[4577] | 1 | /* |
---|
[2823] | 2 | orxonox - the future of 3D-vertical-scrollers |
---|
| 3 | |
---|
| 4 | Copyright (C) 2004 orx |
---|
| 5 | |
---|
| 6 | This program is free software; you can redistribute it and/or modify |
---|
| 7 | it under the terms of the GNU General Public License as published by |
---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 9 | any later version. |
---|
| 10 | |
---|
| 11 | ### File Specific: |
---|
| 12 | main-programmer: Benjamin Grauer |
---|
| 13 | co-programmer: ... |
---|
[4793] | 14 | |
---|
| 15 | 2005-07-06: (Patrick) added new function buildTriangleList() |
---|
[2823] | 16 | */ |
---|
| 17 | |
---|
[3590] | 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER |
---|
| 19 | |
---|
[6021] | 20 | #include "static_model.h" |
---|
[3427] | 21 | |
---|
[8362] | 22 | #include "debug.h" |
---|
[3418] | 23 | #include <stdarg.h> |
---|
[3398] | 24 | |
---|
[2776] | 25 | |
---|
[4022] | 26 | |
---|
[9406] | 27 | |
---|
[4022] | 28 | ///////////// |
---|
| 29 | /// MODEL /// |
---|
| 30 | ///////////// |
---|
[9869] | 31 | ObjectListDefinition(StaticModel); |
---|
| 32 | |
---|
[2842] | 33 | /** |
---|
[6031] | 34 | * @brief Creates a 3D-Model. |
---|
| 35 | * |
---|
| 36 | * assigns it a Name and a Type |
---|
| 37 | */ |
---|
[7221] | 38 | StaticModel::StaticModel(const std::string& modelName) |
---|
[9869] | 39 | : data(new StaticModelData(modelName)) |
---|
[3398] | 40 | { |
---|
[9869] | 41 | this->registerObject(this, StaticModel::_objectList); |
---|
[4577] | 42 | PRINTF(4)("new 3D-Model is being created\n"); |
---|
[3398] | 43 | this->setName(modelName); |
---|
[9869] | 44 | } |
---|
[3909] | 45 | |
---|
[9869] | 46 | StaticModel::StaticModel(const StaticModel& staticModel) |
---|
[10183] | 47 | : data(staticModel.data) |
---|
[9869] | 48 | { |
---|
| 49 | this->registerObject(this, StaticModel::_objectList); |
---|
| 50 | this->setName(staticModel.getName()); |
---|
| 51 | this->updateBase(); |
---|
| 52 | } |
---|
[6031] | 53 | |
---|
[4577] | 54 | |
---|
[3398] | 55 | /** |
---|
[6031] | 56 | * @brief deletes an Model. |
---|
| 57 | * |
---|
| 58 | * Looks if any from model allocated space is still in use, and if so deleted it. |
---|
| 59 | */ |
---|
[6021] | 60 | StaticModel::~StaticModel() |
---|
[2847] | 61 | { |
---|
[3548] | 62 | PRINTF(4)("Deleting Model "); |
---|
[3396] | 63 | |
---|
[7732] | 64 | // mark this stuff as beeing deleted |
---|
| 65 | this->pModelInfo.pVertices = NULL; |
---|
| 66 | this->pModelInfo.pNormals = NULL; |
---|
| 67 | this->pModelInfo.pTexCoor = NULL; |
---|
[9869] | 68 | this->pModelInfo.pTriangles = NULL; |
---|
[2847] | 69 | } |
---|
| 70 | |
---|
[9869] | 71 | StaticModel& StaticModel::operator=(const StaticModel& model) |
---|
[3398] | 72 | { |
---|
[9869] | 73 | this->data = model.data; |
---|
| 74 | this->updateBase(); |
---|
| 75 | return *this; |
---|
| 76 | }; |
---|
[3916] | 77 | |
---|
[3398] | 78 | |
---|
[5790] | 79 | /** |
---|
[9869] | 80 | * @brief Finalizes an Object. This can be done outside of the Class. |
---|
[5790] | 81 | */ |
---|
[9869] | 82 | void StaticModel::finalize() |
---|
[5790] | 83 | { |
---|
[9869] | 84 | data->finalize(); |
---|
| 85 | this->updateBase(); |
---|
[5790] | 86 | } |
---|
| 87 | |
---|
[9869] | 88 | void StaticModel::acquireData(const StaticModelData::Pointer& data) |
---|
[2748] | 89 | { |
---|
[9869] | 90 | this->data = data; |
---|
| 91 | this->updateBase(); |
