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source: orxonox.OLD/branches/network/src/lib/network/player_stats.h @ 8067

Last change on this file since 8067 was 8067, checked in by rennerc, 18 years ago

implemented gamestates for multiplayerTeamDeathmatch

File size: 2.2 KB
Line 
1/*!
2 * @file player_stats.h
3 * @brief Definition of PlayerStats
4 */
5
6#ifndef _PLAYER_STATS_H
7#define _PLAYER_STATS_H
8
9#include "synchronizeable.h"
10#include "playable.h"
11
12#include <string>
13#include <list>
14
15enum
16{
17  TEAM_NOTEAM = -3,
18  TEAM_RANDOM = -2,
19  TEAM_SPECTATOR = -1
20};
21
22//! A class for storing player information
23class PlayerStats : public Synchronizeable
24{
25
26  public:
27    PlayerStats( const TiXmlElement* root = NULL );
28    PlayerStats( int userId );
29    virtual ~PlayerStats();
30   
31    virtual void varChangeHandler( std::list<int> & id );
32   
33    static PlayerStats * getStats( int userId );
34   
35    inline int getUserId(){ return userId; }
36   
37    inline int getTeamId(){ return teamId; }
38    inline void setTeamId( int teamId ){ this->teamId = teamId; }
39   
40    inline int getPreferedTeamId(){ return preferedTeamId; }
41    inline void setPreferedTeamId( int preferedTeamId ){ this->preferedTeamId = preferedTeamId; }
42   
43    inline int getScore(){ return score; }
44    inline void setScore( int score ){ this->score = score; }
45   
46    inline int getPlayableClassId(){ return playableClassId; }
47    void setPlayableClassId( int classId ){ this->playableClassId = classId; };
48   
49    inline int getPlayableUniqueId(){ return playableUniqueId; }
50    void setPlayableUniqueId( int uniqueId );
51   
52    inline std::string getModelFileName(){ return modelFileName; }
53    inline void setModelFileName( std::string filename ){ modelFileName = filename; }
54   
55    Playable * getPlayable();
56
57  private:
58    int userId;                //!< userId
59    int teamId;                //!< teamId
60    int preferedTeamId;        //!< preferedTeamId
61
62    int score;                 //!< users score points
63    int playableClassId;       //!< players playable class id
64    int playableUniqueId;      //!< playable's uniqueId
65    std::string modelFileName; //!< model filename
66
67    Playable * playable;       //!< pointer to players playable
68
69    // handles for SynchronizeableVars
70    int userId_handle;
71    int teamId_handle;
72    int preferedTeamId_handle;
73    int score_handle;
74    int playableClassId_handle;
75    int playableUniqueId_handle;
76    int modelFileName_handle;
77   
78    void init();
79};
80
81#endif /* _PLAYER_STATS_H */
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