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source: orxonox.OLD/branches/network/src/lib/network/network_game_manager.cc @ 7697

Last change on this file since 7697 was 7697, checked in by rennerc, 18 years ago

fixed spaceship permissions

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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Benjamin Wuest
13   co-programmer: ...
14*/
15
16
17/* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module
18   For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput
19*/
20#define DEBUG_MODULE_NETWORK
21
22#include "util/loading/factory.h"
23#include "state.h"
24#include "class_list.h"
25
26#include "network_stream.h"
27#include "shared_network_data.h"
28#include "converter.h"
29#include "message_manager.h"
30
31#include "playable.h"
32#include "player.h"
33
34#include "game_world.h"
35
36#include "network_game_manager.h"
37
38
39/* using namespace std is default, this needs to be here */
40using namespace std;
41
42NetworkGameManager* NetworkGameManager::singletonRef = NULL;
43
44/*!
45 * Standard constructor
46 */
47NetworkGameManager::NetworkGameManager()
48  : Synchronizeable()
49{
50  PRINTF(0)("START\n");
51
52  /* set the class id for the base object */
53  this->setClassID(CL_NETWORK_GAME_MANAGER, "NetworkGameManager");
54
55  this->setSynchronized(true);
56 
57  MessageManager::getInstance()->registerMessageHandler( MSGID_YOU_ARE, youAreHandler, NULL );
58}
59
60/*!
61 * Standard destructor
62 */
63NetworkGameManager::~NetworkGameManager()
64{
65#if 0
66  for ( int i = 0; i<outBuffer.size(); i++)
67  {
68    if ( outBuffer[i].buffer )
69      delete outBuffer[i].buffer;
70  }
71#endif
72
73}
74
75#if 0
76int NetworkGameManager::writeBytes(const byte* data, int length, int sender)
77{
78  int i = 0;
79  byte b;
80
81  while ( i<length )
82  {
83    b = data[i++];
84
85    /**************** Commands only processed by servers ****************/
86    if ( isServer() )
87    {
88      if ( b == NET_REQUEST_CREATE )
89      {
90        if ( !handleRequestCreate( i, data, length, sender ) )
91          return i;
92        continue;
93      }
94      else if ( b == NET_REQUEST_REMOVE )
95      {
96        if ( !handleRequestRemove( i, data, length, sender ) )
97          return i;
98        continue;
99      }
100      else if ( b == NET_REQUEST_PNODE_PATH )
101      {
102        if ( !handleRequestPNodePath( i, data, length, sender ) )
103          return i;
104        continue;
105      }
106    }
107    else
108    {
109      /**************** Commands only processed by clients ****************/
110      if ( b == NET_CREATE_ENTITY )
111      {
112        PRINTF(0)("CREATE_ENTITY\n");
113        if ( !handleCreateEntity( i, data, length, sender ) )
114          return i;
115        continue;
116      }
117      else if ( b == NET_REMOVE_ENTITY )
118      {
119        if ( !handleRemoveEntity( i, data, length, sender ) )
120          return i;
121        continue;
122      }
123      else if ( b == NET_CREATE_ENTITY_LIST )
124      {
125        if ( !handleCreateEntityList( i, data, length, sender ) )
126          return i;
127        continue;
128      }
129      else if ( b == NET_REMOVE_ENTITY_LIST )
130      {
131        if ( !handleRemoveEntityList( i, data, length, sender ) )
132          return i;
133        continue;
134      }
135      else if ( b == NET_YOU_ARE_ENTITY )
136      {
137        if ( !handleYouAreEntity( i, data, length, sender ) )
138          return i;
139        continue;
140      }
141    }
142
143    /**************** Commands processed by servers and clients ****************/
144    if ( b == NET_REQUEST_ENTITY_LIST )
145    {
146      sendEntityList( sender );
147      continue;
148    }
149
150
151    PRINTF(1)("Network is asynchronous: couldn't decode the command sent by %i\n", sender);
152    PRINTF(1)("Probably this is because the network protocol has different \n");
153    PRINTF(1)("versions or there occured an error in the sending algorithm\n");
154    PRINTF(1)("Data is not in the right format! i=%d\n", i);
155    return i;
156  }
157
158  return i;
159}
160#endif
161
162#if 0
163int NetworkGameManager::readBytes(byte* data, int maxLength, int * reciever)
164{
165  if ( !isServer() && !hasRequestedWorld )
166  {
167    assert( maxLength >= 1 );
168    data[0] = NET_REQUEST_ENTITY_LIST;
169    hasRequestedWorld = true;
170    return 1;
171  }
172
173  for ( int i = 0; i<outBuffer.size(); i++ )
174  {
175    *reciever = i;
176    if ( outBuffer[i].length>0 )
177    {
178      int nbytes = outBuffer[i].length;
179      outBuffer[i].length = 0;
180
181      if ( nbytes > maxLength )
182      {
183        PRINTF(1)("OutBuffer.length (%d) > (%d) networkStreamBuffer.maxLength\n", nbytes, maxLength);
184        return 0;
185      }
186
187      memcpy(data, outBuffer[i].buffer, nbytes);
188      return nbytes;
189    }
190  }
191
192  return 0;
193}
194#endif
195
196#if 0
197void NetworkGameManager::writeDebug() const
198{
199}
200
201void NetworkGameManager::readDebug() const
202{
203}
204#endif
205
206
207/*!
