1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: claudio |
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13 | co-programmer: |
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14 | */ |
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15 | |
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16 | |
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17 | /* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module |
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18 | For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput |
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19 | */ |
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20 | #define DEBUG_MODULE_NETWORK |
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21 | |
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22 | |
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23 | #include "base_object.h" |
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24 | #include "network_protocol.h" |
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25 | #include "udp_socket.h" |
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26 | #include "udp_server_socket.h" |
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27 | #include "connection_monitor.h" |
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28 | #include "synchronizeable.h" |
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29 | #include "network_game_manager.h" |
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30 | #include "shared_network_data.h" |
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31 | |
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32 | #include "lib/util/loading/factory.h" |
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33 | |
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34 | #include "debug.h" |
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35 | #include "class_list.h" |
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36 | #include <algorithm> |
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37 | |
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38 | /* include your own header */ |
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39 | #include "network_stream.h" |
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40 | |
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41 | /* probably unnecessary */ |
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42 | using namespace std; |
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43 | |
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44 | |
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45 | #define PACKAGE_SIZE 256 |
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46 | |
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47 | |
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48 | NetworkStream::NetworkStream() |
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49 | : DataStream() |
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50 | { |
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51 | this->init(); |
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52 | /* initialize the references */ |
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53 | this->type = NET_CLIENT; |
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54 | this->networkProtocol = new NetworkProtocol(); |
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55 | this->connectionMonitor = new ConnectionMonitor(); |
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56 | } |
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57 | |
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58 | |
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59 | NetworkStream::NetworkStream( std::string host, int port ) |
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60 | { |
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61 | this->type = NET_CLIENT; |
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62 | this->init(); |
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63 | this->peers[0].socket = new UdpSocket( host, port ); |
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64 | this->networkProtocol = new NetworkProtocol(); |
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65 | this->connectionMonitor = new ConnectionMonitor(); |
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66 | } |
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67 | |
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68 | |
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69 | NetworkStream::NetworkStream( int port ) |
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70 | { |
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71 | this->type = NET_SERVER; |
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72 | this->init(); |
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73 | this->serverSocket = new UdpServerSocket(port); |
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74 | this->networkProtocol = new NetworkProtocol(); |
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75 | this->connectionMonitor = new ConnectionMonitor(); |
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76 | this->bActive = true; |
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77 | } |
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78 | |
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79 | |
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80 | void NetworkStream::init() |
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81 | { |
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82 | /* set the class id for the base object */ |
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83 | this->setClassID(CL_NETWORK_STREAM, "NetworkStream"); |
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84 | this->bActive = false; |
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85 | this->serverSocket = NULL; |
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86 | this->networkGameManager = NULL; |
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87 | myHostId = 0; |
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88 | currentState = 0; |
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89 | } |
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90 | |
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91 | |
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92 | NetworkStream::~NetworkStream() |
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93 | { |
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94 | if ( this->serverSocket ) |
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95 | { |
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96 | serverSocket->close(); |
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97 | delete serverSocket; |
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98 | } |
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99 | |
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100 | for ( PeerList::iterator i = peers.begin(); i!=peers.end(); i++) |
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101 | { |
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102 | if ( i->second.socket ) |
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103 | { |
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104 | i->second.socket->disconnectServer(); |
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105 | delete i->second.socket; |
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106 | i->second.socket = NULL; |
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107 | } |
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108 | |
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109 | if ( i->second.handshake ) |
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110 | { |
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111 | delete i->second.handshake; |
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112 | i->second.handshake = NULL; |
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113 | } |
