| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Patrick Boenzli | 
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| 13 |    co-programmer: Benjamin Grauer | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PNODE | 
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| 17 |  | 
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| 18 | #include "p_node.h" | 
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| 19 |  | 
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| 20 | #include "load_param.h" | 
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| 21 | #include "class_list.h" | 
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| 22 |  | 
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| 23 | #include <algorithm> | 
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| 24 | #include "compiler.h" | 
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| 25 | #include "debug.h" | 
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| 26 |  | 
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| 27 | #include "glincl.h" | 
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| 28 | #include "color.h" | 
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| 29 |  | 
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| 30 | #include "synchronizeable.h" | 
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| 31 |  | 
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| 32 | #include "shell_command.h" | 
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| 33 | SHELL_COMMAND(debugNode, PNode, debugNodeSC); | 
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| 34 |  | 
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| 35 | using namespace std; | 
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| 36 |  | 
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| 37 |  | 
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| 38 | /** | 
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| 39 |  * @brief standard constructor | 
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| 40 |  * @param parent the Parent of this Node. __NULL__ if __No Parent__ requested, PNode::getNullParent(), if connected to NullParent directly (default) | 
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| 41 |  * @param nodeFlags all flags to set. THIS_WILL_OVERWRITE Default_Values. | 
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| 42 |  */ | 
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| 43 | PNode::PNode (PNode* parent, long nodeFlags) | 
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| 44 | { | 
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| 45 |   this->setClassID(CL_PARENT_NODE, "PNode"); | 
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| 46 |  | 
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| 47 |   this->bRelCoorChanged = true; | 
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| 48 |   this->bRelDirChanged = true; | 
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| 49 |   this->parent = NULL; | 
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| 50 |   this->parentMode = nodeFlags; | 
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| 51 |   this->bActive = true; | 
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| 52 |  | 
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| 53 |   // smooth-movers | 
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| 54 |   this->toCoordinate = NULL; | 
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| 55 |   this->toDirection = NULL; | 
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| 56 |   this->bias = 1.0; | 
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| 57 |  | 
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| 58 |   if (parent != NULL) | 
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| 59 |     parent->addChild(this); | 
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| 60 | } | 
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| 61 |  | 
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| 62 | // NullParent Reference | 
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| 63 | PNode* PNode::nullParent = NULL; | 
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| 64 |  | 
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| 65 | /** | 
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| 66 |  * @brief standard deconstructor | 
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| 67 |  * | 
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| 68 |  * There are two general ways to delete a PNode | 
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| 69 |  * 1. delete instance; | 
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| 70 |  *   -> result | 
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| 71 |  *    delete this Node and all its children and children's children... | 
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| 72 |  *    (danger if you still need the children's instance somewhere else!!) | 
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| 73 |  * | 
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| 74 |  * 2. instance->removeNode(); delete instance; | 
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| 75 |  *   -> result: | 
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| 76 |  *    moves its children to the NullParent | 
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| 77 |  *    then deletes the Element. | 
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| 78 |  */ | 
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| 79 | PNode::~PNode () | 
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| 80 | { | 
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| 81 |   // remove the Node, delete it's children (if required). | 
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| 82 |   std::list<PNode*>::iterator tmp = this->children.begin(); | 
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| 83 |   std::list<PNode*>::iterator deleteNode; | 
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| 84 |   while(!this->children.empty()) | 
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| 85 |     while (tmp != this->children.end()) | 
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| 86 |     { | 
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| 87 |       deleteNode = tmp; | 
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| 88 |       tmp++; | 
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| 89 | //      printf("TEST::%s(%s) %s\n", (*deleteNode)->getName(), (*deleteNode)->getClassName(), this->getName()); | 
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| 90 |       if ((this->parentMode & PNODE_PROHIBIT_CHILD_DELETE) || | 
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| 91 |           ((*deleteNode)->parentMode & PNODE_PROHIBIT_DELETE_WITH_PARENT)) | 
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| 92 |       { | 
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| 93 |         if (this == PNode::nullParent && (*deleteNode)->parentMode & PNODE_REPARENT_TO_NULL) | 
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| 94 |           delete (*deleteNode); | 
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| 95 |         else | 
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| 96 |           (*deleteNode)->reparent(); | 
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| 97 |       } | 
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| 98 |       else | 
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| 99 |         delete (*deleteNode); | 
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| 100 |     } | 
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| 101 |  | 
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| 102 |   if (this->parent != NULL) | 
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| 103 |    { | 
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| 104 |      this->parent->eraseChild(this); | 
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| 105 |      this->parent = NULL; | 
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| 106 |    } | 
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| 107 |  | 
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| 108 |   // remove all other allocated memory. | 
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| 109 |   if (this->toCoordinate != NULL) | 
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| 110 |     delete this->toCoordinate; | 
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| 111 |   if (this->toDirection != NULL) | 
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| 112 |     delete this->toDirection; | 
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| 113 |  | 
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| 114 |   if (this == PNode::nullParent) | 
