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source: orxonox.OLD/branches/network/src/lib/network/network_game_manager.cc @ 6685

Last change on this file since 6685 was 6685, checked in by patrick, 18 years ago

network: some more degbug ability for pnode, started work on water synchronization

File size: 23.4 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Benjamin Wuest
13   co-programmer: ...
14*/
15
16
17/* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module
18   For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput
19*/
20#define DEBUG_MODULE_NETWORK
21
22#include "factory.h"
23#include "network_stream.h"
24#include "converter.h"
25
26#include "p_node.h"
27#include "state.h"
28#include "game_world.h"
29#include "world_entity.h"
30#include "playable.h"
31#include "player.h"
32#include "network_manager.h"
33
34
35/* include your own header */
36#include "network_game_manager.h"
37
38
39/* using namespace std is default, this needs to be here */
40using namespace std;
41
42NetworkGameManager* NetworkGameManager::singletonRef = NULL;
43
44/*!
45 * Standard constructor
46 */
47NetworkGameManager::NetworkGameManager()
48  : Synchronizeable()
49{
50  PRINTF(0)("START\n");
51
52  /* set the class id for the base object */
53  this->setClassID(CL_NETWORK_GAME_MANAGER, "NetworkGameManager");
54
55  hasRequestedWorld = false;
56  this->setSynchronized(true);
57}
58
59/*!
60 * Standard destructor
61 */
62NetworkGameManager::~NetworkGameManager()
63{
64  for ( int i = 0; i<outBuffer.size(); i++)
65  {
66    if ( outBuffer[i].buffer )
67      delete outBuffer[i].buffer;
68  }
69
70}
71
72
73int NetworkGameManager::writeBytes(const byte* data, int length, int sender)
74{
75  int i = 0;
76  byte b;
77
78  while ( i<length )
79  {
80    b = data[i++];
81
82    /**************** Commands only processed by servers ****************/
83    if ( isServer() )
84    {
85      if ( b == NET_REQUEST_CREATE )
86      {
87        if ( !handleRequestCreate( i, data, length, sender ) )
88          return i;
89        continue;
90      }
91      else if ( b == NET_REQUEST_REMOVE )
92      {
93        if ( !handleRequestRemove( i, data, length, sender ) )
94          return i;
95        continue;
96      }
97      else if ( b == NET_REQUEST_PNODE_PATH )
98      {
99        if ( !handleRequestPNodePath( i, data, length, sender ) )
100          return i;
101        continue;
102      }
103    }
104    else
105    {
106      /**************** Commands only processed by clients ****************/
107      if ( b == NET_CREATE_ENTITY )
108      {
109        PRINTF(0)("CREATE_ENTITY\n");
110        if ( !handleCreateEntity( i, data, length, sender ) )
111          return i;
112        continue;
113      }
114      else if ( b == NET_REMOVE_ENTITY )
115      {
116        if ( !handleRemoveEntity( i, data, length, sender ) )
117          return i;
118        continue;
119      }
120      else if ( b == NET_CREATE_ENTITY_LIST )
121      {
122        if ( !handleCreateEntityList( i, data, length, sender ) )
123          return i;
124        continue;
125      }
126      else if ( b == NET_REMOVE_ENTITY_LIST )
127      {
128        if ( !handleRemoveEntityList( i, data, length, sender ) )
129          return i;
130        continue;
131      }
132      else if ( b == NET_YOU_ARE_ENTITY )
133      {
134        if ( !handleYouAreEntity( i, data, length, sender ) )
135          return i;
136        continue;
137      }
138    }
139
140    /**************** Commands processed by servers and clients ****************/
141    if ( b == NET_REQUEST_ENTITY_LIST )
142    {
143      sendEntityList( sender );
144      continue;
145    }
146    else if ( b == NET_REQUEST_SYNC )
147    {
148      if ( !handleRequestSync( i, data, length, sender ) )
149        return i;
150      continue;
151    }
152
153
