| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Benjamin Grauer | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS | 
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| 17 |  | 
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| 18 | #include "graphics_engine.h" | 
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| 19 | #include "resource_manager.h" | 
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| 20 | #include "event_handler.h" | 
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| 21 | #include "state.h" | 
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| 22 |  | 
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| 23 | #include "world_entity.h" | 
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| 24 |  | 
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| 25 | #include "render_2d.h" | 
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| 26 | #include "text_engine.h" | 
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| 27 | #include "light.h" | 
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| 28 | #include "shader.h" | 
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| 29 | #include "debug.h" | 
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| 30 |  | 
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| 31 | #include "parser/ini_parser/ini_parser.h" | 
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| 32 | #include "substring.h" | 
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| 33 | #include "text.h" | 
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| 34 |  | 
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| 35 | #include "globals.h" | 
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| 36 | #include "texture.h" | 
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| 37 |  | 
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| 38 | #include "shell_command.h" | 
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| 39 |  | 
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| 40 | #ifdef __WIN32__ | 
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| 41 |  #include "class_list.h" | 
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| 42 |  #include "static_model.h" | 
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| 43 | #endif | 
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| 44 | using namespace std; | 
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| 45 |  | 
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| 46 | SHELL_COMMAND(wireframe, GraphicsEngine, wireframe); | 
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| 47 |  | 
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| 48 | /** | 
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| 49 |  *  standard constructor | 
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| 50 |  */ | 
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| 51 | GraphicsEngine::GraphicsEngine () | 
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| 52 | { | 
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| 53 |   this->setClassID(CL_GRAPHICS_ENGINE, "GraphicsEngine"); | 
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| 54 |   this->setName("GraphicsEngine"); | 
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| 55 |  | 
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| 56 |   this->isInit = false; | 
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| 57 |  | 
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| 58 |   this->bDisplayFPS = false; | 
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| 59 |   this->minFPS = 9999; | 
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| 60 |   this->maxFPS = 0; | 
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| 61 |  | 
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| 62 |   this->geTextCFPS = NULL; | 
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| 63 |   this->geTextMaxFPS = NULL; | 
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| 64 |   this->geTextMinFPS = NULL; | 
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| 65 |  | 
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| 66 |   this->fullscreenFlag = 0; | 
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| 67 |   this->videoFlags = 0; | 
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| 68 |   this->screen = NULL; | 
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| 69 |  | 
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| 70 |  | 
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| 71 |   // Hardware | 
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| 72 |   this->hwRenderer = NULL; | 
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| 73 |   this->hwVendor = NULL; | 
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| 74 |   this->hwVersion = NULL; | 
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| 75 |   this->hwExtensions = NULL; | 
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| 76 |  | 
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| 77 |   // initialize the TextEngine | 
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| 78 |   TextEngine::getInstance(); | 
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| 79 | } | 
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| 80 |  | 
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| 81 | /** | 
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| 82 |  *  The Pointer to this GraphicsEngine | 
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| 83 | */ | 
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| 84 | GraphicsEngine* GraphicsEngine::singletonRef = NULL; | 
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| 85 |  | 
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| 86 | /** | 
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| 87 |  *  destructs the graphicsEngine. | 
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| 88 | */ | 
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| 89 | GraphicsEngine::~GraphicsEngine () | 
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| 90 | { | 
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| 91 |   // delete what has to be deleted here | 
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| 92 |   delete this->geTextCFPS; | 
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| 93 |   delete this->geTextMaxFPS; | 
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| 94 |   delete this->geTextMinFPS; | 
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| 95 |  | 
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| 96 |   delete[] this->hwRenderer; | 
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| 97 |   delete[] this->hwVendor; | 
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| 98 |   delete[] this->hwVersion; | 
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| 99 |   delete this->hwExtensions; | 
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| 100 |  | 
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| 101 |   //TextEngine | 
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| 102 |   delete TextEngine::getInstance(); | 
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| 103 |   // render 2D | 