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| 115 |     PNode::nullParent = NULL; | 
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| 116 | } | 
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| 117 |  | 
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| 118 |  | 
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| 119 | /** | 
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| 120 |  * @brief loads parameters of the PNode | 
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| 121 |  * @param root the XML-element to load the properties of | 
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| 122 |  */ | 
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| 123 | void PNode::loadParams(const TiXmlElement* root) | 
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| 124 | { | 
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| 125 |   static_cast<BaseObject*>(this)->loadParams(root); | 
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| 126 |  | 
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| 127 |   LoadParam(root, "rel-coor", this, PNode, setRelCoor) | 
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| 128 |       .describe("Sets The relative position of the Node to its parent."); | 
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| 129 |  | 
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| 130 |   LoadParam(root, "abs-coor", this, PNode, setAbsCoor) | 
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| 131 |       .describe("Sets The absolute Position of the Node."); | 
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| 132 |  | 
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| 133 |   LoadParam(root, "rel-dir", this, PNode, setRelDir) | 
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| 134 |       .describe("Sets The relative rotation of the Node to its parent."); | 
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| 135 |  | 
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| 136 |   LoadParam(root, "abs-dir", this, PNode, setAbsDir) | 
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| 137 |       .describe("Sets The absolute rotation of the Node."); | 
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| 138 |  | 
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| 139 |   LoadParam(root, "parent", this, PNode, setParent) | 
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| 140 |       .describe("the Name of the Parent of this PNode"); | 
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| 141 |  | 
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| 142 |   LoadParam(root, "parent-mode", this, PNode, setParentMode) | 
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| 143 |       .describe("the mode to connect this node to its parent ()"); | 
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| 144 |  | 
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| 145 |   // cycling properties | 
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| 146 |   if (root != NULL) | 
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| 147 |   { | 
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| 148 |     LOAD_PARAM_START_CYCLE(root, element); | 
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| 149 |     { | 
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| 150 |       LoadParam_CYCLE(element, "child", this, PNode, addChild) | 
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| 151 |           .describe("adds a new Child to the current Node."); | 
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| 152 |  | 
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| 153 |     } | 
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| 154 |     LOAD_PARAM_END_CYCLE(element); | 
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| 155 |   } | 
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| 156 | } | 
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| 157 |  | 
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| 158 |  | 
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| 159 | /** | 
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| 160 |  *  init the pnode to a well definied state | 
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| 161 |  * | 
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| 162 |  * this function actualy only updates the PNode tree | 
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| 163 |  */ | 
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| 164 | void PNode::init() | 
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| 165 | { | 
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| 166 |   /* just update all aboslute positions via timestep 0.001ms */ | 
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| 167 |   this->updateNode(0.001f); | 
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| 168 |   this->updateNode(0.001f); | 
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| 169 | } | 
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| 170 |  | 
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| 171 |  | 
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| 172 | /** | 
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| 173 |  * @brief set relative coordinates | 
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| 174 |  * @param relCoord relative coordinates to its parent | 
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| 175 |  * | 
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| 176 |  * | 
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| 177 |  * it is very importand, that you use this function, if you want to update the | 
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| 178 |  * relCoordinates. If you don't use this, the PNode won't recognize, that something | 
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| 179 |  * has changed and won't update the children Nodes. | 
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| 180 |  */ | 
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| 181 | void PNode::setRelCoor (const Vector& relCoord) | 
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| 182 | { | 
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| 183 |   if (this->toCoordinate!= NULL) | 
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| 184 |   { | 
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| 185 |     delete this->toCoordinate; | 
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| 186 |     this->toCoordinate = NULL; | 
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| 187 |   } | 
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| 188 |  | 
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| 189 |   this->relCoordinate = relCoord; | 
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| 190 |   this->bRelCoorChanged = true; | 
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| 191 | } | 
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| 192 |  | 
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| 193 | /** | 
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| 194 |  * @brief set relative coordinates | 
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| 195 |  * @param x x-relative coordinates to its parent | 
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| 196 |  * @param y y-relative coordinates to its parent | 
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| 197 |  * @param z z-relative coordinates to its parent | 
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| 198 |  * @see  void PNode::setRelCoor (const Vector& relCoord) | 
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| 199 |  */ | 
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| 200 | void PNode::setRelCoor (float x, float y, float z) | 
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| 201 | { | 
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| 202 |   this->setRelCoor(Vector(x, y, z)); | 
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| 203 | } | 
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| 204 |  | 
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| 205 | /** | 
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| 206 |  * @brief sets a new relative position smoothely | 
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| 207 |  * @param relCoordSoft the new Position to iterate to | 
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| 208 |  * @param bias how fast to iterate to this position | 
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| 209 |  */ | 
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| 210 | void PNode::setRelCoorSoft(const Vector& relCoordSoft, float bias) | 
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| 211 | { | 
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| 212 |   if (likely(this->toCoordinate == NULL)) | 
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| 213 |     this->toCoordinate = new Vector(); | 