208 * Checks whether this is connected to a server or a client
209 * and afterwards creates the needed entity
210 * @param classID: The ID of the class of which an entity should be created
211 */
212int NetworkGameManager::createEntity( ClassID classID, int owner )
213{
214  if ( this->isServer())
215  {
216    int res = this->executeCreateEntity( classID, SharedNetworkData::getInstance()->getNewUniqueID(), owner );
217   
218    if ( res < 0 )
219    {
220      PRINTF(1)("Cannot create entity! There are no more uniqueIDs left!\n");
221      return -1;
222    }
223   
224    return res;
225  }
226  else
227  {
228#if 0
229    this->requestCreateEntity( classID );
230#endif
231    return -1;
232  }
233}
234
235
236/*!
237 * Checks whether this is connected to a server or a client
238 * and afterwards creates the needed entity
239 * @param classID: The ID of the class of which an entity should be created
240 */
241BaseObject* NetworkGameManager::createEntity(const TiXmlElement* element)
242{
243  if ( this->isServer() )
244  {
245    if ( SharedNetworkData::getInstance()->getNewUniqueID() < 0 )
246    {
247      PRINTF(1)("Cannot create entity! There are no more uniqueIDs left!\n");
248      return NULL;
249    }
250
251    BaseObject * b = Factory::fabricate( element );
252
253    if ( !b )
254    {
255      PRINTF(1)("Could not fabricate Object with className %s\n", element->Value() );
256      return NULL;
257    }
258
259
260    if ( b->isA(CL_SYNCHRONIZEABLE) )
261    {
262      Synchronizeable * s = dynamic_cast<Synchronizeable*>(b);
263      s->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
264      s->setOwner( 0 );
265      // all entities created via this function are added automaticaly to the synchronizeable list
266      s->setSynchronized(true);
267      return b;
268    }
269    else
270    {
271      PRINTF(1)("Class %s is not a synchronizeable!\n", b->getClassName() );
272      delete b;
273    }
274
275  }
276  else
277
278  {
279    PRINTF(1)("This node is not a server and cannot create id %x\n", element->Value());
280  }
281  return NULL;
282}
283
284
285/*!
286 * Checks whether this is connected to a server or a client
287 * and afterwards removes the specified entity
288 * @param uniqueID: The ID of the entity object which should be removed
289 */
290void NetworkGameManager::removeEntity(int uniqueID)
291{
292  if ( this->isServer() )
293  {
294    this->executeRemoveEntity( uniqueID );
295  }
296  else
297  {
298#if 0
299    this->requestRemoveEntity( uniqueID );
300#endif
301  }
302}
303
304
305#if 0
306/*!
307 * Creates the needed entity on the server if possible
308 * @param classID: The ID of the class of which an entity should be created
309 */
310void NetworkGameManager::requestCreateEntity(ClassID classID)
311{
312  for ( int i = 0; i<outBuffer.size(); i++)
313  {
314    if ( !this->networkStream->isUserIdActive( i ) )
315      continue;
316
317    if ( !writeToClientBuffer( outBuffer[i], (byte)NET_REQUEST_CREATE ) )
318      return;
319    if ( !writeToClientBuffer( outBuffer[i], (int)classID ) )
320      return;
321  }
322}
323#endif
324
325#if 0
326/*!
