| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Benjamin Grauer | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER | 
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| 17 |  | 
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| 18 | #include "texture.h" | 
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| 19 |  | 
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| 20 | #include "debug.h" | 
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| 21 |  | 
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| 22 | // INCLUDING SDL_Image | 
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| 23 | #ifdef HAVE_SDL_IMAGE_H | 
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| 24 | #include <SDL_image.h> | 
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| 25 | #else | 
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| 26 | #include <SDL/SDL_image.h> | 
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| 27 | #endif | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |  *  Constructor for a Texture | 
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| 31 | */ | 
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| 32 | Texture::Texture(const char* imageName) | 
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| 33 | { | 
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| 34 |   this->setClassID(CL_TEXTURE, "Texture"); | 
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| 35 |  | 
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| 36 |   this->bAlpha = false; | 
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| 37 |   this->texture = 0; | 
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| 38 |   this->image = NULL; | 
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| 39 |  | 
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| 40 |   if (imageName != NULL) | 
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| 41 |   { | 
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| 42 |     this->setName(imageName); | 
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| 43 |     this->loadImage(imageName); | 
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| 44 |   } | 
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| 45 | } | 
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| 46 |  | 
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| 47 |  | 
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| 48 | /** | 
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| 49 |  *  Destructor of a Texture | 
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| 50 |  | 
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| 51 |    Frees Data, and deletes the textures from GL | 
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| 52 | */ | 
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| 53 | Texture::~Texture() | 
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| 54 | { | 
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| 55 |   if (this->texture != 0) | 
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| 56 |     glDeleteTextures(1, &this->texture); | 
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| 57 |   if (this->image != NULL) | 
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| 58 |     SDL_FreeSurface(this->image); | 
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| 59 | } | 
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| 60 |  | 
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| 61 |  | 
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| 62 | /** | 
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| 63 |  *  loads an Image from a file to a Texture | 
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| 64 |  * @param imageName The image to load | 
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| 65 | */ | 
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| 66 | bool Texture::loadImage(const char* imageName) | 
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| 67 | { | 
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| 68 |   if (Texture::texturesEnabled) | 
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| 69 |     { | 
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| 70 |       if (this->image != NULL) | 
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| 71 |         { | 
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| 72 |           SDL_FreeSurface(this->image); | 
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| 73 |           this->image = NULL; | 
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| 74 |         } | 
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| 75 |       if (this->texture != 0) | 
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| 76 |         { | 
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| 77 |           glDeleteTextures(1, &this->texture); | 
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| 78 |           this->texture = 0; | 
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| 79 |         } | 
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| 80 |       if (imageName != NULL) | 
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| 81 |         { | 
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| 82 |           SDL_Surface* tmpSurf; | 
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| 83 |           if (this->texture != 0 && glIsTexture(this->texture)) | 
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| 84 |             glDeleteTextures(1, &this->texture); | 
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| 85 |           // load the new Image to memory | 
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| 86 |           tmpSurf = IMG_Load(imageName); | 
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| 87 |           if(tmpSurf != NULL) | 
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| 88 |           { | 
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| 89 |             PRINTF(4)("loading Image %s\n", imageName); | 
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| 90 |             bool hasAlpha; | 
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| 91 |             SDL_Surface* newSurf = this->prepareSurface(tmpSurf, hasAlpha); | 
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| 92 |             if (newSurf != NULL) | 
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| 93 |             { | 
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| 94 |               this->setSurface(newSurf); | 
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| 95 |               this->setAlpha(hasAlpha); | 
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| 96 |               this->setTexture(Texture::loadTexToGL(newSurf)); | 
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| 97 |             } | 
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| 98 |  | 
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| 99 |             SDL_FreeSurface(tmpSurf); | 
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| 100 |             return true; | 
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| 101 |           } | 
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| 102 |           else | 
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| 103 |             { | 
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| 104 |               PRINTF(1)("IMG_Load: %s\n", IMG_GetError()); | 
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| 105 |               this->texture = 0; | 
