[6355] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | co-programmer: Christian Meyer |
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| 14 | co-programmer: Benjamin Grauer |
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| 15 | */ |
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| 16 | |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 18 | |
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| 19 | #include "network_world.h" |
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| 20 | |
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| 21 | #include "shell_command.h" |
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| 22 | #include "resource_manager.h" |
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| 23 | #include "state.h" |
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| 24 | |
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| 25 | #include "p_node.h" |
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| 26 | #include "world_entity.h" |
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| 27 | #include "player.h" |
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| 28 | #include "camera.h" |
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| 29 | #include "environment.h" |
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| 30 | #include "terrain.h" |
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| 31 | |
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| 32 | #include "test_entity.h" |
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| 33 | #include "terrain.h" |
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| 34 | #include "light.h" |
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| 35 | #include "load_param.h" |
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| 36 | #include "shell.h" |
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| 37 | |
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| 38 | #include "fast_factory.h" |
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| 39 | #include "animation_player.h" |
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| 40 | #include "particle_engine.h" |
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| 41 | #include "graphics_engine.h" |
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| 42 | #include "physics_engine.h" |
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| 43 | #include "fields.h" |
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| 44 | |
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| 45 | #include "md2Model.h" |
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| 46 | |
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| 47 | #include "glmenu_imagescreen.h" |
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| 48 | #include "game_loader.h" |
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| 49 | |
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| 50 | #include "animation3d.h" |
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| 51 | |
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| 52 | #include "substring.h" |
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| 53 | |
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| 54 | #include "factory.h" |
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| 55 | |
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| 56 | #include "weapons/projectile.h" |
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| 57 | #include "event_handler.h" |
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| 58 | #include "sound_engine.h" |
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| 59 | #include "ogg_player.h" |
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| 60 | |
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| 61 | #include "class_list.h" |
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| 62 | |
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| 63 | #include "cd_engine.h" |
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| 64 | #include "npcs/npc_test1.h" |
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| 65 | #include "shader.h" |
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| 66 | |
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| 67 | #include "playable.h" |
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| 68 | #include "network_manager.h" |
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| 69 | #include "network_game_manager.h" |
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| 70 | #include "playable.h" |
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| 71 | |
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| 72 | |
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| 73 | SHELL_COMMAND(speed, NetworkWorld, setSpeed); |
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| 74 | SHELL_COMMAND(togglePNodeVisibility, NetworkWorld, togglePNodeVisibility); |
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| 75 | SHELL_COMMAND(toggleBVVisibility, NetworkWorld, toggleBVVisibility); |
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| 76 | |
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| 77 | using namespace std; |
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| 78 | |
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| 79 | //! This creates a Factory to fabricate a NetworkWorld |
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| 80 | CREATE_FACTORY(NetworkWorld, CL_WORLD); |
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| 81 | |
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| 82 | NetworkWorld::NetworkWorld(const TiXmlElement* root) |
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| 83 | { |
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| 84 | this->constuctorInit("", -1); |
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| 85 | this->path = NULL; |
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| 86 | |
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| 87 | this->loadParams(root); |
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| 88 | } |
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| 89 | |
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| 90 | /** |
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| 91 | * remove the NetworkWorld from memory |
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| 92 | * |
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| 93 | * delete everything explicitly, that isn't contained in the parenting tree! |
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| 94 | * things contained in the tree are deleted automaticaly |
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| 95 | */ |
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| 96 | NetworkWorld::~NetworkWorld () |
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| 97 | { |
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| 98 | delete this->shell; |
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| 99 | PRINTF(3)("NetworkWorld::~NetworkWorld() - deleting current world\n"); |
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| 100 | |
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| 101 | delete this->localPlayer; |
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| 102 | |
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| 103 | // delete all the initialized Engines. |
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| 104 | FastFactory::flushAll(true); |
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| 105 | delete LightManager::getInstance(); |
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| 106 | delete ParticleEngine::getInstance(); |
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| 107 | delete AnimationPlayer::getInstance(); |
