[5566] | 1 | /*! |
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| 2 | * @file network_stream.h |
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| 3 | * implementation of a network pipe |
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| 4 | */ |
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[5587] | 5 | |
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[5566] | 6 | #ifndef _NETWORK_STREAM |
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| 7 | #define _NETWORK_STREAM |
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| 8 | |
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[6139] | 9 | #include <vector> |
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| 10 | #include <list> |
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| 11 | |
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[5582] | 12 | #include "data_stream.h" |
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[5809] | 13 | #include "network_protocol.h" |
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[6139] | 14 | #include "server_socket.h" |
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| 15 | #include "handshake.h" |
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[5566] | 16 | |
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[6341] | 17 | #define MAX_CONNECTIONS 1000 |
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| 18 | |
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[5647] | 19 | class Synchronizeable; |
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| 20 | class NetworkSocket; |
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[6139] | 21 | class ServerSocket; |
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[5647] | 22 | class ConnectionMonitor; |
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[5741] | 23 | class NetworkProtocol; |
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[6341] | 24 | class NetworkGameManager; |
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[5589] | 25 | |
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[6139] | 26 | typedef std::list<Synchronizeable*> SynchronizeableList; |
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| 27 | typedef std::vector<NetworkSocket*> NetworkSocketVector; |
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| 28 | typedef std::vector<Handshake*> HandshakeVector; |
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[5809] | 29 | |
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| 30 | |
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[5649] | 31 | class NetworkStream : public DataStream |
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[5566] | 32 | { |
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| 33 | |
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[5996] | 34 | public: |
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| 35 | NetworkStream(); |
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[6139] | 36 | NetworkStream(IPaddress& address); |
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| 37 | NetworkStream(unsigned int port); |
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[5804] | 38 | |
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[5996] | 39 | ~NetworkStream(); |
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| 40 | void init(); |
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[5804] | 41 | |
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[5996] | 42 | void connectSynchronizeable(Synchronizeable& sync); |
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[6139] | 43 | void disconnectSynchronizeable(Synchronizeable& sync); |
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[5566] | 44 | |
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[5996] | 45 | inline bool isServer() const { return (this->type == NET_SERVER)? true:false; } |
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| 46 | inline bool isActive() const { return this->bActive; } |
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| 47 | |
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[6139] | 48 | inline int getMaxConnections(){ return maxConnections; } |
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| 49 | void setMaxConnections( int n ); |
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| 50 | |
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[5996] | 51 | virtual void processData(); |
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| 52 | |
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[6341] | 53 | inline SynchronizeableList::const_iterator getSyncBegin(){ return synchronizeables.begin(); } |
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| 54 | inline SynchronizeableList::const_iterator getSyncEnd(){ return synchronizeables.end(); } |
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| 55 | inline int getSyncCount(){ return synchronizeables.size(); } |
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| 56 | |
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[6503] | 57 | inline bool isUserIdActive( int userID ) { if (userID>=networkSockets.size()) return false; else return networkSockets[userID]!=NULL; } |
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| 58 | |
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[5996] | 59 | private: |
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| 60 | NetworkProtocol* networkProtocol; |
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| 61 | ConnectionMonitor* connectionMonitor; |
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[6139] | 62 | SynchronizeableList synchronizeables; |
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| 63 | NetworkSocketVector networkSockets; |
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| 64 | HandshakeVector handshakes; |
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| 65 | ServerSocket* serverSocket; |
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[5996] | 66 | int type; |
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| 67 | Header packetHeader; |
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| 68 | bool bActive; |
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[6139] | 69 | std::list<int> freeSocketSlots; |
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| 70 | |
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| 71 | int myHostId; |
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| 72 | int maxConnections; |
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| 73 | |
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[6341] | 74 | NetworkGameManager* networkGameManager; |
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| 75 | |
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[6139] | 76 | void updateConnectionList(); |
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[5587] | 77 | }; |
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[5566] | 78 | #endif /* _NETWORK_STREAM */ |
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