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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific: |
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14 | main-programmer: Patrick Boenzli |
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15 | co-programmer: |
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16 | */ |
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17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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18 | |
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19 | |
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20 | #include "satellite.h" |
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21 | |
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22 | #include "objModel.h" |
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23 | #include "list.h" |
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24 | #include "vector.h" |
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25 | |
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26 | |
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27 | using namespace std; |
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28 | |
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29 | /** |
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30 | * standard constructor |
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31 | */ |
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32 | Satellite::Satellite (Vector axis, float speed) |
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33 | { |
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34 | this->setClassID(CL_SATELLITE, "Satellite"); |
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35 | |
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36 | this->model = (Model*) ResourceManager::getInstance()->load("cube", RP_LEVEL); |
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37 | this->speed = speed; |
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38 | this->axis = new Vector(); |
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39 | *this->axis = axis; |
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40 | } |
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41 | |
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42 | /** |
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43 | * standard destructor |
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44 | */ |
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45 | Satellite::~Satellite () |
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46 | { |
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47 | } |
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48 | |
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49 | |
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50 | /** |
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51 | * this method is called every frame |
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52 | * @param time: the time in seconds that has passed since the last tick |
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53 | |
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54 | Handle all stuff that should update with time inside this method (movement, animation, etc.) |
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55 | */ |
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56 | void Satellite::tick(float time) |
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57 | { |
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58 | float w = this->speed * M_PI; |
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59 | |
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60 | Quaternion rotation(w * time, *this->axis); |
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61 | Quaternion v = this->getRelDir(); |
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62 | |
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63 | this->setRelDir(v * rotation); |
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64 | } |
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65 | |
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66 | |
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67 | /** |
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68 | * the entity is drawn onto the screen with this function |
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69 | |
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70 | This is a central function of an entity: call it to let the entity painted to the screen. Just override this function with whatever you want to be drawn. |
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71 | */ |
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72 | void Satellite::draw() const |
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73 | { |
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74 | glMatrixMode(GL_MODELVIEW); |
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75 | glPushMatrix(); |
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76 | float matrix[4][4]; |
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77 | |
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78 | /* translate */ |
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79 | glTranslatef (this->getAbsCoor ().x, |
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80 | this->getAbsCoor ().y, |
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81 | this->getAbsCoor ().z); |
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82 | /* rotate */ |
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83 | this->getAbsDir ().matrix (matrix); |
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84 | glMultMatrixf((float*)matrix); |
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85 | |
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86 | this->model->draw(); |
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87 | glPopMatrix(); |
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88 | |
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89 | } |
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90 | |
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