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| 104 |   delete Render2D::getInstance(); | 
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| 105 |  | 
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| 106 |   SDL_QuitSubSystem(SDL_INIT_VIDEO); | 
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| 107 | //   if (this->screen != NULL) | 
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| 108 | //     SDL_FreeSurface(this->screen); | 
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| 109 |  | 
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| 110 |   GraphicsEngine::singletonRef = NULL; | 
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| 111 | } | 
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| 112 |  | 
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| 113 | /** | 
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| 114 |  * initializes the GraphicsEngine with default settings. | 
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| 115 |  */ | 
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| 116 | int GraphicsEngine::init() | 
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| 117 | { | 
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| 118 |   if (this->isInit) | 
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| 119 |     return -1; | 
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| 120 |   this->initVideo(640, 480, 16); | 
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| 121 | } | 
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| 122 |  | 
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| 123 | /** | 
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| 124 |  * loads the GraphicsEngine's settings from a given ini-file and section | 
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| 125 |  * @param iniParser the iniParser to load from | 
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| 126 |  * @param section the Section in the ini-file to load from | 
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| 127 |  * @returns nothing usefull | 
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| 128 |  */ | 
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| 129 | int GraphicsEngine::initFromIniFile(IniParser* iniParser) | 
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| 130 | { | 
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| 131 |   // looking if we are in fullscreen-mode | 
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| 132 |   const char* fullscreen = iniParser->getVar(CONFIG_NAME_FULLSCREEN, CONFIG_SECTION_VIDEO, "0"); | 
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| 133 |   if (strchr(fullscreen, '1') || !strcasecmp(fullscreen, "true")) | 
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| 134 |     this->fullscreenFlag = SDL_FULLSCREEN; | 
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| 135 |  | 
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| 136 |   // looking if we are in fullscreen-mode | 
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| 137 |   const char* textures = iniParser->getVar(CONFIG_NAME_TEXTURES, CONFIG_SECTION_VIDEO_ADVANCED, "0"); | 
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| 138 |   if (strchr(textures, '1') || !strcasecmp(textures, "true")) | 
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| 139 |     Texture::setTextureEnableState( true); | 
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| 140 |   else | 
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| 141 |     Texture::setTextureEnableState(false); | 
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| 142 |  | 
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| 143 |   // searching for a usefull resolution | 
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| 144 |   SubString resolution(iniParser->getVar(CONFIG_NAME_RESOLUTION, CONFIG_SECTION_VIDEO, "640x480"), 'x'); | 
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| 145 |   //resolution.debug(); | 
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| 146 |  | 
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| 147 |   this->initVideo(atoi(resolution.getString(0)), atoi(resolution.getString(1)), 16); | 
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| 148 | } | 
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| 149 |  | 
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| 150 |  | 
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| 151 |  | 
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| 152 | /** | 
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| 153 |  *  initializes the Video for openGL. | 
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| 154 |  * | 
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| 155 |  * This has to be done only once when starting orxonox. | 
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| 156 |  */ | 
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| 157 | int GraphicsEngine::initVideo(unsigned int resX, unsigned int resY, unsigned int bbp) | 
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| 158 | { | 
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| 159 |   if (this->isInit) | 
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| 160 |     return -1; | 
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| 161 |   //   initialize SDL_VIDEO | 
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| 162 |   if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1) | 
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| 163 |   { | 
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| 164 |     PRINTF(1)("could not initialize SDL Video\n"); | 
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| 165 |       //      return -1; | 
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| 166 |   } | 
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| 167 |   // initialize SDL_GL-settings | 
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| 168 |   this->setGLattribs(); | 
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| 169 |  | 
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| 170 |   // setting the Video Flags. | 
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| 171 |   this->videoFlags = SDL_OPENGL | SDL_HWPALETTE | SDL_RESIZABLE | SDL_DOUBLEBUF | SDL_GL_DOUBLEBUFFER; | 
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| 172 |  | 
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| 173 |   /* query SDL for information about our video hardware */ | 
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| 174 |   const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo (); | 
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| 175 |   if( videoInfo == NULL) | 
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| 176 |     { | 
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| 177 |       PRINTF(1)("Failed getting Video Info :%s\n", SDL_GetError()); | 
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| 178 |       SDL_Quit (); | 
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| 179 |     } | 
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| 180 |   if( videoInfo->hw_available) | 
