[6067] | 1 | /*! |
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| 2 | * @file entity_manager.h |
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| 3 | * Manages creation and destruction of entities |
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| 4 | */ |
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[6111] | 5 | |
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[6116] | 6 | #ifndef _NETWORK_GAME_MANGER |
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| 7 | #define _NETWORK_GAME_MANAGER |
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[6067] | 8 | |
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| 9 | /* include this file, it contains some default definitions */ |
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| 10 | #include "netdefs.h" |
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| 11 | |
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| 12 | /* include base_object.h since all classes are derived from this one */ |
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| 13 | #include "synchronizeable.h" |
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| 14 | |
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[6111] | 15 | |
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[6341] | 16 | class TiXmlElement; |
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[6695] | 17 | class PNode; |
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[6111] | 18 | |
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| 19 | /** |
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| 20 | * protocol definition |
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| 21 | * |
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[6695] | 22 | * CREATE_ENTITY: >> CLASS_ID, UNIQUE_ID, OWNER |
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| 23 | * REMOVE_ENTITY: >> UNIQUE_ID |
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[6111] | 24 | * |
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[6695] | 25 | * CREATE_ENTITY_LIST: >> NUMBER, [CLASS_ID, UNIQUE_ID, OWNER][0..NUMBER] |
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| 26 | * REMOVE_ENTITY_LIST: >> NUMBER, [UNIQUE_ID][0..NUMBER] |
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[6111] | 27 | * |
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[6695] | 28 | * REQUEST_CREATE: >> CLASS_ID |
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| 29 | * << [Sync Info] |
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| 30 | * REQUEST_REMOVE: >> UNIQUE_ID |
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| 31 | * << [Sync Info] |
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[6111] | 32 | * |
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[6341] | 33 | * //REQUEST_CREATE_LIST: NUMBER, [CLASS_ID][0..NUMBER] |
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| 34 | * //REQUEST_CREATE_LIST: NUMBER, [UNIQUE_ID][0..NUMBER] |
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[6111] | 35 | * |
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[6341] | 36 | * REQUEST_ENTITY_LIST: //request the whole world :D |
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[6695] | 37 | * YOU_ARE_ENTITY: >> UNIQUE_ID |
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[6341] | 38 | * |
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[6695] | 39 | * REQUEST_PNODE_PATH >> UNIQUE_ID_START UNIQUE_ID_STOP |
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| 40 | * << UNIQUE_ID_1 UNIQUE_ID_2 UNIQUE_ID_3 ... UNIQUE_ID_N |
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| 41 | * |
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| 42 | * SEND_PNODE_PATH >> UNIQUE_ID_START UNIQUE_ID_STOP NUMBER [UNIQUE_ID][0..NUMBER] |
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[6111] | 43 | */ |
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| 44 | |
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[6695] | 45 | typedef enum NetworkGameManagerProtocol { |
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| 46 | NET_CREATE_ENTITY = 0, |
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| 47 | NET_REMOVE_ENTITY, |
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| 48 | NET_CREATE_ENTITY_LIST, |
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| 49 | NET_REMOVE_ENTITY_LIST, |
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| 50 | NET_REQUEST_CREATE, |
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| 51 | NET_REQUEST_REMOVE, |
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| 52 | NET_YOU_ARE_ENTITY, |
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| 53 | NET_REQUEST_ENTITY_LIST, |
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| 54 | NET_REQUEST_PNODE_PATH, |
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| 55 | NET_SEND_PNODE_PATH, |
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| 56 | |
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| 57 | NET_NUMBER |
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[6341] | 58 | }; |
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[6111] | 59 | |
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[6341] | 60 | struct clientBuffer |
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| 61 | { |
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| 62 | int length; |
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| 63 | int maxLength; |
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| 64 | byte * buffer; |
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| 65 | }; |
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[6111] | 66 | |
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[6067] | 67 | /*! |
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| 68 | * a class that can create and remove entities |
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| 69 | */ |
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[6116] | 70 | class NetworkGameManager: public Synchronizeable |
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[6067] | 71 | { |
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| 72 | public: |
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[6981] | 73 | virtual ~NetworkGameManager(); |
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[6111] | 74 | |
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[6341] | 75 | static NetworkGameManager* NetworkGameManager::getInstance() |
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| 76 | { if (!NetworkGameManager::singletonRef) NetworkGameManager::singletonRef = new NetworkGameManager(); return NetworkGameManager::singletonRef; } |
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| 77 | |
