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source: orxonox.OLD/branches/hud/src/util/hud.h @ 10685

Last change on this file since 10685 was 10685, checked in by bknecht, 17 years ago

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1/*!
2 * @file hud.h
3 * @brief Definition of the ingame HUD.
4*/
5
6#ifndef _HUD_H
7#define _HUD_H
8
9#include "element_2d.h"
10#include "event_listener.h"
11#include "glgui_box.h"
12#include "elements/glgui_energywidgetvertical.h"
13
14
15// FORWARD DECLARATION
16class WeaponManager;
17namespace OrxGui {
18  class GLGuiWidget;
19  class GLGuiNotifier;
20  class GLGuiInputLine;
21  class GLGuiRadar;
22}
23
24//! A class that renders a HUD (Heads Up Display for User Information).
25class Hud : public Element2D, public EventListener
26{
27  ObjectListDeclaration(Hud);
28
29public:
30
31  typedef enum {
32    Vertical         =  1,       //!< Vertical (seen from left or right/move in x-z)
33    Horizontal       =  2,       //!< Horizontal (seet from the top/move in x-y)
34    FromBehind       =  4,       //!< Seen from behind (move in z-y)
35    Full3D           =  8,       //!< Full featured 3D-mode. (move in all directions x-y-z)
36    FirstPerson      = 16,
37
38    PlaymodeCount    =  5,
39  } Playmode;
40 
41  Hud();
42  virtual ~Hud();
43
44
45  virtual void loadParams(const TiXmlElement* root);
46
47  void notifyUser(const std::string& message);
48
49  inline void setMode(Hud::Playmode playmode) {this->playmode = playmode;};
50  inline Hud::Playmode getMode() {return this->playmode;};
51
52  void setBackGround();
53  void setEnergyWidget(OrxGui::GLGuiWidget* widget);
54  void setShieldWidget(OrxGui::GLGuiWidget* widget);
55  void setHealthWidget(OrxGui::GLGuiWidget* widget);
56  void setImplantWidget(OrxGui::GLGuiWidget* widget);
57  inline OrxGui::GLGuiWidget* getEnergyWidget() {return this->energyWidget;};
58  inline OrxGui::GLGuiWidget* getShieldWidget() {return this->shieldWidget;};
59  inline OrxGui::GLGuiWidget* getHealthWidget() {return this->healthWidget;};
60  inline OrxGui::GLGuiWidget* getImplantWidget() {return this->implantWidget;};
61
62  void setWeaponManager(WeaponManager* weaponMan, WeaponManager* weaponManSec = NULL);
63  inline void setRadarCenterNode(PNode* node) {this->radarCenterNode = node;};
64
65  void addWeaponWidget(OrxGui::GLGuiWidget* widget);
66  void removeWeaponWidget(OrxGui::GLGuiWidget* widget);
67
68  OrxGui::GLGuiRadar* radar() const { return _radar; };
69
70  void updateWeaponManager();
71  //void clearWeaponManager();
72
73  inline void setOverlayPercentage(int perc) 
74  {
75    if (perc > 100) perc = 100;
76    else if (perc < 0) perc = 0;
77
78    this->overlayPercentage = perc;
79    updateResolution();
80  };
81
82  inline void setOverlayActive(bool b)
83  {
84    overlayActive = b;
85    updateResolution();
86  };
87
88  void draw() const;
89  virtual void process(const Event &event);
90
91
92  private:
93    void updateResolution();
94    //void createShipValuesBox();
95
96private:
97  unsigned int             resX;
98  unsigned int             resY;
99 
100  Hud::Playmode                         playmode; 
101
102  float                    travelZoneWidth; //the percentage of the screen, the player has got for his movements. should always be a value between 0 and 1;
103
104  OrxGui::GLGuiWidget*     energyWidget;
105  OrxGui::GLGuiWidget*     shieldWidget;
106  OrxGui::GLGuiWidget*     healthWidget;
107  OrxGui::GLGuiWidget*     implantWidget;
108
109  OrxGui::GLGuiNotifier*   notifier;
110  OrxGui::GLGuiInputLine*  inputLine;
111  OrxGui::GLGuiRadar*      _radar;
112  PNode*                   radarCenterNode;
113
114  OrxGui::GLGuiWidget*     rightRect;
115  OrxGui::GLGuiWidget*     leftRect;
116  OrxGui::GLGuiWidget*          topRect;
117  OrxGui::GLGuiWidget*          bottomRect;
118  OrxGui::GLGuiWidget*          middleRect;
119  OrxGui::GLGuiWidget*          barSocket;
120  bool                     overlayActive;
121  int                      overlayPercentage; //the percentage of the screen, the player has got for his movements. should always be a value between 0 and 1;
122
123  WeaponManager*           weaponManager;
124  WeaponManager*           weaponManagerSecondary;
125
126  std::list<OrxGui::GLGuiEnergyWidgetVertical*> weaponsWidgetsPrim; //!< WeaponWidgets will be displayed one after another
127  std::list<OrxGui::GLGuiEnergyWidgetVertical*> weaponsWidgetsSec;
128};
129
130#endif /* _HUD_H */
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