1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Wuest |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | |
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17 | /* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module |
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18 | For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput |
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19 | */ |
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20 | #define DEBUG_MODULE_NETWORK |
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21 | |
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22 | #include "factory.h" |
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23 | #include "network_stream.h" |
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24 | #include "converter.h" |
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25 | |
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26 | /* include your own header */ |
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27 | #include "network_game_manager.h" |
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28 | |
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29 | |
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30 | /* using namespace std is default, this needs to be here */ |
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31 | using namespace std; |
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32 | |
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33 | NetworkGameManager* NetworkGameManager::singletonRef = NULL; |
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34 | |
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35 | /*! |
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36 | * Standard constructor |
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37 | */ |
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38 | NetworkGameManager::NetworkGameManager() |
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39 | { |
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40 | /* set the class id for the base object */ |
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41 | this->setClassID(CL_ENTITY_MANAGER, "EntityManager"); |
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42 | |
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43 | allOutBuffer.length = 0; |
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44 | |
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45 | allOutBuffer.maxLength = 10*1024; |
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46 | |
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47 | allOutBuffer.buffer = new byte[10*1024]; |
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48 | |
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49 | newUniqueID = MAX_CONNECTIONS + 2; |
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50 | } |
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51 | |
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52 | /*! |
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53 | * Standard destructor |
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54 | */ |
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55 | NetworkGameManager::~NetworkGameManager() |
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56 | { |
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57 | for ( int i = 0; i<outBuffer.size(); i++) |
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58 | { |
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59 | if ( outBuffer[i].buffer ) |
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60 | delete outBuffer[i].buffer; |
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61 | } |
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62 | |
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63 | if ( allOutBuffer.buffer ) |
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64 | delete allOutBuffer.buffer; |
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65 | } |
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66 | |
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67 | |
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68 | void NetworkGameManager::writeBytes(const byte* data, int length, int sender) |
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69 | { |
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70 | int i = 0; |
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71 | byte b; |
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72 | |
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73 | while ( i<length ) |
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74 | { |
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75 | b = data[i++]; |
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76 | |
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77 | if ( isServer() ) |
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78 | { |
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79 | if ( b == REQUEST_CREATE ) |
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80 | { |
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81 | if ( !handleRequestCreate( i, data, length, sender ) ) |
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82 | return; |
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83 | continue; |
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84 | } |
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85 | if ( b == REQUEST_REMOVE ) |
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86 | { |
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87 | if ( !handleRequestRemove( i, data, length, sender ) ) |
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88 | return; |
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89 | continue; |
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90 | } |
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91 | } |
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92 | |
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93 | if ( !isServer() ) |
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94 | { |
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95 | if ( b == CREATE_ENTITY ) |
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96 | { |
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97 | if ( !handleCreateEntity( i, data, length, sender ) ) |
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98 | return; |
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99 | continue; |
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100 | } |
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101 | if ( b == REMOVE_ENTITY ) |
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102 | { |
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103 | if ( !handleRemoveEntity( i, data, length, sender ) ) |
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104 | return; |
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105 | continue; |
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106 | } |
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107 | if ( b == CREATE_ENTITY_LIST ) |
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108 | { |
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109 | if ( !handleCreateEntityList( i, data, length, sender ) ) |
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110 | return; |
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111 | continue; |
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112 | } |
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113 | if ( b == REMOVE_ENTITY_LIST ) |
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114 | { |
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115 | if ( !handleRemoveEntityList( i, data, length, sender ) ) |
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116 | return; |
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117 | continue; |
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118 | } |
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119 | if ( b == YOU_ARE_ENTITY ) |
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120 | { |
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121 | if ( !handleYouAreEntity( i, data, length, sender ) ) |
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122 | return; |