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| 181 |     this->videoFlags |= SDL_HWSURFACE; | 
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| 182 |   else | 
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| 183 |     this->videoFlags |= SDL_SWSURFACE; | 
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| 184 |   /* | 
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| 185 |   if(VideoInfo -> blit_hw) | 
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| 186 |     VideoFlags |= SDL_HWACCEL; | 
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| 187 |   */ | 
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| 188 |     // setting up the Resolution | 
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| 189 |   this->setResolution(resX, resY, bbp); | 
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| 190 |  | 
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| 191 |   // GRABBING ALL GL-extensions | 
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| 192 |   this->grabHardwareSettings(); | 
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| 193 |  | 
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| 194 |   // Enable default GL stuff | 
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| 195 |   glEnable(GL_DEPTH_TEST); | 
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| 196 |  | 
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| 197 |   Render2D::getInstance(); | 
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| 198 |  | 
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| 199 |   this->isInit = true; | 
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| 200 | } | 
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| 201 |  | 
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| 202 | /** | 
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| 203 |  * sets the Window Captions and the Name of the icon. | 
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| 204 |  * @param windowName The name of the Window | 
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| 205 |  * @param icon The name of the Icon on the Disc | 
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| 206 |  */ | 
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| 207 | void GraphicsEngine::setWindowName(const char* windowName, const char* icon) | 
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| 208 | { | 
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| 209 |   SDL_Surface* iconSurf = SDL_LoadBMP(icon); | 
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| 210 |   if (iconSurf != NULL) | 
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| 211 |   { | 
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| 212 |     Uint32 colorkey = SDL_MapRGB(iconSurf->format, 0, 0, 0); | 
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| 213 |     SDL_SetColorKey(iconSurf, SDL_SRCCOLORKEY, colorkey); | 
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| 214 |     SDL_WM_SetIcon(iconSurf,NULL); | 
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| 215 |     SDL_FreeSurface(iconSurf); | 
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| 216 |   } | 
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| 217 |  | 
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| 218 |   SDL_WM_SetCaption (windowName, icon); | 
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| 219 | } | 
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| 220 |  | 
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| 221 |  | 
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| 222 | /** | 
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| 223 |  *  Sets the GL-attributes | 
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| 224 |  */ | 
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| 225 | int GraphicsEngine::setGLattribs() | 
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| 226 | { | 
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| 227 |   // Set video mode | 
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| 228 |   // TO DO: parse arguments for settings | 
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| 229 |   //SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); | 
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| 230 |   //SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5); | 
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| 231 |   //SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); | 
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| 232 |   //SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); | 
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| 233 |  | 
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| 234 |  | 
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| 235 |   SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); | 
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| 236 |   SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16); | 
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| 237 |   SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 0); | 
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| 238 |   SDL_GL_SetAttribute( SDL_GL_ACCUM_RED_SIZE, 0); | 
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| 239 |   SDL_GL_SetAttribute( SDL_GL_ACCUM_GREEN_SIZE, 0); | 
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| 240 |   SDL_GL_SetAttribute( SDL_GL_ACCUM_BLUE_SIZE, 0); | 
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| 241 |   SDL_GL_SetAttribute( SDL_GL_ACCUM_ALPHA_SIZE, 0); | 
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| 242 | } | 
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| 243 |  | 
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| 244 | /** | 
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| 245 |  * grabs the Hardware Specifics | 
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| 246 |  * checks for all the different HW-types | 
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| 247 |  */ | 
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| 248 | void GraphicsEngine::grabHardwareSettings() | 
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| 249 | { | 
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| 250 |   const char* renderer = (const char*) glGetString(GL_RENDERER); | 
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| 251 |   const char* vendor   = (const char*) glGetString(GL_VENDOR); | 
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| 252 |   const char* version  = (const char*) glGetString(GL_VERSION); | 
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| 253 |   const char* extensions = (const char*) glGetString(GL_EXTENSIONS); | 
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| 254 |  | 
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| 255 | //  printf("%s %s %s\n %s", renderer, vendor, version, extensions); | 
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| 256 |  | 
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| 257 |   if (this->hwRenderer == NULL && renderer != NULL) | 