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| 108 | delete PhysicsEngine::getInstance(); |
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| 109 | |
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| 110 | // external engines initialized by the orxonox-class get deleted |
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| 111 | SoundEngine::getInstance()->flushAllBuffers(); |
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| 112 | SoundEngine::getInstance()->flushAllSources(); |
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| 113 | |
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| 114 | if (State::getObjectManager() == &this->objectManager) |
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| 115 | State::setObjectManager(NULL); |
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| 116 | // erease everything that is left. |
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| 117 | delete PNode::getNullParent(); |
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| 118 | |
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| 119 | //secondary cleanup of PNodes; |
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| 120 | const std::list<BaseObject*>* nodeList = ClassList::getList(CL_PARENT_NODE); |
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| 121 | if (nodeList != NULL) |
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| 122 | while (!nodeList->empty()) |
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| 123 | delete nodeList->front(); |
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| 124 | |
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| 125 | Shader::suspendShader(); |
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| 126 | |
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| 127 | // unload the resources !! |
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| 128 | ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL); |
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| 129 | } |
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| 130 | |
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| 131 | /** |
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| 132 | * initializes the world. |
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| 133 | * @param name the name of the world |
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| 134 | * @param worldID the ID of this world |
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| 135 | * |
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| 136 | * set all stuff here that is world generic and does not use to much memory |
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| 137 | * because the real init() function StoryEntity::init() will be called |
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| 138 | * shortly before start of the game. |
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| 139 | * since all worlds are initiated/referenced before they will be started. |
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| 140 | * NO LEVEL LOADING HERE - NEVER! |
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| 141 | */ |
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| 142 | void NetworkWorld::constuctorInit(const char* name, int worldID) |
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| 143 | { |
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| 144 | this->setClassID(CL_WORLD, "NetworkWorld"); |
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| 145 | PRINTF(0)("START\n"); |
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| 146 | |
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| 147 | this->setName(name); |
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| 148 | this->gameTime = 0.0f; |
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| 149 | this->setSpeed(1.0); |
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| 150 | this->music = NULL; |
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| 151 | this->shell = NULL; |
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| 152 | this->localPlayer = NULL; |
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| 153 | this->localCamera = NULL; |
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| 154 | |
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| 155 | this->showPNodes = false; |
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| 156 | this->showBV = false; |
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| 157 | } |
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| 158 | |
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| 159 | /** |
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| 160 | * loads the parameters of a NetworkWorld from an XML-element |
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| 161 | * @param root the XML-element to load from |
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| 162 | */ |
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| 163 | void NetworkWorld::loadParams(const TiXmlElement* root) |
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| 164 | { |
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| 165 | PRINTF(4)("Creating a NetworkWorld\n"); |
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| 166 | |
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| 167 | LoadParam(root, "identifier", this, NetworkWorld, setStoryID) |
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| 168 | .describe("Sets the StoryID of this world"); |
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| 169 | |
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| 170 | LoadParam(root, "nextid", this, NetworkWorld, setNextStoryID) |
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| 171 | .describe("Sets the ID of the next world"); |
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| 172 | |
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| 173 | LoadParam(root, "path", this, NetworkWorld, setPath) |
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| 174 | .describe("The Filename of this NetworkWorld (relative from the data-dir)"); |
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| 175 | } |
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| 176 | |
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| 177 | /** |
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| 178 | * this is executed just before load |
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| 179 | * |
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| 180 | * since the load function sometimes needs data, that has been initialized |
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| 181 | * before the load and after the proceeding storyentity has finished |
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| 182 | */ |
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| 183 | ErrorMessage NetworkWorld::preLoad() |
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| 184 | { |
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| 185 | State::setObjectManager(&this->objectManager); |
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| 186 | this->cycle = 0; |
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| 187 | |
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| 188 | /* init the world interface */ |
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| 189 | this->shell = new Shell(); |
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| 190 | |
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| 191 | LightManager::getInstance(); |
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| 192 | PNode::getNullParent(); |
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| 193 | |
