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source: orxonox.OLD/branches/multi_player_map/src/world_entities/player.h @ 9053

Last change on this file since 9053 was 9023, checked in by rennerc, 18 years ago

MultiPlayerTeamDeathMatch: use hud notifier instead of own

File size: 1.1 KB
Line 
1/*!
2 * @file player.h
3 * Implements a basic playable WorldEntity
4 */
5
6#ifndef _PLAYER_H
7#define _PLAYER_H
8
9#include "event_listener.h"
10
11#include "util/hud.h"
12
13/* Forward Declaration */
14class Playable;
15
16
17//! Basic playable WorldEntity
18/**
19  *  this is the debug player - actualy we would have to make a new
20     class derivated from Player for each player. for now, we just use
21     the player.cc for debug also
22*/
23class Player : public EventListener
24{
25
26  public:
27    Player();
28    virtual ~Player();
29
30    bool              setPlayable(Playable* controllalble);
31    bool              eject();
32    inline Playable*  getPlayable() const  { return this->playable; };
33   
34
35     inline Hud& getHud() { return this->hud; };
36//     inline const Hud& hud() const { return this->_hud; };
37
38
39    void              weaponConfigChanged();
40
41    // eventListener extension.
42    virtual void      process(const Event &event);
43
44  private:
45    Playable*         playable;                 //!< The one we controll or NULL if none
46    Hud               hud;                      //!< The HUD to be displayed for this Player.
47};
48
49#endif /* _PLAYER_H */
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