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123 | continue; |
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124 | } |
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125 | } |
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126 | |
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127 | if ( b == REQUEST_SYNC ) |
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128 | { |
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129 | if ( !handleRequestSync( i, data, length, sender ) ) |
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130 | return; |
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131 | continue; |
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132 | } |
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133 | |
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134 | //if we get her something with data is wrong |
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135 | PRINTF(1)("Data is not in the right format! i=%d\n", i); |
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136 | return; |
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137 | } |
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138 | } |
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139 | |
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140 | int NetworkGameManager::readBytes(byte* data, int maxLength, int * reciever) |
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141 | { |
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142 | for ( int i = 0; i<outBuffer.size(); i++ ) |
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143 | { |
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144 | if ( outBuffer[i].length>0 ) |
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145 | { |
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146 | int nbytes = outBuffer[i].length; |
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147 | |
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148 | if ( nbytes > maxLength ) |
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149 | { |
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150 | PRINTF(1)("OutBuffer.length (%d) > (%d) networkStreamBuffer.maxLength\n", nbytes, maxLength); |
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151 | return 0; |
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152 | } |
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153 | |
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154 | memcpy(data, outBuffer[i].buffer, nbytes); |
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155 | return nbytes; |
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156 | } |
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157 | } |
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158 | |
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159 | int nbytes = allOutBuffer.length; |
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160 | |
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161 | if ( nbytes <=0 ) |
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162 | return 0; |
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163 | |
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164 | if ( nbytes > maxLength ) |
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165 | { |
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166 | PRINTF(1)("OutBuffer.length (%d) > (%d) networkStreamBuffer.length\n", nbytes, maxLength); |
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167 | return 0; |
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168 | } |
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169 | |
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170 | memcpy( data, allOutBuffer.buffer, nbytes ); |
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171 | return nbytes; |
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172 | } |
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173 | |
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174 | void NetworkGameManager::writeDebug() const |
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175 | { |
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176 | } |
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177 | |
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178 | void NetworkGameManager::readDebug() const |
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179 | { |
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180 | } |
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181 | |
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182 | |
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183 | /*! |
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184 | * Checks whether this is connected to a server or a client |
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185 | * and afterwards creates the needed entity |
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186 | * @param classID: The ID of the class of which an entity should be created |
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187 | */ |
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188 | void NetworkGameManager::createEntity( ClassID classID, int owner ) |
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189 | { |
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190 | if ( this->isServer() ) |
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191 | { |
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192 | if ( newUniqueID < 0 ) |
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193 | { |
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194 | PRINTF(1)("Cannot create entity! There are no more uniqueIDs left!\n"); |
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195 | return; |
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196 | } |
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197 | |
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198 | this->executeCreateEntity( classID, newUniqueID++, owner ); |
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199 | } |
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200 | else |
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201 | { |
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202 | this->requestCreateEntity( classID ); |
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203 | } |
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204 | } |
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205 | |
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206 | /*! |
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207 | * Checks whether this is connected to a server or a client |
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208 | * and afterwards removes the specified entity |
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209 | * @param uniqueID: The ID of the entity object which should be removed |
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210 | */ |
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211 | void NetworkGameManager::removeEntity(int uniqueID) |
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212 | { |
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213 | if ( this->isServer() ) |
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214 | { |
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215 | this->executeRemoveEntity( uniqueID ); |
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216 | } |
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217 | else |
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218 | { |
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219 | this->requestRemoveEntity( uniqueID ); |
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220 | } |
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221 | } |
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222 | |
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223 | |
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224 | |
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225 | /*! |
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226 | * Creates the needed entity on the server if possible |
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227 | * @param classID: The ID of the class of which an entity should be created |