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| 194 | AnimationPlayer::getInstance(); // initializes the animationPlayer |
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| 195 | ParticleEngine::getInstance(); |
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| 196 | PhysicsEngine::getInstance(); |
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| 197 | |
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| 198 | this->localCamera = new Camera(); |
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| 199 | this->localCamera->setName ("NetworkWorld-Camera"); |
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| 200 | |
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| 201 | State::setCamera(this->localCamera, this->localCamera->getTarget()); |
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| 202 | |
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| 203 | GraphicsEngine::getInstance()->displayFPS(true); |
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| 204 | this->displayLoadScreen(); |
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| 205 | } |
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| 206 | |
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| 207 | |
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| 208 | /** |
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| 209 | * loads the NetworkWorld by initializing all resources, and set their default values. |
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| 210 | */ |
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| 211 | ErrorMessage NetworkWorld::load() |
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| 212 | { |
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| 213 | PRINTF(3)("> Loading world: '%s'\n", getPath()); |
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| 214 | TiXmlElement* element; |
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| 215 | GameLoader* loader = GameLoader::getInstance(); |
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| 216 | |
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| 217 | if( getPath() == NULL) |
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| 218 | { |
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| 219 | PRINTF(1)("World has no path specified for loading"); |
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| 220 | return (ErrorMessage){213,"Path not specified","World::load()"}; |
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| 221 | } |
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| 222 | |
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| 223 | TiXmlDocument* XMLDoc = new TiXmlDocument( getPath()); |
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| 224 | // load the campaign document |
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| 225 | if( !XMLDoc->LoadFile()) |
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| 226 | { |
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| 227 | // report an error |
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| 228 | PRINTF(1)("loading XML File: %s @ %s:l%d:c%d\n", XMLDoc->ErrorDesc(), this->getPath(), XMLDoc->ErrorRow(), XMLDoc->ErrorCol()); |
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| 229 | delete XMLDoc; |
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| 230 | return (ErrorMessage){213,"XML File parsing error","NetworkWorld::load()"}; |
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| 231 | } |
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| 232 | |
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| 233 | // check basic validity |
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| 234 | TiXmlElement* root = XMLDoc->RootElement(); |
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| 235 | assert( root != NULL); |
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| 236 | |
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| 237 | if( root == NULL || root->Value() == NULL || strcmp( root->Value(), "WorldDataFile")) |
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| 238 | { |
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| 239 | // report an error |
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| 240 | PRINTF(1)("Specified XML File is not an orxonox world data file (WorldDataFile element missing)\n"); |
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| 241 | delete XMLDoc; |
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| 242 | return (ErrorMessage){213,"Path not a WorldDataFile","NetworkWorld::load()"}; |
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| 243 | } |
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| 244 | |
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| 245 | |
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| 246 | // load the parameters |
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| 247 | // name |
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| 248 | const char* string = grabParameter( root, "name"); |
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| 249 | if( string == NULL) |
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| 250 | { |
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| 251 | PRINTF(2)("World is missing a proper 'name'\n"); |
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| 252 | this->setName("Unknown"); |
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| 253 | } |
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| 254 | else |
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| 255 | { |
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| 256 | this->setName(string); |
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| 257 | } |
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| 258 | |
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| 259 | |
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| 260 | //////////////// |
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| 261 | // LOADSCREEN // |
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| 262 | //////////////// |
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| 263 | element = root->FirstChildElement("LoadScreen"); |
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| 264 | if (element == NULL) |
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| 265 | { |
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| 266 | PRINTF(2)("no LoadScreen specified, loading default\n"); |
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| 267 | |
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| 268 | glmis->setBackgroundImage("pictures/load_screen.jpg"); |
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| 269 | this->glmis->setMaximum(8); |
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| 270 | this->glmis->draw(); |
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| 271 | } |
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| 272 | else |
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| 273 | { |
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| 274 | this->glmis->loadParams(element); |
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| 275 | this->glmis->draw(); |
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| 276 | } |
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| 277 | this->glmis->draw(); |
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| 278 | |
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| 279 | |
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| 280 | |
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| 281 | //////////////////////////// |
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| 282 | // Loading Spawning Point // |