154    PRINTF(1)("Network is asynchronous: couldn't decode the command sent by %i\n", sender);
155    PRINTF(1)("Probably this is because the network protocol has different \n");
156    PRINTF(1)("versions or there occured an error in the sending algorithm\n");
157    PRINTF(1)("Data is not in the right format! i=%d\n", i);
158    return i;
159  }
160
161  return i;
162}
163
164int NetworkGameManager::readBytes(byte* data, int maxLength, int * reciever)
165{
166  if ( !isServer() && !hasRequestedWorld )
167  {
168    SYNCHELP_WRITE_BEGIN();
169    byte b = NET_REQUEST_ENTITY_LIST;
170    SYNCHELP_WRITE_BYTE( b );
171    hasRequestedWorld = true;
172    return SYNCHELP_WRITE_N;
173  }
174
175  for ( int i = 0; i<outBuffer.size(); i++ )
176  {
177    *reciever = i;
178    if ( outBuffer[i].length>0 )
179    {
180      int nbytes = outBuffer[i].length;
181      outBuffer[i].length = 0;
182
183      if ( nbytes > maxLength )
184      {
185        PRINTF(1)("OutBuffer.length (%d) > (%d) networkStreamBuffer.maxLength\n", nbytes, maxLength);
186        return 0;
187      }
188
189      memcpy(data, outBuffer[i].buffer, nbytes);
190      return nbytes;
191    }
192  }
193
194  return 0;
195}
196
197void NetworkGameManager::writeDebug() const
198{
199}
200
201void NetworkGameManager::readDebug() const
202{
203}
204
205
206/*!
207 * Checks whether this is connected to a server or a client
208 * and afterwards creates the needed entity
209 * @param classID: The ID of the class of which an entity should be created
210 */
211int NetworkGameManager::createEntity( ClassID classID, int owner )
212{
213  if ( this->isServer())
214  {
215    if ( SharedNetworkData::getInstance()->getNewUniqueID() < 0 )
216    {
217      PRINTF(1)("Cannot create entity! There are no more uniqueIDs left!\n");
218      return -1;
219    }
220    return this->executeCreateEntity( classID, SharedNetworkData::getInstance()->getNewUniqueID(), owner );
221  }
222  else
223  {
224    this->requestCreateEntity( classID );
225    return -1;
226  }
227}
228
229
230/*!
231 * Checks whether this is connected to a server or a client
232 * and afterwards creates the needed entity
233 * @param classID: The ID of the class of which an entity should be created
234 */
235BaseObject* NetworkGameManager::createEntity(const TiXmlElement* element)
236{
237  if ( this->isServer() )
238  {
239    if ( SharedNetworkData::getInstance()->getNewUniqueID() < 0 )
240    {
241      PRINTF(1)("Cannot create entity! There are no more uniqueIDs left!\n");
242      return NULL;
243    }
244
245    BaseObject * b = Factory::fabricate( element );
246
247    if ( !b )
248    {
249      PRINTF(1)("Could not fabricate Object with className %s\n", element->Value() );
250      return NULL;
251    }
252
253
254    if ( b->isA(CL_SYNCHRONIZEABLE) )
255    {
256      Synchronizeable * s = dynamic_cast<Synchronizeable*>(b);
257      s->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
258      s->setOwner( 0 );
259      // all entities created via this function are added automaticaly to the synchronizeable list
260      s->setSynchronized(true);
261      return b;
262    }
263    else
264    {
265      PRINTF(1)("Class %s is not a synchronizeable!\n", b->getClassName() );
266      delete b;
267    }
268
269  }
270  else
271
272  {
273    PRINTF(1)("This node is not a server and cannot create id %x\n", element->Value());
274  }
275  return NULL;
276}
277
278
279/*!
280 * Checks whether this is connected to a server or a client
281 * and afterwards removes the specified entity
282 * @param uniqueID: The ID of the entity object which should be removed
283 */
284void NetworkGameManager::removeEntity(int uniqueID)
285{
286  if ( this->isServer() )
287  {
288    this->executeRemoveEntity( uniqueID );
289  }
290  else
291  {
292    this->requestRemoveEntity( uniqueID );
293  }
294}
295
296
297
298/*!
