| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Benjamin Grauer | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS | 
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| 17 |  | 
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| 18 | #include "spark_particles.h" | 
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| 19 |  | 
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| 20 | #include "load_param.h" | 
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| 21 | #include "factory.h" | 
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| 22 | #include "material.h" | 
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| 23 | #include "state.h" | 
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| 24 | #include "shell_command.h" | 
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| 25 |  | 
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| 26 | #include "parser/tinyxml/tinyxml.h" | 
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| 27 | #include <algorithm> | 
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| 28 |  | 
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| 29 |  | 
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| 30 |  | 
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| 31 | using namespace std; | 
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| 32 |  | 
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| 33 | CREATE_FACTORY(SparkParticles, CL_SPARK_PARTICLES); | 
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| 34 |  | 
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| 35 | /** | 
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| 36 |  *  standard constructor | 
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| 37 |  * @param maxCount the Count of particles in the System | 
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| 38 |  * @param type The Type of the SparkParticles | 
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| 39 | */ | 
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| 40 | SparkParticles::SparkParticles (unsigned int maxCount) | 
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| 41 |     : ParticleSystem(maxCount) | 
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| 42 | { | 
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| 43 |   this->init(); | 
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| 44 | } | 
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| 45 |  | 
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| 46 | /** | 
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| 47 |  * @brief creates a Particle System out of a XML-element | 
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| 48 |  * @param root: the XML-element to load from | 
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| 49 |  */ | 
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| 50 | SparkParticles::SparkParticles(const TiXmlElement* root) | 
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| 51 | { | 
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| 52 |   this->init(); | 
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| 53 |  | 
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| 54 |   if (root != NULL) | 
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| 55 |     this->loadParams(root); | 
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| 56 | } | 
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| 57 |  | 
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| 58 | /** | 
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| 59 |  *  standard deconstructor | 
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| 60 | */ | 
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| 61 | SparkParticles::~SparkParticles() | 
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| 62 | { | 
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| 63 |   // deleting all the living Particles | 
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| 64 |   while (this->particles) | 
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| 65 |   { | 
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| 66 |     Particle* tmpDelPart = this->particles; | 
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| 67 |     this->particles = this->particles->next; | 
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| 68 |     delete tmpDelPart; | 
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| 69 |   } | 
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| 70 |  | 
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| 71 |   // deleting all the dead particles | 
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| 72 |   while (this->deadList) | 
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| 73 |   { | 
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| 74 |     Particle* tmpDelPart = this->deadList; | 
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| 75 |     this->deadList = this->deadList->next; | 
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| 76 |     delete tmpDelPart; | 
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| 77 |   } | 
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| 78 | } | 
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| 79 |  | 
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| 80 | /** | 
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| 81 |  * @brief initializes the SparkParticles with default values | 
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| 82 | */ | 
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| 83 | void SparkParticles::init() | 
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| 84 | { | 
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| 85 |   this->setClassID(CL_SPARK_PARTICLES, "SparkParticles"); | 
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| 86 |  | 
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| 87 |   this->material = NULL; | 
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| 88 | } | 
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| 89 |  | 
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| 90 |  | 
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| 91 | /** | 
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| 92 |  * loads Parameters from a TiXmlElement | 
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| 93 |  * @param root the XML-element to load from. | 
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| 94 |  */ | 
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| 95 | void SparkParticles::loadParams(const TiXmlElement* root) | 
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| 96 | { | 
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| 97 |   ParticleSystem::loadParams(root); | 
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| 98 | } | 
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| 99 |  | 
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| 100 | /** | 
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| 101 |  * @brief draws all the Particles of this System | 
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| 102 |  * | 
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| 103 |  * The Cases in this Function all do the same: | 
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| 104 |  * Drawing all the particles with the appropriate Type. | 
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| 105 |  * This is just the fastest Way to do this, but will most likely be changed in the future. | 
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| 106 |  */ | 
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| 107 | void SparkParticles::draw() const | 
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| 108 | { | 
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| 109 |   glPushAttrib(GL_ENABLE_BIT); | 
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| 110 |  | 
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| 111 |   Particle* drawPart = particles; | 
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| 112 |  | 
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| 113 |   glDepthMask(GL_FALSE); | 
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| 114 |  | 
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| 115 |   glDisable(GL_LIGHTING); | 
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| 116 |   glEnable(GL_LINE_SMOOTH); | 
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| 117 |   glEnable(GL_BLEND); | 
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| 118 |   glBlendFunc(GL_SRC_ALPHA, GL_DST_ALPHA); | 
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| 119 |  | 
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| 120 |   glBegin(GL_LINES); | 
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| 121 |   while (likely(drawPart != NULL)) | 
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| 122 |   { | 
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| 123 |     glColor4fv(drawPart->color); | 
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| 124 |     glVertex3f(drawPart->position.x, drawPart->position.y, drawPart->position.z); | 
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| 125 |     glVertex3f(drawPart->position.x - drawPart->velocity.x * drawPart->radius, | 
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| 126 |                drawPart->position.y - drawPart->velocity.y * drawPart->radius, | 
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| 127 |                drawPart->position.z - drawPart->velocity.z * drawPart->radius); | 
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| 128 |     drawPart = drawPart->next; | 
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| 129 |   } | 
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| 130 |   glEnd(); | 
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| 131 |  | 
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| 132 |   glDepthMask(GL_TRUE); | 
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| 133 |   glPopAttrib(); | 
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| 134 | } | 
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