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| 214 |  | 
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| 215 |   *this->toCoordinate = relCoordSoft; | 
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| 216 |   this->bias = bias; | 
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| 217 | } | 
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| 218 |  | 
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| 219 |  | 
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| 220 | /** | 
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| 221 |  * @brief set relative coordinates smoothely | 
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| 222 |  * @param x x-relative coordinates to its parent | 
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| 223 |  * @param y y-relative coordinates to its parent | 
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| 224 |  * @param z z-relative coordinates to its parent | 
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| 225 |  * @see  void PNode::setRelCoorSoft (const Vector&, float) | 
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| 226 |  */ | 
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| 227 | void PNode::setRelCoorSoft (float x, float y, float z, float bias) | 
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| 228 | { | 
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| 229 |   this->setRelCoorSoft(Vector(x, y, z), bias); | 
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| 230 | } | 
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| 231 |  | 
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| 232 |  | 
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| 233 | /** | 
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| 234 |  * @param absCoord set absolute coordinate | 
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| 235 |  */ | 
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| 236 | void PNode::setAbsCoor (const Vector& absCoord) | 
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| 237 | { | 
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| 238 |   if (this->toCoordinate!= NULL) | 
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| 239 |   { | 
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| 240 |     delete this->toCoordinate; | 
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| 241 |     this->toCoordinate = NULL; | 
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| 242 |   } | 
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| 243 |  | 
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| 244 |   if( likely(this->parentMode & PNODE_MOVEMENT)) | 
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| 245 |   { | 
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| 246 |       /* if you have set the absolute coordinates this overrides all other changes */ | 
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| 247 |     if (likely(this->parent != NULL)) | 
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| 248 |       this->relCoordinate = absCoord - parent->getAbsCoor (); | 
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| 249 |     else | 
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| 250 |       this->relCoordinate = absCoord; | 
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| 251 |   } | 
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| 252 |   if( this->parentMode & PNODE_ROTATE_MOVEMENT) | 
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| 253 |   { | 
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| 254 |     if (likely(this->parent != NULL)) | 
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| 255 |       this->relCoordinate = absCoord - parent->getAbsCoor (); | 
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| 256 |     else | 
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| 257 |       this->relCoordinate = absCoord; | 
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| 258 |   } | 
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| 259 |  | 
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| 260 |   this->bRelCoorChanged = true; | 
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| 261 | //  this->absCoordinate = absCoord; | 
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| 262 | } | 
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| 263 |  | 
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| 264 |  | 
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| 265 | /** | 
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| 266 |  * @param x x-coordinate. | 
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| 267 |  * @param y y-coordinate. | 
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| 268 |  * @param z z-coordinate. | 
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| 269 |  * @see void PNode::setAbsCoor (const Vector& absCoord) | 
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| 270 |  */ | 
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| 271 | void PNode::setAbsCoor(float x, float y, float z) | 
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| 272 | { | 
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| 273 |   this->setAbsCoor(Vector(x, y, z)); | 
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| 274 | } | 
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| 275 |  | 
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| 276 |  | 
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| 277 | /** | 
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| 278 |  * @param absCoord set absolute coordinate | 
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| 279 |  * @todo check off | 
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| 280 |  */ | 
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| 281 | void PNode::setAbsCoorSoft (const Vector& absCoordSoft, float bias) | 
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| 282 | { | 
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| 283 |   if (this->toCoordinate == NULL) | 
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| 284 |     this->toCoordinate = new Vector; | 
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| 285 |  | 
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| 286 |   if( likely(this->parentMode & PNODE_MOVEMENT)) | 
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| 287 |   { | 
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| 288 |       /* if you have set the absolute coordinates this overrides all other changes */ | 
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| 289 |     if (likely(this->parent != NULL)) | 
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| 290 |       *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); | 
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| 291 |     else | 
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| 292 |       *this->toCoordinate = absCoordSoft; | 
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| 293 |   } | 
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| 294 |   if( this->parentMode & PNODE_ROTATE_MOVEMENT) | 
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| 295 |   { | 
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| 296 |     if (likely(this->parent != NULL)) | 
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| 297 |       *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); | 
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| 298 |     else | 
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| 299 |       *this->toCoordinate = absCoordSoft; | 
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| 300 |   } | 
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| 301 | } | 
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| 302 |  | 
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| 303 |  | 
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| 304 | /** | 
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| 305 |  * @brief shift coordinate relative | 
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| 306 |  * @param shift shift vector | 
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| 307 |  * | 
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| 308 |  * this function shifts the current coordinates about the vector shift. this is | 
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| 309 |  * usefull because from some place else you can: | 
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| 310 |  * PNode* someNode = ...; | 
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| 311 |  * Vector objectMovement = calculateShift(); | 
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| 312 |  * someNode->shiftCoor(objectMovement); | 
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| 313 |  * | 
