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source: orxonox.OLD/branches/network/src/story_entities/game_world.h @ 6370

Last change on this file since 6370 was 6370, checked in by patrick, 18 years ago

network: working on campaing and gameworld structure

File size: 3.8 KB
Line 
1/*!
2 * @file game_world.h
3 *  container for all game worlds (singleplayers, multiplayers..)
4 */
5
6#ifndef _GAME_WORLD_H
7#define _GAME_WORLD_H
8
9#include "sdlincl.h"
10#include "story_entity.h"
11#include "object_manager.h"
12
13class WorldEntity;
14class Camera;
15class Player;
16class GLMenuImageScreen;
17class Terrain;
18class TiXmlElement;
19
20class Shell;
21class OggPlayer;
22
23//! The game world
24/**
25 *  this class initializes everything that should be displayed inside of the current level.
26 *  it is the main driving factor during gameplay.
27 */
28class GameWorld : public StoryEntity
29{
30
31  public:
32    GameWorld (const TiXmlElement* root = NULL);
33    virtual ~GameWorld ();
34
35    void loadParams(const TiXmlElement* root);
36
37    /* functions from story-entity */
38    virtual ErrorMessage init();
39    virtual ErrorMessage load();
40
41    virtual ErrorMessage preStart();
42    virtual ErrorMessage start();
43    virtual ErrorMessage stop();
44    virtual ErrorMessage pause();
45    virtual ErrorMessage resume();
46    virtual ErrorMessage destroy();
47
48    virtual void displayLoadScreen();
49    virtual void releaseLoadScreen();
50
51    /* interface to the game world */
52    virtual void spawn (WorldEntity* entity);
53
54
55    /**  this returns the current game time @returns elapsed game time     */
56    inline double getGameTime() { return this->gameTime; }
57    /** sets the game speed @param speed speed of the Game */
58    inline void setSpeed(float speed) { this->speed = speed; };
59    /**  returns the track path of this world @returns the track path */
60    const char* getPath() {   return path; }
61    void setPath( const char* name);
62
63    /** toggles the PNode visibility in the world (drawn as boxes) */
64    void togglePNodeVisibility() { this->showPNodes = !this->showPNodes; };
65    /** toggles the bounding volume (BV) visibility */
66    void toggleBVVisibility() { this->showBV = !this->showBV; };
67
68
69  protected:
70    /* world - running functions */
71    virtual void mainLoop ();
72
73    virtual void synchronize ();
74    virtual void handleInput ();
75    virtual void tick (std::list<WorldEntity*> worldEntity, float dt);
76    virtual void tick ();
77    virtual void update ();
78    virtual void collide ();
79    virtual void draw ();
80    virtual void display ();
81
82
83  protected:
84    char* path;                         //!< The file from which this world is loaded
85
86    /* state flags */
87    bool bQuitWorld;                    //!< quit only the current game and return to menu
88    bool bPause;                        //!< pause mode
89
90    bool showPNodes;                    //!< if the PNodes should be visible.
91    bool showBV;                        //!< if the Bounding Volumes should be visible.
92
93    GLMenuImageScreen* glmis;           //!< The Level-Loader Display
94
95    /* world timing */
96    Uint32 lastFrame;                   //!< last time of frame
97    Uint32 cycle;                       //!< The cycle we are in (starts with 0 and rises with every frame)
98    Uint32 dt;                          //!< time needed to calculate this frame (in milliSeconds)
99    float dtS;                          //!< The time needed for caluculations in seconds
100    float speed;                        //!< how fast the game flows
101    double gameTime;                    //!< this is where the game time is saved
102
103    /* external modules interfaces */
104    ObjectManager objectManager;        //!< The ObjectManager of this GameWorld.
105
106    /* external modules interfaces */
107    Shell*     shell;
108    OggPlayer* music;
109
110    /* important entities */
111    Camera* localCamera;                //!< The current Camera
112    Player* localPlayer;                //!< The Player, you fly through the level.
113    WorldEntity* sky;                   //!< The Environmental Heaven of orxonox @todo insert this to environment insted
114    Terrain* terrain;                   //!< The Terrain of the GameWorld.
115
116};
117
118#endif /* _GAME_WORLD_H */
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