1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Wuest |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | |
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17 | /* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module |
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18 | For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput |
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19 | */ |
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20 | #define DEBUG_MODULE_NETWORK |
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21 | |
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22 | #include "factory.h" |
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23 | #include "network_stream.h" |
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24 | |
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25 | /* include your own header */ |
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26 | #include "network_game_manager.h" |
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27 | |
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28 | |
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29 | /* using namespace std is default, this needs to be here */ |
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30 | using namespace std; |
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31 | |
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32 | /*! |
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33 | * Standard constructor |
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34 | */ |
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35 | NetworkGameManager::NetworkGameManager() |
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36 | { |
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37 | /* set the class id for the base object */ |
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38 | this->setClassID(CL_ENTITY_MANAGER, "EntityManager"); |
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39 | } |
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40 | |
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41 | /*! |
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42 | * Standard destructor |
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43 | */ |
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44 | NetworkGameManager::~NetworkGameManager() |
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45 | { |
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46 | for ( int i = 0; i<inBuffer.size(); i++) |
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47 | { |
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48 | if ( inBuffer[i].buffer ) |
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49 | delete inBuffer[i].buffer; |
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50 | if ( outBuffer[i].buffer ) |
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51 | delete outBuffer[i].buffer; |
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52 | } |
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53 | } |
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54 | |
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55 | |
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56 | void NetworkGameManager::writeBytes(const byte* data, int length, int sender) |
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57 | { |
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58 | } |
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59 | |
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60 | int NetworkGameManager::readBytes(byte* data, int maxLength, int * reciever) |
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61 | { |
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62 | } |
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63 | |
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64 | void NetworkGameManager::writeDebug() const |
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65 | { |
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66 | } |
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67 | |
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68 | void NetworkGameManager::readDebug() const |
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69 | { |
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70 | } |
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71 | |
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72 | |
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73 | /*! |
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74 | * Checks whether this is connected to a server or a client |
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75 | * and afterwards creates the needed entity if possible |
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76 | * @param classID: The ID of the class of which an entity should be created |
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77 | */ |
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78 | void NetworkGameManager::createEntity(int classID) |
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79 | { |
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80 | } |
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81 | |
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82 | /*! |
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83 | * Checks whether this is connected to a server or a client |
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84 | * and afterwards removes the specified entity |
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85 | * @param uniqueID: The ID of the entity object which should be removed |
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86 | */ |
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87 | void NetworkGameManager::removeEntity(int uniqueID) |
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88 | { |
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89 | } |
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90 | |
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91 | |
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92 | |
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93 | /*! |
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94 | * Creates the needed entity on the server if possible |
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95 | * @param classID: The ID of the class of which an entity should be created |
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96 | */ |
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97 | void NetworkGameManager::requestCreateEntity(int classID) |
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98 | { |
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99 | } |
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100 | |
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101 | /*! |
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102 | * Removes the specified entity on the server |
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103 | * @param uniqueID: The ID of the entity object which should be removed |
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104 | */ |
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105 | void NetworkGameManager::requestRemoveEntity(int uniqueID) |
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106 | { |
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107 | } |
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108 | |
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109 | /*! |
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110 | * Creates the needed entity if possible |
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111 | * This function is called if this is a server |
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112 | * @param classID: The ID of the class of which an entity should be created |
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113 | */ |
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114 | void NetworkGameManager::executeCreateEntity(int classID) |
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115 | { |
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116 | } |
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117 | |
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118 | /*! |
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119 | * Removes the specified entity |
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120 | * This function is called if this is a server |
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121 | * @param uniqueID: The ID of the entity object which should be removed |
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122 | */ |
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123 | void NetworkGameManager::executeRemoveEntity(int uniqueID) |
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124 | { |
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125 | } |