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| 314 |  * this is the internal method of: | 
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| 315 |  * PNode* someNode = ...; | 
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| 316 |  * Vector objectMovement = calculateShift(); | 
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| 317 |  * Vector currentCoor = someNode->getRelCoor(); | 
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| 318 |  * Vector newCoor = currentCoor + objectMovement; | 
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| 319 |  * someNode->setRelCoor(newCoor); | 
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| 320 |  * | 
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| 321 |  */ | 
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| 322 | void PNode::shiftCoor (const Vector& shift) | 
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| 323 | { | 
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| 324 |   this->relCoordinate += shift; | 
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| 325 |   this->bRelCoorChanged = true; | 
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| 326 | } | 
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| 327 |  | 
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| 328 |  | 
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| 329 | /** | 
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| 330 |  * @brief set relative direction | 
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| 331 |  * @param relDir to its parent | 
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| 332 |  */ | 
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| 333 | void PNode::setRelDir (const Quaternion& relDir) | 
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| 334 | { | 
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| 335 |   if (this->toDirection!= NULL) | 
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| 336 |   { | 
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| 337 |     delete this->toDirection; | 
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| 338 |     this->toDirection = NULL; | 
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| 339 |   } | 
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| 340 |   this->relDirection = relDir; | 
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| 341 |  | 
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| 342 |   this->bRelCoorChanged = true; | 
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| 343 | } | 
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| 344 |  | 
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| 345 |  | 
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| 346 | /** | 
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| 347 |  * @see void PNode::setRelDir (const Quaternion& relDir) | 
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| 348 |  * @param x the x direction | 
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| 349 |  * @param y the y direction | 
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| 350 |  * @param z the z direction | 
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| 351 |  * | 
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| 352 |  * main difference is, that here you give a directional vector, that will be translated into a Quaternion | 
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| 353 |  */ | 
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| 354 | void PNode::setRelDir (float x, float y, float z) | 
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| 355 | { | 
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| 356 |   this->setRelDir(Quaternion(Vector(x,y,z), Vector(0,1,0))); | 
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| 357 | } | 
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| 358 |  | 
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| 359 |  | 
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| 360 | /** | 
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| 361 |  * @brief sets the Relative Direction of this node to its parent in a Smoothed way | 
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| 362 |  * @param relDirSoft the direction to iterate to smoothely. | 
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| 363 |  * @param bias how fast to iterate to the new Direction | 
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| 364 |  */ | 
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| 365 | void PNode::setRelDirSoft(const Quaternion& relDirSoft, float bias) | 
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| 366 | { | 
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| 367 |   if (likely(this->toDirection == NULL)) | 
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| 368 |     this->toDirection = new Quaternion(); | 
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| 369 |  | 
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| 370 |   *this->toDirection = relDirSoft; | 
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| 371 |   this->bias = bias; | 
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| 372 |   this->bRelDirChanged = true; | 
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| 373 | } | 
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| 374 |  | 
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| 375 |  | 
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| 376 | /** | 
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| 377 |  * @see void PNode::setRelDirSoft (const Quaternion& relDir) | 
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| 378 |  * @param x the x direction | 
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| 379 |  * @param y the y direction | 
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| 380 |  * @param z the z direction | 
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| 381 |  * | 
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| 382 |  * main difference is, that here you give a directional vector, that will be translated into a Quaternion | 
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| 383 |  */ | 
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| 384 | void PNode::setRelDirSoft(float x, float y, float z, float bias) | 
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| 385 | { | 
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| 386 |   this->setRelDirSoft(Quaternion(Vector(x,y,z), Vector(0,1,0)), bias); | 
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| 387 | } | 
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| 388 |  | 
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| 389 |  | 
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| 390 | /** | 
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| 391 |  * @brief sets the absolute direction | 
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| 392 |  * @param absDir absolute coordinates | 
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| 393 |  */ | 
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| 394 | void PNode::setAbsDir (const Quaternion& absDir) | 
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| 395 | { | 
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| 396 |   if (this->toDirection!= NULL) | 
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| 397 |   { | 
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| 398 |     delete this->toDirection; | 
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| 399 |     this->toDirection = NULL; | 
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| 400 |   } | 
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| 401 |  | 
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| 402 |   if (likely(this->parent != NULL)) | 
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| 403 |     this->relDirection = absDir / this->parent->getAbsDir(); | 
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| 404 |   else | 
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| 405 |    this->relDirection = absDir; | 
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| 406 |  | 
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| 407 |   this->bRelDirChanged = true; | 
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| 408 | } | 
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| 409 |  | 
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| 410 |  | 
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| 411 | /** | 
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| 412 |  * @see void PNode::setAbsDir (const Quaternion& relDir) | 
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| 413 |  * @param x the x direction | 
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| 414 |  * @param y the y direction | 
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| 415 |  * @param z the z direction | 
