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source: orxonox.OLD/branches/network/src/lib/network/network_stream.cc @ 6059

Last change on this file since 6059 was 6059, checked in by rennerc, 18 years ago
File size: 9.9 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: claudio
13   co-programmer:
14*/
15
16
17/* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module
18   For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput
19*/
20#define DEBUG_MODULE_NETWORK
21
22
23#include "base_object.h"
24#include "network_protocol.h"
25#include "network_socket.h"
26#include "connection_monitor.h"
27#include "synchronizeable.h"
28#include "network_manager.h"
29#include "list.h"
30#include "debug.h"
31#include "class_list.h"
32
33/* include your own header */
34#include "network_stream.h"
35
36/* probably unnecessary */
37using namespace std;
38
39
40#define PACKAGE_SIZE  256
41
42
43NetworkStream::NetworkStream()
44    : DataStream()
45{
46  this->init();
47  /* initialize the references */
48  this->type = NET_CLIENT;
49  this->networkProtocol = new NetworkProtocol();
50  this->connectionMonitor = new ConnectionMonitor();
51}
52
53NetworkStream::NetworkStream(IPaddress& address)
54{
55  this->type = NET_CLIENT;
56  this->init();
57  this->networkSockets.push_back(new NetworkSocket(address));
58  this->networkProtocol = new NetworkProtocol();
59  this->connectionMonitor = new ConnectionMonitor();
60
61  Handshake* hs = new Handshake(false);
62  this->handshakes.push_back(hs);
63  this->connectSynchronizeable(*hs);
64  PRINTF(0)("NetworkStream: %s\n", hs->getName());
65}
66
67
68NetworkStream::NetworkStream(unsigned int port)
69{
70  this->type = NET_SERVER;
71  this->init();
72  this->serverSocket = new ServerSocket(port);
73  this->networkProtocol = new NetworkProtocol();
74  this->connectionMonitor = new ConnectionMonitor();
75  this->networkSockets.push_back( NULL );
76  this->handshakes.push_back( NULL );
77  this->bActive = true;
78}
79
80
81void NetworkStream::init()
82{
83  /* set the class id for the base object */
84  this->setClassID(CL_NETWORK_STREAM, "NetworkStream");
85  this->bActive = false;
86  this->serverSocket = NULL;
87  myHostId = 0;
88}
89
90
91NetworkStream::~NetworkStream()
92{
93  if ( this->serverSocket )
94  {
95    serverSocket->close();
96    delete serverSocket;
97  }
98
99  for (NetworkSocketVector::iterator i = networkSockets.begin(); i!=networkSockets.end(); i++)
100  {
101    if ( *i )
102    {
103      (*i)->disconnectServer();
104      (*i)->destroy();
105    }
106  }
107
108  for (HandshakeVector::iterator i = handshakes.begin(); i!=handshakes.end(); i++)
109  {
110    if ( *i )
111    {
112      delete (*i);
113    }
114  }
115
116  delete connectionMonitor;
117  delete networkProtocol;
118}
119
120
121void NetworkStream::connectSynchronizeable(Synchronizeable& sync)
122{
123  this->synchronizeables.push_back(&sync);
124
125  if( this->networkSockets.size()>0 )
126    this->bActive = true;
127}
128
129
130void NetworkStream::processData()
131{
132  if ( this->type == NET_SERVER )
133    this->updateConnectionList();
134
135  for (int i = 0; i<handshakes.size(); i++)
136  {
137    if ( handshakes[i] )
138    {
139      if ( handshakes[i]->completed() )
140      {
141        if ( handshakes[i]->ok() )
142        {
143          if ( type != NET_SERVER )
144          {
145            NetworkManager::getInstance()->setHostID( handshakes[i]->getHostId() );
146            myHostId = NetworkManager::getInstance()->getHostID();
147          }
148          PRINT(0)("handshake finished\n");
149          //TODO: replace handshake by entitymanager
150        }
151        else
152        {
153          PRINT(1)("handshake failed!\n");
154          networkSockets[i]->disconnectServer();
155          //TODO: handle error
156        }
157      }
158    }
159  }
160
161
162  /* DOWNSTREAM */
163
164  int dataLength;
165  int reciever;
166  Header header;
167  for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
168  {
169    //TODO: remove items from synchronizeables if they dont exist
170    if ( (*it)!=NULL  && ClassList::exists(*it) && (*it)->getOwner() == myHostId )
171    {
172      do {
173        reciever = 0;
174        dataLength = (*it)->readBytes(downBuffer, DATA_STREAM_BUFFER_SIZE, &reciever);
175
176
177        if ( dataLength<=0 ){
178          reciever = 0;
179          continue;
180        }
181
182        dataLength = networkProtocol->createHeader((byte*)downBuffer, dataLength, DATA_STREAM_BUFFER_SIZE, static_cast<const Synchronizeable&>(*(*it)));
183
184        if ( dataLength<=0 )
185          continue;
186
187        if ( reciever!=0 )
188        {
189          if ( networkSockets[reciever] != NULL )
190          {
191            PRINTF(0)("write %d bytes to socket %d\n", dataLength, reciever);
192            networkSockets[reciever]->writePacket(downBuffer, dataLength);
193          }
194          else
195          {
196            PRINTF(1)("networkSockets[reciever] == NULL\n");
197          }
198        }
199        else
200        {
201          for ( int i = 0; i<networkSockets.size(); i++)
202          {
203            if ( networkSockets[i] != NULL )
204            {
205              PRINTF(0)("write %d bytes to socket %d\n", dataLength, reciever);
206              networkSockets[i]->writePacket(downBuffer, dataLength);
207            }
208          }
209        }
210
211      } while( reciever!=0 );
212    }
213    else
214    {