327 * Removes the specified entity on the server
328 * @param uniqueID: The ID of the entity object which should be removed
329 */
330void NetworkGameManager::requestRemoveEntity(int uniqueID)
331{
332  for ( int i = 0; i<outBuffer.size(); i++)
333  {
334    if ( !this->networkStream->isUserIdActive( i ) )
335      continue;
336
337    if ( !writeToClientBuffer( outBuffer[i], (byte)NET_REQUEST_REMOVE ) )
338      return;
339    if ( !writeToClientBuffer( outBuffer[i], uniqueID ) )
340      return;
341  }
342}
343#endif
344
345/*!
346 * Creates the needed entity if possible
347 * This function is called if this is a server
348 * @param classID: The ID of the class of which an entity should be created
349 */
350int NetworkGameManager::executeCreateEntity(ClassID classID, int uniqueID, int owner)
351{
352#if 0
353  for ( int i = 0; i<outBuffer.size(); i++)
354  {
355    if ( !this->networkStream->isUserIdActive( i ) )
356      continue;
357
358    if ( !writeToClientBuffer( outBuffer[i], (byte)NET_CREATE_ENTITY ) )
359      return -1;
360    if ( !writeToClientBuffer( outBuffer[i], (int)classID ) )
361      return -1;
362    if ( !writeToClientBuffer( outBuffer[i], uniqueID ) )
363      return -1;
364    if ( !writeToClientBuffer( outBuffer[i], owner ) )
365      return -1;
366  }
367#endif
368  PRINTF(0)("ExecuteCreateEntity: server side: classID: %x, uniqueID: %i, owner: %i\n", classID, uniqueID, owner);
369  doCreateEntity( classID, uniqueID, owner );
370
371  return uniqueID;
372}
373
374/*!
375 * Removes the specified entity
376 * This function is called if this is a server
377 * @param uniqueID: The ID of the entity object which should be removed
378 */
379void NetworkGameManager::executeRemoveEntity(int uniqueID)
380{
381#if 0
382  for ( int i = 0; i<outBuffer.size(); i++)
383  {
384    if ( !this->networkStream->isUserIdActive( i ) )
385      continue;
386
387    if ( !writeToClientBuffer( outBuffer[i], (byte)NET_REMOVE_ENTITY ) )
388      return;
389    if ( !writeToClientBuffer( outBuffer[i], uniqueID ) )
390      return;
391  }
392#endif
393
394  doRemoveEntity(uniqueID);
395}
396
397/*!
398 * Checks whether it is possible to create an entity of a given class
399 * @return: true if the entity can be created, false otherwise
400 */
401bool NetworkGameManager::canCreateEntity(ClassID classID)
402{
403  return true;
404}
405
406#if 0
407/*!
408 * Sends the Entities to the new connected client
409 * @param userID: The ID of the user
410 */
411void NetworkGameManager::sendEntityList( int userID )
412{
413  if ( !isServer() )
414    return;
415
416  if ( userID >= outBuffer.size() )
417    resizeBufferVector( userID );
418
419  SynchronizeableList::const_iterator it, e;
420
421  it = this->networkStream->getSyncBegin();
422  e = this->networkStream->getSyncEnd();
423
424  // send the packet header
425  if ( !writeToClientBuffer( outBuffer[userID], (byte)NET_CREATE_ENTITY_LIST ) )
426    return;
427
428  // send the number of entities: -2 because you must not send network_game_manager and handshake
429  if ( !writeToClientBuffer( outBuffer[userID], networkStream->getSyncCount() ) )
430    return;
431
432  //PRINTF(0)("SendEntityList: n = %d\n", networkStream->getSyncCount()-2 );
433
434  // first send the NullParent
435  if ( !writeToClientBuffer( outBuffer[userID], (int)PNode::getNullParent()->getLeafClassID()) )
436    return;
437  if ( !writeToClientBuffer( outBuffer[userID], (int)PNode::getNullParent()->getUniqueID()) )
438    return;
439  if ( !writeToClientBuffer( outBuffer[userID], (int)PNode::getNullParent()->getOwner()) )
440    return;
441
442  // now send the rest of the entities
443  while ( it != e )
444  {