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| 416 |  * | 
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| 417 |  * main difference is, that here you give a directional vector, that will be translated into a Quaternion | 
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| 418 |  */ | 
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| 419 | void PNode::setAbsDir (float x, float y, float z) | 
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| 420 | { | 
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| 421 |   this->setAbsDir(Quaternion(Vector(x,y,z), Vector(0,1,0))); | 
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| 422 | } | 
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| 423 |  | 
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| 424 |  | 
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| 425 | /** | 
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| 426 |  * @brief sets the absolute direction | 
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| 427 |  * @param absDir absolute coordinates | 
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| 428 |  * @param bias how fast to iterator to the new Position | 
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| 429 |  */ | 
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| 430 | void PNode::setAbsDirSoft (const Quaternion& absDirSoft, float bias) | 
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| 431 | { | 
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| 432 |   if (this->toDirection == NULL) | 
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| 433 |     this->toDirection = new Quaternion(); | 
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| 434 |  | 
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| 435 |   if (likely(this->parent != NULL)) | 
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| 436 |     *this->toDirection = absDirSoft / this->parent->getAbsDir(); | 
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| 437 |   else | 
|---|
| 438 |    *this->toDirection = absDirSoft; | 
|---|
| 439 |  | 
|---|
| 440 |   this->bias = bias; | 
|---|
| 441 |   this->bRelDirChanged = true; | 
|---|
| 442 | } | 
|---|
| 443 |  | 
|---|
| 444 |  | 
|---|
| 445 | /** | 
|---|
| 446 |  * @see void PNode::setAbsDir (const Quaternion& relDir) | 
|---|
| 447 |  * @param x the x direction | 
|---|
| 448 |  * @param y the y direction | 
|---|
| 449 |  * @param z the z direction | 
|---|
| 450 |  * | 
|---|
| 451 |  * main difference is, that here you give a directional vector, that will be translated into a Quaternion | 
|---|
| 452 |  */ | 
|---|
| 453 | void PNode::setAbsDirSoft (float x, float y, float z, float bias) | 
|---|
| 454 | { | 
|---|
| 455 |   this->setAbsDirSoft(Quaternion(Vector(x,y,z), Vector(0,1,0)), bias); | 
|---|
| 456 | } | 
|---|
| 457 |  | 
|---|
| 458 |  | 
|---|
| 459 | /** | 
|---|
| 460 |  * @brief shift Direction | 
|---|
| 461 |  * @param shift the direction around which to shift. | 
|---|
| 462 |  */ | 
|---|
| 463 | void PNode::shiftDir (const Quaternion& shift) | 
|---|
| 464 | { | 
|---|
| 465 |   this->relDirection = this->relDirection * shift; | 
|---|
| 466 |   this->bRelDirChanged = true; | 
|---|
| 467 | } | 
|---|
| 468 |  | 
|---|
| 469 |  | 
|---|
| 470 | /** | 
|---|
| 471 |  * @brief adds a child and makes this node to a parent | 
|---|
| 472 |  * @param child child reference | 
|---|
| 473 |  * use this to add a child to this node. | 
|---|
| 474 |  */ | 
|---|
| 475 | void PNode::addChild (PNode* child) | 
|---|
| 476 | { | 
|---|
| 477 |   if( likely(child->parent != NULL)) | 
|---|
| 478 |       child->parent->eraseChild(child); | 
|---|
| 479 |   if (this->checkIntegrity(child)) | 
|---|
| 480 |   { | 
|---|
| 481 |     child->parent = this; | 
|---|
| 482 |     if (unlikely(this != NULL)) | 
|---|
| 483 |       this->children.push_back(child); | 
|---|
| 484 |     child->parentCoorChanged(); | 
|---|
| 485 |   } | 
|---|
| 486 |   else | 
|---|
| 487 |   { | 
|---|
| 488 |     PRINTF(1)("Tried to reparent to own child '%s::%s' to '%s::%s'.\n", | 
|---|
| 489 |               this->getClassName(), this->getName(), child->getClassName(), child->getName()); | 
|---|
| 490 |     child->parent = NULL; | 
|---|
| 491 |     child->parentCoorChanged(); | 
|---|
| 492 |   } | 
|---|
| 493 | } | 
|---|
| 494 |  | 
|---|
| 495 |  | 
|---|
| 496 | /** | 
|---|
| 497 |  * @see PNode::addChild(PNode* child); | 
|---|
| 498 |  * @param childName the name of the child to add to this PNode | 
|---|
| 499 |  */ | 
|---|
| 500 | void PNode::addChild (const char* childName) | 
|---|
| 501 | { | 
|---|
| 502 |   PNode* childNode = dynamic_cast<PNode*>(ClassList::getObject(childName, CL_PARENT_NODE)); | 
|---|
| 503 |   if (childNode != NULL) | 
|---|
| 504 |     this->addChild(childNode); | 
|---|
| 505 | } | 
|---|
| 506 |  | 
|---|
| 507 |  | 
|---|
| 508 | /** | 
|---|
| 509 |  * @brief removes a child from the node | 
|---|
| 510 |  * @param child the child to remove from this pNode. | 
|---|
| 511 |  * | 
|---|
| 512 |  * Children from pNode will not be lost, they are Reparented by the rules of the ParentMode | 
|---|
| 513 |  */ | 
|---|
| 514 | void PNode::removeChild (PNode* child) | 
|---|
| 515 | { | 
|---|
| 516 |   if (child != NULL) | 
|---|
| 517 |    child->removeNode(); | 
|---|
| 518 | } | 
|---|
| 519 |  | 
|---|
| 520 |  | 
|---|
| 521 | /** | 
|---|
| 522 |  * !! PRIVATE FUNCTION | 
|---|
| 523 |  * @brief reparents a node (happens on Parents Node delete or remove and Flags are set.) | 
|---|
| 524 |  */ | 
|---|
| 525 | void PNode::reparent() | 
|---|
| 526 | { | 
|---|
| 527 |   if (this->parentMode & PNODE_REPARENT_TO_NULL) | 
|---|
| 528 |     this->setParent((PNode*)NULL); | 
|---|
| 529 |   else if (this->parentMode & PNODE_REPARENT_TO_PARENTS_PARENT && this->parent != NULL) | 
|---|
| 530 |     this->setParent(this->parent->getParent()); | 
|---|
| 531 |   else | 
|---|
| 532 |     this->setParent(PNode::getNullParent()); | 
|---|
| 533 | } | 
|---|
| 534 |  | 
|---|
| 535 | /** | 
|---|
| 536 |  * ereases child from the nodes children | 
|---|
| 537 |  * @param chuld the child to remove | 
|---|
| 538 |  */ | 
|---|
| 539 | void PNode::eraseChild(PNode* child) | 
|---|
| 540 | { | 
|---|
| 541 |   std::list<PNode*>::iterator childRemover = std::find(this->children.begin(), this->children.end(), child); | 
|---|
| 542 |   if(childRemover != this->children.end()) | 
|---|
| 543 |     this->children.erase(childRemover); | 
|---|
| 544 | } | 
|---|
| 545 |  | 
|---|
| 546 |  | 
|---|
| 547 | /** | 
|---|
| 548 |  * @brief remove this pnode from the tree and adds all following to NullParent | 
|---|
| 549 |  * | 
|---|
| 550 |  * this can be the case, if an entity in the world is being destroyed. | 
|---|
| 551 |  */ | 
|---|
| 552 | void PNode::removeNode() | 
|---|
| 553 | { | 
|---|
| 554 |   list<PNode*>::iterator child = this->children.begin(); | 
|---|
| 555 |   list<PNode*>::iterator reparenter; | 
|---|
| 556 |   while (child != this->children.end()) | 
|---|
| 557 |   { | 
|---|
| 558 |     reparenter = child; | 
|---|
| 559 |     child++; | 
|---|
| 560 |     if (this->parentMode & PNODE_REPARENT_CHILDREN_ON_REMOVE || | 
|---|
| 561 |         (*reparenter)->parentMode & PNODE_REPARENT_ON_PARENTS_REMOVE) | 
|---|
| 562 |     { | 
|---|
| 563 |       printf("TEST----------------%s ---- %s\n", this->getClassName(), (*reparenter)->getClassName()); | 
|---|
| 564 |       (*reparenter)->reparent(); | 
|---|
| 565 |       printf("REPARENTED TO: %s::%s\n",(*reparenter)->getParent()->getClassName(),(*reparenter)->getParent()->getName()); | 
|---|
| 566 |     } | 
|---|
| 567 |   } | 
|---|
| 568 |   if (this->parent != NULL) | 
|---|
| 569 |   { | 
|---|
| 570 |     this->parent->eraseChild(this); | 
|---|
| 571 |     this->parent = NULL; | 
|---|
| 572 |   } | 
|---|
| 573 | } | 
|---|
| 574 |  | 
|---|
| 575 |  | 
|---|
| 576 | /** | 
|---|
| 577 |  * @see PNode::setParent(PNode* parent); | 
|---|
| 578 |  * @param parentName the name of the Parent to set to this PNode | 
|---|
| 579 |  */ | 
|---|
| 580 | void PNode::setParent (const char* parentName) | 
|---|
| 581 | { | 
|---|
| 582 |   PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); | 
|---|
| 583 |   if (parentNode != NULL) | 
|---|
| 584 |     parentNode->addChild(this); | 
|---|
| 585 |   else | 
|---|
| 586 |     PRINTF(2)("Not Found PNode's (%s::%s) new Parent by Name: %s\n", | 
|---|
| 587 |               this->getClassName(), this->getName(), parentName); | 
|---|
| 588 | } | 
|---|
| 589 |  | 
|---|
| 590 |  | 
|---|
| 591 | /** | 
|---|
| 592 |  * @brief does the reparenting in a very smooth way | 
|---|
| 593 |  * @param parentNode the new Node to connect this node to. | 
|---|
| 594 |  * @param bias the speed to iterate to this new Positions | 
|---|
| 595 |  */ | 
|---|
| 596 | void PNode::setParentSoft(PNode* parentNode, float bias) | 
