1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | */ |
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14 | |
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15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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16 | |
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17 | #include "multi_player_world.h" |
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18 | |
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19 | #include "state.h" |
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20 | #include "class_list.h" |
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21 | |
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22 | #include "load_param.h" |
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23 | #include "fast_factory.h" |
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24 | #include "factory.h" |
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25 | |
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26 | |
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27 | |
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28 | |
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29 | SHELL_COMMAND(speed, MultiPlayerWorld, setSpeed); |
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30 | SHELL_COMMAND(togglePNodeVisibility, MultiPlayerWorld, togglePNodeVisibility); |
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31 | SHELL_COMMAND(toggleBVVisibility, MultiPlayerWorld, toggleBVVisibility); |
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32 | |
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33 | using namespace std; |
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34 | |
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35 | //! This creates a Factory to fabricate a MultiPlayerWorld |
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36 | CREATE_FACTORY(MultiPlayerWorld, CL_WORLD); |
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37 | |
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38 | MultiPlayerWorld::MultiPlayerWorld(const TiXmlElement* root) |
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39 | { |
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40 | this->constuctorInit("", -1); |
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41 | this->path = NULL; |
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42 | |
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43 | this->loadParams(root); |
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44 | } |
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45 | |
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46 | /** |
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47 | * remove the MultiPlayerWorld from memory |
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48 | * |
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49 | * delete everything explicitly, that isn't contained in the parenting tree! |
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50 | * things contained in the tree are deleted automaticaly |
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51 | */ |
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52 | MultiPlayerWorld::~MultiPlayerWorld () |
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53 | { |
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54 | delete this->shell; |
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55 | PRINTF(3)("MultiPlayerWorld::~MultiPlayerWorld() - deleting current world\n"); |
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56 | |
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57 | delete this->localPlayer; |
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58 | |
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59 | // delete all the initialized Engines. |
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60 | FastFactory::flushAll(true); |
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61 | delete LightManager::getInstance(); |
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62 | delete ParticleEngine::getInstance(); |
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63 | delete AnimationPlayer::getInstance(); |
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64 | delete PhysicsEngine::getInstance(); |
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65 | |
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66 | // external engines initialized by the orxonox-class get deleted |
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67 | SoundEngine::getInstance()->flushAllBuffers(); |
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68 | SoundEngine::getInstance()->flushAllSources(); |
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69 | |
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70 | if (State::getObjectManager() == &this->objectManager) |
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71 | State::setObjectManager(NULL); |
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72 | // erease everything that is left. |
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73 | delete PNode::getNullParent(); |
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74 | |
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75 | //secondary cleanup of PNodes; |
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76 | const std::list<BaseObject*>* nodeList = ClassList::getList(CL_PARENT_NODE); |
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77 | if (nodeList != NULL) |
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78 | while (!nodeList->empty()) |
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79 | delete nodeList->front(); |
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80 | |
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81 | Shader::suspendShader(); |
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82 | |
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83 | // unload the resources !! |
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84 | ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL); |
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85 | } |
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86 | |
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87 | /** |
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88 | * initializes the world. |
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89 | * @param name the name of the world |
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90 | * @param worldID the ID of this world |
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91 | * |
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92 | * set all stuff here that is world generic and does not use to much memory |
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93 | * because the real init() function StoryEntity::init() will be called |
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94 | * shortly before start of the game. |
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95 | * since all worlds are initiated/referenced before they will be started. |
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96 | * NO LEVEL LOADING HERE - NEVER! |
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97 | */ |
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98 | void MultiPlayerWorld::constuctorInit(const char* name, int worldID) |
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99 | { |
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100 | this->setClassID(CL_WORLD, "MultiPlayerWorld"); |
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101 | PRINTF(0)("START\n"); |
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102 | |
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103 | this->setName(name); |
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104 | this->gameTime = 0.0f; |
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105 | this->setSpeed(1.0); |
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106 | this->music = NULL; |
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107 | this->shell = NULL; |
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108 | this->localPlayer = NULL; |
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109 | this->localCamera = NULL; |
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110 | |
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111 | this->showPNodes = false; |
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112 | this->showBV = false; |
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113 | } |
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114 | |
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115 | |
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116 | /** |
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117 | * loads the parameters of a MultiPlayerWorld from an XML-element |
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118 | * @param root the XML-element to load from |
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119 | */ |
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120 | void MultiPlayerWorld::loadParams(const TiXmlElement* root) |
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121 | { |
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122 | static_cast<GameWorld*>(this)->loadParams(root); |
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123 | |
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124 | PRINTF(4)("Creating a MultiPlayerWorld\n"); |
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125 | } |
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126 | |
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127 | |
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128 | |
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129 | /** |
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130 | * this is executed just before load |
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131 | * |
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132 | * since the load function sometimes needs data, that has been initialized |
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133 | * before the load and after the proceeding storyentity has finished |
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134 | */ |
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135 | ErrorMessage GameWorld::preLoad() |
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136 | { |
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137 | static_cast<GameWorld*>(this)->preLoad(); |
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138 | |
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139 | /* the the single player specific stuff */ |
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140 | } |
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141 | |
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142 | |
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143 | /** |
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144 | * loads the GameWorld by initializing all resources, and set their default values. |
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145 | */ |
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146 | ErrorMessage GameWorld::load() |
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147 | { |
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148 | static_cast<GameWorld*>(this)->load(); |
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149 | |
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150 | /* the the single player specific stuff here */ |
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151 | |
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152 | /* some static world entities */ |
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153 | for(int i = 0; i < 100; i++) |
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154 | { |
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155 | WorldEntity* tmp = new NPCTest1(); |
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156 | char npcChar[10]; |
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157 | sprintf (npcChar, "NPC_%d", i); |
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158 | tmp->setName(npcChar); |
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159 | tmp->setAbsCoor(((float)rand()/RAND_MAX) * 5000, 50/*+ (float)rand()/RAND_MAX*20*/, ((float)rand()/RAND_MAX -.5) *30); |
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160 | this->spawn(tmp); |
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161 | } |
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162 | } |
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163 | |
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164 | |
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165 | /** |
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166 | * post loads the GameWorld by initializing all resources, and set their default values. |
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167 | */ |
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168 | ErrorMessage GameWorld::postLoad() |
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169 | { |
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170 | static_cast<GameWorld*>(this)->postLoad(); |
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171 | |
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172 | /* the single player specific stuff here */ |
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173 | } |
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174 | |
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