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| 258 |   { | 
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| 259 |     this->hwRenderer = new char[strlen(renderer)+1]; | 
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| 260 |     strcpy(this->hwRenderer, renderer); | 
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| 261 |   } | 
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| 262 |   if (this->hwVendor == NULL && vendor != NULL) | 
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| 263 |   { | 
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| 264 |     this->hwVendor = new char[strlen(vendor)+1]; | 
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| 265 |     strcpy(this->hwVendor, vendor); | 
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| 266 |   } | 
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| 267 |   if (this->hwVersion == NULL && version != NULL) | 
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| 268 |   { | 
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| 269 |     this->hwVersion = new char[strlen(version)+11]; | 
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| 270 |     strcpy(this->hwVersion, version); | 
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| 271 |   } | 
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| 272 |  | 
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| 273 |   if (this->hwExtensions == NULL && extensions != NULL) | 
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| 274 |     this->hwExtensions = new SubString((char*)glGetString(GL_EXTENSIONS), " \n\t,"); | 
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| 275 |  | 
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| 276 |   PRINT(4)("Running on : vendor: %s,  renderer: %s,  version:%s\n", vendor, renderer, version); | 
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| 277 |   PRINT(4)("Extensions:\n"); | 
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| 278 |   if (this->hwExtensions != NULL) | 
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| 279 |     for (unsigned int i = 0; i < this->hwExtensions->getCount(); i++) | 
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| 280 |       PRINT(4)("%d: %s\n", i, this->hwExtensions->getString(i)); | 
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| 281 |  | 
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| 282 |  | 
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| 283 |   // inizializing GLEW | 
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| 284 |   GLenum err = glewInit(); | 
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| 285 |   if (GLEW_OK != err) | 
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| 286 |   { | 
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| 287 |     /* Problem: glewInit failed, something is seriously wrong. */ | 
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| 288 |     PRINTF(1)("%s\n", glewGetErrorString(err)); | 
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| 289 |   } | 
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| 290 |   PRINTF(4)("Status: Using GLEW %s\n", glewGetString(GLEW_VERSION)); | 
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| 291 | } | 
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| 292 |  | 
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| 293 |  | 
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| 294 | /** | 
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| 295 |  *  sets the Resolution of the Screen to display the Graphics to. | 
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| 296 |  * @param width The width of the window | 
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| 297 |  * @param height The height of the window | 
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| 298 |  * @param bpp bits per pixel | 
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| 299 |  */ | 
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| 300 | int GraphicsEngine::setResolution(int width, int height, int bpp) | 
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| 301 | { | 
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| 302 |   this->resolutionX = width; | 
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| 303 |   this->resolutionY = height; | 
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| 304 |   this->bitsPerPixel = bpp; | 
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| 305 |   State::setResolution( width, height); | 
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| 306 |  | 
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| 307 |   if (this->screen != NULL) | 
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| 308 |     SDL_FreeSurface(screen); | 
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| 309 |   if((this->screen = SDL_SetVideoMode(this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags | this->fullscreenFlag)) == NULL) | 
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| 310 |     { | 
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| 311 |       PRINTF(1)("Could not SDL_SetVideoMode(%d, %d, %d, %d): %s\n", this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags, SDL_GetError()); | 
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| 312 |       //    SDL_Quit(); | 
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| 313 |       //    return -1; | 
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| 314 |     } | 
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| 315 |     glMatrixMode(GL_PROJECTION_MATRIX); | 
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| 316 |     glLoadIdentity(); | 
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| 317 |     glViewport(0, 0, width, height);                     // Reset The Current Viewport | 
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| 318 |  | 
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| 319 | #ifdef __WIN32__ | 
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| 320 |     // REBUILDING TEXTURES (ON WINDOWS CONTEXT SWITCH) | 
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| 321 |     const std::list<BaseObject*>* texList = ClassList::getList(CL_TEXTURE); | 
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| 322 |     if (texList != NULL) | 
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| 323 |     { | 
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| 324 |       std::list<BaseObject*>::const_iterator reTex; | 
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| 325 |       for (reTex = texList->begin(); reTex != texList->end(); reTex++) | 
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| 326 |         dynamic_cast<Texture*>(*reTex)->rebuild(); | 
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| 327 |     } | 
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| 328 |     // REBUILDING MODELS | 
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| 329 |     const std::list<BaseObject*>* modelList = ClassList::getList(CL_STATIC_MODEL); | 
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| 330 |     if (texList != NULL) | 
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| 331 |     { | 