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| 106 |               return false; | 
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| 107 |             } | 
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| 108 |         } | 
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| 109 |       else | 
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| 110 |         { | 
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| 111 |           PRINTF(2)("Image-Name not specified\n"); | 
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| 112 |           return false; | 
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| 113 |         } | 
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| 114 |     } | 
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| 115 |   return false; | 
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| 116 | } | 
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| 117 |  | 
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| 118 |  | 
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| 119 | /** | 
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| 120 |  * rebuilds the texture. | 
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| 121 |  * reloads the Texture from Memory to OpenGL. | 
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| 122 |  */ | 
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| 123 | bool Texture::rebuild() | 
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| 124 | { | 
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| 125 |   if (this->texture != 0) | 
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| 126 |     { | 
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| 127 |       if (glIsTexture(this->texture)) | 
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| 128 |         glDeleteTextures(1,&this->texture); | 
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| 129 |       this->setTexture(0); | 
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| 130 |     } | 
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| 131 |  | 
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| 132 |   if (this->image != NULL) | 
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| 133 |     { | 
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| 134 |       PRINTF(3)("Reloading Texture of %s '%s'\n", this->getClassName(), this->getName()); | 
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| 135 |       this->setTexture(loadTexToGL(this->image)); | 
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| 136 |     } | 
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| 137 | } | 
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| 138 |  | 
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| 139 |  | 
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| 140 | /** | 
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| 141 |  * set the surface this Texture handles | 
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| 142 |  * @param newSurface the new Surface to set as the image for this Texture. | 
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| 143 |  * | 
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| 144 |  * This deletes the old version of the stored Texture, | 
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| 145 |  * and sets the newly given Surface as current. | 
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| 146 |  */ | 
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| 147 | bool Texture::setSurface(SDL_Surface* newSurface) | 
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| 148 | { | 
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| 149 |   if (this->image != NULL) | 
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| 150 |     SDL_FreeSurface(this->image); | 
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| 151 |  | 
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| 152 |   this->image = newSurface; | 
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| 153 |  | 
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| 154 |   return (this->image != NULL); | 
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| 155 | } | 
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| 156 |  | 
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| 157 |  | 
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| 158 | bool Texture::texturesEnabled = true; | 
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| 159 |  | 
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| 160 | /** | 
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| 161 |  * enables, disables textures | 
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| 162 |  * @param texturesEnabled true if the textures should be enabled | 
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| 163 |  */ | 
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| 164 | void Texture::setTextureEnableState(bool texturesEnabled) | 
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| 165 | { | 
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| 166 |   Texture::texturesEnabled = texturesEnabled; | 
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| 167 | } | 
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| 168 |  | 
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| 169 |  | 
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| 170 | ////////////////////////////////////// | 
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| 171 | // UTILITY FUNCTIONALITY OF TEXTURE // | 
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| 172 | ////////////////////////////////////// | 
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| 173 | /** | 
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| 174 |  * converts surface to a new SDL_Surface, that is loadable by openGL | 
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| 175 |  * @param surface the Surface to convert | 
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| 176 |  * @param hasAlpha if the newly created Surface has an alpha channel, true is returned otherwise false. | 
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| 177 |  * @returns a !!new!! Surface, that is loadable by openGL. | 
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| 178 |  */ | 
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| 179 | SDL_Surface* Texture::prepareSurface(SDL_Surface* surface, bool& hasAlpha) | 
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| 180 | { | 
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| 181 |   PRINTF(4)("Loading texture to OpenGL-Environment.\n"); | 
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| 182 |  | 
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| 183 |   SDL_Surface* retSurface; | 
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| 184 |   SDL_Rect area; | 
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| 185 |   Uint32 saved_flags; | 
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| 186 |   Uint8  saved_alpha; | 
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| 187 |  | 
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| 188 |   hasAlpha = false; | 
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| 189 |   retSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, | 
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| 190 |                                     surface->w, surface->h, | 
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| 191 |                                     32, | 
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| 192 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */ | 