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| 283 | //////////////////////////// |
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| 284 | element = root->FirstChildElement("SpawningPoints"); |
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| 285 | if( element == NULL) |
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| 286 | { |
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| 287 | PRINTF(1)("NetworkWorld is missing 'SpawningPoints'\n"); |
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| 288 | } |
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| 289 | else |
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| 290 | { |
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| 291 | element = element->FirstChildElement(); |
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| 292 | // load Players/Objects/Whatever |
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| 293 | PRINTF(4)("Loading Spawning Points\n"); |
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| 294 | while( element != NULL) |
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| 295 | { |
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| 296 | BaseObject* created = Factory::fabricate(element); |
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| 297 | if( created != NULL ) |
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| 298 | { |
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| 299 | // if(created->isA(CL_SPAWNING_POINT)) |
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| 300 | // this->spawn(dynamic_cast<WorldEntity*>(created)); |
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| 301 | printf("Created a Spawning Point %s: %s\n", created->getClassName(), created->getName()); |
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| 302 | } |
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| 303 | |
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| 304 | |
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| 305 | element = element->NextSiblingElement(); |
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| 306 | glmis->step(); //! @todo temporary |
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| 307 | } |
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| 308 | PRINTF(4)("Done loading NetworkWorldEntities\n"); |
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| 309 | } |
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| 310 | |
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| 311 | |
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| 312 | //////////////////////// |
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| 313 | // find WorldEntities // |
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| 314 | //////////////////////// |
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| 315 | element = root->FirstChildElement("WorldEntities"); |
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| 316 | if( element == NULL) |
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| 317 | { |
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| 318 | PRINTF(1)("NetworkWorld is missing 'WorldEntities'\n"); |
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| 319 | } |
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| 320 | else |
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| 321 | { |
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| 322 | element = element->FirstChildElement(); |
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| 323 | // load Players/Objects/Whatever |
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| 324 | PRINTF(4)("Loading NetworkWorldEntities\n"); |
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| 325 | while( element != NULL) |
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| 326 | { |
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| 327 | if( NetworkManager::getInstance()->isGameServer()) |
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| 328 | { |
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| 329 | |
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| 330 | BaseObject* created = NetworkGameManager::getInstance()->createEntity(element); |
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| 331 | if( created != NULL ) |
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| 332 | { |
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| 333 | // if(created->isA(CL_WORLD_ENTITY)) |
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| 334 | // this->spawn(dynamic_cast<WorldEntity*>(created)); |
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| 335 | printf("Created a %s: %s\n", created->getClassName(), created->getName()); |
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| 336 | } |
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| 337 | else |
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| 338 | PRINTF(1)("NetworkWorld: could not create this entity\n"); |
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| 339 | |
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| 340 | // if we load a 'Player' we use it as localPlayer |
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| 341 | |
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| 342 | |
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| 343 | //todo do this more elegant |
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| 344 | if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) |
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| 345 | sky = dynamic_cast<WorldEntity*>(created); |
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| 346 | if( element->Value() != NULL && !strcmp( element->Value(), "Terrain")) |
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| 347 | { |
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| 348 | terrain = dynamic_cast<Terrain*>(created); |
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| 349 | CDEngine::getInstance()->setTerrain(terrain); |
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| 350 | |
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| 351 | } |
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| 352 | |
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| 353 | } |
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| 354 | else if( /* !strcmp( element->Value(), "SkyBox") || */ /* !strcmp( element->Value(), "Terrain") || */ !strcmp( element->Value(), "SpaceShip")) |
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| 355 | { |
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| 356 | BaseObject* created = Factory::fabricate(element); |
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| 357 | if( created != NULL ) |
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| 358 | { |
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| 359 | // if(created->isA(CL_WORLD_ENTITY)) |
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| 360 | // this->spawn(dynamic_cast<WorldEntity*>(created)); |
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| 361 | printf("Created a %s: %s\n", created->getClassName(), created->getName()); |
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| 362 | } |
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| 363 | else |
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| 364 | PRINTF(1)("NetworkWorld: could not create this entity\n"); |
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| 365 | |
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| 366 | // if we load a 'Player' we use it as localPlayer |
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| 367 | |
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| 368 | |
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| 369 | //todo do this more elegant |