445    if( (*it)->beSynchronized() && (*it) != PNode::getNullParent())
446    {
447      PRINTF(0)("SENDING ENTITY %s classid: %x, uniqueid %d\n", (*it)->getClassName(), (*it)->getLeafClassID(), (*it)->getUniqueID() );
448      if ( !writeToClientBuffer( outBuffer[userID], (int)((*it)->getLeafClassID()) ) )
449        return;
450
451      if ( !writeToClientBuffer( outBuffer[userID], (int)((*it)->getUniqueID()) ) )
452        return;
453
454      if ( !writeToClientBuffer( outBuffer[userID], (int)((*it)->getOwner()) ) )
455        return;
456    }
457    it++;
458  }
459
460  signalNewPlayer( userID );
461}
462#endif
463
464
465
466bool NetworkGameManager::signalNewPlayer(int userId)
467{
468  /* create new playable for Player*/
469  PRINTF(0)("Request for creation: %i\n", userId);
470  int uniqueId = this->createEntity(CL_SPACE_SHIP, userId);
471  PRINTF(0)("Request for creation: userid: %i, uniqueid: %i\n", userId, uniqueId);
472  this->sendYouAre(uniqueId, userId);
473}
474
475
476
477bool NetworkGameManager::signalLeftPlayer(int userID)
478{
479  const std::list<BaseObject*>* playableList = ClassList::getList(CL_PLAYABLE);
480  std::list<BaseObject*>::const_iterator it = playableList->begin();
481
482  for(; it != playableList->end(); it++)
483  {
484    if( dynamic_cast<Synchronizeable*>(*it)->getOwner() == userID )
485    {
486      PRINTF(0)("remove playable from %i\n", userID);
487      this->removeEntity(dynamic_cast<Synchronizeable*>(*it)->getUniqueID());
488      return true;
489    }
490  }
491  return false;
492}
493
494#if 0
495/**
496 * Creates a buffer for user n
497 * @param n The ID of the user
498 */
499void NetworkGameManager::resizeBufferVector( int n )
500{
501  for ( int i = outBuffer.size(); i<=n; i++)
502  {
503    clientBuffer outBuf;
504
505    outBuf.length = 0;
506
507    outBuf.maxLength = 5*1024;
508
509    outBuf.buffer = new byte[5*1014];
510
511    outBuffer.push_back(outBuf);
512  }
513}
514#endif
515
516/**
517 * Creates the entity on this host
518 * @param classID: ClassID of the entity to create
519 * @param uniqueID: Unique ID to assign to the synchronizeable
520 * @param owner: owner of this synchronizealbe
521 */
522BaseObject* NetworkGameManager::doCreateEntity( ClassID classID, int uniqueID, int owner )
523{
524  PRINTF(0)("Creating Entity via Factory: classid: %x, uniqueID: %i, owner: %i\n", classID, uniqueID, owner);
525
526  BaseObject * b;
527  /* These are some small exeptions in creation: Not all objects can/should be created via Factory */
528  /* Exception 1: NullParent */
529  if( classID == CL_NULL_PARENT)
530  {
531    b = (BaseObject*)PNode::getNullParent();
532  }
533  else
534    b = Factory::fabricate( classID );
535
536  if ( !b )
537  {
538    PRINTF(1)("Could not fabricate Object with classID %x\n", classID);
539    return NULL;
540  }
541
542  if ( b->isA(CL_SYNCHRONIZEABLE) )
543  {
544    Synchronizeable * s = dynamic_cast<Synchronizeable*>(b);
545    s->setUniqueID( uniqueID );
546    s->setOwner( owner );
547    s->setSynchronized(true);
548    //this->networkStream->connectSynchronizeable( *s );
549
550    PRINTF(0)("Fabricated %s with id %d\n", s->getClassName(), s->getUniqueID());
551
552    //TODO HACK: hack to prevent collision
553    if ( b->isA(CL_WORLD_ENTITY) && !b->isA(CL_PLAYABLE) )
554    {
555      if ( SharedNetworkData::getInstance()->getHostID()!=0 )
556      {
557        static Vector pos = Vector(1000.0, 1000.0, 1000.0);
558        PNode *p = dynamic_cast<PNode*>(b);
559        p->setAbsCoor(pos);
560        p->updateNode(0);
561        pos += Vector(1000.0, 1000.0, 1000.0);
562      }
563    }
564    ///TODO HACK this is only for network multiplayer games.
