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source: orxonox.OLD/branches/inputdevice/src/world_entities/script_triggers/action_trigger.cc @ 10631

Last change on this file since 10631 was 10631, checked in by snellen, 17 years ago

Action Trigger finished

File size: 4.5 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Silvan Nellen
13   co-programmer: ...
14*/
15
16#include "util/loading/factory.h"
17#include "action_trigger.h"
18#include "debug.h"
19
20ObjectListDefinition(ActionTrigger);
21CREATE_FACTORY(ActionTrigger);
22
23CREATE_SCRIPTABLE_CLASS(ActionTrigger,
24            // Coordinates
25                        addMethod("setAbsCoor", Executor3<PNode, lua_State*,float,float,float>(&PNode::setAbsCoor))
26                            ->addMethod("getAbsCoorX", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorX))
27                            ->addMethod("getAbsCoorY", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorY))
28                            ->addMethod("getAbsCoorZ", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorZ))
29            //Properties
30                            ->addMethod("setName", Executor1<BaseObject, lua_State*, const std::string&>(&BaseObject::setName))
31                            ->addMethod("setTarget", Executor1<ActionTrigger, lua_State*, const std::string&>(&ActionTrigger::setTarget))
32                            ->addMethod("setTriggerParent", Executor1<ScriptTrigger, lua_State*, const std::string&>(&ScriptTrigger::setTriggerParent))
33                            ->addMethod("setInvert", Executor1<ActionTrigger, lua_State*, bool>(&ActionTrigger::setInvert))
34                            ->addMethod("setRadius", Executor1<ActionTrigger, lua_State*, float>(&ActionTrigger::setRadius))
35                            ->addMethod("setScript", Executor1<ScriptTrigger, lua_State*, const std::string&>(&ScriptTrigger::setScript))
36                            ->addMethod("setFunction", Executor1<ScriptTrigger, lua_State*, const std::string&>(&ScriptTrigger::setFunction))
37                            ->addMethod("setDebugDraw", Executor1<ScriptTrigger, lua_State*, bool>(&ScriptTrigger::setDebugDraw))
38                            ->addMethod("setAddToScript", Executor1<ScriptTrigger, lua_State*, bool>(&ScriptTrigger::setAddToScript))
39                       );
40
41
42/**
43 * Constructs a new ActionTrigger.
44 * @param root the xml element to load the parameters from.
45 *
46 */
47ActionTrigger::ActionTrigger(const TiXmlElement* root)
48{
49  this->registerObject(this, ActionTrigger::_objectList);
50
51  radius = 10;
52  invert = false;
53  actionScheduled = false;
54 
55  if(root != NULL)
56  {
57    loadParams(root);
58
59    if(addToScript && scriptIsOk)
60    {
61      script->addObject( "ActionTrigger", this->getName());
62    }
63
64  }
65
66}
67
68/**
69 * Deletes the ActionTrigger.
70 *
71 */
72ActionTrigger::~ActionTrigger()
73{
74
75}
76
77/**
78 * Reads the values from the tml element and sets them.
79 * @param root the xml element to load the parameters from.
80 *
81 */
82void ActionTrigger::loadParams(const TiXmlElement* root)
83{
84
85  ScriptTrigger ::loadParams(root);
86
87 
88  LoadParam(root, "radius", this, ActionTrigger, setRadius)
89      .describe("the fileName of the script, that should be triggered by this script trigger")
90      .defaultValues(0);
91  LoadParam(root, "worldentity", this, ActionTrigger, setTarget)
92      .describe("The name of the target as it is in the *.oxw file")
93      .defaultValues("");
94  LoadParam(root, "invert", this, ActionTrigger, setInvert)
95      .describe("")
96      .defaultValues(false);
97 
98}
99
100
101/**
102 * Sets the target(a world entity) of the ActionTrigger. If the distance between the target and this trigger is smaller than the radius, the script gets triggered.
103 * @param target The worldentity that the script supervises.
104 */
105void ActionTrigger::setTarget(const std::string& target)
106{
107
108  WorldEntity* targetEntity = WorldEntity::objectList().getObject(target);
109  if (targetEntity != NULL)
110  {
111    this->setTarget(targetEntity);
112  }
113  else
114  {
115    PRINTF(2)("ERROR SCRTIPTTRIGGER : Target %s for %s::%s does not Exist\n", target.c_str(), this->getClassCName(), this->getCName());
116  }
117}
118
119
120void ActionTrigger::tick( float timestep )
121{
122  if( scriptFinished || !actionScheduled ) return;
123
124  if( this->target != NULL)
125  {
126    if( !invert && this->distance(target) < radius && actionScheduled)
127    {
128      executeScriptFunction(timestep);
129      scriptCalled = true;
130      return;
131    }
132    else if( invert && this->distance(target) > radius  && actionScheduled)
133    {
134      executeScriptFunction(timestep);
135      scriptCalled = true;
136      return;
137    }
138  }
139}
140
141
142
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