| [4592] | 1 | /* | 
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| [3471] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 |    ### File Specific: | 
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| [5915] | 12 |    main-programmer: Silvan Nellen | 
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 | 13 |    co-programmer: Benjamin Knecht | 
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| [3471] | 14 | */ | 
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 | 15 |  | 
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 | 16 | #include "player.h" | 
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| [5915] | 17 | #include "playable.h" | 
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| [10368] | 18 | #include "space_ships/space_ship.h" | 
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| [3596] | 19 |  | 
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| [4404] | 20 | #include "event_handler.h" | 
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| [10685] | 21 | #include "fps_player.h" | 
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| [4389] | 22 |  | 
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| [6222] | 23 | #include "state.h" | 
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| [6438] | 24 | #include "util/hud.h" | 
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| [6222] | 25 |  | 
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| [8362] | 26 | #include "debug.h" | 
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| [3471] | 27 |  | 
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| [9869] | 28 | ObjectListDefinition(Player); | 
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| [3471] | 29 | /** | 
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| [4885] | 30 |  * creates a new Player | 
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| [3471] | 31 | */ | 
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| [4762] | 32 | Player::Player() | 
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| [3471] | 33 | { | 
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| [9061] | 34 |   //  this->setRelDir(Quaternion(M_PI, Vector(1,0,0))); | 
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| [9869] | 35 |   this->registerObject(this, Player::_objectList); | 
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| [6222] | 36 |  | 
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| [6440] | 37 |   PRINTF(4)("PLAYER INIT\n"); | 
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 | 38 |  | 
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| [6985] | 39 |   this->playable = NULL; | 
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| [9019] | 40 |   this->_hud.setVisibility(true); | 
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| [6440] | 41 |  | 
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| [7868] | 42 |   this->subscribeEvent(ES_GAME, KeyMapper::PEV_CHANGE_SHIP); | 
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| [3471] | 43 | } | 
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 | 44 |  | 
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| [4975] | 45 |  | 
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| [4010] | 46 | /** | 
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| [4975] | 47 |  *  destructs the player, deletes alocated memory | 
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 | 48 |  */ | 
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 | 49 | Player::~Player () | 
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 | 50 | { | 
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| [6986] | 51 |   this->setPlayable(NULL); | 
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| [4780] | 52 | } | 
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 | 53 |  | 
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 | 54 |  | 
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| [6985] | 55 | bool Player::setPlayable(Playable* playable) | 
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| [4780] | 56 | { | 
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| [6986] | 57 |   if (this->playable == playable) | 
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 | 58 |     return false; | 
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 | 59 |  | 
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 | 60 |   // get out of the current Playable | 
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 | 61 |   if (this->playable != NULL) | 
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| [5435] | 62 |   { | 
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| [6987] | 63 |     PRINTF(4)("Player gets ejected from Playable\n"); | 
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| [9019] | 64 |     this->_hud.setEnergyWidget(NULL); | 
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 | 65 |     this->_hud.setWeaponManager(NULL); | 
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| [6986] | 66 |  | 
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 | 67 |     Playable* ejectedPlayable = this->playable; | 
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 | 68 |  | 
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 | 69 |     this->playable = NULL; | 
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 | 70 |     ejectedPlayable->setPlayer(NULL); | 
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 | 71 |   } | 
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 | 72 |  | 
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 | 73 |   if (playable != NULL) | 
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 | 74 |   { | 
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| [6987] | 75 |     PRINTF(4)("Enter new Playable\n"); | 
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| [9061] | 76 |     this->playable = playable; | 
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| [10685] | 77 |      | 
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 | 78 |     if( playable->isA(FpsPlayer::staticClassID()) ) | 
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 | 79 |     { | 
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 | 80 |         this->_hud.setMod(Hud::Playmode FirstPerson); | 
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 | 81 |         this->_hud.setHealthWidget(this->playable->getHealthWidget()); | 