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228 | */ |
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229 | void NetworkGameManager::requestCreateEntity(ClassID classID) |
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230 | { |
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231 | if ( !writeToClientBuffer( allOutBuffer, (byte)REQUEST_CREATE ) ) |
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232 | return; |
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233 | if ( !writeToClientBuffer( allOutBuffer, (int)classID ) ) |
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234 | return; |
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235 | } |
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236 | |
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237 | /*! |
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238 | * Removes the specified entity on the server |
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239 | * @param uniqueID: The ID of the entity object which should be removed |
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240 | */ |
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241 | void NetworkGameManager::requestRemoveEntity(int uniqueID) |
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242 | { |
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243 | if ( !writeToClientBuffer( allOutBuffer, (byte)REQUEST_REMOVE ) ) |
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244 | return; |
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245 | if ( !writeToClientBuffer( allOutBuffer, uniqueID ) ) |
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246 | return; |
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247 | } |
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248 | |
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249 | /*! |
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250 | * Creates the needed entity if possible |
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251 | * This function is called if this is a server |
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252 | * @param classID: The ID of the class of which an entity should be created |
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253 | */ |
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254 | void NetworkGameManager::executeCreateEntity(ClassID classID, int uniqueID, int owner) |
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255 | { |
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256 | if ( !writeToClientBuffer( allOutBuffer, (byte)CREATE_ENTITY ) ) |
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257 | return; |
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258 | if ( !writeToClientBuffer( allOutBuffer, (int)classID ) ) |
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259 | return; |
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260 | if ( !writeToClientBuffer( allOutBuffer, uniqueID ) ) |
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261 | return; |
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262 | if ( !writeToClientBuffer( allOutBuffer, owner ) ) |
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263 | return; |
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264 | |
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265 | doCreateEntity( classID, uniqueID, owner ); |
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266 | } |
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267 | |
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268 | /*! |
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269 | * Removes the specified entity |
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270 | * This function is called if this is a server |
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271 | * @param uniqueID: The ID of the entity object which should be removed |
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272 | */ |
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273 | void NetworkGameManager::executeRemoveEntity(int uniqueID) |
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274 | { |
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275 | if ( !writeToClientBuffer( allOutBuffer, (byte)REMOVE_ENTITY ) ) |
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276 | return; |
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277 | if ( !writeToClientBuffer( allOutBuffer, uniqueID ) ) |
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278 | return; |
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279 | |
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280 | doRemoveEntity(uniqueID); |
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281 | } |
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282 | |
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283 | /*! |
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284 | * Checks whether it is possible to create an entity of a given class |
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285 | * @return: true if the entity can be created, false otherwise |
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286 | */ |
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287 | bool NetworkGameManager::canCreateEntity(ClassID classID) |
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288 | { |
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289 | return true; |
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290 | } |
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291 | |
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292 | /*! |
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293 | * Sends the Entities to the new connected client |
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294 | * @param userID: The ID of the user |
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295 | */ |
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296 | void NetworkGameManager::sendEntityList( int userID ) |
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297 | { |
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298 | if ( !isServer() ) |
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299 | return; |
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300 | |
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301 | if ( userID > outBuffer.size() ) |
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302 | resizeBufferVector( userID ); |
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303 | |
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304 | SynchronizeableList::const_iterator it, e; |
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305 | |
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306 | it = this->networkStream->getSyncBegin(); |
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307 | e = this->networkStream->getSyncEnd(); |
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308 | |
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309 | if ( !writeToClientBuffer( outBuffer[userID], (byte)CREATE_ENTITY_LIST ) ) |
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310 | return; |
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311 | |
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312 | if ( !writeToClientBuffer( outBuffer[userID], networkStream->getSyncCount() ) ) |
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313 | return; |
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314 | |
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315 | while ( it != e ) |
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316 | { |
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317 | if ( !writeToClientBuffer( outBuffer[userID], (*it)->getClassID() ) ) |
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318 | return; |
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319 | |
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320 | if ( !writeToClientBuffer( outBuffer[userID], (*it)->getUniqueID() ) ) |
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321 | return; |
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322 | |
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323 | if ( !writeToClientBuffer( outBuffer[userID], (*it)->getOwner() ) ) |