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126 | |
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127 | /*! |
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128 | * Checks whether it is possible to create an entity of a given class |
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129 | * @return: true if the entity can be created, false otherwise |
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130 | */ |
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131 | bool NetworkGameManager::canCreateEntity(int classID) |
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132 | { |
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133 | return true; |
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134 | } |
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135 | |
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136 | /*! |
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137 | * Sends the Entities to the new connected client |
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138 | * @param userID: The ID of the user |
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139 | */ |
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140 | void NetworkGameManager::sendEntityList( int userID ) |
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141 | { |
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142 | } |
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143 | |
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144 | /** |
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145 | * Creates a buffer for user n |
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146 | * @param n The ID of the user |
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147 | */ |
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148 | void NetworkGameManager::resizeBufferVector( int n ) |
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149 | { |
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150 | for ( int i = inBuffer.size(); i<=n; i++) |
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151 | { |
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152 | clientBuffer inBuf; |
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153 | clientBuffer outBuf; |
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154 | |
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155 | inBuf.length = 0; |
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156 | outBuf.length = 0; |
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157 | |
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158 | inBuf.maxLength = 5*1014; |
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159 | outBuf.maxLength = 5*1024; |
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160 | |
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161 | inBuf.buffer = new byte[5*1014]; |
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162 | outBuf.buffer = new byte[5*1014]; |
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163 | |
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164 | inBuffer.push_back(inBuf); |
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165 | outBuffer.push_back(outBuf); |
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166 | } |
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167 | } |
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168 | |
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169 | /** |
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170 | * Creates the entity on this host |
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171 | * @param classID: ClassID of the entity to create |
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172 | * @param uniqueID: Unique ID to assign to the synchronizeable |
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173 | * @param owner: owner of this synchronizealbe |
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174 | */ |
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175 | void NetworkGameManager::doCreateEntity( ClassID classID, int uniqueID, int owner ) |
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176 | { |
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177 | //BaseObject * b = Factory::fabricate( classID ); |
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178 | BaseObject * b = NULL; |
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179 | |
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180 | if ( b->isA(CL_SYNCHRONIZEABLE) ) |
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181 | { |
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182 | Synchronizeable * s = dynamic_cast<Synchronizeable*>(b); |
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183 | s->setUniqueID( uniqueID ); |
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184 | s->setOwner( owner ); |
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185 | this->networkStream->connectSynchronizeable( *s ); |
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186 | } |
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187 | else |
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188 | { |
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189 | PRINTF(1)("Class with ID %d is not a synchronizeable!", (int)classID); |
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190 | delete b; |
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191 | } |
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192 | } |
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193 | |
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194 | /** |
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195 | * Removes a entity on this host |
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196 | * @param uniqueID: unique ID assigned with the entity to remove |
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197 | */ |
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198 | void NetworkGameManager::doRemoveEntity( int uniqueID ) |
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199 | { |
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200 | SynchronizeableList::const_iterator it,e; |
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201 | it = this->networkStream->getSyncBegin(); |
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202 | e = this->networkStream->getSyncEnd(); |
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203 | |
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204 | while ( it != e ) |
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205 | { |
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206 | if ( (*it)->getUniqueID() == uniqueID ) |
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207 | { |
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208 | delete *it; |
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209 | break; |
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210 | } |
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211 | } |
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212 | } |
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213 | |
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214 | /** |
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215 | * Tell the synchronizeable that a user's synchronizeable is out of sync |
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216 | * @param uniqueID: unique ID assigned with the entity which is out of sync |
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217 | * @param userID: user ID who's synchronizeable is out of sync |
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218 | */ |
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219 | void NetworkGameManager::doRequestSync( int uniqueID, int userID ) |
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220 | { |
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221 | SynchronizeableList::const_iterator it,e; |
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222 | it = this->networkStream->getSyncBegin(); |
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223 | e = this->networkStream->getSyncEnd(); |
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224 | |
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225 | while ( it != e ) |
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226 | { |
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227 | if ( (*it)->getUniqueID() == uniqueID ) |
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228 | { |
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229 | (*it)->requestSync( userID ); |
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230 | break; |
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231 | } |
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232 | } |
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233 | } |
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