---|
[2748] | 92 | } |
---|
[2754] | 93 | |
---|
[10147] | 94 | |
---|
| 95 | |
---|
[2842] | 96 | /** |
---|
[10147] | 97 | * extract the mount points from this file: looking at each group and checking if the group realy is a mountpoint marker |
---|
| 98 | * if so get place and orientation |
---|
| 99 | */ |
---|
| 100 | void StaticModel::extractMountPoints() |
---|
| 101 | { |
---|
| 102 | |
---|
| 103 | // go through all groups and check if they are mounts |
---|
| 104 | std::vector<StaticModelData::Group>::const_iterator groupIt = this->data->getGroups().begin(); |
---|
| 105 | for( ; groupIt != this->data->getGroups().end(); groupIt++) |
---|
| 106 | { |
---|
| 107 | //PRINTF(0)("Found a MountPoint: %s\n", groupName.c_str()); |
---|
| 108 | |
---|
| 109 | // get the name of this group and check if it's a mout point identifier |
---|
| 110 | std::string groupName = (*groupIt).name; |
---|
| 111 | std::vector<Vector> vertices; |
---|
| 112 | |
---|
[10183] | 113 | // check if the name has a "MP" prefix or else it won't work |
---|
| 114 | if( groupName.find("MP.", 0) == std::string::npos) |
---|
| 115 | continue; |
---|
| 116 | |
---|
| 117 | |
---|
| 118 | PRINTF(0)("Found a MountPoint: %s\n", groupName.c_str()); |
---|
| 119 | |
---|
[10308] | 120 | StaticModelData::Face triangle[3]; |
---|
| 121 | |
---|
[10183] | 122 | // now check if it is a mount point identifier |
---|
[10307] | 123 | if( (*groupIt)._faces.size() != 9) |
---|
[10147] | 124 | { |
---|
[10183] | 125 | PRINTF(1)("the face count of %s is wrong, perhaps you missnamed this object or used the wrong mount point object (got %i faces)\n", |
---|
| 126 | groupName.c_str(), (*groupIt)._faces.size()); |
---|
| 127 | } |
---|
[10147] | 128 | |
---|
[10307] | 129 | // now iterate through all faces |
---|
[10183] | 130 | std::vector<StaticModelData::Face>::const_iterator faceIt = (*groupIt)._faces.begin(); |
---|
[10308] | 131 | for( int i = 0; faceIt < (*groupIt)._faces.end(); faceIt++) |
---|
[10183] | 132 | { |
---|
[10307] | 133 | if( (*faceIt)._elements.size() == 3) |
---|
[10147] | 134 | { |
---|
[10308] | 135 | triangle[i++] = (*faceIt); |
---|
[10307] | 136 | printf("got triangle\n"); |
---|
[10147] | 137 | } |
---|
[10183] | 138 | } |
---|
[10147] | 139 | |
---|
[10310] | 140 | |
---|
| 141 | Vector center; |
---|
| 142 | Vector xAxis; |
---|
| 143 | Vector yAxis; |
---|
| 144 | Vector zAxis; |
---|
[10308] | 145 | // now process all points |
---|
| 146 | for( int i = 0; i < 3; i++) |
---|
| 147 | { |
---|
| 148 | // convert the float vertices to vectors |
---|
| 149 | Vector a( this->data->getVertices()[triangle[i]._elements[0].vertexNumber * 3], |
---|
| 150 | this->data->getVertices()[triangle[i]._elements[0].vertexNumber * 3 + 1], |
---|
| 151 | this->data->getVertices()[triangle[i]._elements[0].vertexNumber * 3 + 2]); |
---|
[10310] | 152 | Vector b( this->data->getVertices()[triangle[i]._elements[1].vertexNumber * 3], |
---|
| 153 | this->data->getVertices()[triangle[i]._elements[1].vertexNumber * 3 + 1], |
---|
| 154 | this->data->getVertices()[triangle[i]._elements[1].vertexNumber * 3 + 2]); |
---|
| 155 | Vector c( this->data->getVertices()[triangle[i]._elements[2].vertexNumber * 3], |
---|
| 156 | this->data->getVertices()[triangle[i]._elements[2].vertexNumber * 3 + 1], |
---|
| 157 | this->data->getVertices()[triangle[i]._elements[2].vertexNumber * 3 + 2]); |
---|
[10308] | 158 | |
---|
| 159 | Vector ab = a - b; |