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324 | return; |
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325 | |
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326 | it++; |
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327 | } |
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328 | } |
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329 | |
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330 | /** |
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331 | * Creates a buffer for user n |
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332 | * @param n The ID of the user |
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333 | */ |
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334 | void NetworkGameManager::resizeBufferVector( int n ) |
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335 | { |
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336 | for ( int i = outBuffer.size(); i<=n; i++) |
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337 | { |
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338 | clientBuffer outBuf; |
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339 | |
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340 | outBuf.length = 0; |
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341 | |
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342 | outBuf.maxLength = 5*1024; |
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343 | |
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344 | outBuf.buffer = new byte[5*1014]; |
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345 | |
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346 | outBuffer.push_back(outBuf); |
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347 | } |
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348 | } |
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349 | |
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350 | /** |
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351 | * Creates the entity on this host |
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352 | * @param classID: ClassID of the entity to create |
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353 | * @param uniqueID: Unique ID to assign to the synchronizeable |
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354 | * @param owner: owner of this synchronizealbe |
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355 | */ |
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356 | void NetworkGameManager::doCreateEntity( ClassID classID, int uniqueID, int owner ) |
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357 | { |
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358 | BaseObject * b = Factory::fabricate( classID ); |
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359 | |
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360 | if ( !b ) |
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361 | { |
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362 | PRINTF(1)("Could not fabricate Object with classID %d\n", classID); |
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363 | return; |
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364 | } |
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365 | |
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366 | if ( b->isA(CL_SYNCHRONIZEABLE) ) |
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367 | { |
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368 | Synchronizeable * s = dynamic_cast<Synchronizeable*>(b); |
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369 | s->setUniqueID( uniqueID ); |
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370 | s->setOwner( owner ); |
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371 | this->networkStream->connectSynchronizeable( *s ); |
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372 | } |
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373 | else |
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374 | { |
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375 | PRINTF(1)("Class with ID %d is not a synchronizeable!", (int)classID); |
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376 | delete b; |
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377 | } |
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378 | } |
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379 | |
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380 | /** |
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381 | * Removes a entity on this host |
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382 | * @param uniqueID: unique ID assigned with the entity to remove |
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383 | */ |
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384 | void NetworkGameManager::doRemoveEntity( int uniqueID ) |
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385 | { |
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386 | SynchronizeableList::const_iterator it,e; |
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387 | it = this->networkStream->getSyncBegin(); |
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388 | e = this->networkStream->getSyncEnd(); |
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389 | |
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390 | while ( it != e ) |
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391 | { |
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392 | if ( (*it)->getUniqueID() == uniqueID ) |
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393 | { |
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394 | delete *it; |
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395 | break; |
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396 | } |
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397 | it++; |
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398 | } |
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399 | } |
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400 | |
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401 | /** |
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402 | * Tell the synchronizeable that a user's synchronizeable is out of sync |
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403 | * @param uniqueID: unique ID assigned with the entity which is out of sync |
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404 | * @param userID: user ID who's synchronizeable is out of sync |
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405 | */ |
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406 | void NetworkGameManager::doRequestSync( int uniqueID, int userID ) |
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407 | { |
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408 | SynchronizeableList::const_iterator it,e; |
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409 | it = this->networkStream->getSyncBegin(); |
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410 | e = this->networkStream->getSyncEnd(); |
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411 | |
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412 | while ( it != e ) |
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413 | { |
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414 | if ( (*it)->getUniqueID() == uniqueID ) |
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415 | { |
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416 | (*it)->requestSync( userID ); |
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417 | break; |
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418 | } |
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419 | it++; |
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420 | } |
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421 | } |
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422 | |
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423 | /** |
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424 | * Copies length bytes to the clientBuffer with error checking |
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425 | * @param clientBuffer: the clientBuffer to write to |
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426 | * @param data: buffer to the data |
