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Last change
on this file since 10300 was
10067,
checked in by snellen, 19 years ago
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adapted the proto_world_entity.* to the classlistframework, start implementation of heathaze
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File size:
668 bytes
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| 1 | /*! |
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| 2 | * @file proto_world_entity.h |
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| 3 | * @brief description |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _PROTO_WORLD_ENTITY_H |
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| 7 | #define _PROTO_WORLD_ENTITY_H |
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| 8 | |
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| 9 | #include "world_entity.h" |
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| 10 | |
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| 11 | //! A Class to ... |
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| 12 | class ProtoWorldEntity : public WorldEntity |
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| 13 | { |
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| 14 | |
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| 15 | ObjectListDeclaration(ProtoWorldEntity); |
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| 16 | |
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| 17 | public: |
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| 18 | ProtoWorldEntity(const TiXmlElement* root = NULL); |
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| 19 | virtual ~ProtoWorldEntity(); |
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| 20 | |
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| 21 | virtual void loadParams(const TiXmlElement* root); |
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| 22 | void init(); |
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| 23 | |
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| 24 | virtual void postSpawn (); |
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| 25 | virtual void leftWorld (); |
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| 26 | |
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| 27 | |
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| 28 | virtual void draw() const; |
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| 29 | virtual void tick(float time); |
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| 30 | virtual void collidesWith (WorldEntity* entity, const Vector& location); |
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| 31 | |
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| 32 | private: |
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| 33 | |
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| 34 | }; |
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| 35 | |
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| 36 | #endif /* _PROTO_WORLD_ENTITY_H */ |
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