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| 370 | if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) |
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| 371 | sky = dynamic_cast<WorldEntity*>(created); |
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| 372 | if( element->Value() != NULL && !strcmp( element->Value(), "Terrain")) |
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| 373 | { |
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| 374 | terrain = dynamic_cast<Terrain*>(created); |
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| 375 | CDEngine::getInstance()->setTerrain(terrain); |
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| 376 | } |
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| 377 | } |
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| 378 | element = element->NextSiblingElement(); |
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| 379 | glmis->step(); //! @todo temporary |
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| 380 | PRINTF(4)("Done loading NetworkWorldEntities\n"); |
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| 381 | } |
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| 382 | } |
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| 383 | |
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| 384 | |
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| 385 | ////////////////////////////// |
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| 386 | // LOADING ADDITIONAL STUFF // |
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| 387 | ////////////////////////////// |
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| 388 | |
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| 389 | LoadParamXML(root, "LightManager", LightManager::getInstance(), LightManager, loadParams); |
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| 390 | |
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| 391 | LoadParamXML(root, "ParticleEngine", ParticleEngine::getInstance(), ParticleEngine, loadParams); |
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| 392 | // LoadParamXML(root, "PhysicsEngine", PhysicsEngine::getInstance(), PhysicsEngine, loadParams); |
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| 393 | |
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| 394 | // free the XML data |
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| 395 | |
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| 396 | delete XMLDoc; |
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| 397 | /* GENERIC LOADING PROCESS FINISHED */ |
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| 398 | |
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| 399 | |
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| 400 | // Create a Player |
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| 401 | this->localPlayer = new Player(); |
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| 402 | |
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| 403 | Playable* playable; |
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| 404 | const list<BaseObject*>* playableList = ClassList::getList(CL_PLAYABLE); |
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| 405 | if (playableList != NULL) |
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| 406 | { |
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| 407 | playable = dynamic_cast<Playable*>(playableList->front()); |
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| 408 | this->localPlayer->setControllable(playable); |
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| 409 | } |
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| 410 | |
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| 411 | |
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| 412 | // //localCamera->setParent(TrackNode::getInstance()); |
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| 413 | // tn->addChild(this->localCamera); |
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| 414 | localCamera->setClipRegion(1, 10000.0); |
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| 415 | // localCamera->lookAt(playable); |
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| 416 | // this->localPlayer->setParentMode(PNODE_ALL); |
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| 417 | if (this->sky != NULL) |
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| 418 | { |
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| 419 | this->localCamera->addChild(sky); |
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| 420 | } |
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| 421 | SoundEngine::getInstance()->setListener(this->localCamera); |
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| 422 | |
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| 423 | |
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| 424 | |
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| 425 | //////////// |
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| 426 | // STATIC // |
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| 427 | //////////// |
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| 428 | |
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| 429 | |
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| 430 | // TestEntity* testEntity = new TestEntity(); |
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| 431 | // testEntity->setRelCoor(Vector(570, 10, -15)); |
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| 432 | // testEntity->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
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| 433 | // this->spawn(testEntity); |
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| 434 | |
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| 435 | // for(int i = 0; i < 100; i++) |
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| 436 | // { |
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| 437 | // WorldEntity* tmp = NetworkGameManager::; |
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| 438 | // char npcChar[10]; |
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| 439 | // sprintf (npcChar, "NPC_%d", i); |
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| 440 | // tmp->setName(npcChar); |
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| 441 | // tmp->setAbsCoor(((float)rand()/RAND_MAX) * 5000, 50/*+ (float)rand()/RAND_MAX*20*/, ((float)rand()/RAND_MAX -.5) *30); |
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| 442 | // this->spawn(tmp); |
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| 443 | // } |
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| 444 | |
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| 445 | this->music = NULL; |
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| 446 | //(OggPlayer*)ResourceManager::getInstance()->load("sound/00-luke_grey_-_hypermode.ogg", OGG, RP_LEVEL); |
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| 447 | //music->playback(); |
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| 448 | } |
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| 449 | |
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| 450 | ErrorMessage NetworkWorld::postLoad() |
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| 451 | { |
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| 452 | /*monitor progress*/ |
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| 453 | this->glmis->step(); |
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| 454 | // stuff beyond this point remains to be loaded properly |
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| 455 | |