299 * Creates the needed entity on the server if possible
300 * @param classID: The ID of the class of which an entity should be created
301 */
302void NetworkGameManager::requestCreateEntity(ClassID classID)
303{
304  for ( int i = 0; i<outBuffer.size(); i++)
305  {
306    if ( !this->networkStream->isUserIdActive( i ) )
307      continue;
308
309    if ( !writeToClientBuffer( outBuffer[i], (byte)NET_REQUEST_CREATE ) )
310      return;
311    if ( !writeToClientBuffer( outBuffer[i], (int)classID ) )
312      return;
313  }
314}
315
316/*!
317 * Removes the specified entity on the server
318 * @param uniqueID: The ID of the entity object which should be removed
319 */
320void NetworkGameManager::requestRemoveEntity(int uniqueID)
321{
322  for ( int i = 0; i<outBuffer.size(); i++)
323  {
324    if ( !this->networkStream->isUserIdActive( i ) )
325      continue;
326
327    if ( !writeToClientBuffer( outBuffer[i], (byte)NET_REQUEST_REMOVE ) )
328      return;
329    if ( !writeToClientBuffer( outBuffer[i], uniqueID ) )
330      return;
331  }
332}
333
334/*!
335 * Creates the needed entity if possible
336 * This function is called if this is a server
337 * @param classID: The ID of the class of which an entity should be created
338 */
339int NetworkGameManager::executeCreateEntity(ClassID classID, int uniqueID, int owner)
340{
341  for ( int i = 0; i<outBuffer.size(); i++)
342  {
343    if ( !this->networkStream->isUserIdActive( i ) )
344      continue;
345
346    if ( !writeToClientBuffer( outBuffer[i], (byte)NET_CREATE_ENTITY ) )
347      return -1;
348    if ( !writeToClientBuffer( outBuffer[i], (int)classID ) )
349      return -1;
350    if ( !writeToClientBuffer( outBuffer[i], uniqueID ) )
351      return -1;
352    if ( !writeToClientBuffer( outBuffer[i], owner ) )
353      return -1;
354  }
355
356  PRINTF(0)("ExecuteCreateEntity: server side: classID: %x, uniqueID: %i, owner: %i\n", classID, uniqueID, owner);
357  doCreateEntity( classID, uniqueID, owner );
358
359  return uniqueID;
360}
361
362/*!
363 * Removes the specified entity
364 * This function is called if this is a server
365 * @param uniqueID: The ID of the entity object which should be removed
366 */
367void NetworkGameManager::executeRemoveEntity(int uniqueID)
368{
369  for ( int i = 0; i<outBuffer.size(); i++)
370  {
371    if ( !this->networkStream->isUserIdActive( i ) )
372      continue;
373
374    if ( !writeToClientBuffer( outBuffer[i], (byte)NET_REMOVE_ENTITY ) )
375      return;
376    if ( !writeToClientBuffer( outBuffer[i], uniqueID ) )
377      return;
378  }
379
380  doRemoveEntity(uniqueID);
381}
382
383/*!
384 * Checks whether it is possible to create an entity of a given class
385 * @return: true if the entity can be created, false otherwise
386 */
387bool NetworkGameManager::canCreateEntity(ClassID classID)
388{
389  return true;
390}
391
392/*!