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114 | } |
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115 | |
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116 | if ( serverSocket ) |
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117 | { |
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118 | delete serverSocket; |
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119 | serverSocket = NULL; |
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120 | } |
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121 | |
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122 | delete connectionMonitor; |
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123 | delete networkProtocol; |
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124 | } |
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125 | |
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126 | |
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127 | void NetworkStream::createNetworkGameManager() |
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128 | { |
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129 | this->networkGameManager = NetworkGameManager::getInstance(); |
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130 | // setUniqueID( maxCon+2 ) because we need one id for every handshake |
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131 | // and one for handshake to reject client maxCon+1 |
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132 | this->networkGameManager->setUniqueID( MAX_CONNECTIONS + 2 ); |
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133 | |
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134 | } |
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135 | |
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136 | |
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137 | void NetworkStream::startHandshake() |
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138 | { |
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139 | Handshake* hs = new Handshake(false); |
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140 | hs->setUniqueID( 0 ); |
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141 | assert( peers[0].handshake == NULL ); |
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142 | peers[0].handshake = hs; |
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143 | // peers[0].handshake->setSynchronized( true ); |
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144 | this->connectSynchronizeable(*hs); |
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145 | //this->connectSynchronizeable(*hs); |
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146 | PRINTF(0)("NetworkStream: Handshake created: %s\n", hs->getName()); |
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147 | } |
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148 | |
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149 | |
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150 | void NetworkStream::connectSynchronizeable(Synchronizeable& sync) |
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151 | { |
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152 | this->synchronizeables.push_back(&sync); |
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153 | sync.setNetworkStream( this ); |
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154 | |
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155 | this->bActive = true; |
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156 | } |
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157 | |
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158 | |
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159 | void NetworkStream::disconnectSynchronizeable(Synchronizeable& sync) |
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160 | { |
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161 | // removing the Synchronizeable from the List. |
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162 | std::list<Synchronizeable*>::iterator disconnectSynchro = std::find(this->synchronizeables.begin(), this->synchronizeables.end(), &sync); |
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163 | if (disconnectSynchro != this->synchronizeables.end()) |
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164 | this->synchronizeables.erase(disconnectSynchro); |
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165 | |
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166 | this->bActive = false; |
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167 | } |
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168 | |
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169 | |
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170 | void NetworkStream::processData() |
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171 | { |
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172 | currentState++; |
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173 | |
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174 | if ( this->type == NET_SERVER ) |
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175 | { |
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176 | if ( serverSocket ) |
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177 | serverSocket->update(); |
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178 | |
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179 | this->updateConnectionList(); |
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180 | } |
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181 | else |
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182 | { |
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183 | if ( peers[0].socket && !peers[0].socket->isOk() ) |
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184 | { |
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185 | PRINTF(1)("lost connection to server\n"); |
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186 | |
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187 | peers[0].socket->disconnectServer(); |
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188 | delete peers[0].socket; |
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189 | peers[0].socket = NULL; |
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190 | |
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191 | if ( peers[0].handshake ) |
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192 | delete peers[0].handshake; |
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193 | peers[0].handshake = NULL; |
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194 | } |
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195 | } |
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196 | |
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197 | handleHandshakes(); |
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198 | handleUpstream(); |
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199 | handleDownstream(); |
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200 | |
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201 | |
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202 | |
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203 | /* DOWNSTREAM */ |
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204 | #if 0 |
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205 | |
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206 | |
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207 | int dataLength; |
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208 | int reciever; |
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209 | Header header; |
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210 | int counter; |
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211 | |
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212 | for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++) |
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213 | { |
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214 | counter = 0; |
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215 | |