215      PRINTF(0)("synchronizeables == NULL");
216    }
217  }
218
219  /* UPSTREAM */
220
221  for ( int i = 0; i<networkSockets.size(); i++)
222  {
223    if ( networkSockets[i] )
224    {
225      do {
226        dataLength = networkSockets[i]->readPacket(upBuffer, DATA_STREAM_BUFFER_SIZE);
227
228        if ( dataLength<=0 )
229          continue;
230
231        PRINTF(0)("read %d bytes from socket\n", dataLength);
232        header = networkProtocol->extractHeader(upBuffer, dataLength);
233        dataLength -= sizeof(header);
234
235        if ( dataLength != header.length )
236        {
237          PRINTF(1)("packetsize in header and real packetsize do not match! %d:%d\n", dataLength, header.length);
238          continue;
239        }
240
241        for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
242        {
243          if ( *it && (*it)->getUniqueID()==header.uniqueID )
244            (*it)->writeBytes(upBuffer+sizeof(header), dataLength);
245        }
246
247      } while ( dataLength>0 );
248    }
249  }
250
251#if 0
252  int dataLength = 0;
253
254  /* DOWNSTREAM */
255  printf("\nSynchronizeable: %s\n", this->synchronizeables->getName());
256  PRINT(0)("============= DOWNSTREAM:===============\n");
257  /* first of all read the synchronizeable's data: */
258  if( this->isServer())
259    dataLength = this->synchronizeables->readBytes((byte*)downBuffer);
260
261  if( dataLength > 0)
262  {
263    /* send the received data to connectionMonitor */
264    this->connectionMonitor->processPacket((byte*)downBuffer, dataLength);
265
266    dataLength = this->networkProtocol->createHeader((byte*)downBuffer, dataLength, DATA_STREAM_BUFFER_SIZE,
267                 *(this->synchronizeables), 12/* some random number (no real id)*/);
268
269    /* pass the data to the network socket */
270 //   dataLength = this->networkSocket->writeBytes((byte*)downBuffer, dataLength);
271    /* check if there was an error */
272    if( dataLength == -1)
273    {
274      PRINTF(0)("Error in writing data to the NetworkSocket\n");
275    }
276  }
277
278
279  /* UPSTREAM */
280  dataLength = 0;
281  PRINT(0)("============== UPSTREAM:================\n");
282  /* first of all read the next Orxonox Network Header */
283
284  if( this->state == NET_REC_HEADER)
285  {
286//    dataLength = this->networkSocket->readBlock((byte*)upBuffer, sizeof(Header));
287    if( dataLength == sizeof(Header))
288    {
289      this->packetHeader = this->networkProtocol->extractHeader((byte*) upBuffer , dataLength);
290      printf("NetworkStream::processData() - Got Header: Protocol %u, Version: %u, Sender: %u, Receiver: %u, Length: %u\n",
291             this->packetHeader.protocol, this->packetHeader.version, this->packetHeader.senderID,
292             this->packetHeader.receiverID, this->packetHeader.length);
293      /* FIXME: what if it was no this->packetHeader? catch? eg: the protocol identifier, receiver id*/
294
295      this->state = NET_REC_DATA;
296    }
297  }
298  if( this->state == NET_REC_DATA)
299  {
300    /* now read the data */
301//    dataLength = this->networkSocket->readBlock((byte*)upBuffer, this->packetHeader.length);
302    /* check if the data is available and process it if so */
303    if( dataLength == this->packetHeader.length)
304    {
305      printf("NetworkStream::processData() - Got Data: %i bytes\n", dataLength);
306      /* send the received data to connectionMonitor */
307      this->connectionMonitor->processPacket((byte*)upBuffer, this->packetHeader.length);
308      /* now pass the data to the sync object */
309      if( !this->isServer())
310        this->synchronizeables->writeBytes((byte*)upBuffer, this->packetHeader.length);
311
312      this->state = NET_REC_HEADER;
313    }
314  }
315
316#endif
317}
318
319void NetworkStream::updateConnectionList( )
320{
321  //check for new connections
322
323  NetworkSocket* tempNetworkSocket = serverSocket->getNewSocket();
324
325  if ( tempNetworkSocket )
326  {
327    int clientId;
328    if ( freeSocketSlots.size() >0 )
329    {
330      clientId = freeSocketSlots.back();
331      freeSocketSlots.pop_back();
332      networkSockets[clientId] = tempNetworkSocket;
333      handshakes[clientId] = new Handshake(true, clientId);
334    } else
335    {
336      clientId = networkSockets.size();
337      networkSockets.push_back(tempNetworkSocket);
338      handshakes.push_back(new Handshake(true, clientId));
339    }
340
341    PRINTF(0)("New Client: %d\n", clientId);
342
343    this->connectSynchronizeable(*handshakes[clientId]);
344  }
345
346
347  //check if connections are ok else remove them
348  for ( int i = 1; i<networkSockets.size(); i++)
349  {
350    if ( networkSockets[i] && !networkSockets[i]->isOk() )
351    {
352      //TODO: tell EntityManager that this player left the game
353      PRINTF(0)("Client is gone: %d\n", i);
354
355      //delete networkSockets[i];
356      networkSockets[i]->disconnectServer();
357      networkSockets[i]->destroy();
358      networkSockets[i] = NULL;
359      //TODO: delete handshake from synchronizeable list so i can delete it
360      delete handshakes[i];
361      handshakes[i] = NULL;
362
363      if ( i == networkSockets.size()-1 )
364      {
365        networkSockets.pop_back();
366        handshakes.pop_back();
367      }
368      else
369      {
370        freeSocketSlots.push_back(i);
371      }
372    }
373  }
374
375
376}
377
378
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