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| 456 | // LIGHT initialisation |
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| 457 | LightManager::getInstance()->setAmbientColor(.1,.1,.1); |
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| 458 | // LightManager::getInstance()->addLight(); |
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| 459 | LightManager::getInstance()->debug(); |
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| 460 | |
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| 461 | this->releaseLoadScreen(); |
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| 462 | } |
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| 463 | |
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| 464 | |
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| 465 | /** |
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| 466 | * initializes a new NetworkWorld shortly before start |
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| 467 | * |
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| 468 | * this is the function, that will be loaded shortly before the world is |
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| 469 | * started |
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| 470 | */ |
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| 471 | ErrorMessage NetworkWorld::preStart() |
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| 472 | { |
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| 473 | this->bPause = false; |
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| 474 | |
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| 475 | /* update the object position before game start - so there are no wrong coordinates used in the first processing */ |
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| 476 | PNode::getNullParent()->updateNode (0.001f); |
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| 477 | PNode::getNullParent()->updateNode (0.001f); |
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| 478 | } |
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| 479 | |
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| 480 | |
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| 481 | /** |
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| 482 | * starts the NetworkWorld |
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| 483 | */ |
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| 484 | ErrorMessage NetworkWorld::start() |
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| 485 | { |
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| 486 | this->bQuitWorld = false; |
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| 487 | this->mainLoop(); |
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| 488 | } |
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| 489 | |
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| 490 | /** |
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| 491 | * stops the world. |
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| 492 | |
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| 493 | This happens, when the player decides to end the Level. |
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| 494 | */ |
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| 495 | ErrorMessage NetworkWorld::stop() |
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| 496 | { |
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| 497 | PRINTF(3)("NetworkWorld::stop() - got stop signal\n"); |
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| 498 | this->bQuitWorld= true; |
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| 499 | } |
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| 500 | |
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| 501 | /** |
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| 502 | * pauses the Game |
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| 503 | */ |
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| 504 | ErrorMessage NetworkWorld::pause() |
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| 505 | { |
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| 506 | this->isPaused = true; |
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| 507 | } |
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| 508 | |
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| 509 | /** |
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| 510 | * ends the pause Phase |
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| 511 | */ |
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| 512 | ErrorMessage NetworkWorld::resume() |
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| 513 | { |
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| 514 | this->isPaused = false; |
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| 515 | } |
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| 516 | |
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| 517 | /** |
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| 518 | * destroys the NetworkWorld |
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| 519 | */ |
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| 520 | ErrorMessage NetworkWorld::destroy() |
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| 521 | { |
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| 522 | |
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| 523 | } |
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| 524 | |
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| 525 | /** |
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| 526 | * shows the loading screen |
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| 527 | */ |
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| 528 | void NetworkWorld::displayLoadScreen () |
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| 529 | { |
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| 530 | PRINTF(3)("NetworkWorld::displayLoadScreen - start\n"); |
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| 531 | |
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| 532 | //GLMenuImageScreen* |
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| 533 | this->glmis = new GLMenuImageScreen(); |
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| 534 | this->glmis->setMaximum(8); |
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| 535 | |
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| 536 | PRINTF(3)("NetworkWorld::displayLoadScreen - end\n"); |
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| 537 | } |
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| 538 | |
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| 539 | /** |
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| 540 | * @brief removes the loadscreen, and changes over to the game |
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| 541 | * |
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| 542 | * @todo take out the delay |
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| 543 | */ |
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| 544 | void NetworkWorld::releaseLoadScreen () |
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| 545 | { |
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| 546 | PRINTF(3)("NetworkWorld::releaseLoadScreen - start\n"); |
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| 547 | this->glmis->setValue(this->glmis->getMaximum()); |
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| 548 | PRINTF(3)("NetworkWorld::releaseLoadScreen - end\n"); |
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| 549 | delete this->glmis; |
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| 550 | } |
