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source: orxonox.OLD/branches/network/ChangeLog @ 5999

Last change on this file since 5999 was 5999, checked in by patrick, 18 years ago

network: added the network branche again

File size: 6.2 KB
RevLine 
[5658]12005-11-20      Benjamin Grauer <bensch@orxonox.net>
2        Implemented a new Class: Executor
3        This is an abstract Superclass, that is able to execute any function with parameters.
4        Used it in LoadParam and ShellCommand so far.
5
62005-09-24      Benjamin Grauer <bensch@orxonox.net>
[5250]7        Finished implementing the Shell.
8
[5658]92005-09-20      orxonox <info@orxonox.net>
[5250]10        Begin of Valgrind cleanup.
11
[5658]122005-08-16      orxonox <info@orxonox.net>
[5066]13        Realesed 0.3.1_alpha, on the grounds of collision detection
14        Working on a Windows-Realease...
15
[5658]162005-08-16      Patrick Boenzli <boenzli@orxonox.net>
[5065]17        Integrated the collision detection into the orxonox framework. It
[5066]18        bases on object-oriented-bounding boxes. The tree is spawned out of
19        any polygon soup.
[5065]20
[5658]212005-08-15      Benjamin Grauer <bensch@orxonox.net>
[5023]22        Reimplemented the IniParser.
23        Now it is possible, to read and write with it, in an easy c++ style.
24        Performance update due to preparsing.
25
[5658]262005-08-14      Benjamin Grauer <bensch@orxonox.net>
[5025]27        Enhanced PNode, SmoothPNode, softReparenting, better display.
28        Major Speed-update to Vector and Quaternion.
29
[5658]302005-07-23      Benjamin Grauer <bensch@orxonox.net>
[4943]31        Reimplemeted the ObjectManager, and the GarbageCollector.
32        Features:
33        modularity: easily adding new Creatable Classes through
34        the Factory-style.
35        Faster algorithm in the GarbageCollector, that only checks collectables.
36
[5658]372005-07-23      Patrick Boenzli <boenzli@orxonox.net>
[5065]38        Implemented a spatial separation algorithm that separates any polygon
[5066]39        soup into a quadtree. The tree leafs are hold in a hash table for
40        fast lookup.
[5065]41
[5658]422005-07-14      Benjamin Grauer <bensch@orxonox.net>
[4865]43        Implementd Render2D and Element2D, that handles 2D-shapes overlay
44        This is a new Engine, enabling us to render to layers.
45
[5658]462005-07-01      Benjamin Grauer <bensch@orxonox.net>
[4755]47        Implemented ClassList.h:
[4822]48        an interface to BaseObject saving all instances in Lists.
49        It also enables loadability-identifiers.
50        To decide is, if this approach is fast enough.
[4755]51
[5658]522005-06-20      Patrick Boenzli <patrick@orxonox.net>
[4811]53        Implemented an OBB collision detection system, injected into the
[4822]54        WorldEntity framework. Object - Object Collision Detection works
55        fine. Still work on the Object - Ground CD.
[4811]56
[5658]572005-06-10      Benjamin Grauer <bensch@orxonox.net>
[4602]58        Established a try on class-derivation and isA function.
59
[5658]602005-06-09      orxonox <info@orxonox.net>
[4561]61        created new Tag 0.3.0-pre-alpha
[4507]62
[5658]632005-06-04      Benjamin Grauer <bensch@orxonox.net>
[4561]64        Merged the SoundEngine (openAL-version) into the trunk
65        this is one of the major steps up to version 0.3-pre-alpha
[4503]66
[5658]672005-06-03      Benjamin Grauer <bensch@orxonox.net>
[4561]68        Implemented cycling loading procedures used for
69        the TrackManager and Animations
[4473]70
[5658]712005-06-01      orxonox <info@orxonox.net>
[4561]72        serious cleanup of most files
73        design and doxygen tags
74        deleted old unused fucntions
[4473]75
[4561]762005-05-30      Patrick Boenzli <patrick@oroxnox.ethz.ch>
77        Implemented new EventSystem for orxonox
