Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/branches/mount_points/src/lib/graphics/importer/static_model.cc @ 10090

Last change on this file since 10090 was 10090, checked in by patrick, 17 years ago

mount points found but not yet parsed

File size: 5.9 KB
RevLine 
[4577]1/*
[2823]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
[4793]14
15   2005-07-06: (Patrick) added new function buildTriangleList()
[2823]16*/
17
[3590]18#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER
19
[6021]20#include "static_model.h"
[3427]21
[8362]22#include "debug.h"
[3418]23#include <stdarg.h>
[3398]24
[2776]25
[4022]26
[9406]27
[4022]28/////////////
29/// MODEL ///
30/////////////
[9869]31ObjectListDefinition(StaticModel);
32
[2842]33/**
[6031]34 * @brief Creates a 3D-Model.
35 *
36 * assigns it a Name and a Type
37 */
[7221]38StaticModel::StaticModel(const std::string& modelName)
[9869]39    : data(new StaticModelData(modelName))
[3398]40{
[9869]41  this->registerObject(this, StaticModel::_objectList);
[4577]42  PRINTF(4)("new 3D-Model is being created\n");
[3398]43  this->setName(modelName);
[9869]44}
[3909]45
[9869]46StaticModel::StaticModel(const StaticModel& staticModel)
47  : data(staticModel.data)
48{
49  this->registerObject(this, StaticModel::_objectList);
50  this->setName(staticModel.getName());
51  this->updateBase();
52}
[6031]53
[4577]54
[3398]55/**
[6031]56 * @brief deletes an Model.
57 *
58 * Looks if any from model allocated space is still in use, and if so deleted it.
59 */
[6021]60StaticModel::~StaticModel()
[2847]61{
[3548]62  PRINTF(4)("Deleting Model ");
[3396]63
[7732]64  // mark this stuff as beeing deleted
65  this->pModelInfo.pVertices = NULL;
66  this->pModelInfo.pNormals = NULL;
67  this->pModelInfo.pTexCoor = NULL;
[9869]68  this->pModelInfo.pTriangles = NULL;
[2847]69}
70
[9869]71StaticModel& StaticModel::operator=(const StaticModel& model)
[3398]72{
[9869]73  this->data = model.data;
74  this->updateBase();
75  return *this;
76};
[3916]77
[3398]78
[5790]79/**
[9869]80 * @brief Finalizes an Object. This can be done outside of the Class.
[5790]81 */
[9869]82void StaticModel::finalize()
[5790]83{
[9869]84  data->finalize();
85  this->updateBase();
[5790]86}
87
[9869]88void StaticModel::acquireData(const StaticModelData::Pointer& data)
[2748]89{
[9869]90  this->data = data;
91  this->updateBase();
[2748]92}
[2754]93
[10089]94
95
[2842]96/**
[10089]97 * extract the mount points from this file: looking at each group and checking if the group realy is a mountpoint marker
98 * if so get place and orientation
99 */
100void StaticModel::extractMountPoints()
101{
102
103  // go through all groups and check if they are mounts
104  const ModelGroup* groupPtr = this->data->getModelGroup();
105  for( ; groupPtr != NULL; groupPtr = groupPtr->next)
106  {
[10090]107    //PRINTF(0)("Found a MountPoint: %s\n", groupName.c_str());
108
[10089]109    // get the name of this group and check if it's a mout point identifier
110    std::string groupName = groupPtr->name;
111    if( groupName.find("MP.", 0) != std::string::npos)
[10090]112    {
113      PRINTF(0)("Found a MountPoint: %s\n", groupName.c_str());
114
115    }
[10089]116  }
117}
118
119
120
121/**
[6031]122 * @brief adds a new Face
[4836]123 * @param faceElemCount the number of Vertices to add to the Face.
124 * @param type The information Passed with each Vertex
[3400]125*/
[6021]126bool StaticModel::addFace(int faceElemCount, VERTEX_FORMAT type, ...)
[3400]127{
[3418]128  va_list itemlist;
129  va_start (itemlist, type);
[9869]130  bool retVal = this->data->addFace(faceElemCount, type, itemlist);