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| 551 | |
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| 552 | |
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| 553 | /** |
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| 554 | * this returns the current game time |
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| 555 | * @returns elapsed game time |
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| 556 | */ |
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| 557 | double NetworkWorld::getGameTime() |
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| 558 | { |
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| 559 | return this->gameTime; |
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| 560 | } |
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| 561 | |
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| 562 | /** |
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| 563 | \brief main loop of the world: executing all world relevant function |
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| 564 | in this loop we synchronize (if networked), handle input events, give the heart-beat to |
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| 565 | all other member-entities of the world (tick to player, enemies etc.), checking for |
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| 566 | collisions drawing everything to the screen. |
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| 567 | */ |
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| 568 | void NetworkWorld::mainLoop() |
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| 569 | { |
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| 570 | this->lastFrame = SDL_GetTicks (); |
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| 571 | PRINTF(3)("World::mainLoop() - Entering main loop\n"); |
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| 572 | |
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| 573 | while(!this->bQuitWorld) /* @todo implement pause */ |
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| 574 | { |
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| 575 | ++this->cycle; |
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| 576 | // Network |
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| 577 | this->synchronize (); |
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| 578 | // Process input |
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| 579 | this->handleInput (); |
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| 580 | if( this->bQuitWorld) |
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| 581 | break; |
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| 582 | // Process time |
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| 583 | this->tick (); |
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| 584 | // Process collision |
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| 585 | this->collide (); |
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| 586 | // Update the state |
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| 587 | this->update (); |
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| 588 | // Draw |
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| 589 | this->display (); |
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| 590 | } |
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| 591 | |
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| 592 | PRINTF(3)("NetworkWorld::mainLoop() - Exiting the main loop\n"); |
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| 593 | } |
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| 594 | |
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| 595 | |
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| 596 | /** |
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| 597 | * synchronize local data with remote data |
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| 598 | */ |
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| 599 | void NetworkWorld::synchronize () |
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| 600 | { |
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| 601 | // Get remote input |
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| 602 | // Update synchronizables |
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| 603 | NetworkManager::getInstance()->synchronize(); |
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| 604 | } |
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| 605 | |
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| 606 | |
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| 607 | /** |
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| 608 | * run all input processing |
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| 609 | |
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| 610 | the command node is the central input event dispatcher. the node uses the even-queue from |
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| 611 | sdl and has its own event-passing-queue. |
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| 612 | */ |
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| 613 | void NetworkWorld::handleInput () |
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| 614 | { |
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| 615 | EventHandler::getInstance()->process(); |
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| 616 | |
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| 617 | // remoteinput |
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| 618 | } |
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| 619 | |
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| 620 | void NetworkWorld::tick(std::list<WorldEntity*> entityList, float dt) |
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| 621 | { |
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| 622 | std::list<WorldEntity*>::iterator entity; |
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| 623 | for (entity = entityList.begin(); entity != entityList.end(); entity++) |
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| 624 | (*entity)->tick(dt); |
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| 625 | |
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| 626 | } |
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| 627 | |
---|
| 628 | /** |
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| 629 | * advance the timeline |
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| 630 | |
---|
| 631 | this calculates the time used to process one frame (with all input handling, drawing, etc) |
---|
| 632 | the time is mesured in ms and passed to all world-entities and other classes that need |
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| 633 | a heart-beat. |
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| 634 | */ |
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| 635 | void NetworkWorld::tick () |
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| 636 | { |
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| 637 | Uint32 currentFrame = SDL_GetTicks(); |
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| 638 | if(!this->bPause) |
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| 639 | { |
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| 640 | this->dt = currentFrame - this->lastFrame; |
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| 641 | |
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| 642 | if( this->dt > 10) |
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| 643 | { |
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| 644 | float fps = 1000/dt; |
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| 645 | |