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| 78 | virtual int writeBytes(const byte* data, int length, int sender); |
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[6067] | 79 | virtual int readBytes(byte* data, int maxLength, int * reciever); |
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| 80 | virtual void writeDebug() const; |
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| 81 | virtual void readDebug() const; |
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[6111] | 82 | |
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[6498] | 83 | int createEntity( ClassID classID, int owner = 0 ); |
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[6424] | 84 | BaseObject* createEntity(const TiXmlElement* element); |
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[6341] | 85 | void removeEntity( int uniqueID ); |
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| 86 | void sendYouAre( int uniqueID, int userID ); |
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[6111] | 87 | |
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[6341] | 88 | void sendEntityList(int userID); |
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[6111] | 89 | |
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[6737] | 90 | bool signalNewPlayer(int userId); |
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| 91 | bool signalLeftPlayer(int userID); |
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[6695] | 92 | |
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[6737] | 93 | |
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[6067] | 94 | private: |
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[6341] | 95 | NetworkGameManager(); |
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[6111] | 96 | |
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[6695] | 97 | |
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| 98 | /* some network signal handlers */ |
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| 99 | bool handleRequestCreate( int& i, const byte* data, int length, int sender ); |
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| 100 | bool handleRequestRemove( int& i, const byte* data, int length, int sender ); |
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| 101 | bool handleCreateEntity( int& i, const byte* data, int length, int sender ); |
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| 102 | bool handleRemoveEntity( int& i, const byte* data, int length, int sender ); |
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| 103 | bool handleCreateEntityList( int& i, const byte* data, int length, int sender ); |
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| 104 | bool handleRemoveEntityList( int& i, const byte* data, int length, int sender ); |
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| 105 | bool handleYouAreEntity( int& i, const byte* data, int length, int sender ); |
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| 106 | bool handleRequestPNodePath(int& i, const byte* data, int length, int sender); |
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| 107 | bool handleSendPNodePath(int& i, const byte* data, int length, int sender); |
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| 108 | |
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| 109 | |
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| 110 | /* some network handlers helper functions */ |
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[6341] | 111 | void requestCreateEntity(ClassID classID); |
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[6498] | 112 | int executeCreateEntity(ClassID classID, int uniqueID = 0, int owner = 0); |
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[6695] | 113 | BaseObject* doCreateEntity(ClassID classID, int uniqueID, int owner); |
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[6341] | 114 | |
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[6067] | 115 | void requestRemoveEntity(int uniqueID); |
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| 116 | void executeRemoveEntity(int uniqueID); |
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[6695] | 117 | void doRemoveEntity(int uniqueID); |
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[6111] | 118 | |
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[6341] | 119 | void doYouAre( int uniqueID ); |
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[6111] | 120 | |
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[6695] | 121 | void requestPNodePath(const PNode* node1, const PNode* node2); |
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| 122 | void executeRequestPNodePath(const PNode* node2, const PNode* node2); |
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| 123 | void doRequestPNodePath(const PNode* node1, const PNode* node2); |
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| 124 | |
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[6341] | 125 | bool canCreateEntity(ClassID classID); |
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[6111] | 126 | |
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[6341] | 127 | void resizeBufferVector(int n); |
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[6111] | 128 | |
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[6695] | 129 | bool writeToClientBuffer( clientBuffer &cb, byte*data, int length ); |
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| 130 | bool writeToClientBuffer( clientBuffer &cb, byte b ); |
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| 131 | bool writeToClientBuffer( clientBuffer &cb, int i ); |
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| 132 | bool readFromClientBuffer( clientBuffer &cb, byte*data, int length ); |
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[6111] | 133 | |
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[6341] | 134 | |
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[6111] | 135 | private: |
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[6341] | 136 | std::vector<clientBuffer> outBuffer; |
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[6634] | 137 | //clientBuffer allOutBuffer; |
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[6341] | 138 | static NetworkGameManager* singletonRef; |
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| 139 | bool hasRequestedWorld; |
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[6067] | 140 | }; |
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| 141 | |
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| 142 | #endif /*_ENTITY_MANGER*/ |
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