393 * Sends the Entities to the new connected client
394 * @param userID: The ID of the user
395 */
396void NetworkGameManager::sendEntityList( int userID )
397{
398  if ( !isServer() )
399    return;
400
401  if ( userID >= outBuffer.size() )
402    resizeBufferVector( userID );
403
404  SynchronizeableList::const_iterator it, e;
405
406  it = this->networkStream->getSyncBegin();
407  e = this->networkStream->getSyncEnd();
408
409  // send the packet header
410  if ( !writeToClientBuffer( outBuffer[userID], (byte)NET_CREATE_ENTITY_LIST ) )
411    return;
412
413  // send the number of entities: -2 because you must not send network_game_manager and handshake
414  if ( !writeToClientBuffer( outBuffer[userID], networkStream->getSyncCount() ) )
415    return;
416
417  //PRINTF(0)("SendEntityList: n = %d\n", networkStream->getSyncCount()-2 );
418
419  // first send the NullParent
420  if ( !writeToClientBuffer( outBuffer[userID], (int)PNode::getNullParent()->getLeafClassID()) )
421    return;
422  if ( !writeToClientBuffer( outBuffer[userID], (int)PNode::getNullParent()->getUniqueID()) )
423    return;
424  if ( !writeToClientBuffer( outBuffer[userID], (int)PNode::getNullParent()->getOwner()) )
425    return;
426
427  // now send the rest of the entities
428  while ( it != e )
429  {
430    if( (*it)->beSynchronized() && (*it) != PNode::getNullParent())
431    {
432      PRINTF(0)("SENDING ENTITY %s classid: %x, uniqueid %d\n", (*it)->getClassName(), (*it)->getLeafClassID(), (*it)->getUniqueID() );
433      if ( !writeToClientBuffer( outBuffer[userID], (int)((*it)->getLeafClassID()) ) )
434        return;
435
436      if ( !writeToClientBuffer( outBuffer[userID], (int)((*it)->getUniqueID()) ) )
437        return;
438
439      if ( !writeToClientBuffer( outBuffer[userID], (int)((*it)->getOwner()) ) )
440        return;
441    }
442    it++;
443  }
444
445  signalNewPlayer( userID );
446}
447
448
449
450bool NetworkGameManager::signalNewPlayer(int userId)
451{
452  if ( userId >= outBuffer.size() )
453    resizeBufferVector( userId );
454
455  /* create new playable for Player*/
456  PRINTF(0)("Request for creation: %i\n", userId);
457  int uniqueId = this->createEntity(CL_SPACE_SHIP, userId);
458  PRINTF(0)("Request for creation: userid: %i, uniqueid: %i\n", userId, uniqueId);
459  this->sendYouAre(uniqueId, userId);
460
461}
462
463
464/**
465 * Creates a buffer for user n
466 * @param n The ID of the user
467 */
468void NetworkGameManager::resizeBufferVector( int n )
469{
470  for ( int i = outBuffer.size(); i<=n; i++)
471  {
472    clientBuffer outBuf;
473
474    outBuf.length = 0;
475
476    outBuf.maxLength = 5*1024;
477
478    outBuf.buffer = new byte[5*1014];
479
480    outBuffer.push_back(outBuf);
481  }
482}
483
484/**
485 * Creates the entity on this host
486 * @param classID: ClassID of the entity to create
487 * @param uniqueID: Unique ID to assign to the synchronizeable
488 * @param owner: owner of this synchronizealbe
489 */
490BaseObject* NetworkGameManager::doCreateEntity( ClassID classID, int uniqueID, int owner )
491{
492  PRINTF(0)("Creating Entity via Factory: classid: %x, uniqueID: %i, owner: %i\n", classID, uniqueID, owner);
493
494  BaseObject * b;
495  /* These are some small exeptions in creation: Not all objects can/should be created via Factory */
496  /* Exception 1: NullParent */
497  if( classID == CL_NULL_PARENT)
498  {
499    b = (BaseObject*)PNode::getNullParent();
500  }
501  else
502    b = Factory::fabricate( classID );
503
504  if ( !b )
505  {
506    PRINTF(1)("Could not fabricate Object with classID %x\n", classID);
507    return NULL;
508  }
509
510  if ( b->isA(CL_SYNCHRONIZEABLE) )
511  {
512    Synchronizeable * s = dynamic_cast<Synchronizeable*>(b);
513    s->setUniqueID( uniqueID );
514    s->setOwner( owner );
515    s->setSynchronized(true);
516    //this->networkStream->connectSynchronizeable( *s );
517    if ( !isServer() )
518      s->setIsOutOfSync( true );