78        Highly advanced, and much faster.
[4344]79
[5658]802005-05-27      Benjamin Grauer <bensch@orxonox.net>
[4561]81        Intorducing new Subprojects with a new modular framework.
82        Introducing ParticlesFun
83        Introducing new Importer (this was easy :))
[4144]84
[5658]852005-05-10      Benjamin Grauer <bensch@orxonox.net>
[4561]86        Merged the gui into the executable
87        Windows compiles again.
[3995]88
[5658]892005-04-27      orxonox <info@orxonox.net>
[4561]90        Tagged Version 0.2.3-pre-alpha
[3995]91
[5658]922005-04-23      Patrick Boenzli <patrick@orxonox.net>
[4561]93        Finished most work on Animation-classes
[3969]94
[5658]952005-04-21      Benjamin Grauer <bensch@orxonox.net>
[4561]96        Material Class update: possibility for transparency.
[3969]97
[5658]982005-04-15      Patrick Boenzli <partick@orxonox.net>
[4561]99        Added AnimationPlayer and two animation classes.
[3969]100
[5658]1012005-04-07      Patrick Boenzli <patrick@orxonox.net>
[4561]102        Reimplemeted the Weapon and shoot-functions
[3790]103
[5658]1042005-03-31      Benjamin Grauer <bensch@orxonox.net>
[4561]105        Added Text Engine
[3790]106
[5658]1072005-03-26      Benjamin Grauer <bensch@orxonox.net>
[4561]108        Added ResourceManager
[3790]109
[5658]1102005-03-24      Patrick Boenzli <patrick@orxonox.net>
[4561]111        Reimplemented shooting.
[3601]112
[5658]1132005-03-16      orxonox <info@orxonox.net>
[4561]114        Finished work on version 0.2.1-pre-alpha released 0.2.2-pre-alpha
[3555]115
[5658]1162005-03-15      Patrick Boenzli <patrick@orxonox.net>
[4561]117        parenting finished
[3555]118
[5658]1192005-03-09      Patrick Boenzli <patrick@orxonox.net>
[4561]120        Big Cleanup again
[3555]121
[5658]1222005-03-01      Benjamin Grauer <bensch@orxonox.net>
[4561]123        Added Light Class
[3555]124
[5658]1252005-02-27      Benjamin Grauer <bensch@orxonox.net>
[4561]126        Big Configure.ac-cleanup
[3555]127
[4561]1282005-02-22      David Gruetter <davgr@gmx.ch>
129        Added Skysphere
[3555]130
[5658]1312005-01-07      Patrick Boenzli <patrick@orxonox.net>
[4561]132        LoadScreen implemented
[3555]133
[5658]1342004-12-20      Patrick Boenzli <patrick@orxonox.net>
[4561]135        New Version out 0.2.1-pre-alpha
[3555]136
[5658]1372004-12-20      Patrick Boenzli <patrick@orxonox.net>
[4561]138        HEAVY cleanup of the framework
[3555]139
[5658]1402004-12-18      Patrick Boenzli <patrick@orxonox.net>
[4561]141        enhanced the Command Node
[3555]142
[4561]1432004-12-15      Nico Benold <bernoldn@ee.ethz.ch>
144        OS X support
[3555]145
[5658]1462004-12-15      Benjamin Grauer <bensch@orxonox.net>
[4561]147        Defined standard coding rules
[3555]148
[5658]1492004-12-15      Benjamin Grauer <bensch@orxonox.net>
[4561]150        Added Importer for showing 3D Object.
151
1522004-11-07      David Gruetter <davgr@gmx.ch>
153        Shaded Terrain
154
1552004-10-23      Adrian Buerli <buerlia@ee.ethz.ch>
156        Dynamic Mountains, dynamic movement.
157
[5658]1582004-10-18      Patrick Boenzli <patrick@orxonox.net>
[4561]159        Release 0.1-pre-alpha
160
1612004-07-17      Christian Meyer <cmeyer@ee.ethz.ch>
162        SDL-Framework
163
1642004-06-09      Tom of ethz
165        Added endless Mountains
166
[5658]1672004-06-02      Benjamin Grauer <bensch@orxonox.net>
[4561]168        Added Console
169
[5658]1702004-05-20      Patrick Boenzli <patrick@orxonox.net>
[4561]171        Added the ability to shoot
172
[5658]1732004-05-05      Benjamin Grauer <bensch@orxonox.net>
[4561]174        Added the GUI.
175
[5658]1762004-04-21      Patrik Boenzli <patrick@orxonox.net>
[4561]177        Added Makefile to orxonox
178
1792004-04-25      Amir Guindehi <amir@guindehi.ch>
[4756]180        Created Project orxonox.
181        Thanks a lot.
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