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| 332 |       std::list<BaseObject*>::const_iterator reModel; | 
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| 333 |       for (reModel = modelList->begin(); reModel != modelList->end(); reModel++) | 
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| 334 |         dynamic_cast<StaticModel*>(*reModel)->rebuild(); | 
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| 335 |     } | 
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| 336 | #endif /* __WIN32__ */ | 
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| 337 | } | 
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| 338 |  | 
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| 339 | /** | 
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| 340 |  *  sets Fullscreen mode | 
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| 341 |  * @param fullscreen true if fullscreen, false if windowed | 
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| 342 | */ | 
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| 343 | void GraphicsEngine::setFullscreen(bool fullscreen) | 
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| 344 | { | 
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| 345 |   if (fullscreen) | 
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| 346 |     this->fullscreenFlag = SDL_FULLSCREEN; | 
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| 347 |   else | 
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| 348 |     this->fullscreenFlag = 0; | 
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| 349 |   this->setResolution(this->resolutionX, this->resolutionY, this->bitsPerPixel); | 
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| 350 | } | 
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| 351 |  | 
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| 352 | /** | 
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| 353 |  *  sets the background color | 
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| 354 |  * @param red the red part of the background | 
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| 355 |  * @param blue the blue part of the background | 
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| 356 |  * @param green the green part of the background | 
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| 357 |  * @param alpha the alpha part of the background | 
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| 358 |  */ | 
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| 359 | void GraphicsEngine::setBackgroundColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) | 
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| 360 | { | 
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| 361 |   glClearColor(red, green, blue, alpha); | 
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| 362 | } | 
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| 363 |  | 
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| 364 | /** | 
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| 365 |  *  Signalhandler, for when the resolution has changed | 
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| 366 |  * @param resizeInfo SDL information about the size of the new screen size | 
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| 367 |  */ | 
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| 368 | int GraphicsEngine::resolutionChanged(const SDL_ResizeEvent& resizeInfo) | 
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| 369 | { | 
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| 370 |   this->setResolution(resizeInfo.w, resizeInfo.h, this->bitsPerPixel); | 
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| 371 | } | 
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| 372 |  | 
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| 373 | /** | 
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| 374 |  * | 
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| 375 |  * @param show if The mouse-cursor should be visible | 
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| 376 |  */ | 
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| 377 | void GraphicsEngine::showMouse(bool show) | 
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| 378 | { | 
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| 379 |   if (show) | 
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| 380 |     SDL_ShowCursor(SDL_ENABLE); | 
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| 381 |   else | 
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| 382 |     SDL_ShowCursor(SDL_DISABLE); | 
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| 383 | } | 
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| 384 |  | 
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| 385 | /** | 
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| 386 |  * | 
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| 387 |  * @returns The Visinility of the mouse-cursor (true if visible, false if it is invisible) | 
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| 388 |  */ | 
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| 389 | bool GraphicsEngine::isMouseVisible() | 
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| 390 | { | 
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| 391 |   if (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE) | 
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| 392 |     return true; | 
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| 393 |   else | 
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| 394 |     return false; | 
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| 395 | } | 
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| 396 |  | 
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| 397 | /** | 
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| 398 |  * | 
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| 399 |  * @param steal If the Winodow-Managers Events should be stolen to this app | 
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| 400 |  * (steals the mouse, and all WM-clicks) | 
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| 401 |  * | 
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| 402 |  * This only happens, if the HARD-Debug-level is set to 0,1,2, because otherwise a Segfault could | 
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| 403 |  * result in the loss of System-controll | 
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| 404 |  */ | 
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| 405 | void GraphicsEngine::stealWMEvents(bool steal) | 
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| 406 | { | 
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| 407 | #if DEBUG < 3 | 
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| 408 |    if (steal) | 
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| 409 |      SDL_WM_GrabInput(SDL_GRAB_ON); | 
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| 410 |    else | 
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| 411 |      SDL_WM_GrabInput(SDL_GRAB_OFF); | 