---|
| 160 | Vector ac = a - c; |
---|
| 161 | Vector bc = b - c; |
---|
| 162 | |
---|
[10310] | 163 | Vector axis1; |
---|
| 164 | Vector axis2; |
---|
[10308] | 165 | // now find the center point (the one with the 90degree angle) |
---|
[10310] | 166 | if( fabs(ab.dot( ac)) < 0.0001) |
---|
| 167 | { |
---|
| 168 | center = a; |
---|
| 169 | axis1 = b - a; |
---|
| 170 | axis2 = c - a; |
---|
| 171 | } |
---|
| 172 | else if( fabs(ab.dot(bc)) < 0.0001) |
---|
| 173 | { |
---|
| 174 | center = b; |
---|
| 175 | axis1 = a - b; |
---|
| 176 | axis2 = c - b; |
---|
| 177 | } |
---|
| 178 | else if( fabs(bc.dot(ac)) < 0.0001) |
---|
| 179 | { |
---|
| 180 | center = c; |
---|
| 181 | axis1 = b - c; |
---|
| 182 | axis2 = a - c; |
---|
| 183 | } |
---|
[10308] | 184 | |
---|
[10309] | 185 | |
---|
[10310] | 186 | // get the longest axis (without defining a max() funciton :D |
---|
| 187 | if( xAxis.len() < axis1.len() ) |
---|
| 188 | xAxis = axis1; |
---|
| 189 | if( xAxis.len() < axis2.len()) |
---|
| 190 | xAxis = axis2; |
---|
| 191 | |
---|
| 192 | xAxis.debug(); |
---|
| 193 | |
---|
| 194 | |
---|
| 195 | if( xAxis.len() > axis1.len() && yAxis.len() < axis1.len()) |
---|
| 196 | yAxis = axis1; |
---|
| 197 | if( xAxis.len() > axis2.len() && yAxis.len() < axis2.len()) |
---|
| 198 | yAxis = axis2; |
---|
| 199 | |
---|
| 200 | yAxis.debug(); |
---|
| 201 | |
---|
| 202 | // needed... no explanation here.. |
---|
| 203 | if( zAxis.len() == 0.) |
---|
| 204 | zAxis = yAxis; |
---|
| 205 | |
---|
| 206 | if( yAxis.len() > axis1.len() ) |
---|
| 207 | zAxis = axis1; |
---|
| 208 | if( yAxis.len() > axis2.len() ) |
---|
| 209 | zAxis = axis2; |
---|
| 210 | |
---|
| 211 | zAxis.debug(); |
---|
| 212 | |
---|
[10308] | 213 | } |
---|
| 214 | |
---|
[10183] | 215 | // now add the mount point |
---|
[10307] | 216 | // this->addMountPoint( up, forward, center, groupName); |
---|
[10147] | 217 | } |
---|
| 218 | } |
---|
| 219 | |
---|
| 220 | |
---|
| 221 | |
---|
| 222 | /** |
---|
[6031] | 223 | * @brief adds a new Face |
---|
[4836] | 224 | * @param faceElemCount the number of Vertices to add to the Face. |
---|
| 225 | * @param type The information Passed with each Vertex |
---|
[3400] | 226 | */ |
---|
[6021] | 227 | bool StaticModel::addFace(int faceElemCount, VERTEX_FORMAT type, ...) |
---|
[3400] | 228 | { |
---|
[3418] | 229 | va_list itemlist; |
---|
| 230 | va_start (itemlist, type); |
---|
[9869] | 231 | bool retVal = this->data->addFace(faceElemCount, type, itemlist); |
---|
[3418] | 232 | va_end(itemlist); |
---|
[9869] | 233 | return retVal; |
---|
[3400] | 234 | } |
---|
| 235 | |
---|
[9869] | 236 | void StaticModel::updateBase() |
---|
[3063] | 237 | { |
---|
[9869] | 238 | // write out the modelInfo data used for the collision detection! |
---|
| 239 | this->pModelInfo.pVertices = &this->data->getVertices()[0]; |
---|
| 240 | this->pModelInfo.numVertices = this->data->getVertices().size(); |
---|
| 241 | this->pModelInfo.pNormals = &this->data->getNormals()[0]; |
---|
| 242 | this->pModelInfo.numNormals = this->data->getNormals().size(); |
---|
| 243 | this->pModelInfo.pTexCoor = &this->data->getTexCoords()[0]; |
---|
| 244 | this->pModelInfo.numTexCoor = this->data->getTexCoords().size(); |
---|
[4577] | 245 | |
---|
[9869] | 246 | this->pModelInfo.pTriangles = this->data->getTrianglesExt(); |
---|
| 247 | this->pModelInfo.numTriangles = this->data->getTriangles().size(); |
---|