---|
| 646 | // temporary, only for showing how fast the text-engine is |
---|
| 647 | char tmpChar[20]; |
---|
| 648 | sprintf(tmpChar, "fps: %4.0f", fps); |
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| 649 | } |
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| 650 | else |
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| 651 | { |
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| 652 | /* the frame-rate is limited to 100 frames per second, all other things are for |
---|
| 653 | nothing. |
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| 654 | */ |
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| 655 | PRINTF(3)("fps = 1000 - frame rate is adjusted\n"); |
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| 656 | SDL_Delay(10-dt); |
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| 657 | this->dt = 10; |
---|
| 658 | } |
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| 659 | |
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| 660 | this->dtS = (float)this->dt / 1000.0 * this->speed; |
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| 661 | this->gameTime += this->dtS; |
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| 662 | |
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| 663 | this->tick(this->objectManager.getObjectList(OM_DEAD_TICK), this->dtS); |
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| 664 | this->tick(this->objectManager.getObjectList(OM_COMMON), this->dtS); |
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| 665 | this->tick(this->objectManager.getObjectList(OM_GROUP_00), this->dtS); |
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| 666 | this->tick(this->objectManager.getObjectList(OM_GROUP_01), this->dtS); |
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| 667 | this->tick(this->objectManager.getObjectList(OM_GROUP_01_PROJ), this->dtS); |
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| 668 | |
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| 669 | /* update tick the rest */ |
---|
| 670 | this->localCamera->tick(this->dtS); |
---|
| 671 | // tick the engines |
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| 672 | AnimationPlayer::getInstance()->tick(this->dtS); |
---|
| 673 | // if (this->cycle > 5) |
---|
| 674 | PhysicsEngine::getInstance()->tick(this->dtS); |
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| 675 | |
---|
| 676 | ParticleEngine::getInstance()->tick(this->dtS); |
---|
| 677 | |
---|
| 678 | |
---|
| 679 | /** actualy the Graphics Engine should tick the world not the other way around... |
---|
| 680 | but since we like the things not too complicated we got it this way around |
---|
| 681 | until there is need or time to do it the other way around. |
---|
| 682 | @todo: GraphicsEngine ticks world: separation of processes and data... |
---|
| 683 | |
---|
| 684 | bensch: in my opinion the GraphicsEngine could draw the world, but not tick it, |
---|
| 685 | beceause graphics have nothing(or at least not much) to do with Motion. |
---|
| 686 | */ |
---|
| 687 | GraphicsEngine::getInstance()->tick(this->dtS); |
---|
| 688 | } |
---|
| 689 | this->lastFrame = currentFrame; |
---|
| 690 | } |
---|
| 691 | |
---|
| 692 | |
---|
| 693 | /** |
---|
| 694 | * this function gives the world a consistant state |
---|
| 695 | |
---|
| 696 | after ticking (updating the world state) this will give a constistant |
---|
| 697 | state to the whole system. |
---|
| 698 | */ |
---|
| 699 | void NetworkWorld::update() |
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| 700 | { |
---|
| 701 | GraphicsEngine::getInstance()->update(this->dtS); |
---|
| 702 | PNode::getNullParent()->updateNode (this->dtS); |
---|
| 703 | SoundEngine::getInstance()->update(); |
---|
| 704 | //music->update(); |
---|
| 705 | } |
---|
| 706 | |
---|
| 707 | |
---|
| 708 | void NetworkWorld::collide() |
---|
| 709 | { |
---|
| 710 | CDEngine::getInstance()->checkCollisions(this->objectManager.getObjectList(OM_GROUP_00), |
---|
| 711 | this->objectManager.getObjectList(OM_GROUP_01_PROJ)); |
---|
| 712 | CDEngine::getInstance()->checkCollisions(this->objectManager.getObjectList(OM_GROUP_01), |
---|
| 713 | this->objectManager.getObjectList(OM_COMMON)); |
---|
| 714 | } |
---|
| 715 | |
---|
| 716 | /** |
---|
| 717 | * render the current frame |
---|
| 718 | |
---|
| 719 | clear all buffers and draw the world |
---|
| 720 | */ |
---|
| 721 | void NetworkWorld::display () |
---|
| 722 | { |
---|
| 723 | // clear buffer |
---|
| 724 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
---|
| 725 | // set camera |
---|
| 726 | this->localCamera->apply (); |
---|
| 727 | // draw world |
---|
| 728 | this->draw(); |
---|
| 729 | // draw HUD |
---|
| 730 | /** @todo draw HUD */ |
---|
| 731 | // flip buffers |
---|
| 732 | GraphicsEngine::swapBuffers(); |
---|
| 733 | //SDL_Surface* screen = Orxonox::getInstance()->getScreen (); |
---|
| 734 | //SDL_Flip (screen); |
---|
| 735 | } |
---|
| 736 | |
---|
| 737 | |
---|
| 738 | /** |
---|
| 739 | * runs through all entities calling their draw() methods |
---|
| 740 | */ |
---|
| 741 | void NetworkWorld::draw () |
---|
| 742 | { |
---|
| 743 | GraphicsEngine* engine = GraphicsEngine::getInstance(); |
---|
| 744 | engine->draw(State::getObjectManager()->getObjectList(OM_ENVIRON_NOTICK)); |
---|
| 745 | engine->draw(State::getObjectManager()->getObjectList(OM_ENVIRON)); |
---|
| 746 | engine->draw(State::getObjectManager()->getObjectList(OM_COMMON)); |
---|
| 747 | engine->draw(State::getObjectManager()->getObjectList(OM_GROUP_00)); |
---|
| 748 | engine->draw(State::getObjectManager()->getObjectList(OM_GROUP_01)); |
---|
| 749 | engine->draw(State::getObjectManager()->getObjectList(OM_GROUP_01_PROJ)); |
---|
| 750 | |
---|
| 751 | if( unlikely( this->showBV)) // to draw the bounding boxes of the objects at level 2 for debug purp |
---|
| 752 | { |
---|
| 753 | CDEngine* engine = CDEngine::getInstance(); |
---|
| 754 | engine->drawBV(State::getObjectManager()->getObjectList(OM_ENVIRON_NOTICK)); |
---|
| 755 | engine->drawBV(State::getObjectManager()->getObjectList(OM_ENVIRON)); |
---|
| 756 | engine->drawBV(State::getObjectManager()->getObjectList(OM_COMMON)); |
---|
| 757 | engine->drawBV(State::getObjectManager()->getObjectList(OM_GROUP_00)); |
---|
| 758 | engine->drawBV(State::getObjectManager()->getObjectList(OM_GROUP_01)); |
---|
| 759 | engine->drawBV(State::getObjectManager()->getObjectList(OM_GROUP_01_PROJ)); |
---|
| 760 | } |
---|
| 761 | |
---|
| 762 | // { |
---|
| 763 | // if( entity->isVisible() ) entity->draw(); |
---|
| 764 | //FIXME |
---|
| 765 | // entity = iterator->nextElement(); |
---|
| 766 | // } |
---|
| 767 | |
---|
| 768 | ParticleEngine::getInstance()->draw(); |
---|
| 769 | |
---|
| 770 | if (unlikely(this->showPNodes)) |
---|
| 771 | PNode::getNullParent()->debugDraw(0); |
---|
| 772 | |
---|
| 773 | engine->draw(); |
---|
| 774 | //TextEngine::getInstance()->draw(); |
---|
| 775 | } |
---|
| 776 | |
---|
| 777 | void NetworkWorld::setPath( const char* name) |
---|
| 778 | { |
---|
| 779 | if (this->path) |
---|
| 780 | delete this->path; |
---|
| 781 | if (ResourceManager::isFile(name)) |
---|
| 782 | { |
---|
| 783 | this->path = new char[strlen(name)+1]; |
---|
| 784 | strcpy(this->path, name); |
---|
| 785 | } |
---|
| 786 | else |
---|
| 787 | { |
---|
| 788 | this->path = new char[strlen(ResourceManager::getInstance()->getDataDir()) + strlen(name) +1]; |
---|
| 789 | sprintf(this->path, "%s%s", ResourceManager::getInstance()->getDataDir(), name); |
---|
| 790 | } |
---|
| 791 | } |
---|
| 792 | |
---|
| 793 | const char* NetworkWorld::getPath( void) |
---|
| 794 | { |
---|
| 795 | return path; |
---|
| 796 | } |
---|