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| 412 | #endif | 
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| 413 | } | 
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| 414 |  | 
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| 415 | /** | 
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| 416 |  * | 
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| 417 |  * @returns true if Events are stolen from the WM, false if not. | 
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| 418 |  */ | 
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| 419 | bool GraphicsEngine::isStealingEvents() | 
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| 420 | { | 
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| 421 |    if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON) | 
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| 422 |      return true; | 
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| 423 |    else | 
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| 424 |      return false; | 
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| 425 | }; | 
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| 426 |  | 
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| 427 | /** | 
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| 428 |  *  entering 2D Mode | 
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| 429 |  | 
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| 430 |    this is a GL-Projection-mode, that is orthogonal, for placing the font in fron of everything else | 
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| 431 | */ | 
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| 432 | void GraphicsEngine::enter2DMode() | 
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| 433 | { | 
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| 434 |   //GraphicsEngine::storeMatrices(); | 
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| 435 |   SDL_Surface *screen = SDL_GetVideoSurface(); | 
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| 436 |  | 
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| 437 |   /* Note, there may be other things you need to change, | 
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| 438 |      depending on how you have your OpenGL state set up. | 
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| 439 |   */ | 
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| 440 |   glPushAttrib(GL_ENABLE_BIT); | 
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| 441 |   glDisable(GL_DEPTH_TEST); | 
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| 442 |   glDisable(GL_CULL_FACE); | 
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| 443 |   glDisable(GL_LIGHTING);  // will be set back when leaving 2D-mode | 
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| 444 |  | 
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| 445 |   glViewport(0, 0, screen->w, screen->h); | 
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| 446 |  | 
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| 447 |   glMatrixMode(GL_PROJECTION); | 
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| 448 |   glPushMatrix(); | 
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| 449 |   glLoadIdentity(); | 
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| 450 |  | 
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| 451 |   glOrtho(0.0, (GLdouble)screen->w, (GLdouble)screen->h, 0.0, 0.0, 1.0); | 
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| 452 |  | 
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| 453 |   glMatrixMode(GL_MODELVIEW); | 
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| 454 |   glPushMatrix(); | 
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| 455 |   glLoadIdentity(); | 
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| 456 |  | 
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| 457 |   glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); | 
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| 458 | } | 
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| 459 |  | 
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| 460 | /** | 
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| 461 |  *  leaves the 2DMode again also @see Font::enter2DMode() | 
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| 462 |  */ | 
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| 463 | void GraphicsEngine::leave2DMode() | 
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| 464 | { | 
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| 465 |   glMatrixMode(GL_PROJECTION); | 
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| 466 |   glPopMatrix(); | 
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| 467 |  | 
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| 468 |   glMatrixMode(GL_MODELVIEW); | 
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| 469 |   glPopMatrix(); | 
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| 470 |  | 
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| 471 |   glPopAttrib(); | 
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| 472 | } | 
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| 473 |  | 
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| 474 | void GraphicsEngine::wireframe() | 
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| 475 | { | 
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| 476 |   glPolygonMode(GL_FRONT, GL_LINE); | 
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| 477 | } | 
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| 478 |  | 
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| 479 | /** | 
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| 480 |  *  stores the GL_matrices | 
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| 481 |  */ | 
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| 482 | void GraphicsEngine::storeMatrices() | 
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| 483 | { | 
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| 484 |   glGetDoublev(GL_PROJECTION_MATRIX, GraphicsEngine::projMat); | 
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| 485 |   glGetDoublev(GL_MODELVIEW_MATRIX, GraphicsEngine::modMat); | 
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| 486 |   glGetIntegerv(GL_VIEWPORT, GraphicsEngine::viewPort); | 
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| 487 | } | 
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| 488 |  | 
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| 489 | //! the stored ModelView Matrix. | 
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| 490 | GLdouble GraphicsEngine::modMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; | 
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| 491 | //! the stored Projection Matrix | 
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| 492 | GLdouble GraphicsEngine::projMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; | 
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| 493 | //! The ViewPort | 
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| 494 | GLint GraphicsEngine::viewPort[4] = {0,0,0,0}; | 