|---|
| 597 | { | 
|---|
| 598 |   // return if the new parent and the old one match | 
|---|
| 599 |   if (this->parent == parentNode ) | 
|---|
| 600 |     return; | 
|---|
| 601 |   if (parentNode == NULL) | 
|---|
| 602 |     parentNode = PNode::getNullParent(); | 
|---|
| 603 |  | 
|---|
| 604 |   // store the Valures to iterate to. | 
|---|
| 605 |   if (likely(this->toCoordinate == NULL)) | 
|---|
| 606 |   { | 
|---|
| 607 |     this->toCoordinate = new Vector(); | 
|---|
| 608 |     *this->toCoordinate = this->getRelCoor(); | 
|---|
| 609 |   } | 
|---|
| 610 |   if (likely(this->toDirection == NULL)) | 
|---|
| 611 |   { | 
|---|
| 612 |     this->toDirection = new Quaternion(); | 
|---|
| 613 |     *this->toDirection = this->getRelDir(); | 
|---|
| 614 |   } | 
|---|
| 615 |   this->bias = bias; | 
|---|
| 616 |  | 
|---|
| 617 |  | 
|---|
| 618 |   Vector tmpV = this->getAbsCoor(); | 
|---|
| 619 |   Quaternion tmpQ = this->getAbsDir(); | 
|---|
| 620 |  | 
|---|
| 621 |   parentNode->addChild(this); | 
|---|
| 622 |  | 
|---|
| 623 |  if (this->parentMode & PNODE_ROTATE_MOVEMENT && this->parent != NULL) | 
|---|
| 624 |    this->relCoordinate = this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor()); | 
|---|
| 625 |  else | 
|---|
| 626 |    this->relCoordinate = tmpV - parentNode->getAbsCoor(); | 
|---|
| 627 |  | 
|---|
| 628 |  this->relDirection = tmpQ / parentNode->getAbsDir(); | 
|---|
| 629 | } | 
|---|
| 630 |  | 
|---|
| 631 |  | 
|---|
| 632 | /** | 
|---|
| 633 |  * @brief does the reparenting in a very smooth way | 
|---|
| 634 |  * @param parentName the name of the Parent to reconnect to | 
|---|
| 635 |  * @param bias the speed to iterate to this new Positions | 
|---|
| 636 |  */ | 
|---|
| 637 | void PNode::setParentSoft(const char* parentName, float bias) | 
|---|
| 638 | { | 
|---|
| 639 |   PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); | 
|---|
| 640 |   if (parentNode != NULL) | 
|---|
| 641 |     this->setParentSoft(parentNode, bias); | 
|---|
| 642 | } | 
|---|
| 643 |  | 
|---|
| 644 | /** | 
|---|
| 645 |  * @param parentMode sets the parentingMode of this Node | 
|---|
| 646 |  */ | 
|---|
| 647 | void PNode::setParentMode(PARENT_MODE parentMode) | 
|---|
| 648 | { | 
|---|
| 649 |   this->parentMode = ((this->parentMode & 0xfff0) | parentMode); | 
|---|
| 650 | } | 
|---|
| 651 |  | 
|---|
| 652 | /** | 
|---|
| 653 |  * @brief sets the mode of this parent manually | 
|---|
| 654 |  * @param parentMode a String representing this parentingMode | 
|---|
| 655 |  */ | 
|---|
| 656 | void PNode::setParentMode (const char* parentingMode) | 
|---|
| 657 | { | 
|---|
| 658 |   this->setParentMode(PNode::charToParentingMode(parentingMode)); | 
|---|
| 659 | } | 
|---|
| 660 |  | 
|---|
| 661 | /** | 
|---|
| 662 |  * @brief adds special mode Flags to this PNode | 
|---|
| 663 |  * @see PARENT_MODE | 
|---|
| 664 |  * @param nodeFlags a compsition of PARENT_MODE-flags, split by the '|' (or) operator. | 
|---|
| 665 |  */ | 
|---|
| 666 | void PNode::addNodeFlags(unsigned short nodeFlags) | 
|---|
| 667 | { | 
|---|
| 668 |   this->parentMode |= nodeFlags; | 
|---|
| 669 | } | 
|---|
| 670 |  | 
|---|
| 671 | /** | 
|---|
| 672 |  * @brief removes special mode Flags to this PNode | 
|---|
| 673 |  * @see PARENT_MODE | 
|---|
| 674 |  * @param nodeFlags a compsition of PARENT_MODE-flags, split by the '|' (or) operator. | 
|---|
| 675 |  */ | 
|---|
| 676 | void PNode::removeNodeFlags(unsigned short nodeFlags) | 
|---|
| 677 | { | 
|---|
| 678 |   this->parentMode &= !nodeFlags; | 
|---|
| 679 | } | 
|---|
| 680 |  | 
|---|
| 681 | /** | 
|---|
| 682 |  * @returns the NullParent (and if needed creates it) | 
|---|
| 683 |  */ | 
|---|
| 684 | PNode* PNode::createNullParent() | 
|---|
| 685 | { | 
|---|
| 686 |   if (likely(PNode::nullParent == NULL)) | 
|---|
| 687 |   { | 
|---|
| 688 |     PNode::nullParent = new PNode(NULL, PNODE_PARENT_MODE_DEFAULT | PNODE_REPARENT_TO_NULL); | 
|---|
| 689 |     PNode::nullParent->setName("NullParent"); | 
|---|
| 690 |   } | 
|---|
| 691 |   return PNode::nullParent; | 
|---|
| 692 | } | 
|---|
| 693 |  | 
|---|
| 694 |  | 
|---|
| 695 | /** | 
|---|
| 696 |  * !! PRIVATE FUNCTION | 
|---|
| 697 |  * @brief checks the upward integrity (e.g if PNode is somewhere up the Node tree.) | 
|---|
| 698 |  * @param checkParent the Parent to check. | 
|---|
| 699 |  * @returns true if the integrity-check succeeds, false otherwise. | 
|---|
| 700 |  * | 
|---|
| 701 |  * If there is a second occurence of checkParent before NULL, then a loop could get | 
|---|
| 702 |  * into the Tree, and we do not want this. | 
|---|
| 703 |  */ | 
|---|
| 704 | bool PNode::checkIntegrity(const PNode* checkParent) const | 
|---|
| 705 | { | 
|---|
| 706 |   const PNode* parent = this; | 
|---|
| 707 |   while ( (parent = parent->getParent()) != NULL) | 
|---|
| 708 |     if (unlikely(parent == checkParent)) | 
|---|
| 709 |       return false; | 
|---|
| 710 |   return true; | 
|---|
| 711 | } | 
|---|
| 712 |  | 
|---|
| 713 |  | 
|---|
| 714 | /** | 
|---|
| 715 |  * @brief updates the absCoordinate/absDirection | 
|---|
| 716 |  * @param dt The time passed since the last update | 
|---|
| 717 |  * | 
|---|
| 718 |  * this is used to go through the parent-tree to update all the absolute coordinates | 
|---|
| 719 |  * and directions. this update should be done by the engine, so you don't have to | 
|---|
| 720 |  * worry, normaly... | 
|---|
| 721 |  */ | 
|---|
| 722 | void PNode::updateNode (float dt) | 
|---|
| 723 | { | 
|---|
| 724 |   if (!(this->parentMode & PNODE_STATIC_NODE)) | 
|---|
| 725 |   { | 
|---|
| 726 |     if( likely(this->parent != NULL)) | 
|---|
| 727 |     { | 
|---|
| 728 |         // movement for nodes with smoothMove enabled | 
|---|
| 729 |         if (unlikely(this->toCoordinate != NULL)) | 
|---|
| 730 |         { | 
|---|
| 731 |           Vector moveVect = (*this->toCoordinate - this->relCoordinate) *fabsf(dt)*bias; | 
|---|
| 732 |           if (likely(moveVect.len() >= PNODE_ITERATION_DELTA)) | 
|---|
| 733 |           { | 
|---|
| 734 |             this->shiftCoor(moveVect); | 
|---|
| 735 |           } | 
|---|
| 736 |           else | 
|---|
| 737 |           { | 
|---|
| 738 |             delete this->toCoordinate; | 
|---|
| 739 |             this->toCoordinate = NULL; | 
|---|
| 740 |             PRINTF(5)("SmoothMove of %s finished\n", this->getName()); | 
|---|
| 741 |           } | 
|---|
| 742 |         } | 
|---|
| 743 |         if (unlikely(this->toDirection != NULL)) | 
|---|
| 744 |         { | 
|---|
| 745 |           Quaternion rotQuat = Quaternion::quatSlerp(this->relDirection,*this->toDirection, fabsf(dt)*this->bias); | 
|---|
| 746 |           if (this->relDirection.distance(rotQuat) >PNODE_ITERATION_DELTA) | 
|---|
| 747 |           { | 
|---|
| 748 |             this->relDirection = rotQuat; | 
|---|
| 749 |             this->bRelDirChanged; | 
|---|
| 750 |           } | 
|---|
| 751 |           else | 
|---|
| 752 |           { | 
|---|
| 753 |             delete this->toDirection; | 
|---|
| 754 |             this->toDirection = NULL; | 
|---|
| 755 |             PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); | 
|---|
| 756 |           } | 
|---|
| 757 |         } | 
|---|
| 758 |  | 
|---|
| 759 |         // MAIN UPDATE ///////////////////////////////////// | 
|---|
| 760 |         this->lastAbsCoordinate = this->absCoordinate; | 
|---|
| 761 |  | 
|---|
| 762 |         PRINTF(5)("PNode::update - '%s::%s' - (%f, %f, %f)\n", this->getClassName(), this->getName(), | 
|---|
| 763 |                       this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); | 
|---|
| 764 |  | 
|---|
| 765 |  | 
|---|
| 766 |         if(this->bRelDirChanged && this->parentMode & PNODE_LOCAL_ROTATE ) | 
|---|
| 767 |         { | 
|---|
| 768 |           /* update the current absDirection - remember * means rotation around sth.*/ | 
|---|
| 769 |           this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 770 |           this->absDirection = parent->getAbsDir() * this->relDirection; | 
|---|
| 771 |         } | 
|---|
| 772 |  | 
|---|
| 773 |         if(likely(this->bRelCoorChanged && this->parentMode & PNODE_MOVEMENT)) | 
|---|
| 774 |         { | 
|---|
| 775 |         /* update the current absCoordinate */ | 
|---|
| 776 |           this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 777 |           this->absCoordinate = this->parent->getAbsCoor() + this->relCoordinate; | 
|---|
| 778 |         } | 
|---|
| 779 |         else if( this->parentMode & PNODE_ROTATE_MOVEMENT && this->bRelCoorChanged) | 
|---|
| 780 |         { | 
|---|
| 781 |           /* update the current absCoordinate */ | 
|---|
| 782 |           this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 783 |           this->absCoordinate = this->parent->getAbsCoor() + parent->getAbsDir().apply(this->relCoordinate); | 