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216 | if ( (*it)!=NULL && (*it)->beSynchronized() /*&& (*it)->getOwner() == myHostId*/ ) |
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217 | { |
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218 | do { |
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219 | counter++; |
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220 | |
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221 | reciever = 0; |
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222 | #warning fix this |
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223 | dataLength = 0; |
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224 | //TODO fix |
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225 | //dataLength = (*it)->readBytes(downBuffer, DATA_STREAM_BUFFER_SIZE, &reciever); |
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226 | |
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227 | if ( dataLength<=0 ){ |
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228 | reciever = 0; |
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229 | continue; |
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230 | } |
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231 | |
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232 | dataLength = networkProtocol->createHeader((byte*)downBuffer, dataLength, DATA_STREAM_BUFFER_SIZE, static_cast<const Synchronizeable&>(*(*it))); |
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233 | |
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234 | Header* header = (Header*)downBuffer; |
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235 | if ( header->synchronizeableID < this->maxConnections+2 ) |
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236 | { |
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237 | //if ( !isServer() ) PRINTF(0)("RESET UNIQUEID FROM %d TO 0 maxCon=%d\n", header->synchronizeableID, this->maxConnections); |
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238 | header->synchronizeableID = 0; |
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239 | } |
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240 | else |
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241 | { |
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242 | //if ( !isServer() ) PRINTF(0)("UNIQUEID=%d\n", header->synchronizeableID); |
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243 | } |
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244 | |
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245 | if ( dataLength<=0 ) |
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246 | continue; |
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247 | |
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248 | if ( reciever!=0 ) |
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249 | { |
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250 | if ( reciever < 0) |
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251 | { |
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252 | for ( int i = 0; i<networkSockets.size(); i++) |
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253 | { |
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254 | if ( i!=abs(reciever) && networkSockets[i] != NULL ) |
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255 | { |
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256 | PRINTF(0)("write %d bytes to socket %d uniqueid %d reciever %d\n", dataLength, i, (*it)->getUniqueID(), reciever); |
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257 | networkSockets[i]->writePacket(downBuffer, dataLength); |
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258 | } |
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259 | } |
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260 | } |
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261 | else |
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262 | { |
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263 | if ( networkSockets[reciever] != NULL ) |
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264 | { |
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265 | PRINTF(5)("write %d bytes to socket %d\n", dataLength, reciever); |
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266 | networkSockets[reciever]->writePacket(downBuffer, dataLength); |
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267 | } |
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268 | else |
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269 | { |
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270 | PRINTF(1)("networkSockets[reciever] == NULL\n"); |
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271 | } |
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272 | } |
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273 | } |
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274 | else |
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275 | { |
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276 | for ( int i = 0; i<networkSockets.size(); i++) |
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277 | { |
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278 | if ( networkSockets[i] != NULL ) |
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279 | { |
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280 | PRINTF(5)("write %d bytes to socket %d\n", dataLength, i); |
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281 | networkSockets[i]->writePacket(downBuffer, dataLength); |
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282 | } |
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283 | } |
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284 | } |
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285 | |
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286 | } while( reciever!=0 ); |
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287 | } |
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288 | } |
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289 | |
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290 | /* UPSTREAM */ |
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291 | |
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292 | for ( int i = 0; i<networkSockets.size(); i++) |
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293 | { |
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294 | if ( networkSockets[i] ) |
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295 | { |
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296 | do { |
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297 | dataLength = networkSockets[i]->readPacket(upBuffer, DATA_STREAM_BUFFER_SIZE); |
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298 | |
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299 | if ( dataLength<=0 ) |
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300 | continue; |
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301 | |
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302 | header = networkProtocol->extractHeader(upBuffer, dataLength); |
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303 | dataLength -= sizeof(header); |
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304 | |
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305 | PRINTF(5)("read %d bytes from socket uniqueID = %d\n", dataLength, header.synchronizeableID); |
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306 | |
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307 | if ( dataLength != header.length ) |
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308 | { |
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309 | PRINTF(1)("packetsize in header and real packetsize do not match! %d:%d\n", dataLength, header.length); |
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310 | continue; |
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311 | } |
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312 | |
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313 | if ( header.synchronizeableID == 0 ) |
