| Last change
                  on this file since 10632 was
                  10368,
                  checked in by patrick, 19 years ago | 
        
          | 
merged the branche playability into the trunk
 | 
        | File size:
            1.0 KB | 
      
      
        
  | Line |  | 
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| 1 | /*! | 
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| 2 | * @file mbolt.h | 
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| 3 | * @brief medium blaster bolt | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _MBOLT_H | 
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| 7 | #define _MBOLT_H | 
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| 8 |  | 
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| 9 | #include "projectile.h" | 
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| 10 | #include "material.h" | 
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| 11 |  | 
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| 12 | class Vector; | 
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| 13 | class Weapon; | 
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| 14 | class SpriteParticles; | 
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| 15 | class ParticleEmitter; | 
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| 16 | class FastFactory; | 
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| 17 | class Trail; | 
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| 18 |  | 
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| 19 | class MBolt : public Projectile | 
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| 20 | { | 
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| 21 | ObjectListDeclaration(MBolt); | 
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| 22 | public: | 
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| 23 | MBolt (); | 
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| 24 | virtual ~MBolt (); | 
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| 25 |  | 
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| 26 |  | 
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| 27 | virtual void activate(); | 
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| 28 | virtual void deactivate(); | 
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| 29 |  | 
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| 30 | virtual void hit (float damage, WorldEntity* entity); | 
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| 31 |  | 
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| 32 | virtual void destroy (WorldEntity* killer); | 
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| 33 |  | 
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| 34 | virtual void tick (float dt); | 
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| 35 | virtual void draw () const; | 
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| 36 |  | 
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| 37 | private: | 
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| 38 | static FastFactory*               fastFactory; | 
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| 39 | static SpriteParticles*           explosionParticles; | 
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| 40 |  | 
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| 41 | Trail*                            trail; | 
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| 42 |  | 
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| 43 | float                             angle; | 
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| 44 | static const float                rotationSpeed = 1080; | 
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| 45 |  | 
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| 46 | ParticleEmitter*                  emitter; | 
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| 47 |  | 
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| 48 | Material*                         mat; | 
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| 49 |  | 
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| 50 |  | 
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| 51 | WorldEntity* hitEntity; // FIXME TEMPORARY | 
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| 52 | }; | 
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| 53 |  | 
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| 54 | #endif /* _MBOLT_H */ | 
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