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| 193 |                                0x000000FF, | 
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| 194 |                                0x0000FF00, | 
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| 195 |                                0x00FF0000, | 
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| 196 |                                0xFF000000 | 
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| 197 | #else | 
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| 198 |                                    0xFF000000, | 
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| 199 |                                0x00FF0000, | 
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| 200 |                                0x0000FF00, | 
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| 201 |                                0x000000FF | 
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| 202 | #endif | 
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| 203 |                                    ); | 
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| 204 |   if ( retSurface == NULL ) | 
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| 205 |   { | 
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| 206 |     return NULL; | 
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| 207 |   } | 
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| 208 |  | 
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| 209 |   /* Save the alpha blending attributes */ | 
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| 210 |   saved_flags = surface->flags&(SDL_SRCALPHA|SDL_RLEACCELOK); | 
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| 211 |   saved_alpha = surface->format->alpha; | 
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| 212 |   if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { | 
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| 213 |     SDL_SetAlpha(surface, 0, 0); | 
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| 214 |   } | 
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| 215 |  | 
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| 216 |   /* Copy the surface into the GL texture image */ | 
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| 217 |   area.x = 0; | 
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| 218 |   area.y = 0; | 
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| 219 |   area.w = surface->w; | 
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| 220 |   area.h = surface->h; | 
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| 221 |   SDL_BlitSurface(surface, &area, retSurface, &area); | 
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| 222 |  | 
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| 223 |   /* Restore the alpha blending attributes */ | 
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| 224 |   if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) | 
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| 225 |   { | 
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| 226 |     SDL_SetAlpha(surface, saved_flags | SDL_OPENGL, saved_alpha); | 
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| 227 |     hasAlpha = true; | 
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| 228 |   } | 
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| 229 |  | 
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| 230 |   return (retSurface); | 
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| 231 | } | 
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| 232 |  | 
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| 233 |  | 
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| 234 | /** | 
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| 235 |  *  Loads a Texture to the openGL-environment. | 
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| 236 |  * @param surface the Image to load to openGL | 
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| 237 |  * @returns The ID of the texture. | 
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| 238 |  */ | 
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| 239 | GLuint Texture::loadTexToGL (const SDL_Surface* surface) | 
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| 240 | { | 
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| 241 | //   if (this->texture != 0 && glIsTexture(this->texture)) | 
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| 242 | //     glDeleteTextures(1, &this->texture); | 
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| 243 | //   this->texture = 0; | 
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| 244 |  | 
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| 245 |   GLuint texture; | 
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| 246 |  | 
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| 247 |   if (surface == NULL) | 
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| 248 |     return 0; | 
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| 249 |  | 
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| 250 |   /* Create an OpenGL texture for the image */ | 
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| 251 |   glGenTextures(1, &texture); | 
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| 252 |   glBindTexture(GL_TEXTURE_2D, texture); | 
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| 253 |   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 
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| 254 |   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 
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| 255 |   // build the Texture | 
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| 256 |   glTexImage2D(GL_TEXTURE_2D, | 
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| 257 |                0, | 
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| 258 |                GL_RGBA, | 
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| 259 |                surface->w, surface->h, | 
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| 260 |                0, | 
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| 261 |                GL_RGBA, | 
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| 262 |                GL_UNSIGNED_BYTE, | 
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| 263 |                surface->pixels); | 
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| 264 |   // build the MipMaps | 
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| 265 |   gluBuild2DMipmaps(GL_TEXTURE_2D, | 
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| 266 |                     GL_RGBA, | 
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| 267 |                     surface->w, | 
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| 268 |                     surface->h, | 
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| 269 |                     GL_RGBA, | 
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| 270 |                     GL_UNSIGNED_BYTE, | 
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| 271 |                     surface->pixels); | 
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| 272 |   glBindTexture(GL_TEXTURE_2D, 0); | 
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| 273 |   return texture; | 
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| 274 | } | 
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