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314 | { |
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315 | header.synchronizeableID = i; |
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316 | } |
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317 | |
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318 | for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++) |
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319 | { |
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320 | #warning fix this |
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321 | |
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322 | if ( *it && (*it)->getUniqueID()==header.synchronizeableID ) |
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323 | { |
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324 | if ( (*it)->writeBytes(upBuffer+sizeof(header), dataLength, i) != header.length ) |
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325 | { |
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326 | PRINTF(1)("%s did not read all the data id = %d!\n", (*it)->getClassName(), (*it)->getUniqueID()); |
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327 | break; |
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328 | } |
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329 | continue; |
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330 | } |
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331 | |
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332 | } |
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333 | |
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334 | } while ( dataLength>0 ); |
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335 | } |
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336 | |
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337 | } |
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338 | #endif |
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339 | } |
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340 | |
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341 | void NetworkStream::updateConnectionList( ) |
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342 | { |
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343 | //check for new connections |
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344 | |
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345 | NetworkSocket* tempNetworkSocket = serverSocket->getNewSocket(); |
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346 | |
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347 | if ( tempNetworkSocket ) |
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348 | { |
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349 | int clientId; |
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350 | if ( freeSocketSlots.size() >0 ) |
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351 | { |
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352 | clientId = freeSocketSlots.back(); |
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353 | freeSocketSlots.pop_back(); |
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354 | peers[clientId].socket = tempNetworkSocket; |
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355 | peers[clientId].handshake = new Handshake(true, clientId, this->networkGameManager->getUniqueID()); |
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356 | peers[clientId].handshake->setUniqueID(clientId); |
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357 | peers[clientId].userId = clientId; |
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358 | } else |
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359 | { |
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360 | clientId = 1; |
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361 | |
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362 | for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ ) |
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363 | if ( it->first >= clientId ) |
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364 | clientId = it->first + 1; |
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365 | |
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366 | peers[clientId].socket = tempNetworkSocket; |
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367 | peers[clientId].handshake = new Handshake(true, clientId, this->networkGameManager->getUniqueID()); |
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368 | peers[clientId].handshake->setUniqueID(clientId); |
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369 | peers[clientId].userId = clientId; |
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370 | } |
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371 | |
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372 | if ( clientId > MAX_CONNECTIONS ) |
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373 | { |
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374 | peers[clientId].handshake->doReject( "too many connections" ); |
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375 | PRINTF(0)("Will reject client %d because there are to many connections!\n", clientId); |
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376 | } |
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377 | else |
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378 | |
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379 | PRINTF(0)("New Client: %d\n", clientId); |
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380 | |
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381 | //this->connectSynchronizeable(*handshakes[clientId]); |
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382 | } |
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383 | |
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384 | |
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385 | //check if connections are ok else remove them |
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386 | for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ ) |
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387 | { |
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388 | if ( it->second.socket && !it->second.socket->isOk() ) |
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389 | { |
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390 | PRINTF(0)("Client is gone: %d\n", it->second.userId); |
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391 | |
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392 | it->second.socket->disconnectServer(); |
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393 | delete it->second.socket; |
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394 | it->second.socket = NULL; |
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395 | |
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396 | if ( it->second.handshake ) |
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397 | delete it->second.handshake; |
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398 | it->second.handshake = NULL; |
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399 | |
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400 | |
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401 | NetworkGameManager::getInstance()->signalLeftPlayer(it->second.userId); |
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402 | |
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403 | freeSocketSlots.push_back( it->second.userId ); |
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404 | |
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405 | } |
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406 | } |
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407 | |
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408 | |
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409 | } |
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410 | |
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411 | void NetworkStream::debug() |