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| 495 |  | 
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| 496 |  | 
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| 497 |  | 
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| 498 | /** | 
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| 499 |  *  outputs all the Fullscreen modes. | 
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| 500 |  */ | 
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| 501 | void GraphicsEngine::listModes() | 
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| 502 | { | 
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| 503 |   /* Get available fullscreen/hardware modes */ | 
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| 504 |   this->videoModes=SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); | 
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| 505 |  | 
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| 506 |   /* Check is there are any modes available */ | 
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| 507 |   if(this->videoModes == (SDL_Rect **)0){ | 
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| 508 |     PRINTF(1)("No modes available!\n"); | 
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| 509 |     exit(-1); | 
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| 510 |   } | 
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| 511 |  | 
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| 512 |   /* Check if our resolution is restricted */ | 
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| 513 |   if(this->videoModes == (SDL_Rect **)-1){ | 
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| 514 |     PRINTF(2)("All resolutions available.\n"); | 
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| 515 |   } | 
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| 516 |   else{ | 
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| 517 |     /* Print valid modes */ | 
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| 518 |     PRINT(0)("Available Resoulution Modes are\n"); | 
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| 519 |     for(int i = 0; this->videoModes[i]; ++i) | 
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| 520 |       PRINT(4)(" |  %d x %d\n", this->videoModes[i]->w, this->videoModes[i]->h); | 
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| 521 |   } | 
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| 522 | } | 
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| 523 |  | 
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| 524 | /** | 
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| 525 |  * checks wether a certain extension is availiable | 
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| 526 |  * @param extension the Extension to check for (ex. GL_ARB_texture_env_dot3) | 
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| 527 |  * @return true if it is, false otherwise | 
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| 528 |  */ | 
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| 529 | bool GraphicsEngine::hwSupportsEXT(const char* extension) | 
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| 530 | { | 
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| 531 |   if (this->hwExtensions != NULL) | 
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| 532 |     for (unsigned int i = 0; i < this->hwExtensions->getCount(); i++) | 
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| 533 |       if (!strcmp(extension, this->hwExtensions->getString(i))) | 
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| 534 |         return true; | 
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| 535 |   return false; | 
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| 536 | } | 
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| 537 |  | 
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| 538 | /** | 
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| 539 |  * updates everything that is to be updated in the GraphicsEngine | 
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| 540 |  */ | 
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| 541 | void GraphicsEngine::update(float dt) | 
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| 542 | { | 
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| 543 |   Render2D::getInstance()->update(dt); | 
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| 544 | } | 
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| 545 |  | 
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| 546 |  | 
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| 547 | /** | 
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| 548 |  *  ticks the Text | 
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| 549 |  * @param dt the time passed | 
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| 550 |  */ | 
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| 551 | void GraphicsEngine::tick(float dt) | 
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| 552 | { | 
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| 553 |   if( unlikely(this->bDisplayFPS)) | 
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| 554 |   { | 
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| 555 |     this->currentFPS = 1.0/dt; | 
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| 556 |     if( unlikely(this->currentFPS > this->maxFPS)) this->maxFPS = this->currentFPS; | 
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| 557 |     if( unlikely(this->currentFPS < this->minFPS)) this->minFPS = this->currentFPS; | 
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| 558 |  | 
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| 559 | #ifndef NO_TEXT | 
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| 560 |       char tmpChar1[20]; | 
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| 561 |       sprintf(tmpChar1, "Current:  %4.0f", this->currentFPS); | 
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| 562 |       this->geTextCFPS->setText(tmpChar1); | 
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| 563 |       char tmpChar2[20]; | 
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| 564 |       sprintf(tmpChar2, "Max:    %4.0f", this->maxFPS); | 
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| 565 |       this->geTextMaxFPS->setText(tmpChar2); | 
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| 566 |       char tmpChar3[20]; | 
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| 567 |       sprintf(tmpChar3, "Min:    %4.0f", this->minFPS); | 
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| 568 |       this->geTextMinFPS->setText(tmpChar3); | 
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| 569 | #endif /* NO_TEXT */ | 
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| 570 |  | 
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| 571 |  | 
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| 572 |   } | 
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| 573 |   Render2D::getInstance()->tick(dt); | 
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| 574 | } | 