[3801] | 248 | } |
---|
| 249 | |
---|
[4577] | 250 | |
---|
[3066] | 251 | /** |
---|
[9869] | 252 | * Includes a default model |
---|
[6031] | 253 | * |
---|
[9869] | 254 | * This will inject a Cube, because this is the most basic model. |
---|
[6031] | 255 | */ |
---|
[6021] | 256 | void StaticModel::cubeModel() |
---|
[2821] | 257 | { |
---|
[3656] | 258 | this->addVertex (-0.5, -0.5, 0.5); |
---|
| 259 | this->addVertex (0.5, -0.5, 0.5); |
---|
| 260 | this->addVertex (-0.5, 0.5, 0.5); |
---|
| 261 | this->addVertex (0.5, 0.5, 0.5); |
---|
| 262 | this->addVertex (-0.5, 0.5, -0.5); |
---|
| 263 | this->addVertex (0.5, 0.5, -0.5); |
---|
| 264 | this->addVertex (-0.5, -0.5, -0.5); |
---|
| 265 | this->addVertex (0.5, -0.5, -0.5); |
---|
[2967] | 266 | |
---|
[3656] | 267 | this->addVertexTexture (0.0, 0.0); |
---|
| 268 | this->addVertexTexture (1.0, 0.0); |
---|
| 269 | this->addVertexTexture (0.0, 1.0); |
---|
| 270 | this->addVertexTexture (1.0, 1.0); |
---|
| 271 | this->addVertexTexture (0.0, 2.0); |
---|
| 272 | this->addVertexTexture (1.0, 2.0); |
---|
| 273 | this->addVertexTexture (0.0, 3.0); |
---|
| 274 | this->addVertexTexture (1.0, 3.0); |
---|
| 275 | this->addVertexTexture (0.0, 4.0); |
---|
| 276 | this->addVertexTexture (1.0, 4.0); |
---|
| 277 | this->addVertexTexture (2.0, 0.0); |
---|
| 278 | this->addVertexTexture (2.0, 1.0); |
---|
| 279 | this->addVertexTexture (-1.0, 0.0); |
---|
| 280 | this->addVertexTexture (-1.0, 1.0); |
---|
[3081] | 281 | |
---|
[3656] | 282 | this->addVertexNormal (0.0, 0.0, 1.0); |
---|
| 283 | this->addVertexNormal (0.0, 0.0, 1.0); |
---|
| 284 | this->addVertexNormal (0.0, 0.0, 1.0); |
---|
| 285 | this->addVertexNormal (0.0, 0.0, 1.0); |
---|
| 286 | this->addVertexNormal (0.0, 1.0, 0.0); |
---|
| 287 | this->addVertexNormal (0.0, 1.0, 0.0); |
---|
| 288 | this->addVertexNormal (0.0, 1.0, 0.0); |
---|
| 289 | this->addVertexNormal (0.0, 1.0, 0.0); |
---|
| 290 | this->addVertexNormal (0.0, 0.0, -1.0); |
---|
| 291 | this->addVertexNormal (0.0, 0.0, -1.0); |
---|
| 292 | this->addVertexNormal (0.0, 0.0, -1.0); |
---|
| 293 | this->addVertexNormal (0.0, 0.0, -1.0); |
---|
| 294 | this->addVertexNormal (0.0, -1.0, 0.0); |
---|
| 295 | this->addVertexNormal (0.0, -1.0, 0.0); |
---|
| 296 | this->addVertexNormal (0.0, -1.0, 0.0); |
---|
| 297 | this->addVertexNormal (0.0, -1.0, 0.0); |
---|
| 298 | this->addVertexNormal (1.0, 0.0, 0.0); |
---|
| 299 | this->addVertexNormal (1.0, 0.0, 0.0); |
---|
| 300 | this->addVertexNormal (1.0, 0.0, 0.0); |
---|
| 301 | this->addVertexNormal (1.0, 0.0, 0.0); |
---|
| 302 | this->addVertexNormal (-1.0, 0.0, 0.0); |
---|
| 303 | this->addVertexNormal (-1.0, 0.0, 0.0); |
---|
| 304 | this->addVertexNormal (-1.0, 0.0, 0.0); |
---|
| 305 | this->addVertexNormal (-1.0, 0.0, 0.0); |
---|
[2821] | 306 | |
---|
[4112] | 307 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 0,0,0, 1,1,1, 3,3,2, 2,2,3); |
---|
| 308 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 2,2,4, 3,3,5, 5,5,6, 4,4,7); |
---|
| 309 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 4,4,8, 5,5,9, 7,7,10, 6,6,11); |
---|
| 310 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,6,12, 7,7,13, 1,9,14, 0,8,15); |
---|
| 311 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 1,1,16, 7,10,17, 5,11,18, 3,3,19); |
---|
| 312 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,12,20, 0,0,21, 2,2,22, 4,13,23); |
---|
[2821] | 313 | } |
---|