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412 | { |
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413 | if( this->isServer()) |
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414 | PRINT(0)(" Host ist Server with ID: %i\n", this->myHostId); |
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415 | else |
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416 | PRINT(0)(" Host ist Client with ID: %i\n", this->myHostId); |
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417 | |
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418 | PRINT(0)(" Got %i connected Synchronizeables, showing active Syncs:\n", this->synchronizeables.size()); |
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419 | for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++) |
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420 | { |
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421 | if( (*it)->beSynchronized() == true) |
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422 | PRINT(0)(" Synchronizeable of class: %s::%s, with unique ID: %i, Synchronize: %i\n", (*it)->getClassName(), (*it)->getName(), |
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423 | (*it)->getUniqueID(), (*it)->beSynchronized()); |
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424 | } |
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425 | PRINT(0)(" Maximal Connections: %i\n", MAX_CONNECTIONS ); |
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426 | |
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427 | } |
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428 | |
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429 | |
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430 | int NetworkStream::getSyncCount() |
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431 | { |
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432 | int n = 0; |
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433 | for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++) |
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434 | if( (*it)->beSynchronized() == true) |
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435 | ++n; |
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436 | |
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437 | //return synchronizeables.size(); |
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438 | return n; |
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439 | } |
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440 | |
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441 | /** |
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442 | * check if handshakes completed |
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443 | */ |
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444 | void NetworkStream::handleHandshakes( ) |
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445 | { |
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446 | for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ ) |
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447 | { |
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448 | if ( it->second.handshake ) |
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449 | { |
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450 | if ( it->second.handshake->completed() ) |
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451 | { |
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452 | if ( it->second.handshake->ok() ) |
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453 | { |
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454 | if ( type != NET_SERVER ) |
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455 | { |
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456 | SharedNetworkData::getInstance()->setHostID( it->second.handshake->getHostId() ); |
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457 | myHostId = SharedNetworkData::getInstance()->getHostID(); |
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458 | |
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459 | this->networkGameManager = NetworkGameManager::getInstance(); |
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460 | this->networkGameManager->setUniqueID( it->second.handshake->getNetworkGameManagerId() ); |
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461 | } |
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462 | |
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463 | PRINT(0)("handshake finished id=%d\n", it->second.handshake->getNetworkGameManagerId()); |
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464 | |
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465 | |
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466 | delete it->second.handshake; |
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467 | it->second.handshake = NULL; |
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468 | } |
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469 | else |
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470 | { |
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471 | PRINT(1)("handshake failed!\n"); |
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472 | it->second.socket->disconnectServer(); |
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473 | } |
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474 | } |
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475 | } |
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476 | } |
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477 | } |
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478 | |
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479 | /** |
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480 | * handle upstream network traffic |
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481 | */ |
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482 | void NetworkStream::handleUpstream( ) |
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483 | { |
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484 | byte buf[UDP_PACKET_SIZE]; |
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485 | int offset; |
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486 | int n; |
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487 | |
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488 | for ( PeerList::iterator peer = peers.begin(); peer != peers.end(); peer++ ) |
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489 | { |
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490 | offset = INTSIZE; //make already space for length |
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491 | |
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492 | if ( !peer->second.socket ) |
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493 | continue; |
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494 | |
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495 | n = Converter::intToByteArray( currentState, buf + offset, UDP_PACKET_SIZE - offset ); |
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496 | assert( n == INTSIZE ); |
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497 | offset += n; |
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498 | |
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499 | n = Converter::intToByteArray( peer->second.lastAckedState, buf + offset, UDP_PACKET_SIZE - offset ); |
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500 | assert( n == INTSIZE ); |
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501 | offset += n; |
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502 | |
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503 | n = Converter::intToByteArray( peer->second.lastRecvedState, buf + offset, UDP_PACKET_SIZE - offset ); |
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504 | assert( n == INTSIZE ); |
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505 | offset += n; |
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506 | |
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507 | for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ ) |