565    if( b->isA(CL_PLAYABLE))
566    {
567      Playable* ss = dynamic_cast<Playable*>(b);
568      if( owner%2 == 0)
569      {
570
571        ss->loadModel("models/ships/reap_0.obj");
572        ss->toList(OM_GROUP_00);
573        ss->setAbsCoor(213.37, 57.71, -47.98);
574        ss->setAbsDir(Quaternion(0.16, 0.98, -0.10));
575      }
576      else
577      {
578        ss->loadModel( "models/ships/fighter.obj" );
579        ss->toList(OM_GROUP_01);
580        ss->setAbsCoor(-314.450, 40.701, 83.554);
581      }
582    }
583
584    return b;
585  }
586  else
587  {
588    PRINTF(1)("Class with ID %x is not a synchronizeable!", (int)classID);
589    delete b;
590  }
591  return NULL;
592}
593
594/**
595 * Removes a entity on this host
596 * @param uniqueID: unique ID assigned with the entity to remove
597 */
598void NetworkGameManager::doRemoveEntity( int uniqueID )
599{
600  SynchronizeableList::const_iterator it,e;
601  it = this->networkStream->getSyncBegin();
602  e = this->networkStream->getSyncEnd();
603
604  while ( it != e )
605  {
606    if ( (*it)->getUniqueID() == uniqueID )
607    {
608      assert((*it)->isA(CL_WORLD_ENTITY));
609      dynamic_cast<WorldEntity*>(*it)->leaveWorld();
610      dynamic_cast<WorldEntity*>(*it)->toList(OM_DEAD);
611      break;
612    }
613    it++;
614  }
615}
616
617#if 0
618/**
619 * Copies length bytes to the clientBuffer with error checking
620 * @param clientBuffer: the clientBuffer to write to
621 * @param data: buffer to the data
622 * @param length: length of data
623 * @return false on error true else
624 */
625bool NetworkGameManager::writeToClientBuffer( clientBuffer &cb, byte * data, int length )
626{
627  if ( length > cb.maxLength-cb.length )
628  {
629    PRINTF(1)("No space left in clientBuffer\n");
630    return false;
631  }
632
633  memcpy( cb.buffer+cb.length, data, length );
634  return true;
635}
636#endif
637
638#if 0
639/**
640 * Reads data from clientBuffer with error checking
641 * @param clientBuffer: the clientBuffer to read from
642 * @param data: pointer to the buffer
643 * @param length:
644 * @return
645 */
646bool NetworkGameManager::readFromClientBuffer( clientBuffer &cb, byte * data, int length )
647{
648  if ( cb.length < length )
649  {
650    PRINTF(0)("There is not enough data in clientBuffer\n");
651    return 0;
652  }
653
654  memcpy( data, cb.buffer+cb.length-length, length );
655  return true;
656}
657#endif
658
659/**
660 * Tells this client that he has to control this entity
661 * @param uniqueID: the entity's uniqeID
662 */
663void NetworkGameManager::doYouAre( int uniqueID )
664{
665
666  SynchronizeableList::const_iterator it = this->networkStream->getSyncBegin();
667
668  Playable *p = NULL;
669  Synchronizeable *s = NULL;
670
671  for ( ; it !=networkStream->getSyncEnd(); it++ )
672  {
673    if ( (*it)->getUniqueID()==uniqueID )
674    {
675      if ( (*it)->isA( CL_SYNCHRONIZEABLE ) )
676      {
677        s = dynamic_cast<Synchronizeable*>(*it);
678      }
679      if ( (*it)->isA( CL_PLAYABLE ) )
680      {
681        p = dynamic_cast<Playable*>(*it);
682        break;
683      } else
684      {
685        PRINTF(1)("UniqueID %d is not a Playable\n", uniqueID);
686      }
687    }
688  }
689
690  Player* player = State::getPlayer();
691  assert(p != NULL);
692  assert(s != NULL);
693  assert(player != NULL);
694
695  PRINTF(0)("uniqueID = %d\n", s->getUniqueID());
696
697  player->setPlayable(p);
698
699
700}
701
702/**
703 * Tells a remote client that he has to control this entity
704 * @param uniqueID: the entity's uniqeID
705 * @param userID: the users ID
706 */
707void NetworkGameManager::sendYouAre( int uniqueID, int userID )
708{
709  if ( !isServer() )
710    return;
711 
712  byte buf[INTSIZE];
713 