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 | 82 |     } | 
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 | 83 |     else | 
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 | 84 |     { | 
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 | 85 |         this->_hud.setMode(Hud::Playmode Full3D); | 
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 | 86 |         this->_hud.setHealthWidget(this->playable->getHealthWidget()); | 
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 | 87 |     } | 
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 | 88 |     /*if (dynamic_cast<SpaceShip*>(this->playable) != 0) | 
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| [10368] | 89 |       this->_hud.setWeaponManager(&this->playable->getWeaponManager(), &dynamic_cast<SpaceShip*>(this->playable)->getWeaponManagerSecondary()); | 
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 | 90 |     else | 
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| [10685] | 91 |       this->_hud.setWeaponManager(&this->playable->getWeaponManager());*/ | 
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| [6986] | 92 |  | 
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| [9061] | 93 |     this->playable->setPlayer(this); | 
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 | 94 |     return true; | 
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| [5751] | 95 |   } | 
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| [8316] | 96 |  | 
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| [8147] | 97 |   if ( playable == NULL ) | 
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 | 98 |     this->playable = NULL; | 
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| [6986] | 99 |  | 
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 | 100 |   return true; | 
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| [3471] | 101 | } | 
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| [3584] | 102 |  | 
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| [6986] | 103 | bool Player::eject() | 
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| [9061] | 104 | { | 
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 | 105 |   return this->setPlayable(NULL); | 
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 | 106 | } | 
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| [3584] | 107 |  | 
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| [6986] | 108 |  | 
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| [9869] | 109 | void Player::weaponConfigChanged() | 
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 | 110 | { | 
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| [10368] | 111 |   //this->_hud.updateWeaponManager(); | 
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 | 112 |  | 
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| [10516] | 113 |   if (dynamic_cast<SpaceShip*>(this->playable) != NULL) | 
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 | 114 |     this->_hud.setWeaponManager(&this->playable->getWeaponManager(), &dynamic_cast<SpaceShip*>(this->playable)->getWeaponManagerSecondary()); | 
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 | 115 |   else | 
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 | 116 |     this->_hud.setWeaponManager(&this->playable->getWeaponManager()); | 
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| [9869] | 117 | } | 
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| [6443] | 118 |  | 
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| [6438] | 119 |  | 
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| [9061] | 120 | void Player::enterNewPlayable() | 
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 | 121 | { | 
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 | 122 |   /// FIXME this should be in the ObjectManager | 
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| [9869] | 123 |   for (ObjectList<Playable>::const_iterator node = Playable::objectList().begin(); | 
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 | 124 |        node != Playable::objectList().end(); | 
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 | 125 |        ++node) | 
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| [9061] | 126 |   { | 
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| [9869] | 127 |     if (this->playable != (*node) && | 
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 | 128 |         ((*node)->getAbsCoor() - this->playable->getAbsCoor()).len() < ((*node)->getEnterRadius())) | 
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 | 129 |     { | 
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| [6222] | 130 |  | 
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| [9869] | 131 |       this->setPlayable(*(node)); | 
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| [6222] | 132 |  | 
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| [9869] | 133 |       break; | 
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 | 134 |     } | 
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| [9061] | 135 |   } | 
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 | 136 | } | 
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| [5751] | 137 |  | 
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| [9061] | 138 |  | 
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 | 139 | void Player::process(const Event &event) | 
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 | 140 | { | 
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 | 141 |   if (event.type == KeyMapper::PEV_CHANGE_SHIP && event.bPressed) | 
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 | 142 |   { | 
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 | 143 |     this->enterNewPlayable(); | 
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 | 144 |   } | 
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 | 145 |  | 
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 | 146 |   if (likely(this->playable != NULL)) | 
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 | 147 |     this->playable->process(event); | 
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 | 148 | } | 
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 | 149 |  | 
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| [10368] | 150 |  | 
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