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| 575 |  | 
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| 576 |  | 
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| 577 | void GraphicsEngine::draw() const | 
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| 578 | { | 
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| 579 |   LightManager::getInstance()->draw(); | 
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| 580 |   GraphicsEngine::storeMatrices(); | 
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| 581 |   Shader::suspendShader(); | 
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| 582 |  | 
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| 583 |   Render2D::getInstance()->draw(E2D_LAYER_ALL); | 
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| 584 |   Shader::restoreShader(); | 
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| 585 | } | 
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| 586 |  | 
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| 587 | void GraphicsEngine::draw(const std::list<WorldEntity*>& drawList ) const | 
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| 588 | { | 
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| 589 |   std::list<WorldEntity*>::const_iterator entity; | 
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| 590 |   for (entity = drawList.begin(); entity != drawList.end(); entity++) | 
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| 591 |     if ((*entity)->isVisible()) | 
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| 592 |       (*entity)->draw(); | 
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| 593 | } | 
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| 594 |  | 
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| 595 |  | 
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| 596 | /** | 
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| 597 |  * displays the Frames per second | 
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| 598 |  * @param display if the text should be displayed | 
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| 599 | */ | 
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| 600 | void GraphicsEngine::displayFPS(bool display) | 
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| 601 | { | 
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| 602 | #ifndef NO_TEXT | 
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| 603 |   if( display ) | 
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| 604 | { | 
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| 605 |   if (this->geTextCFPS == NULL) | 
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| 606 |   { | 
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| 607 |     this->geTextCFPS = new Text("fonts/arial_black.ttf", 15); | 
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| 608 |     this->geTextCFPS->setName("curFPS"); | 
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| 609 |     this->geTextCFPS->setAlignment(TEXT_ALIGN_LEFT); | 
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| 610 |     this->geTextCFPS->setAbsCoor2D(5, 0); | 
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| 611 |   } | 
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| 612 |   if (this->geTextMaxFPS == NULL) | 
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| 613 |   { | 
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| 614 |     this->geTextMaxFPS = new Text("fonts/arial_black.ttf", 15); | 
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| 615 |     this->geTextMaxFPS->setName("MaxFPS"); | 
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| 616 |     this->geTextMaxFPS->setAlignment(TEXT_ALIGN_LEFT); | 
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| 617 |     this->geTextMaxFPS->setAbsCoor2D(5, 20); | 
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| 618 |   } | 
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| 619 |   if (this->geTextMinFPS == NULL) | 
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| 620 |   { | 
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| 621 |     this->geTextMinFPS = new Text("fonts/arial_black.ttf", 15); | 
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| 622 |     this->geTextMinFPS->setName("MinFPS"); | 
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| 623 |     this->geTextMinFPS->setAlignment(TEXT_ALIGN_LEFT); | 
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| 624 |     this->geTextMinFPS->setAbsCoor2D(5, 40); | 
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| 625 |   } | 
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| 626 | } | 
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| 627 | else | 
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| 628 | { | 
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| 629 |   delete this->geTextCFPS; | 
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| 630 |   this->geTextCFPS = NULL; | 
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| 631 |   delete this->geTextMaxFPS; | 
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| 632 |   this->geTextMaxFPS = NULL; | 
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| 633 |   delete this->geTextMinFPS; | 
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| 634 |   this->geTextMinFPS = NULL; | 
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| 635 | } | 
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| 636 |   this->bDisplayFPS = display; | 
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| 637 | #else | 
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| 638 |   this->bDisplayFPS = false; | 
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| 639 | #endif /* NO_TEXT */ | 
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| 640 | } | 
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| 641 |  | 
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| 642 |  | 
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| 643 | /** | 
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| 644 |   processes the events for the GraphicsEngine class | 
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| 645 | * @param the event to handle | 
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| 646 |  */ | 
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| 647 | void GraphicsEngine::process(const Event &event) | 
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| 648 | { | 
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| 649 |   switch (event.type) | 
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| 650 |   { | 
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| 651 |     case EV_VIDEO_RESIZE: | 
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| 652 |       this->resolutionChanged(event.resize); | 
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| 653 |       break; | 
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| 654 |   } | 
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| 655 |  | 
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| 656 | } | 
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