714  Converter::intToByteArray( uniqueID, buf, INTSIZE );
715 
716  MessageManager::getInstance()->sendMessage( MSGID_YOU_ARE, buf, INTSIZE, RT_USER, userID, MP_HIGHBANDWIDTH);
717}
718
719bool NetworkGameManager::handleRequestCreate( int & i, const byte * data, int length, int sender )
720{
721  if ( INTSIZE > length-i )
722  {
723    PRINTF(1)("Cannot read classID from buffer! Not enough data left!\n");
724    return false;
725  }
726  int classID;
727  i += Converter::byteArrayToInt( &data[i], &classID );
728
729  createEntity( (ClassID)classID );
730
731  return true;
732}
733
734bool NetworkGameManager::handleRequestRemove( int & i, const byte * data, int length, int sender )
735{
736  if ( INTSIZE > length-i )
737  {
738    PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n");
739    return false;
740  }
741  int uniqueID;
742  i += Converter::byteArrayToInt( &data[i], &uniqueID );
743
744  removeEntity( uniqueID );
745
746  return true;
747}
748
749bool NetworkGameManager::handleCreateEntity( int & i, const byte * data, int length, int sender )
750{
751  if ( INTSIZE > length-i )
752  {
753    PRINTF(1)("Cannot read classID from buffer! Not enough data left!\n");
754    return false;
755  }
756  int classID;
757  i += Converter::byteArrayToInt( &data[i], &classID );
758
759  if ( INTSIZE > length-i )
760  {
761    PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n");
762    return false;
763  }
764  int uniqueID;
765  i += Converter::byteArrayToInt( &data[i], &uniqueID );
766
767  if ( INTSIZE > length-i )
768  {
769    PRINTF(1)("Cannot read owner from buffer! Not enough data left!\n");
770    return false;
771  }
772  int owner;
773  i += Converter::byteArrayToInt( &data[i], &owner );
774
775  PRINTF(0)("handleCreateEntity: client side: classID: %x, uniqueID: %i, owner: %i\n", classID, uniqueID, owner);
776  doCreateEntity( (ClassID)classID, uniqueID, owner );
777
778  return true;
779}
780
781bool NetworkGameManager::handleRemoveEntity( int & i, const byte * data, int length, int sender )
782{
783  if ( INTSIZE > length-i )
784  {
785    PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n");
786    return false;
787  }
788  int uniqueID;
789  i += Converter::byteArrayToInt( &data[i], &uniqueID );
790
791  doRemoveEntity( uniqueID );
792
793  return true;
794}
795
796bool NetworkGameManager::handleCreateEntityList( int & i, const byte * data, int length, int sender )
797{
798  if ( INTSIZE > length-i )
799  {
800    PRINTF(1)("Cannot read n from buffer! Not enough data left!\n");
801    return false;
802  }
803
804  PRINTF(0)("HandleCreateEntityList:  data[i..i+3] = %d %d %d %d\n", data[i], data[i+1], data[i+2], data[i+3]);
805
806  int n;
807  i += Converter::byteArrayToInt( &data[i], &n );
808
809
810  PRINTF(0)("HandleCreateEntityList: n = %d\n", n);
811
812  int classID, uniqueID, owner;
813
814  for ( int j = 0; j<n; j++ )
815  {
816
817    if ( INTSIZE > length-i )
818    {
819      PRINTF(1)("Cannot read classID from buffer! Not enough data left!\n");
820      return false;
821    }
822    i += Converter::byteArrayToInt( &data[i], &classID );
823
824    if ( INTSIZE > length-i )
825    {
826      PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n");
827      return false;
828    }
829    i += Converter::byteArrayToInt( &data[i], &uniqueID );
830
831    if ( INTSIZE > length-i )
832    {
833      PRINTF(1)("Cannot read owner from buffer! Not enough data left!\n");
834      return false;
835    }
836    i += Converter::byteArrayToInt( &data[i], &owner );
837
838    if ( classID != CL_NETWORK_GAME_MANAGER && classID != CL_HANDSHAKE )
839    {
840      BaseObject* b = doCreateEntity( (ClassID)classID, uniqueID, owner );
841    }
842
843  }
844
845  return true;
846}
847
