| 1 | /* | 
|---|
| 2 |    orxonox - the future of 3D-vertical-scrollers | 
|---|
| 3 |  | 
|---|
| 4 |    Copyright (C) 2004 orx | 
|---|
| 5 |  | 
|---|
| 6 |    This program is free software; you can redistribute it and/or modify | 
|---|
| 7 |    it under the terms of the GNU General Public License as published by | 
|---|
| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
|---|
| 9 |    any later version. | 
|---|
| 10 |  | 
|---|
| 11 |    ### File Specific: | 
|---|
| 12 |    main-programmer: ... | 
|---|
| 13 |    co-programmer: ... | 
|---|
| 14 | */ | 
|---|
| 15 |  | 
|---|
| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PHYSICS | 
|---|
| 17 |  | 
|---|
| 18 | #include "physics_engine.h" | 
|---|
| 19 |  | 
|---|
| 20 | #include "class_list.h" | 
|---|
| 21 | #include "list.h" | 
|---|
| 22 | #include "parser/tinyxml/tinyxml.h" | 
|---|
| 23 | #include "factory.h" | 
|---|
| 24 | #include "load_param.h" | 
|---|
| 25 |  | 
|---|
| 26 | using namespace std; | 
|---|
| 27 |  | 
|---|
| 28 |  | 
|---|
| 29 | /** | 
|---|
| 30 |  *  standard constructor | 
|---|
| 31 | */ | 
|---|
| 32 | PhysicsEngine::PhysicsEngine() | 
|---|
| 33 | { | 
|---|
| 34 |   this->setClassID(CL_PHYSICS_ENGINE, "PhysicsEngine"); | 
|---|
| 35 |   this->setName("PhysicsEngine"); | 
|---|
| 36 |   this->interfaces = NULL; | 
|---|
| 37 | } | 
|---|
| 38 |  | 
|---|
| 39 | /** | 
|---|
| 40 |  *  the singleton reference to this class | 
|---|
| 41 | */ | 
|---|
| 42 | PhysicsEngine* PhysicsEngine::singletonRef = NULL; | 
|---|
| 43 |  | 
|---|
| 44 | /** | 
|---|
| 45 |  *  standard deconstructor | 
|---|
| 46 |  | 
|---|
| 47 | */ | 
|---|
| 48 | PhysicsEngine::~PhysicsEngine() | 
|---|
| 49 | { | 
|---|
| 50 |   // delete all PhysicsConnections that are still in existence | 
|---|
| 51 |   while (this->connections.size() > 0) | 
|---|
| 52 |   { | 
|---|
| 53 |     PhysicsConnection* connection = this->connections.front(); | 
|---|
| 54 |     this->connections.pop_front(); | 
|---|
| 55 |     delete connection; | 
|---|
| 56 |   } | 
|---|
| 57 | // | 
|---|
| 58 | //   // delete all PhysicsInterfaces, still in existence (this could be dangerous) | 
|---|
| 59 | //   tIterator<PhysicsInterface>* itPI = this->interfaces->getIterator(); | 
|---|
| 60 | //   PhysicsInterface* enumPI = itPI->firstElement(); | 
|---|
| 61 | //   while (enumPI) | 
|---|
| 62 | //   { | 
|---|
| 63 | //     delete enumPI; | 
|---|
| 64 | // | 
|---|
| 65 | //     enumPI = itPI->nextElement(); | 
|---|
| 66 | //   } | 
|---|
| 67 | //   delete itPI; | 
|---|
| 68 | // | 
|---|
| 69 | //   // delete all PhysicsFields, still in existence (this could be dangerous) | 
|---|
| 70 | //   tIterator<Field>* itF = this->fields->getIterator(); | 
|---|
| 71 | //   Field* enumF = itF->firstElement(); | 
|---|
| 72 | //   while (enumF) | 
|---|
| 73 | //   { | 
|---|
| 74 | //     delete enumF; | 
|---|
| 75 | // | 
|---|
| 76 | //     enumF = itF->nextElement(); | 
|---|
| 77 | //   } | 
|---|
| 78 | //   delete itF; | 
|---|
| 79 |  | 
|---|
| 80 |   PhysicsEngine::singletonRef = NULL; | 
|---|
| 81 | } | 
|---|
| 82 |  | 
|---|
| 83 | /** | 
|---|
| 84 | * @param root the XML-element to load settings from | 
|---|
| 85 |  */ | 
|---|
| 86 | void PhysicsEngine::loadParams(const TiXmlElement* root) | 
|---|
| 87 | { | 
|---|
| 88 |   LoadParamXML(root, "Fields", this, PhysicsEngine, loadFields) | 
|---|
| 89 |       .describe("loads a list of fields"); | 
|---|
| 90 |  | 
|---|
| 91 |   LoadParamXML(root, "Connections", this, PhysicsEngine, loadConnections) | 
|---|
