| 
                Last change
                  on this file since 6768 was
                  5915,
                  checked in by bensch, 20 years ago
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          | 
               
orxonox/trunk: merged branches/spaceshipControll back to the trunk: 
merged with command: 
svn merge -r5835:HEAD branches/spaceshipcontroll trunk 
conflicts resolved with dynamic indentation methodology algorithms 
 
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            File size:
            1.3 KB
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| 1 |  | 
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| 2 | /*! | 
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| 3 |  * @file playable.h | 
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| 4 |  * Interface for a basic controllable WorldEntity | 
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| 5 |  */ | 
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| 6 | #ifndef _PLAYABLE_H | 
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| 7 | #define _PLAYABLE_H | 
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| 8 |  | 
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| 9 | #include "world_entity.h" | 
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| 10 | #include "event.h" | 
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| 11 | #include <list> | 
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| 12 |  | 
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| 13 | class Weapon; | 
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| 14 | class WeaponManager; | 
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| 15 | class Player; | 
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| 16 |  | 
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| 17 | //! Basic controllable WorldEntity | 
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| 18 | /** | 
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| 19 |  * | 
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| 20 |  */ | 
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| 21 | class Playable : public WorldEntity | 
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| 22 | { | 
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| 23 |   public: | 
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| 24 |     Playable(); | 
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| 25 |     virtual ~Playable(); | 
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| 26 |  | 
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| 27 |  | 
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| 28 |     virtual void addWeapon(Weapon* weapon )  {}//= 0; | 
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| 29 |     virtual void removeWeapon(Weapon* weapon) {}//= 0; | 
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| 30 |     inline WeaponManager* getWeaponManager() const { return this->weaponMan; }; | 
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| 31 |  | 
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| 32 |     bool subscribePlayer(Player* player); | 
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| 33 |     bool unsubscribePlayer(Player* player); | 
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| 34 |  | 
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| 35 |     virtual void process(const Event &event) = 0; | 
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| 36 |  | 
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| 37 |  | 
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| 38 |     /** @return a List of Events in PEV_* sytle */ | 
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| 39 |     inline const std::list<int>& getEventList() { return this->events; }; | 
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| 40 |  | 
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| 41 |   protected: | 
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| 42 |     void registerEvent(int eventType); | 
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| 43 |     void unregisterEvent(int eventType); | 
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| 44 |  | 
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| 45 |   private: | 
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| 46 |     void init(); | 
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| 47 |  | 
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| 48 |   private: | 
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| 49 |     WeaponManager*        weaponMan;          //!< the weapon manager: managing a list of weapon to wepaon-slot mapping | 
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| 50 |     std::list<int>        events;             //!< A list of Events, that are captured for this playable | 
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| 51 |  | 
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| 52 |     Player*               currentPlayer;      //!< The Player currently connected to this Playable (the one that has controll) otherwise NULL | 
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| 53 |  | 
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| 54 | }; | 
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| 55 |  | 
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| 56 | #endif /* _PLAYABLE_H */ | 
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