[3418]131  va_end(itemlist);
[9869]132  return retVal;
[3400]133}
134
[9869]135void StaticModel::updateBase()
[3063]136{
[9869]137  // write out the modelInfo data used for the collision detection!
138  this->pModelInfo.pVertices = &this->data->getVertices()[0];
139  this->pModelInfo.numVertices = this->data->getVertices().size();
140  this->pModelInfo.pNormals = &this->data->getNormals()[0];
141  this->pModelInfo.numNormals = this->data->getNormals().size();
142  this->pModelInfo.pTexCoor = &this->data->getTexCoords()[0];
143  this->pModelInfo.numTexCoor = this->data->getTexCoords().size();
[4577]144
[9869]145  this->pModelInfo.pTriangles = this->data->getTrianglesExt();
146  this->pModelInfo.numTriangles = this->data->getTriangles().size();
[3801]147}
148
[4577]149
[3066]150/**
[9869]151 *  Includes a default model
[6031]152 *
[9869]153 * This will inject a Cube, because this is the most basic model.
[6031]154 */
[6021]155void StaticModel::cubeModel()
[2821]156{
[3656]157  this->addVertex (-0.5, -0.5, 0.5);
158  this->addVertex (0.5, -0.5, 0.5);
159  this->addVertex (-0.5, 0.5, 0.5);
160  this->addVertex (0.5, 0.5, 0.5);
161  this->addVertex (-0.5, 0.5, -0.5);
162  this->addVertex (0.5, 0.5, -0.5);
163  this->addVertex (-0.5, -0.5, -0.5);
164  this->addVertex (0.5, -0.5, -0.5);
[2967]165
[3656]166  this->addVertexTexture (0.0, 0.0);
167  this->addVertexTexture (1.0, 0.0);
168  this->addVertexTexture (0.0, 1.0);
169  this->addVertexTexture (1.0, 1.0);
170  this->addVertexTexture (0.0, 2.0);
171  this->addVertexTexture (1.0, 2.0);
172  this->addVertexTexture (0.0, 3.0);
173  this->addVertexTexture (1.0, 3.0);
174  this->addVertexTexture (0.0, 4.0);
175  this->addVertexTexture (1.0, 4.0);
176  this->addVertexTexture (2.0, 0.0);
177  this->addVertexTexture (2.0, 1.0);
178  this->addVertexTexture (-1.0, 0.0);
179  this->addVertexTexture (-1.0, 1.0);
[3081]180
[3656]181  this->addVertexNormal (0.0, 0.0, 1.0);
182  this->addVertexNormal (0.0, 0.0, 1.0);
183  this->addVertexNormal (0.0, 0.0, 1.0);
184  this->addVertexNormal (0.0, 0.0, 1.0);
185  this->addVertexNormal (0.0, 1.0, 0.0);
186  this->addVertexNormal (0.0, 1.0, 0.0);
187  this->addVertexNormal (0.0, 1.0, 0.0);
188  this->addVertexNormal (0.0, 1.0, 0.0);
189  this->addVertexNormal (0.0, 0.0, -1.0);
190  this->addVertexNormal (0.0, 0.0, -1.0);
191  this->addVertexNormal (0.0, 0.0, -1.0);
192  this->addVertexNormal (0.0, 0.0, -1.0);
193  this->addVertexNormal (0.0, -1.0, 0.0);
194  this->addVertexNormal (0.0, -1.0, 0.0);
195  this->addVertexNormal (0.0, -1.0, 0.0);
196  this->addVertexNormal (0.0, -1.0, 0.0);
197  this->addVertexNormal (1.0, 0.0, 0.0);
198  this->addVertexNormal (1.0, 0.0, 0.0);
199  this->addVertexNormal (1.0, 0.0, 0.0);
200  this->addVertexNormal (1.0, 0.0, 0.0);
201  this->addVertexNormal (-1.0, 0.0, 0.0);
202  this->addVertexNormal (-1.0, 0.0, 0.0);
203  this->addVertexNormal (-1.0, 0.0, 0.0);
204  this->addVertexNormal (-1.0, 0.0, 0.0);
[2821]205
[4112]206  this->addFace (4, VERTEX_TEXCOORD_NORMAL, 0,0,0, 1,1,1, 3,3,2, 2,2,3);
207  this->addFace (4, VERTEX_TEXCOORD_NORMAL, 2,2,4, 3,3,5, 5,5,6, 4,4,7);
208  this->addFace (4, VERTEX_TEXCOORD_NORMAL, 4,4,8, 5,5,9, 7,7,10, 6,6,11);
209  this->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,6,12, 7,7,13, 1,9,14, 0,8,15);
210  this->addFace (4, VERTEX_TEXCOORD_NORMAL, 1,1,16, 7,10,17, 5,11,18, 3,3,19);
211  this->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,12,20, 0,0,21, 2,2,22, 4,13,23);
[2821]212}
Note: See TracBrowser for help on using the repository browser.