519    PRINTF(0)("Fabricated %s with id %d\n", s->getClassName(), s->getUniqueID());
520
521    //HACK: hack to prevent collision
522    if ( b->isA(CL_WORLD_ENTITY) && !b->isA(CL_PLAYABLE) )
523    {
524      if ( NetworkManager::getInstance()->getHostID()!=0 )
525      {
526        static Vector pos = Vector(1000.0, 1000.0, 1000.0);
527        PNode *p = dynamic_cast<PNode*>(b);
528        p->setAbsCoor(pos);
529        //p->updateNode(0);
530        pos += Vector(1000.0, 1000.0, 1000.0);
531      }
532    }
533
534    return b;
535  }
536  else
537  {
538    PRINTF(1)("Class with ID %x is not a synchronizeable!", (int)classID);
539    delete b;
540  }
541  return NULL;
542}
543
544/**
545 * Removes a entity on this host
546 * @param uniqueID: unique ID assigned with the entity to remove
547 */
548void NetworkGameManager::doRemoveEntity( int uniqueID )
549{
550  SynchronizeableList::const_iterator it,e;
551  it = this->networkStream->getSyncBegin();
552  e = this->networkStream->getSyncEnd();
553
554  while ( it != e )
555  {
556    if ( (*it)->getUniqueID() == uniqueID )
557    {
558      delete *it;
559      break;
560    }
561    it++;
562  }
563}
564
565/**
566 * Tell the synchronizeable that a user's synchronizeable is out of sync
567 * @param uniqueID: unique ID assigned with the entity which is out of sync
568 * @param userID: user ID who's synchronizeable is out of sync
569 */
570void NetworkGameManager::doRequestSync( int uniqueID, int userID )
571{
572  SynchronizeableList::const_iterator it,e;
573  it = this->networkStream->getSyncBegin();
574  e = this->networkStream->getSyncEnd();
575
576  while ( it != e )
577  {
578    if ( (*it)->getUniqueID() == uniqueID )
579    {
580      (*it)->requestSync( userID );
581      break;
582    }
583    it++;
584  }
585}
586
587/**
588 * Copies length bytes to the clientBuffer with error checking
589 * @param clientBuffer: the clientBuffer to write to
590 * @param data: buffer to the data
591 * @param length: length of data
592 * @return false on error true else
593 */
594bool NetworkGameManager::writeToClientBuffer( clientBuffer &cb, byte * data, int length )
595{
596  if ( length > cb.maxLength-cb.length )
597  {
598    PRINTF(1)("No space left in clientBuffer\n");
599    return false;
600  }
601
602  memcpy( cb.buffer+cb.length, data, length );
603  return true;
604}
605
606/**
607 * Reads data from clientBuffer with error checking
608 * @param clientBuffer: the clientBuffer to read from
609 * @param data: pointer to the buffer
610 * @param length:
611 * @return
612 */
613bool NetworkGameManager::readFromClientBuffer( clientBuffer &cb, byte * data, int length )
614{
615  if ( cb.length < length )
616  {
617    PRINTF(0)("There is not enough data in clientBuffer\n");
618    return 0;
619  }
620
621  memcpy( data, cb.buffer+cb.length-length, length );
622  return true;
623}
624
625/**
626 * Tells this client that he has to control this entity
627 * @param uniqueID: the entity's uniqeID
628 */
629void NetworkGameManager::doYouAre( int uniqueID )
630{
631
632  SynchronizeableList::const_iterator it = this->networkStream->getSyncBegin();
633
634  Playable *p = NULL;
635  Synchronizeable *s = NULL;
636
637  for ( ; it !=networkStream->getSyncEnd(); it++ )
638  {
639    if ( (*it)->getUniqueID()==uniqueID )
640    {
641      if ( (*it)->isA( CL_SYNCHRONIZEABLE ) )
642      {
643        s = dynamic_cast<Synchronizeable*>(*it);
644      }
645      if ( (*it)->isA( CL_PLAYABLE ) )
646      {
647        p = dynamic_cast<Playable*>(*it);
648        break;
649      } else
650      {
651        PRINTF(1)("UniqueID is not a Playable\n");
652      }
653    }
654  }
655
656  Player* player = State::getPlayer();
657  assert(p != NULL);
658  assert(s != NULL);
659  assert(player != NULL);
660
661  s->setIsOutOfSync( true );
662
663  PRINTF(0)("uniqueID = %d\n", s->getUniqueID());
664
665  player->setControllable(p);
666
667
668}
669
670/**
671 * Tells a remote client that he has to control this entity