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508 | { |
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509 | Synchronizeable & sync = **it; |
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510 | |
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511 | if ( !sync.beSynchronized() || sync.getUniqueID() < 0 ) |
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512 | continue; |
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513 | |
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514 | //if handshake not finished only sync handshake |
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515 | if ( peer->second.handshake && sync.getLeafClassID() != CL_HANDSHAKE ) |
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516 | continue; |
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517 | |
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518 | PRINTF(0)("syncing: id:%d name:%s\n", sync.getUniqueID(), sync.getClassName()); |
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519 | |
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520 | assert( offset + INTSIZE <= UDP_PACKET_SIZE ); |
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521 | |
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522 | //server fakes uniqueid=0 for handshake |
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523 | if ( this->isServer() && sync.getUniqueID() < MAX_CONNECTIONS - 1 ) |
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524 | n = Converter::intToByteArray( 0, buf + offset, UDP_PACKET_SIZE - offset ); |
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525 | else |
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526 | n = Converter::intToByteArray( sync.getUniqueID(), buf + offset, UDP_PACKET_SIZE - offset ); |
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527 | assert( n == INTSIZE ); |
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528 | offset += n; |
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529 | |
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530 | offset += sync.getStateDiff( peer->second.userId, buf + offset, UDP_PACKET_SIZE-offset, currentState, peer->second.lastAckedState, 0 ); |
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531 | } |
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532 | |
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533 | assert( Converter::intToByteArray( offset, buf, INTSIZE ) == INTSIZE ); |
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534 | |
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535 | assert( peer->second.socket->writePacket( buf, offset ) ); |
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536 | PRINTF(0)("send packet: %d\n", offset); |
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537 | } |
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538 | } |
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539 | |
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540 | /** |
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541 | * handle downstream network traffic |
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542 | */ |
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543 | void NetworkStream::handleDownstream( ) |
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544 | { |
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545 | byte buf[UDP_PACKET_SIZE]; |
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546 | int offset = 0; |
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547 | |
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548 | int length = 0; |
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549 | int packetLength = 0; |
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550 | int uniqueId = 0; |
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551 | int state = 0; |
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552 | int ackedState = 0; |
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553 | int fromState = 0; |
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554 | |
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555 | for ( PeerList::iterator peer = peers.begin(); peer != peers.end(); peer++ ) |
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556 | { |
---|
557 | if ( !peer->second.socket ) |
---|
558 | continue; |
---|
559 | |
---|
560 | packetLength = peer->second.socket->readPacket( buf, UDP_PACKET_SIZE ); |
---|
561 | |
---|
562 | if ( packetLength < 4*INTSIZE ) |
---|
563 | { |
---|
564 | if ( packetLength != 0 ) |
---|
565 | PRINTF(1)("got too small packet: %d\n", packetLength); |
---|
566 | continue; |
---|
567 | } |
---|
568 | |
---|
569 | assert( Converter::byteArrayToInt( buf, &length ) == INTSIZE ); |
---|
570 | assert( Converter::byteArrayToInt( buf + INTSIZE, &state ) == INTSIZE ); |
---|
571 | assert( Converter::byteArrayToInt( buf + 2*INTSIZE, &fromState ) == INTSIZE ); |
---|
572 | assert( Converter::byteArrayToInt( buf + 3*INTSIZE, &ackedState ) == INTSIZE ); |
---|
573 | |
---|
574 | PRINTF(0)("got packet: %d, %d\n", length, packetLength); |
---|
575 | |
---|
576 | //if this is an old state drop it |
---|
577 | if ( state <= peer->second.lastRecvedState ) |
---|
578 | continue; |
---|
579 | |
---|
580 | if ( packetLength != length ) |
---|
581 | { |
---|
582 | PRINTF(1)("real packet length (%d) and transmitted packet length (%d) do not match!\n", packetLength, length); |
---|
583 | peer->second.socket->disconnectServer(); |
---|
584 | continue; |
---|
585 | } |
---|
586 | |
---|
587 | offset = 4*INTSIZE; |
---|
588 | |
---|
589 | while ( offset < length ) |
---|
590 | { |
---|
591 | assert( Converter::byteArrayToInt( buf + offset, &uniqueId ) == INTSIZE ); |
---|
592 | offset += INTSIZE; |
---|
593 | |
---|
594 | Synchronizeable * sync = NULL; |
---|
595 | |
---|
596 | for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ ) |
---|
597 | { |
---|
598 | // client thinks his handshake has id 0!!!!! |
---|
599 | if ( (*it)->getUniqueID() == uniqueId || ( uniqueId == 0 && (*it)->getUniqueID() == peer->second.userId ) ) |
---|
600 | { |
---|
601 | sync = *it; |
---|
602 | break; |
---|
603 | } |
---|
604 | } |
---|
605 | |
---|
606 | if ( sync == NULL ) |
---|
607 | { |
---|
608 | //TODO dont accept new object from all peers (probably only servers) |
---|
609 | int leafClassId; |
---|
610 | if ( INTSIZE > length - offset ) |
---|
611 | break; |
---|
612 | |
---|
613 | Converter::byteArrayToInt( buf + offset, &leafClassId ); |
---|
614 | |
---|
615 | BaseObject * b; |
---|
616 | /* These are some small exeptions in creation: Not all objects can/should be created via Factory */ |
---|
617 | /* Exception 1: NullParent */ |
---|
618 | if( leafClassId == CL_NULL_PARENT) |
---|
619 | { |
---|
620 | PRINTF(1)("Can not create Class with ID %x!", (int)leafClassId); |
---|
621 | break; |
---|
622 | } |
---|
623 | else |
---|
624 | b = Factory::fabricate( (ClassID)leafClassId ); |
---|
625 | |
---|
626 | if ( !b ) |
---|
627 | { |
---|
628 | PRINTF(1)("Could not fabricate Object with classID %x\n", leafClassId); |
---|
629 | break; |
---|
630 | } |
---|
631 | |
---|
632 | if ( b->isA(CL_SYNCHRONIZEABLE) ) |
---|
633 | { |
---|
634 | sync = dynamic_cast<Synchronizeable*>(b); |
---|
635 | sync->setUniqueID( uniqueId ); |
---|
636 | sync->setSynchronized(true); |
---|
637 | |
---|
638 | PRINTF(0)("Fabricated %s with id %d\n", sync->getClassName(), sync->getUniqueID()); |
---|
639 | } |
---|
640 | else |
---|
641 | { |
---|
642 | PRINTF(1)("Class with ID %x is not a synchronizeable!", (int)leafClassId); |
---|
643 | delete b; |
---|
644 | break; |
---|
645 | } |
---|
646 | } |
---|
647 | |
---|
648 | offset += sync->setStateDiff( peer->second.userId, buf+offset, length-offset, state, fromState ); |
---|
649 | } |
---|
650 | |
---|
651 | if ( offset != length ) |
---|
652 | { |
---|
653 | peer->second.socket->disconnectServer(); |
---|
654 | } |
---|
655 | |
---|
656 | peer->second.lastAckedState = ackedState; |
---|
657 | } |
---|
658 | } |
---|
659 | |
---|
660 | |
---|
661 | |
---|
662 | |
---|
663 | |
---|
664 | |
---|