848bool NetworkGameManager::handleRemoveEntityList( int & i, const byte * data, int length, int sender )
849{
850  if ( INTSIZE > length-i )
851  {
852    PRINTF(1)("Cannot read n from buffer! Not enough data left!\n");
853    return false;
854  }
855  int n;
856  i += Converter::byteArrayToInt( &data[i], &n );
857
858  int uniqueID;
859
860  for ( int j = 0; j<n; j++ )
861  {
862
863    if ( INTSIZE > length-i )
864    {
865      PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n");
866      return false;
867    }
868    i += Converter::byteArrayToInt( &data[i], &uniqueID );
869
870    doRemoveEntity( uniqueID );
871  }
872
873  return true;
874}
875
876bool NetworkGameManager::handleYouAreEntity( int & i, const byte * data, int length, int sender )
877{
878  if ( INTSIZE > length-i )
879  {
880    PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n");
881    return false;
882  }
883
884  int uniqueID;
885  i += Converter::byteArrayToInt( &data[i], &uniqueID );
886
887  doYouAre( uniqueID );
888
889  return true;
890}
891
892/**
893 *  handles the network signal NET_REQUEST_PNODE_PATH
894 * @param i byte offset in the buffer
895 * @param data data array
896 * @param length length of the data arary
897 * @param sender the sender id
898 * @return true if process terminated sucessfully
899 */
900bool NetworkGameManager::handleRequestPNodePath(int& i, const byte* data, int length, int sender)
901{
902  if( INTSIZE > length-i )
903  {
904    PRINTF(1)("Cannot read n from buffer! Not enough data left!\n");
905    return false;
906  }
907  PRINTF(0)("HandleRequestPNodePath:  data[i..i+3] = %d %d %d %d\n", data[i], data[i+1], data[i+2], data[i+3]);
908
909  int uniqueID1, uniqueID2;
910  if( INTSIZE > length-i )
911  {
912    PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n");
913    return false;
914  }
915  i += Converter::byteArrayToInt( &data[i], &uniqueID1 );
916
917  if( INTSIZE > length-i )
918  {
919    PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n");
920    return false;
921  }
922  i += Converter::byteArrayToInt( &data[i], &uniqueID2 );
923
924
925  PRINTF(0)("HandleRequestPNodePath: got a request for path from uid %i to uid %i\n", uniqueID1, uniqueID2);
926
927  return true;
928}
929
930bool NetworkGameManager::youAreHandler( MessageId messageId, byte * data, int dataLength, void * someData, int userId )
931{
932  assert( dataLength == INTSIZE );
933  int uniqueId;
934 
935  Converter::byteArrayToInt( data, &uniqueId );
936 
937  SynchronizeableList::const_iterator it = NetworkGameManager::getInstance()->networkStream->getSyncBegin();
938
939  Playable *p = NULL;
940  Synchronizeable *s = NULL;
941
942  for ( ; it !=NetworkGameManager::getInstance()->networkStream->getSyncEnd(); it++ )
943  {
944    if ( (*it)->getUniqueID()==uniqueId )
945    {
946      break;
947    }
948  }
949 
950  if ( it == NetworkGameManager::getInstance()->networkStream->getSyncEnd() )
951    return false;
952 
953  NetworkGameManager::getInstance()->doYouAre( uniqueId );
954 
955  return true;
956}
957
958#if 0
959bool NetworkGameManager::writeToClientBuffer( clientBuffer & cb, byte b )
960{
961  if ( cb.maxLength-cb.length < 1 )
962  {
963    PRINTF(1)("Cannot write to clientBuffer! Not enough space for 1 byte\n");
964    return false;
965  }
966
967  cb.buffer[cb.length++] = b;
968
969  return true;
970}
971
972
973bool NetworkGameManager::writeToClientBuffer( clientBuffer & cb, int i )
974{
975  int n = Converter::intToByteArray( i, cb.buffer+cb.length, cb.maxLength-cb.length );
976  cb.length += n;
977
978  if ( n <= 0 )
979  {
980    PRINTF(1)("Cannot write to clientBuffer! Not enough space for 1 int\n");
981    return false;
982  }
983
984  return true;
985}
986#endif
987
988
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