| 92 |       .describe("loads a list of fields"); | 
|---|
| 93 | } | 
|---|
| 94 |  | 
|---|
| 95 | /** | 
|---|
| 96 |  * @param root the XML-element to Load the PhysicsField from | 
|---|
| 97 |  */ | 
|---|
| 98 | void PhysicsEngine::loadFields(const TiXmlElement* root) | 
|---|
| 99 | { | 
|---|
| 100 |   PRINTF(4)("Loading Physical Fields\n"); | 
|---|
| 101 |  | 
|---|
| 102 |   const TiXmlElement* element = root->FirstChildElement(); | 
|---|
| 103 |   while (element != NULL) | 
|---|
| 104 |   { | 
|---|
| 105 |     Factory::fabricate(element); | 
|---|
| 106 |  | 
|---|
| 107 |     element = element->NextSiblingElement(); | 
|---|
| 108 |   } | 
|---|
| 109 | } | 
|---|
| 110 |  | 
|---|
| 111 | /** | 
|---|
| 112 |  * @param root the XML-element to load the PhysicsConnection from | 
|---|
| 113 |  */ | 
|---|
| 114 | void PhysicsEngine::loadConnections(const TiXmlElement* root) | 
|---|
| 115 | { | 
|---|
| 116 |   PRINTF(4)("Loading Physical Connections\n"); | 
|---|
| 117 |  | 
|---|
| 118 |   const TiXmlElement* element = root->FirstChildElement(); | 
|---|
| 119 |   while (element != NULL) | 
|---|
| 120 |   { | 
|---|
| 121 |     Factory::fabricate(element); | 
|---|
| 122 |  | 
|---|
| 123 |     element = element->NextSiblingElement(); | 
|---|
| 124 |   } | 
|---|
| 125 | } | 
|---|
| 126 |  | 
|---|
| 127 | /** | 
|---|
| 128 | * @param physicsInterfaceName the Name of the PhysicsInterface to search for | 
|---|
| 129 |   @returns the PhysicsInterface if found, or NULL if not | 
|---|
| 130 |  */ | 
|---|
| 131 | PhysicsInterface* PhysicsEngine::getPhysicsInterfaceByName(const char* physicsInterfaceName) const | 
|---|
| 132 | { | 
|---|
| 133 |   BaseObject* interface = ClassList::getObject(physicsInterfaceName, CL_PHYSICS_INTERFACE); | 
|---|
| 134 |   return (interface != NULL)?  dynamic_cast<PhysicsInterface*>(interface) : NULL; | 
|---|
| 135 | } | 
|---|
| 136 |  | 
|---|
| 137 | /** | 
|---|
| 138 |  *  adds a Field to the list of handeled fields | 
|---|
| 139 |  * @param field the field to add | 
|---|
| 140 |  | 
|---|
| 141 |    this is normally done in the constructor of any Field | 
|---|
| 142 | */ | 
|---|
| 143 | void PhysicsEngine::addField(Field* field) | 
|---|
| 144 | { | 
|---|
| 145 |   this->fields.push_back(field); | 
|---|
| 146 | } | 
|---|
| 147 |  | 
|---|
| 148 | /** | 
|---|
| 149 |  *  removes a Field from the list of handeled fields | 
|---|
| 150 |  * @param field the field to remove | 
|---|
| 151 |  | 
|---|
| 152 |    this is normally done in the destructor of any Field | 
|---|
| 153 | */ | 
|---|
| 154 | void PhysicsEngine::removeField(Field* field) | 
|---|
| 155 | { | 
|---|
| 156 |   this->fields.remove(field); | 
|---|
| 157 | } | 
|---|
| 158 |  | 
|---|
| 159 | /** | 
|---|
| 160 | * @param FieldName the Name of the PhysicsInterface to search for | 
|---|
| 161 |   @returns the Field if found, or NULL if not | 
|---|
| 162 |  */ | 
|---|
| 163 | Field* PhysicsEngine::getFieldByName(const char* FieldName) const | 
|---|
| 164 | { | 
|---|
| 165 |   list<Field*>::const_iterator field; | 
|---|
| 166 |   for (field = this->fields.begin(); field != this->fields.end(); field++) | 
|---|
| 167 |     if (!strcmp(FieldName, (*field)->getName())) | 
|---|
| 168 |       return (*field); | 
|---|
| 169 |   return NULL; | 
|---|
| 170 | } | 
|---|
| 171 |  | 
|---|
| 172 |  | 
|---|
| 173 |  | 
|---|
| 174 | /** | 
|---|
| 175 |  *  adds A Physical Connection to the List of Connections | 
|---|
| 176 |  * @param connection the Connection to add | 
|---|
| 177 |  | 
|---|
