| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Silvan Nellen | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ | 
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| 17 |  | 
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| 18 | #include "Script.h" | 
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| 19 | #include "LuaCallback.h" | 
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| 20 | #include "luaincl.h" | 
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| 21 | #include "scriptable.h" | 
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| 22 |  | 
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| 23 | #include <cassert> | 
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| 24 | #include <string> | 
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| 25 | #include <iostream> | 
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| 26 | #include <stdio.h> | 
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| 27 |  | 
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| 28 | namespace OrxScript | 
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| 29 | { | 
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| 30 |  | 
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| 31 |   /** | 
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| 32 |    * @brief This function accually executes a method called by Lua. | 
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| 33 |    * @param lua Since this function gets called by lua it has to have a lua_State as parameter | 
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| 34 |    * @return the number of return values. (which can be found on the stack) | 
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| 35 |    * | 
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| 36 |    * For Lua doesn't know how to handle C++ objects it pushes the Objecttable (including the objectpointer) on top of the stack and | 
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| 37 |    * calls this function. | 
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| 38 |    * | 
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| 39 |    * @todo handle an acces to a nonexistent (deleted) object | 
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| 40 |    */ | 
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| 41 |   int luaCallback (lua_State *lua) | 
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| 42 |   { | 
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| 43 |  | 
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| 44 |     // Locate the psudo-index for the function number | 
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| 45 |     int methodNumber = lua_upvalueindex (1); | 
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| 46 |     int returnCount = 0; | 
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| 47 |  | 
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| 48 |     bool functionSuccess = false; | 
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| 49 |  | 
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| 50 |     // Check for the "this" table | 
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| 51 |     if (lua_istable (lua, 1)) | 
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| 52 |     { | 
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| 53 |       // Found the "this" table. The object pointer is at the index 0 | 
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| 54 |       lua_rawgeti (lua, 1, 0); | 
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| 55 |  | 
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| 56 |       if (lua_islightuserdata (lua, -1)) | 
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| 57 |       { | 
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| 58 |         // Found the pointer, need to cast it | 
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| 59 |         Scriptable* thisPointer = (Scriptable*) lua_touserdata (lua, -1); | 
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| 60 |  | 
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| 61 |         // Get the method index | 
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| 62 |         int methodIndex = (int) lua_tonumber (lua, methodNumber); | 
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| 63 |  | 
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| 64 |         // Reformat the stack so our parameters are correct | 
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| 65 |         // Clean up the "this" table | 
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| 66 |         lua_remove (lua, 1); | 
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| 67 |         // Clean up the thisPointer pointer | 
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| 68 |         lua_remove (lua, -1); | 
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| 69 |  | 
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| 70 |         //debug | 
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| 71 |         //std::cout<<thisPointer->whatIsThis()<<std::endl; | 
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| 72 |  | 
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| 73 |         LuaScript* originScript = NULL; | 
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| 74 |  | 
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| 75 |         lua_getglobal (lua, "this"); | 
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| 76 |  | 
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| 77 |         if (lua_istable (lua, 1)) | 
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| 78 |         { | 
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| 79 |           // Found the "this" table. The object pointer is at the index 0 | 
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| 80 |           lua_rawgeti (lua, 1, 0); | 
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| 81 |  | 
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| 82 |           if (lua_islightuserdata (lua, -1)) | 
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| 83 |           { | 
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| 84 |             // Found the pointer, need to cast it | 
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| 85 |             originScript = (LuaScript *) lua_touserdata (lua, -1); | 
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| 86 |           } | 
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| 87 |         } | 
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| 88 |  | 
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| 89 |         if(originScript == NULL) | 
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| 90 |         {//do something usefull | 
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| 91 |         } | 
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| 92 |         //debug | 
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| 93 |         // std::cout<<originScript->whatIsThis()<<std::endl; | 
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| 94 |  | 
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| 95 |         LuaVirtualMachine virtualMachine = originScript->getVirtualMachine(); | 
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| 96 |         //debug | 
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| 97 |         //std::cout<<"test "<< thisPointer->methods(virtualMachine)<<std::endl; | 
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| 98 |         // Check that the method is correct index | 
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| 99 |         assert ((methodIndex <= thisPointer->methods(virtualMachine) )); | 
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| 100 |         // Call the class | 
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| 101 |         returnCount = thisPointer->scriptCalling ( virtualMachine, thisPointer->getFunctionAtIndex(methodIndex,virtualMachine)); | 
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| 102 |  | 
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| 103 |         functionSuccess = true; | 
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| 104 |       } | 
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| 105 |     } | 
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| 106 |  | 
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| 107 |     if (functionSuccess == false) | 
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| 108 |     { | 
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| 109 |       lua_pushstring (lua, "luaCallback -> Failed to call the class function"); | 
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| 110 |       lua_error (lua); | 
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| 111 |     } | 
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| 112 |  | 
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| 113 |     // Number of return variables | 
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| 114 |     return returnCount; | 
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| 115 |   } | 
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| 116 | } | 
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