticaly
65 */
66MultiPlayerWorld::~MultiPlayerWorld ()
67{
68  PRINTF(3)("MultiPlayerWorld::~MultiPlayerWorld() - deleting current world\n");
69}
70
71
72/**
73 * initializes the world.
74 * @param name the name of the world
75 * @param worldID the ID of this world
76 *
77 * set all stuff here that is world generic and does not use to much memory
78 * because the real init() function StoryEntity::init() will be called
79 * shortly before start of the game.
80 * since all worlds are initiated/referenced before they will be started.
81 * NO LEVEL LOADING HERE - NEVER!
82*/
83void MultiPlayerWorld::constuctorInit(const char* name, int worldID)
84{
85  this->setClassID(CL_MULTI_PLAYER_WORLD, "MultiPlayerWorld");
86  this->setName(name);
87
88  this->gameTime = 0.0f;
89  this->setSpeed(1.0);
90  this->music = NULL;
91  this->shell = NULL;
92  this->localPlayer = NULL;
93  this->localCamera = NULL;
94
95  this->showPNodes = false;
96  this->showBV = false;
97}
98
99
100/**
101 * loads the parameters of a MultiPlayerWorld from an XML-element
102 * @param root the XML-element to load from
103 */
104void MultiPlayerWorld::loadParams(const TiXmlElement* root)
105{
106  static_cast<GameWorld*>(this)->loadParams(root);
107
108  PRINTF(4)("Creating a MultiPlayerWorld\n");
109}
110
111
112
113
114/**
115 *  loads the GameWorld by initializing all resources, and set their default values.
116 */
117ErrorMessage MultiPlayerWorld::load()
118{}
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