|---|
| 784 |         } | 
|---|
| 785 |         ///////////////////////////////////////////////// | 
|---|
| 786 |       } | 
|---|
| 787 |  | 
|---|
| 788 |   else // Nodes without a Parent are handled faster :: MOST LIKELY THE NULLPARENT | 
|---|
| 789 |     { | 
|---|
| 790 |       PRINTF(4)("update ParentLess Node (%s::%s) - (%f, %f, %f)\n", this->getClassName(), this->getName(), | 
|---|
| 791 |                 this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); | 
|---|
| 792 |         if (this->bRelCoorChanged) | 
|---|
| 793 |         { | 
|---|
| 794 |           this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 795 |           this->absCoordinate = this->relCoordinate; | 
|---|
| 796 |         } | 
|---|
| 797 |         if (this->bRelDirChanged) | 
|---|
| 798 |         { | 
|---|
| 799 |           this->prevRelDirection = this->relDirection; | 
|---|
| 800 |           this->absDirection = this->getAbsDir () * this->relDirection; | 
|---|
| 801 |         } | 
|---|
| 802 |       } | 
|---|
| 803 |     } | 
|---|
| 804 |  | 
|---|
| 805 |     if(!this->children.empty() && (this->bActive || this->parentMode & PNODE_UPDATE_CHILDREN_IF_INACTIVE )) | 
|---|
| 806 |     { | 
|---|
| 807 |       list<PNode*>::iterator child; | 
|---|
| 808 |       for (child = this->children.begin(); child != this->children.end(); child ++) | 
|---|
| 809 |       { | 
|---|
| 810 |         /* if this node has changed, make sure, that all children are updated also */ | 
|---|
| 811 |         if( likely(this->bRelCoorChanged)) | 
|---|
| 812 |           (*child)->parentCoorChanged (); | 
|---|
| 813 |         if( likely(this->bRelDirChanged)) | 
|---|
| 814 |           (*child)->parentDirChanged (); | 
|---|
| 815 |  | 
|---|
| 816 |         (*child)->updateNode(dt); | 
|---|
| 817 |       } | 
|---|
| 818 |     } | 
|---|
| 819 |     this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; | 
|---|
| 820 |     this->bRelCoorChanged = false; | 
|---|
| 821 |     this->bRelDirChanged = false; | 
|---|
| 822 | } | 
|---|
| 823 |  | 
|---|
| 824 |  | 
|---|
| 825 |  | 
|---|
| 826 |  | 
|---|
| 827 |  | 
|---|
| 828 | /************* | 
|---|
| 829 |  * DEBUGGING * | 
|---|
| 830 |  *************/ | 
|---|
| 831 | /** | 
|---|
| 832 |  * @brief counts total amount the children walking through the entire tree. | 
|---|
| 833 |  * @param nodes the counter | 
|---|
| 834 |  */ | 
|---|
| 835 | void PNode::countChildNodes(int& nodes) const | 
|---|
| 836 | { | 
|---|
| 837 |   nodes++; | 
|---|
| 838 |   list<PNode*>::const_iterator child; | 
|---|
| 839 |   for (child = this->children.begin(); child != this->children.end(); child ++) | 
|---|
| 840 |     (*child)->countChildNodes(nodes); | 
|---|
| 841 | } | 
|---|
| 842 |  | 
|---|
| 843 |  | 
|---|
| 844 | /** | 
|---|
| 845 |  * @brief displays some information about this pNode | 
|---|
| 846 |  * @param depth The deph into which to debug the children of this PNode to. | 
|---|
| 847 |  * (0: all children will be debugged, 1: only this PNode, 2: this and direct children, ...) | 
|---|
| 848 |  * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). | 
|---|
| 849 |  */ | 
|---|
| 850 | void PNode::debugNode(unsigned int depth, unsigned int level) const | 
|---|
| 851 | { | 
|---|
| 852 |   for (unsigned int i = 0; i < level; i++) | 
|---|
| 853 |     PRINT(0)(" |"); | 
|---|
| 854 |   if (this->children.size() > 0) | 
|---|
| 855 |     PRINT(0)(" +"); | 
|---|
| 856 |   else | 
|---|
| 857 |     PRINT(0)(" -"); | 
|---|
| 858 |  | 
|---|
| 859 |   int childNodeCount = 0; | 
|---|
| 860 |   this->countChildNodes(childNodeCount); | 
|---|
| 861 |  | 
|---|
| 862 |   PRINT(0)("PNode(%s::%s) - absCoord: (%0.2f, %0.2f, %0.2f), relCoord(%0.2f, %0.2f, %0.2f), direction(%0.2f, %0.2f, %0.2f) - %s - %d childs\n", | 
|---|
| 863 |            this->getClassName(), | 
|---|
| 864 |            this->getName(), | 
|---|
| 865 |            this->absCoordinate.x, | 
|---|
| 866 |            this->absCoordinate.y, | 
|---|
| 867 |            this->absCoordinate.z, | 
|---|
| 868 |            this->relCoordinate.x, | 
|---|
| 869 |            this->relCoordinate.y, | 
|---|
| 870 |            this->relCoordinate.z, | 
|---|
| 871 |            this->getAbsDirV().x, | 
|---|
| 872 |            this->getAbsDirV().y, | 
|---|
| 873 |            this->getAbsDirV().z, | 
|---|
| 874 |            this->parentingModeToChar(parentMode), | 
|---|
| 875 |            childNodeCount); | 
|---|
| 876 |   if (depth >= 2 || depth == 0) | 
|---|
| 877 |   { | 
|---|
| 878 |     list<PNode*>::const_iterator child; | 
|---|
| 879 |     for (child = this->children.begin(); child != this->children.end(); child ++) | 
|---|
| 880 |     { | 
|---|
| 881 |       if (depth == 0) | 
|---|
| 882 |         (*child)->debugNode(0, level + 1); | 
|---|
| 883 |       else | 
|---|
| 884 |         (*child)->debugNode(depth - 1, level +1); | 
|---|
| 885 |     } | 
|---|
| 886 |   } | 
|---|
| 887 | } | 
|---|
| 888 |  | 
|---|
| 889 | /** | 
|---|
| 890 |  * @brief displays the PNode at its position with its rotation as a cube. | 
|---|
| 891 |  * @param  depth The deph into which to debug the children of this PNode to. | 
|---|
| 892 |  * (0: all children will be displayed, 1: only this PNode, 2: this and direct children, ...) | 
|---|
| 893 |  * @param size the Size of the Box to draw. | 
|---|
| 894 |  * @param color the color of the Box to display. | 
|---|
| 895 |  * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). | 
|---|
| 896 |  */ | 
|---|
| 897 | void PNode::debugDraw(unsigned int depth, float size, const Vector& color, unsigned int level) const | 
|---|
| 898 | { | 
|---|
| 899 |   // if this is the first Element we draw | 
|---|
| 900 |   if (level == 0) | 
|---|
| 901 |   { | 
|---|
| 902 |     glPushAttrib(GL_ENABLE_BIT); // save the Enable-attributes | 
|---|
| 903 |     glMatrixMode(GL_MODELVIEW);  // goto the ModelView Matrix | 
|---|
| 904 |  | 
|---|
| 905 |     glDisable(GL_LIGHTING);      // disable lighting (we do not need them for just lighting) | 
|---|
| 906 |     glDisable(GL_BLEND);         // '' | 
|---|
| 907 |     glDisable(GL_TEXTURE_2D);    // '' | 
|---|
| 908 |     glDisable(GL_DEPTH_TEST);    // '' | 
|---|
| 909 |   } | 
|---|
| 910 |  | 
|---|
| 911 |   glPushMatrix();                // repush the Matrix-stack | 
|---|
| 912 |   /* translate */ | 
|---|
| 913 |   glTranslatef (this->getAbsCoor ().x, | 
|---|
| 914 |                 this->getAbsCoor ().y, | 
|---|
| 915 |                 this->getAbsCoor ().z); | 
|---|
| 916 | //  this->getAbsDir ().matrix (matrix); | 
|---|
| 917 |  | 
|---|
| 918 |   /* rotate */ | 
|---|
| 919 |   Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
|---|
| 920 |   glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
|---|
| 921 |   /* set the new Color */ | 
|---|
| 922 |   glColor3f(color.x, color.y, color.z); | 
|---|
| 923 |   { /* draw a cube of size size */ | 
|---|
| 924 |     glBegin(GL_LINE_STRIP); | 
|---|
| 925 |     glVertex3f(-.5*size, -.5*size,  -.5*size); | 
|---|
| 926 |     glVertex3f(+.5*size, -.5*size,  -.5*size); | 
|---|
| 927 |     glVertex3f(+.5*size, -.5*size,  +.5*size); | 
|---|
| 928 |     glVertex3f(-.5*size, -.5*size,  +.5*size); | 
|---|
| 929 |     glVertex3f(-.5*size, -.5*size,  -.5*size); | 
|---|
| 930 |     glEnd(); | 
|---|
| 931 |     glBegin(GL_LINE_STRIP); | 
|---|
| 932 |     glVertex3f(-.5*size, +.5*size,  -.5*size); | 
|---|
| 933 |     glVertex3f(+.5*size, +.5*size,  -.5*size); | 
|---|
| 934 |     glVertex3f(+.5*size, +.5*size,  +.5*size); | 
|---|
| 935 |     glVertex3f(-.5*size, +.5*size,  +.5*size); | 
|---|
| 936 |     glVertex3f(-.5*size, +.5*size,  -.5*size); | 
|---|
| 937 |     glEnd(); | 
|---|
| 938 |  | 
|---|
| 939 |     glBegin(GL_LINES); | 
|---|
| 940 |     glVertex3f(-.5*size, -.5*size,  -.5*size); | 
|---|
| 941 |     glVertex3f(-.5*size, +.5*size,  -.5*size); | 
|---|
| 942 |     glVertex3f(+.5*size, -.5*size,  -.5*size); | 
|---|
| 943 |     glVertex3f(+.5*size, +.5*size,  -.5*size); | 
|---|
| 944 |     glVertex3f(+.5*size, -.5*size,  +.5*size); | 
|---|
| 945 |     glVertex3f(+.5*size, +.5*size,  +.5*size); | 
|---|
| 946 |     glVertex3f(-.5*size, -.5*size,  +.5*size); | 
|---|
| 947 |     glVertex3f(-.5*size, +.5*size,  +.5*size); | 
|---|
| 948 |     glEnd(); | 
|---|
| 949 |   } | 
|---|
| 950 |  | 
|---|
| 951 |   glPopMatrix(); | 
|---|
| 952 |   if (depth >= 2 || depth == 0) | 
|---|
| 953 |   { | 
|---|
| 954 |     /* rotate the current color in HSV space around 20 degree */ | 
|---|
| 955 |     Vector childColor =  Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); | 
|---|
| 956 |     list<PNode*>::const_iterator child; | 
|---|
| 957 |     for (child = this->children.begin(); child != this->children.end(); child ++) | 
|---|
| 958 |     { | 
|---|
| 959 |       // drawing the Dependency graph | 