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427 | * @param length: length of data |
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428 | * @return false on error true else |
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429 | */ |
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430 | bool NetworkGameManager::writeToClientBuffer( clientBuffer &cb, byte * data, int length ) |
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431 | { |
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432 | if ( length > cb.maxLength-cb.length ) |
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433 | { |
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434 | PRINTF(1)("No space left in clientBuffer\n"); |
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435 | return false; |
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436 | } |
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437 | |
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438 | memcpy( cb.buffer+cb.length, data, length ); |
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439 | return true; |
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440 | } |
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441 | |
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442 | /** |
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443 | * Reads data from clientBuffer with error checking |
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444 | * @param clientBuffer: the clientBuffer to read from |
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445 | * @param data: pointer to the buffer |
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446 | * @param length: |
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447 | * @return |
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448 | */ |
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449 | bool NetworkGameManager::readFromClientBuffer( clientBuffer &cb, byte * data, int length ) |
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450 | { |
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451 | if ( cb.length < length ) |
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452 | { |
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453 | PRINTF(0)("There is not enough data in clientBuffer\n"); |
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454 | return 0; |
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455 | } |
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456 | |
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457 | memcpy( data, cb.buffer+cb.length-length, length ); |
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458 | return true; |
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459 | } |
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460 | |
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461 | /** |
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462 | * Tells this client that he has to control this entity |
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463 | * @param uniqueID: the entity's uniqeID |
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464 | */ |
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465 | void NetworkGameManager::doYouAre( int uniqueID ) |
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466 | { |
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467 | //TODO: what has to be done |
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468 | } |
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469 | |
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470 | /** |
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471 | * Tells a remote client that he has to control this entity |
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472 | * @param uniqueID: the entity's uniqeID |
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473 | * @param userID: the users ID |
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474 | */ |
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475 | void NetworkGameManager::sendYouAre( int uniqueID, int userID ) |
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476 | { |
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477 | if ( !isServer() ) |
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478 | return; |
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479 | |
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480 | if ( userID != 0 ) |
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481 | { |
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482 | if ( !writeToClientBuffer( outBuffer[userID], (byte)YOU_ARE_ENTITY ) ) |
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483 | return; |
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484 | |
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485 | if ( !writeToClientBuffer( outBuffer[userID], uniqueID ) ) |
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486 | return; |
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487 | } |
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488 | else |
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489 | { |
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490 | doYouAre(uniqueID); |
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491 | } |
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492 | } |
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493 | |
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494 | bool NetworkGameManager::handleRequestCreate( int & i, const byte * data, int length, int sender ) |
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495 | { |
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496 | if ( INTSIZE > length-i ) |
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497 | { |
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498 | PRINTF(1)("Cannot read classID from buffer! Not enough data left!\n"); |
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499 | return false; |
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500 | } |
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501 | int classID; |
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502 | i += Converter::byteArrayToInt( data, &classID ); |
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503 | |
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504 | createEntity( (ClassID)classID ); |
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505 | |
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506 | return true; |
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507 | } |
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508 | |
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509 | bool NetworkGameManager::handleRequestRemove( int & i, const byte * data, int length, int sender ) |
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510 | { |
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511 | if ( INTSIZE > length-i ) |
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512 | { |
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513 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
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514 | return false; |
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515 | } |
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516 | int uniqueID; |
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517 | i += Converter::byteArrayToInt( data, &uniqueID ); |
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518 | |
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519 | removeEntity( uniqueID ); |
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520 | |
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521 | return true; |
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522 | } |
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523 | |
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524 | bool NetworkGameManager::handleCreateEntity( int & i, const byte * data, int length, int sender ) |
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525 | { |
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526 | if ( INTSIZE > length-i ) |
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527 | { |