672 * @param uniqueID: the entity's uniqeID
673 * @param userID: the users ID
674 */
675void NetworkGameManager::sendYouAre( int uniqueID, int userID )
676{
677  if ( !isServer() )
678    return;
679
680  if ( userID != 0 )
681  {
682    if ( !writeToClientBuffer( outBuffer[userID], (byte)NET_YOU_ARE_ENTITY ) )
683      return;
684
685    if ( !writeToClientBuffer( outBuffer[userID], uniqueID ) )
686      return;
687  }
688  else
689  {
690    doYouAre(uniqueID);
691  }
692}
693
694bool NetworkGameManager::handleRequestCreate( int & i, const byte * data, int length, int sender )
695{
696  if ( INTSIZE > length-i )
697  {
698    PRINTF(1)("Cannot read classID from buffer! Not enough data left!\n");
699    return false;
700  }
701  int classID;
702  i += Converter::byteArrayToInt( &data[i], &classID );
703
704  createEntity( (ClassID)classID );
705
706  return true;
707}
708
709bool NetworkGameManager::handleRequestRemove( int & i, const byte * data, int length, int sender )
710{
711  if ( INTSIZE > length-i )
712  {
713    PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n");
714    return false;
715  }
716  int uniqueID;
717  i += Converter::byteArrayToInt( &data[i], &uniqueID );
718
719  removeEntity( uniqueID );
720
721  return true;
722}
723
724bool NetworkGameManager::handleCreateEntity( int & i, const byte * data, int length, int sender )
725{
726  if ( INTSIZE > length-i )
727  {
728    PRINTF(1)("Cannot read classID from buffer! Not enough data left!\n");
729    return false;
730  }
731  int classID;
732  i += Converter::byteArrayToInt( &data[i], &classID );
733
734  if ( INTSIZE > length-i )
735  {
736    PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n");
737    return false;
738  }
739  int uniqueID;
740  i += Converter::byteArrayToInt( &data[i], &uniqueID );
741
742  if ( INTSIZE > length-i )
743  {
744    PRINTF(1)("Cannot read owner from buffer! Not enough data left!\n");
745    return false;
746  }
747  int owner;
748  i += Converter::byteArrayToInt( &data[i], &owner );
749
750  PRINTF(0)("handleCreateEntity: client side: classID: %x, uniqueID: %i, owner: %i\n", classID, uniqueID, owner);
751  doCreateEntity( (ClassID)classID, uniqueID, owner );
752
753  return true;
754}
755
756bool NetworkGameManager::handleRemoveEntity( int & i, const byte * data, int length, int sender )
757{
758  if ( INTSIZE > length-i )
759  {
760    PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n");
761    return false;
762  }
763  int uniqueID;
764  i += Converter::byteArrayToInt( &data[i], &uniqueID );
765
766  doRemoveEntity( uniqueID );
767
768  return true;
769}
770
771bool NetworkGameManager::handleCreateEntityList( int & i, const byte * data, int length, int sender )
772{
773  if ( INTSIZE > length-i )
774  {
775    PRINTF(1)("Cannot read n from buffer! Not enough data left!\n");
776    return false;
777  }
778
779  PRINTF(0)("HandleCreateEntityList:  data[i..i+3] = %d %d %d %d\n", data[i], data[i+1], data[i+2], data[i+3]);
780
781  int n;
782  i += Converter::byteArrayToInt( &data[i], &n );
783
784
785  PRINTF(0)("HandleCreateEntityList: n = %d\n", n);
786
787  int classID, uniqueID, owner;
788
789  for ( int j = 0; j<n; j++ )
790  {
791
792    if ( INTSIZE > length-i )
793    {
794      PRINTF(1)("Cannot read classID from buffer! Not enough data left!\n");
795      return false;
796    }
797    i += Converter::byteArrayToInt( &data[i], &classID );
798
799    if ( INTSIZE > length-i )
800    {
801      PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n");
802      return false;
803    }
804    i += Converter::byteArrayToInt( &data[i], &uniqueID );
805
806    if ( INTSIZE > length-i )
807    {
808      PRINTF(1)("Cannot read owner from buffer! Not enough data left!\n");
809      return false;
810    }
811    i += Converter::byteArrayToInt( &data[i], &owner );
812
813    if ( classID != CL_NETWORK_GAME_MANAGER && classID != CL_HANDSHAKE )
814    {
815      BaseObject* b = doCreateEntity( (ClassID)classID, uniqueID, owner );