|---|
| 960 |      if (this != PNode::getNullParent()) | 
|---|
| 961 |       { | 
|---|
| 962 |        glBegin(GL_LINES); | 
|---|
| 963 |        glColor3f(color.x, color.y, color.z); | 
|---|
| 964 |        glVertex3f(this->getAbsCoor ().x, | 
|---|
| 965 |                   this->getAbsCoor ().y, | 
|---|
| 966 |                   this->getAbsCoor ().z); | 
|---|
| 967 |         glColor3f(childColor.x, childColor.y, childColor.z); | 
|---|
| 968 |         glVertex3f((*child)->getAbsCoor ().x, | 
|---|
| 969 |                    (*child)->getAbsCoor ().y, | 
|---|
| 970 |                    (*child)->getAbsCoor ().z); | 
|---|
| 971 |         glEnd(); | 
|---|
| 972 |       } | 
|---|
| 973 |  | 
|---|
| 974 |       /* if we want to draw the children too */ | 
|---|
| 975 |       if (depth == 0) /* -> all of them */ | 
|---|
| 976 |         (*child)->debugDraw(0, size, childColor, level+1); | 
|---|
| 977 |       else            /* -> only the Next one */ | 
|---|
| 978 |         (*child)->debugDraw(depth - 1, size, childColor, level +1); | 
|---|
| 979 |     } | 
|---|
| 980 |   } | 
|---|
| 981 |   if (level == 0) | 
|---|
| 982 |     glPopAttrib(); /* pop the saved attributes back out */ | 
|---|
| 983 | } | 
|---|
| 984 |  | 
|---|
| 985 |  | 
|---|
| 986 |  | 
|---|
| 987 | ///////////////////// | 
|---|
| 988 | // HELPER_FUCTIONS // | 
|---|
| 989 | ///////////////////// | 
|---|
| 990 |  | 
|---|
| 991 | /** | 
|---|
| 992 |  * @brief converts a parentingMode into a string that is the name of it | 
|---|
| 993 |  * @param parentingMode the ParentingMode to convert | 
|---|
| 994 |  * @return the converted string | 
|---|
| 995 |  */ | 
|---|
| 996 | const char* PNode::parentingModeToChar(int parentingMode) | 
|---|
| 997 | { | 
|---|
| 998 |   if (parentingMode == PNODE_LOCAL_ROTATE) | 
|---|
| 999 |     return "local-rotate"; | 
|---|
| 1000 |   else if (parentingMode == PNODE_ROTATE_MOVEMENT) | 
|---|
| 1001 |     return "rotate-movement"; | 
|---|
| 1002 |   else if (parentingMode == PNODE_MOVEMENT) | 
|---|
| 1003 |     return "movement"; | 
|---|
| 1004 |   else if (parentingMode == PNODE_ALL) | 
|---|
| 1005 |     return "all"; | 
|---|
| 1006 |   else if (parentingMode == PNODE_ROTATE_AND_MOVE) | 
|---|
| 1007 |     return "rotate-and-move"; | 
|---|
| 1008 | } | 
|---|
| 1009 |  | 
|---|
| 1010 | /** | 
|---|
| 1011 |  * @brief converts a parenting-mode-string into a int | 
|---|
| 1012 |  * @param parentingMode the string naming the parentingMode | 
|---|
| 1013 |  * @return the int corresponding to the named parentingMode | 
|---|
| 1014 |  */ | 
|---|
| 1015 | PARENT_MODE PNode::charToParentingMode(const char* parentingMode) | 
|---|
| 1016 | { | 
|---|
| 1017 |   if (!strcmp(parentingMode, "local-rotate")) | 
|---|
| 1018 |     return (PNODE_LOCAL_ROTATE); | 
|---|
| 1019 |   else  if (!strcmp(parentingMode, "rotate-movement")) | 
|---|
| 1020 |     return (PNODE_ROTATE_MOVEMENT); | 
|---|
| 1021 |   else  if (!strcmp(parentingMode, "movement")) | 
|---|
| 1022 |     return (PNODE_MOVEMENT); | 
|---|
| 1023 |   else  if (!strcmp(parentingMode, "all")) | 
|---|
| 1024 |     return (PNODE_ALL); | 
|---|
| 1025 |   else  if (!strcmp(parentingMode, "rotate-and-move")) | 
|---|
| 1026 |     return (PNODE_ROTATE_AND_MOVE); | 
|---|
| 1027 | } | 
|---|
| 1028 |  | 
|---|
| 1029 | /** | 
|---|
| 1030 |  * Writes data from network containing information about the state | 
|---|
| 1031 |  * @param data pointer to data | 
|---|
| 1032 |  * @param length length of data | 
|---|
| 1033 |  * @param sender hostID of sender | 
|---|
| 1034 |  */ | 
|---|
| 1035 | int PNode::writeState( const byte * data, int length, int sender ) | 
|---|
| 1036 | { | 
|---|
| 1037 |   SYNCHELP_READ_BEGIN(); | 
|---|
| 1038 |  | 
|---|
| 1039 |   SYNCHELP_READ_FKT( BaseObject::writeState ); | 
|---|
| 1040 |  | 
|---|
| 1041 |   //PRINTF(0)("name = %s\n", this->getName()); | 
|---|
| 1042 |  | 
|---|
| 1043 |   char * parentName = NULL; | 
|---|
| 1044 |   SYNCHELP_READ_STRINGM( parentName ); | 
|---|
| 1045 |  | 
|---|
| 1046 |   if ( strcmp(parentName, "")==0 ) | 
|---|
| 1047 |   { | 
|---|
| 1048 |     setParent( (char*)NULL ); | 
|---|
| 1049 |   } | 
|---|
| 1050 |   else | 
|---|
| 1051 |   { | 
|---|
| 1052 |     setParent( parentName ); | 
|---|
| 1053 |   } | 
|---|
| 1054 |  | 
|---|
| 1055 |   delete[] parentName; | 
|---|
| 1056 |  | 
|---|
| 1057 |   int parentMode; | 
|---|
| 1058 |   SYNCHELP_READ_INT( parentMode ); | 
|---|
| 1059 |   this->setParentMode((PARENT_MODE)parentMode); | 
|---|
| 1060 |  | 
|---|
| 1061 |   float f1, f2, f3, f4; | 
|---|
| 1062 |  | 
|---|
| 1063 |   SYNCHELP_READ_FLOAT( f1 ); | 
|---|
| 1064 |   SYNCHELP_READ_FLOAT( f2 ); | 
|---|
| 1065 |   SYNCHELP_READ_FLOAT( f3 ); | 
|---|
| 1066 |   this->setRelCoor( f1, f2, f3 ); | 
|---|
| 1067 |   //this->setRelCoor( 10, 0, 0 ); | 
|---|
| 1068 |  | 
|---|
| 1069 |   SYNCHELP_READ_FLOAT( f1 ); | 
|---|
| 1070 |   SYNCHELP_READ_FLOAT( f2 ); | 
|---|
| 1071 |   SYNCHELP_READ_FLOAT( f3 ); | 
|---|
| 1072 |   //this->setAbsCoor( f1, f2, f3 ); | 
|---|
| 1073 |  | 
|---|
| 1074 |   SYNCHELP_READ_FLOAT( f1 ); | 
|---|
| 1075 |   SYNCHELP_READ_FLOAT( f2 ); | 
|---|
| 1076 |   SYNCHELP_READ_FLOAT( f3 ); | 
|---|
| 1077 |   SYNCHELP_READ_FLOAT( f4 ); | 
|---|
| 1078 |   this->setRelDir( Quaternion( Vector(f2, f3, f4), f1 ) ); | 
|---|
| 1079 |  | 
|---|
| 1080 |   SYNCHELP_READ_FLOAT( f1 ); | 
|---|
| 1081 |   SYNCHELP_READ_FLOAT( f2 ); | 
|---|
| 1082 |   SYNCHELP_READ_FLOAT( f3 ); | 
|---|
| 1083 |   SYNCHELP_READ_FLOAT( f4 ); | 
|---|
| 1084 |   //this->setAbsDir( Quaternion( Vector(f2, f3, f4), f1 ) ); | 
|---|
| 1085 |  | 
|---|
| 1086 |   int n; | 
|---|
| 1087 |   char * childName; | 
|---|
| 1088 |  | 
|---|
| 1089 |   SYNCHELP_READ_INT( n ); | 
|---|
| 1090 |  | 
|---|
| 1091 |   for (int i = 0; i<n; i++) | 
|---|
| 1092 |   { | 
|---|
| 1093 |     SYNCHELP_READ_STRINGM( childName ); | 
|---|
| 1094 |     //PRINTF(0)("childname = %s\n", childName); | 
|---|
| 1095 |     addChild( childName ); | 
|---|
| 1096 |     delete childName; | 
|---|
| 1097 |     childName = NULL; | 
|---|
| 1098 |   } | 
|---|
| 1099 |  | 
|---|
| 1100 |   return SYNCHELP_READ_N; | 
|---|
| 1101 | } | 
|---|
| 1102 |  | 
|---|
| 1103 | /** | 
|---|
| 1104 |  * data copied in data will bee sent to another host | 
|---|
| 1105 |  * @param data pointer to data | 
|---|
| 1106 |  * @param maxLength max length of data | 
|---|
| 1107 |  * @return the number of bytes writen | 
|---|
| 1108 |  */ | 
|---|
| 1109 | int PNode::readState( byte * data, int maxLength ) | 
|---|
| 1110 | { | 
|---|
| 1111 |   SYNCHELP_WRITE_BEGIN(); | 
|---|
| 1112 |  | 
|---|
| 1113 |   SYNCHELP_WRITE_FKT( BaseObject::readState ); | 
|---|
| 1114 |  | 
|---|
| 1115 |   //PRINTF(0)("name = %s\n", this->getName()); | 
|---|
| 1116 |  | 
|---|
| 1117 |   if ( this->parent ) | 
|---|
| 1118 |   { | 
|---|
| 1119 |     SYNCHELP_WRITE_STRING( parent->getName() ); | 
|---|
| 1120 |   } | 
|---|
| 1121 |   else | 
|---|
| 1122 |   { | 
|---|
| 1123 |     SYNCHELP_WRITE_STRING( "" ); | 
|---|
| 1124 |   } | 
|---|
| 1125 |  | 
|---|
| 1126 |   SYNCHELP_WRITE_INT( this->parentMode ); | 
|---|
| 1127 |  | 
|---|
| 1128 |   SYNCHELP_WRITE_FLOAT( this->relCoordinate.x ); | 
|---|
| 1129 |   SYNCHELP_WRITE_FLOAT( this->relCoordinate.y ); | 
|---|
| 1130 |   SYNCHELP_WRITE_FLOAT( this->relCoordinate.z ); | 
|---|
| 1131 |  | 
|---|
| 1132 |   //PRINTF(0)("%s, %f, %f, %f\n", getClassName(), relCoordinate.x, relCoordinate.y, relCoordinate.z); | 
|---|
| 1133 |  | 
|---|
| 1134 |   SYNCHELP_WRITE_FLOAT( this->absCoordinate.x ); | 
|---|
| 1135 |   SYNCHELP_WRITE_FLOAT( this->absCoordinate.y ); | 
|---|
| 1136 |   SYNCHELP_WRITE_FLOAT( this->absCoordinate.z ); | 
|---|
| 1137 |  | 
|---|
| 1138 |   //PRINTF(0)("%s, %f, %f, %f\n", getClassName(), absCoordinate.x, absCoordinate.y, absCoordinate.z); | 
|---|
| 1139 |  | 
|---|
| 1140 |   SYNCHELP_WRITE_FLOAT( this->relDirection.w ); | 
|---|
| 1141 |   SYNCHELP_WRITE_FLOAT( this->relDirection.v.x ); | 
|---|
| 1142 |   SYNCHELP_WRITE_FLOAT( this->relDirection.v.y ); | 
|---|
| 1143 |   SYNCHELP_WRITE_FLOAT( this->relDirection.v.z ); | 
|---|
| 1144 |  | 
|---|
| 1145 |   SYNCHELP_WRITE_FLOAT( this->absDirection.w ); | 
|---|
| 1146 |   SYNCHELP_WRITE_FLOAT( this->absDirection.v.x ); | 
|---|
| 1147 |   SYNCHELP_WRITE_FLOAT( this->absDirection.v.y ); | 
|---|
| 1148 |   SYNCHELP_WRITE_FLOAT( this->absDirection.v.z ); | 
|---|
| 1149 |  | 
|---|
| 1150 |   int n = children.size(); | 
|---|
| 1151 |   SYNCHELP_WRITE_INT( n ); | 
|---|
| 1152 |  | 
|---|
| 1153 |   for (std::list<PNode*>::const_iterator it = children.begin(); it!=children.end(); it++) | 
|---|
| 1154 |   { | 
|---|
| 1155 |     SYNCHELP_WRITE_STRING( (*it)->getName() ); | 
|---|
| 1156 |   } | 
|---|
| 1157 |   return SYNCHELP_WRITE_N; | 
|---|
| 1158 | } | 
|---|