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source: orxonox.OLD/branches/network/src/lib/network/network_manager.cc @ 6239

Last change on this file since 6239 was 6239, checked in by patrick, 18 years ago

network: singleton fix

File size: 4.2 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: ...
14*/
15
16
17/* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module
18   For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput
19*/
20#define DEBUG_MODULE_NETWORK
21
22
23#include "network_stream.h"
24#include "class_list.h"
25
26#include "debug.h"
27
28
29/* include your own header */
30#include "network_manager.h"
31
32
33/* using namespace std is default, this needs to be here */
34using namespace std;
35
36
37NetworkManager* NetworkManager::singletonRef = NULL;
38
39/**
40 *  standard constructor
41 */
42NetworkManager::NetworkManager()
43{
44  /* set the class id for the base object */
45  this->setClassID(CL_NETWORK_MANAGER, "NetworkManager");
46
47  /* initialize the references */
48  this->netStreamList = NULL;
49  this->syncList = NULL;
50  this->tmpStream = NULL;
51  this->hostID = -1;
52  this->bGameServer = false;
53
54  PRINTF(0)("NetworkManager created\n");
55}
56
57
58/**
59 *  standard deconstructor
60 */
61NetworkManager::~NetworkManager()
62{}
63
64
65/**
66 *  initializes the network manager
67 */
68void NetworkManager::initialize()
69{
70  /* get the synchronizeable list from the class list */
71  this->netStreamList = ClassList::getList(CL_SYNCHRONIZEABLE);
72  PRINTF(0)("NetworkManager initzalized\n");
73}
74
75
76/**
77 *  shutsdown the network manager
78 */
79void NetworkManager::shutdown()
80{
81
82}
83
84
85/**
86 *  creates a connection from one object to a host
87 * @param hostName: the name of the destination host
88 */
89int NetworkManager::establishConnection(const char* name, unsigned int port)
90{
91  IPaddress ipAddress;
92  int error = SDLNet_ResolveHost(&ipAddress, name, port);
93  if( error == -1) {
94    printf("\n\nerror on address resolution, program inconsistency\n\n");
95    return -1;
96  }
97
98  this->tmpStream = new NetworkStream(ipAddress);
99  return 1;
100}
101
102
103/**
104 *  creates a new NetworkStream of server type
105 * @param port: number of the TCP port
106 */
107int NetworkManager::createServer(unsigned int port)
108{
109  this->tmpStream = new NetworkStream(port);
110  this->bGameServer = true;
111  SDL_Delay(20);
112  return 1;
113}
114
115
116/**
117 *  creates a connection from one object to a host
118 * @param address: the address of the destination host
119 * @param synchronizeable: reference to the sync object
120 */
121NetworkStream& NetworkManager::establishConnection(IPaddress& address, Synchronizeable& sync)
122{
123  /* creating a new network stream, it will register itself automaticaly to the class list */
124  this->tmpStream = new NetworkStream(address);
125  this->tmpStream->connectSynchronizeable(sync);
126}
127
128
129/**
130 *  creates a new NetworkStream of server type
131 * @param sync: the listener
132 */
133NetworkStream& NetworkManager::createServer(Synchronizeable& sync, unsigned int port)
134{
135  PRINTF(0)("Create a new server socket\n");
136  /* creating a new network stream, it will register itself automaticaly to the class list */
137  this->tmpStream = new NetworkStream(port);
138  this->tmpStream->connectSynchronizeable(sync);
139  this->bGameServer = true;
140}
141
142
143/**
144 *  teardown a connection
145 */
146void NetworkManager::shutdownConnection()
147{
148  PRINTF(0)("Shutdown connection\n");
149}
150
151
152void NetworkManager::connectSynchronizeable(Synchronizeable& sync)
153{
154  this->tmpStream->connectSynchronizeable(sync);
155}
156
157
158/**
159 *  sync the network
160 */
161void NetworkManager::synchronize()
162{
163  if (this->netStreamList != NULL || (this->netStreamList = ClassList::getList(CL_NETWORK_STREAM)) != NULL)
164  {
165    std::list<BaseObject*>::const_iterator stream;
166    for (stream = this->netStreamList->begin(); stream != this->netStreamList->end(); ++stream)
167      if( static_cast<NetworkStream*>(*stream)->isActive())
168        static_cast<NetworkStream*>(*stream)->processData();
169
170  }
171
172}
173
174/**
175 * Sets the hostID to a specific number
176 * @param id: The new ID
177 */
178void NetworkManager::setHostID(int id)
179{
180  this->hostID = id;
181}
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