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source: orxonox.OLD/branches/network/src/lib/graphics/effects/lense_flare.cc @ 6783

Last change on this file since 6783 was 6783, checked in by patrick, 18 years ago

network: lenseflare concepts

File size: 2.1 KB
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13### File Specific:
14   main-programmer: Patrick Boenzli
15*/
16
17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS
18
19#include "lense_flare.h"
20
21#include "load_param.h"
22#include "factory.h"
23
24#include "glincl.h"
25#include "texture.h"
26
27#include "render2D/billboard.h"
28
29using namespace std;
30
31CREATE_FACTORY(LenseFlare, CL_LENSE_FLARE);
32
33
34
35/**
36 *  default constructor
37 * @param root The XML-element to load the LenseFlare from
38 */
39 LenseFlare::LenseFlare(const TiXmlElement* root)
40{
41  if (root != NULL)
42    this->loadParams(root);
43}
44
45
46/**
47 *  destroys a LenseFlare
48 */
49LenseFlare::~LenseFlare()
50{
51  std::vector<Billboard*>::iterator it;
52  for( it = flares.begin(); it != flares.end(); it++)
53    delete (*it);
54}
55
56
57/**
58 * @param root The XML-element to load the LenseFlare from
59 */
60void LenseFlare::loadParams(const TiXmlElement* root)
61{
62  GraphicsEffect::loadParams(root);
63
64    LoadParam(root, "add-flare-texture", this, LenseFlare, addFlare)
65        .describe("adds a lensflare texture to the engine");
66}
67
68
69/**
70 * initializes the fog effect
71 */
72bool LenseFlare::init()
73{}
74
75
76/**
77 * activates the fog effect
78 */
79bool LenseFlare::activate()
80{
81  this->bActivated = true;
82}
83
84
85/**
86 * deactivates the fog effect
87 */
88bool LenseFlare::deactivate()
89{
90  this->bActivated = false;
91}
92
93
94/**
95 * converts a gl mode char to a GLint
96 * @param mode the mode character
97 */
98GLint LenseFlare::charToFogMode(const char* mode)
99{}
100
101
102/**
103 * adds a texture flare
104 * @param textureName the name of the flare texture
105 *
106 *  1st Flare: Texture of the Sun/Light source itself
107 *  2nd Flare: Texture of the
108 */
109void LenseFlare::addFlare(const char* textureName)
110{
111  Billboard* bb = new Billboard(NULL);
112  bb->setTexture(textureName);
113  this->flares.push_back(bb);
114}
115
116
117/**
118 * draws the LenseFlares
119 */
120void LenseFlare::draw() const
121{
122  if( !this->bActivated)
123    return;
124
125
126}
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