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528 | PRINTF(1)("Cannot read classID from buffer! Not enough data left!\n"); |
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529 | return false; |
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530 | } |
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531 | int classID; |
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532 | i += Converter::byteArrayToInt( data, &classID ); |
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533 | |
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534 | if ( INTSIZE > length-i ) |
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535 | { |
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536 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
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537 | return false; |
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538 | } |
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539 | int uniqueID; |
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540 | i += Converter::byteArrayToInt( data, &uniqueID ); |
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541 | |
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542 | if ( INTSIZE > length-i ) |
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543 | { |
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544 | PRINTF(1)("Cannot read owner from buffer! Not enough data left!\n"); |
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545 | return false; |
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546 | } |
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547 | int owner; |
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548 | i += Converter::byteArrayToInt( data, &owner ); |
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549 | |
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550 | doCreateEntity( (ClassID)classID, uniqueID, owner ); |
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551 | |
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552 | return true; |
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553 | } |
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554 | |
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555 | bool NetworkGameManager::handleRemoveEntity( int & i, const byte * data, int length, int sender ) |
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556 | { |
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557 | if ( INTSIZE > length-i ) |
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558 | { |
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559 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
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560 | return false; |
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561 | } |
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562 | int uniqueID; |
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563 | i += Converter::byteArrayToInt( data, &uniqueID ); |
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564 | |
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565 | doRemoveEntity( uniqueID ); |
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566 | |
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567 | return true; |
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568 | } |
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569 | |
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570 | bool NetworkGameManager::handleCreateEntityList( int & i, const byte * data, int length, int sender ) |
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571 | { |
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572 | if ( INTSIZE > length-i ) |
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573 | { |
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574 | PRINTF(1)("Cannot read n from buffer! Not enough data left!\n"); |
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575 | return false; |
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576 | } |
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577 | int n; |
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578 | i += Converter::byteArrayToInt( data, &n ); |
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579 | |
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580 | int classID, uniqueID, owner; |
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581 | |
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582 | for ( int j = 0; j<n; j++ ) |
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583 | { |
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584 | |
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585 | if ( INTSIZE > length-i ) |
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586 | { |
---|
587 | PRINTF(1)("Cannot read classID from buffer! Not enough data left!\n"); |
---|
588 | return false; |
---|
589 | } |
---|
590 | i += Converter::byteArrayToInt( data, &classID ); |
---|
591 | |
---|
592 | if ( INTSIZE > length-i ) |
---|
593 | { |
---|
594 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
---|
595 | return false; |
---|
596 | } |
---|
597 | i += Converter::byteArrayToInt( data, &uniqueID ); |
---|
598 | |
---|
599 | if ( INTSIZE > length-i ) |
---|
600 | { |
---|
601 | PRINTF(1)("Cannot read owner from buffer! Not enough data left!\n"); |
---|
602 | return false; |
---|
603 | } |
---|
604 | i += Converter::byteArrayToInt( data, &owner ); |
---|
605 | |
---|
606 | doCreateEntity( (ClassID)classID, uniqueID, owner ); |
---|
607 | |
---|
608 | } |
---|
609 | return true; |
---|
610 | } |
---|
611 | |
---|
612 | bool NetworkGameManager::handleRemoveEntityList( int & i, const byte * data, int length, int sender ) |
---|
613 | { |
---|
614 | if ( INTSIZE > length-i ) |
---|
615 | { |
---|
616 | PRINTF(1)("Cannot read n from buffer! Not enough data left!\n"); |
---|
617 | return false; |
---|
618 | } |
---|
619 | int n; |
---|
620 | i += Converter::byteArrayToInt( data, &n ); |
---|
621 | |
---|
622 | int uniqueID; |
---|
623 | |
---|
624 | for ( int j = 0; j<n; j++ ) |
---|
625 | { |
---|
626 | |
---|
627 | if ( INTSIZE > length-i ) |
---|
628 | { |
---|
629 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
---|
630 | return false; |
---|
631 | } |
---|
632 | i += Converter::byteArrayToInt( data, &uniqueID ); |
---|
633 | |
---|
634 | doRemoveEntity( uniqueID ); |
---|
635 | } |
---|
636 | |
---|
637 | return true; |
---|
638 | } |
---|
639 | |
---|
640 | bool NetworkGameManager::handleYouAreEntity( int & i, const byte * data, int length, int sender ) |
---|
641 | { |
---|
642 | if ( INTSIZE > length-i ) |
---|
643 | { |
---|
644 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
---|
645 | return false; |
---|
646 | } |
---|
647 | |
---|
648 | int uniqueID; |
---|
649 | i += Converter::byteArrayToInt( data, &uniqueID ); |
---|
650 | |
---|
651 | doYouAre( uniqueID ); |
---|
652 | |
---|
653 | return true; |
---|
654 | } |
---|
655 | |
---|
656 | bool NetworkGameManager::handleRequestSync( int & i, const byte * data, int length, int sender ) |
---|
657 | { |
---|
658 | if ( INTSIZE > length-i ) |
---|
659 | { |
---|
660 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
---|
661 | return false; |
---|
662 | } |
---|
663 | int uniqueID; |
---|
664 | i += Converter::byteArrayToInt( data, &uniqueID ); |
---|
665 | |
---|
666 | doRequestSync( uniqueID, sender ); |
---|
667 | |
---|
668 | return true; |
---|
669 | } |
---|
670 | |
---|
671 | bool NetworkGameManager::writeToClientBuffer( clientBuffer & cb, byte b ) |
---|
672 | { |
---|
673 | if ( cb.maxLength-cb.length < 1 ) |
---|
674 | { |
---|
675 | PRINTF(1)("Cannot write to clientBuffer! Not enough space for 1 byte\n"); |
---|
676 | return false; |
---|
677 | } |
---|
678 | |
---|
679 | cb.buffer[cb.length++] = b; |
---|
680 | |
---|
681 | return true; |
---|
682 | } |
---|
683 | |
---|
684 | bool NetworkGameManager::writeToClientBuffer( clientBuffer & cb, int i ) |
---|
685 | { |
---|
686 | int n = Converter::intToByteArray( i, cb.buffer, cb.maxLength-cb.length ); |
---|
687 | cb.length += n; |
---|
688 | |
---|
689 | if ( n <= 0 ) |
---|
690 | { |
---|
691 | PRINTF(1)("Cannot write to clientBuffer! Not enough space for 1 int\n"); |
---|
692 | return false; |
---|
693 | } |
---|
694 | |
---|
695 | return true; |
---|
696 | } |
---|
697 | |
---|