| 178 |    Usually this is done through the constructor of PhysicshConnections | 
|---|
| 179 | */ | 
|---|
| 180 | void PhysicsEngine::addConnection(PhysicsConnection* connection) | 
|---|
| 181 | { | 
|---|
| 182 |   this->connections.push_back(connection); | 
|---|
| 183 | } | 
|---|
| 184 |  | 
|---|
| 185 | /** | 
|---|
| 186 |  *  removes A Physical Connection from the List of Connections | 
|---|
| 187 |  * @param connection the Connection to remove | 
|---|
| 188 |  | 
|---|
| 189 |    Usually this is done through the destructor of PhysicsConnections | 
|---|
| 190 | */ | 
|---|
| 191 | void PhysicsEngine::removeConnection(PhysicsConnection* connection) | 
|---|
| 192 | { | 
|---|
| 193 |   this->connections.remove(connection); | 
|---|
| 194 | } | 
|---|
| 195 |  | 
|---|
| 196 | /** | 
|---|
| 197 | * @param physicsConnectionName the Name of the PhysicsInterface to search for | 
|---|
| 198 |   @returns the PhysicsConnection if found, or NULL if not | 
|---|
| 199 |  */ | 
|---|
| 200 | PhysicsConnection* PhysicsEngine::getPhysicsConnectionByName(const char* physicsConnectionName) const | 
|---|
| 201 | { | 
|---|
| 202 |   list<PhysicsConnection*>::const_iterator pc; | 
|---|
| 203 |   for (pc = this->connections.begin(); pc != this->connections.end(); pc++) | 
|---|
| 204 |     if (!strcmp(physicsConnectionName, (*pc)->getName())) | 
|---|
| 205 |       delete (*pc); | 
|---|
| 206 |   return NULL; | 
|---|
| 207 | } | 
|---|
| 208 |  | 
|---|
| 209 |  | 
|---|
| 210 |  | 
|---|
| 211 | /** | 
|---|
| 212 |  *  Steps through all the Connections and Ticks them | 
|---|
| 213 |  * @param dt The time Passed in Seconds | 
|---|
| 214 |  | 
|---|
| 215 |    This function brings a flow into the whole animation | 
|---|
| 216 | */ | 
|---|
| 217 | void PhysicsEngine::tick(float dt) | 
|---|
| 218 | { | 
|---|
| 219 |   /* go through all the PhysicsInterface(s) and tick them, | 
|---|
| 220 |   meaning let the fields work */ | 
|---|
| 221 |   list<PhysicsConnection*>::iterator pc; | 
|---|
| 222 |   for (pc = this->connections.begin(); pc != this->connections.end(); pc++) | 
|---|
| 223 |     (*pc)->apply(); | 
|---|
| 224 |  | 
|---|
| 225 |   /* actually tick all the PhysicsInterfaces. Move the objects around */ | 
|---|
| 226 |   if (this->interfaces != NULL || (this->interfaces = ClassList::getList(CL_PHYSICS_INTERFACE)) != NULL) | 
|---|
| 227 |   { | 
|---|
| 228 |     list<BaseObject*>::const_iterator tickPhys; | 
|---|
| 229 |     for (tickPhys = this->interfaces->begin(); tickPhys != this->interfaces->end(); tickPhys++) | 
|---|
| 230 |       dynamic_cast<PhysicsInterface*>(*tickPhys)->tickPhys(dt); | 
|---|
| 231 |   } | 
|---|
| 232 | } | 
|---|
| 233 |  | 
|---|
| 234 |  | 
|---|
| 235 |  | 
|---|
| 236 | /** | 
|---|
| 237 |  *  print out interesting debug information of this class | 
|---|
| 238 | */ | 
|---|
| 239 | void PhysicsEngine::debug() const | 
|---|
| 240 | { | 
|---|
| 241 |   PRINT(0)("====================================\n"); | 
|---|
| 242 |   PRINT(0)("= Physics-Engine debug information =\n"); | 
|---|
| 243 |   PRINT(0)("====================================\n"); | 
|---|
| 244 |   PRINT(0)(" reference: %p\n", this); | 
|---|
| 245 |   if (this->interfaces != NULL) | 
|---|
| 246 |     PRINT(0)(" number of Interfaces: %d\n", this->interfaces->size()); | 
|---|
| 247 |   PRINT(0)(" number of Fields: %d\n", this->fields.size()); | 
|---|
| 248 |   PRINT(0)(" number of Connections: %d\n", this->connections.size()); | 
|---|
| 249 |  | 
|---|
| 250 |   PRINT(0)("==============================PHYS==\n"); | 
|---|
| 251 | } | 
|---|