816    }
817
818  }
819
820  return true;
821}
822
823bool NetworkGameManager::handleRemoveEntityList( int & i, const byte * data, int length, int sender )
824{
825  if ( INTSIZE > length-i )
826  {
827    PRINTF(1)("Cannot read n from buffer! Not enough data left!\n");
828    return false;
829  }
830  int n;
831  i += Converter::byteArrayToInt( &data[i], &n );
832
833  int uniqueID;
834
835  for ( int j = 0; j<n; j++ )
836  {
837
838    if ( INTSIZE > length-i )
839    {
840      PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n");
841      return false;
842    }
843    i += Converter::byteArrayToInt( &data[i], &uniqueID );
844
845    doRemoveEntity( uniqueID );
846  }
847
848  return true;
849}
850
851bool NetworkGameManager::handleYouAreEntity( int & i, const byte * data, int length, int sender )
852{
853  if ( INTSIZE > length-i )
854  {
855    PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n");
856    return false;
857  }
858
859  int uniqueID;
860  i += Converter::byteArrayToInt( &data[i], &uniqueID );
861
862  doYouAre( uniqueID );
863
864  return true;
865}
866
867bool NetworkGameManager::handleRequestSync( int & i, const byte * data, int length, int sender )
868{
869  if ( INTSIZE > length-i )
870  {
871    PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n");
872    return false;
873  }
874  int uniqueID;
875  i += Converter::byteArrayToInt( &data[i], &uniqueID );
876
877  doRequestSync( uniqueID, sender );
878
879  return true;
880}
881
882
883/**
884 *  handles the network signal NET_REQUEST_PNODE_PATH
885 * @param i byte offset in the buffer
886 * @param data data array
887 * @param length length of the data arary
888 * @param sender the sender id
889 * @return true if process terminated sucessfully
890 */
891bool NetworkGameManager::handleRequestPNodePath(int& i, const byte* data, int length, int sender)
892{
893  if( INTSIZE > length-i )
894  {
895    PRINTF(1)("Cannot read n from buffer! Not enough data left!\n");
896    return false;
897  }
898  PRINTF(0)("HandleRequestPNodePath:  data[i..i+3] = %d %d %d %d\n", data[i], data[i+1], data[i+2], data[i+3]);
899
900  int uniqueID1, uniqueID2;
901  if( INTSIZE > length-i )
902  {
903    PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n");
904    return false;
905  }
906  i += Converter::byteArrayToInt( &data[i], &uniqueID1 );
907
908  if( INTSIZE > length-i )
909  {
910    PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n");
911    return false;
912  }
913  i += Converter::byteArrayToInt( &data[i], &uniqueID2 );
914
915
916  PRINTF(0)("HandleRequestPNodePath: got a request for path from uid %i to uid %i\n", uniqueID1, uniqueID2);
917
918  return true;
919}
920
921
922bool NetworkGameManager::writeToClientBuffer( clientBuffer & cb, byte b )
923{
924  if ( cb.maxLength-cb.length < 1 )
925  {
926    PRINTF(1)("Cannot write to clientBuffer! Not enough space for 1 byte\n");
927    return false;
928  }
929
930  cb.buffer[cb.length++] = b;
931
932  return true;
933}
934
935bool NetworkGameManager::writeToClientBuffer( clientBuffer & cb, int i )
936{
937  int n = Converter::intToByteArray( i, cb.buffer+cb.length, cb.maxLength-cb.length );
938  cb.length += n;
939
940  if ( n <= 0 )
941  {
942    PRINTF(1)("Cannot write to clientBuffer! Not enough space for 1 int\n");
943    return false;
944  }
945
946  return true;
947}
948
949void NetworkGameManager::sync( int uniqueID, int owner )
950{
951  /*if ( owner==this->getHostID() )
952  return;*/
953
954  if ( !isServer() )
955    executeRequestSync( uniqueID, 0 );
956  else
957    executeRequestSync( uniqueID, owner );
958}
959
960void NetworkGameManager::executeRequestSync( int uniqueID, int user )
961{
962  if ( user >= outBuffer.size() )
963    resizeBufferVector( user );
964
965  if ( !writeToClientBuffer( outBuffer[user], (byte)NET_REQUEST_SYNC ) )
966    return;
967  if ( !writeToClientBuffer( outBuffer[user], uniqueID ) )
968    return;
969}
970
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