Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/branches/network/src/story_entities/game_world.h @ 6365

Last change on this file since 6365 was 6365, checked in by patrick, 18 years ago

network: the network branche works again

File size: 3.6 KB
Line 
1/*!
2 * @file game_world.h
3 *  container for all game worlds (singleplayers, multiplayers..)
4 */
5
6#ifndef _GAME_WORLD_H
7#define _GAME_WORLD_H
8
9#include "sdlincl.h"
10#include "story_entity.h"
11#include "object_manager.h"
12
13class WorldEntity;
14class Camera;
15class Player;
16class GLMenuImageScreen;
17class Terrain;
18class TiXmlElement;
19
20class Shell;
21class OggPlayer;
22
23//! The game world
24/**
25 *  this class initializes everything that should be displayed inside of the current level.
26 *  it is the main driving factor during gameplay.
27 */
28class GameWorld : public StoryEntity
29{
30
31  public:
32    GameWorld (const TiXmlElement* root = NULL);
33    virtual ~GameWorld ();
34
35    void loadParams(const TiXmlElement* root);
36
37    double getGameTime();
38
39    /* classes from story-entity */
40    virtual ErrorMessage preLoad();
41    virtual ErrorMessage load ();
42    virtual ErrorMessage postLoad();
43
44    virtual ErrorMessage preStart();
45    virtual ErrorMessage start ();
46    virtual ErrorMessage stop ();
47    virtual ErrorMessage pause ();
48    virtual ErrorMessage resume ();
49    virtual ErrorMessage destroy ();
50
51    virtual void displayLoadScreen();
52    virtual void releaseLoadScreen();
53
54    /* interface to the game world */
55    virtual void spawn (WorldEntity* entity);
56
57    /** @param speed sets the speed of the Game */
58    inline void setSpeed(float speed) { this->speed = speed; };
59    const char* getPath();
60    void setPath( const char* name);
61
62    void togglePNodeVisibility() { this->showPNodes = !this->showPNodes; };
63    void toggleBVVisibility() { this->showBV = !this->showBV; };
64
65
66  protected:
67    virtual void constuctorInit(const char* name, int worldID);
68
69    /* world - running functions */
70    virtual void mainLoop ();
71
72    virtual void synchronize ();
73    virtual void handleInput ();
74    virtual void tick (std::list<WorldEntity*> worldEntity, float dt);
75    virtual void tick ();
76    virtual void update ();
77    virtual void collide ();
78    virtual void draw ();
79    virtual void display ();
80
81
82  protected:
83    char* path;                         //!< The file from which this world is loaded
84
85    /* state flags */
86    bool bQuitWorld;                    //!< quit only the current game and return to menu
87    bool bPause;                        //!< pause mode
88
89    bool showPNodes;                    //!< if the PNodes should be visible.
90    bool showBV;                        //!< if the Bounding Volumes should be visible.
91
92    GLMenuImageScreen* glmis;           //!< The Level-Loader Display
93
94    /* world timing */
95    Uint32 lastFrame;                   //!< last time of frame
96    Uint32 cycle;                       //!< The cycle we are in (starts with 0 and rises with every frame)
97    Uint32 dt;                          //!< time needed to calculate this frame (in milliSeconds)
98    float dtS;                          //!< The time needed for caluculations in seconds
99    float speed;                        //!< how fast the game flows
100    double gameTime;                    //!< this is where the game time is saved
101
102    /* external modules interfaces */
103    ObjectManager objectManager;        //!< The ObjectManager of this GameWorld.
104
105    /* external modules interfaces */
106    Shell*     shell;
107    OggPlayer* music;
108
109    /* important entities */
110    Camera* localCamera;                //!< The current Camera
111    Player* localPlayer;                //!< The Player, you fly through the level.
112    WorldEntity* sky;                   //!< The Environmental Heaven of orxonox @todo insert this to environment insted
113    Terrain* terrain;                   //!< The Terrain of the GameWorld.
114
115};
116
117#endif /* _GAME_WORLD_H */
Note: See TracBrowser for help on using the repository browser.