[10126] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Silvan Nellen |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #include "heat_particles.h" |
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| 17 | |
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| 18 | ObjectListDefinition(ProtoWorldEntity); |
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| 19 | |
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| 20 | |
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| 21 | /** |
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| 22 | * constructs and loads a ProtoWorldEntity from a XML-element |
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| 23 | * @param root the XML-element to load from |
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| 24 | */ |
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| 25 | ProtoWorldEntity::ProtoWorldEntity(const TiXmlElement* root) |
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| 26 | { |
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| 27 | this->registerObject(this, ProtoWorldEntity::_objectList); |
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| 28 | this->init(); |
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| 29 | if (root != NULL) |
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| 30 | this->loadParams(root); |
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| 31 | } |
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| 32 | |
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| 33 | |
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| 34 | /** |
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| 35 | * standard deconstructor |
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| 36 | */ |
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| 37 | ProtoWorldEntity::~ProtoWorldEntity () |
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| 38 | { |
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| 39 | |
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| 40 | } |
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| 41 | |
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| 42 | |
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| 43 | /** |
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| 44 | * initializes the ProtoWorldEntity |
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| 45 | * @todo change this to what you wish |
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| 46 | */ |
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| 47 | void ProtoWorldEntity::init() |
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| 48 | { |
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| 49 | |
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| 50 | } |
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| 51 | |
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| 52 | |
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| 53 | /** |
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| 54 | * loads a ProtoWorldEntity from a XML-element |
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| 55 | * @param root the XML-element to load from |
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| 56 | * @todo make the class Loadable |
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| 57 | */ |
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| 58 | void ProtoWorldEntity::loadParams(const TiXmlElement* root) |
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| 59 | { |
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| 60 | // all the clases this Entity is directly derived from must be called in this way, to load all settings. |
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| 61 | WorldEntity::loadParam(root); |
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| 62 | |
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| 63 | |
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| 64 | /** |
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| 65 | * @todo: make the class Loadable |
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| 66 | */ |
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| 67 | } |
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| 68 | |
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| 69 | |
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| 70 | /** |
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| 71 | * advances the ProtoWorldEntity about time seconds |
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| 72 | * @param time the Time to step |
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| 73 | */ |
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| 74 | ProtoWorldEntity::tick(float time) |
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| 75 | { |
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| 76 | |
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| 77 | } |
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| 78 | |
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| 79 | /** |
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| 80 | * draws this worldEntity |
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| 81 | */ |
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| 82 | void ProtoWorldEntity::draw () const |
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| 83 | { |
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| 84 | glMatrixMode(GL_MODELVIEW); |
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| 85 | glPushMatrix(); |
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| 86 | float matrix[4][4]; |
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| 87 | |
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| 88 | /* translate */ |
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| 89 | glTranslatef (this->getAbsCoor ().x, |
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| 90 | this->getAbsCoor ().y, |
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| 91 | this->getAbsCoor ().z); |
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| 92 | /* rotate */ |
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| 93 | this->getAbsDir().matrix(matrix); |
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| 94 | glMultMatrixf((float*)matrix); |
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| 95 | |
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| 96 | if (model) |
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| 97 | model->draw(); |
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| 98 | glPopMatrix(); |
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| 99 | } |
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| 100 | |
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| 101 | |
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| 102 | /** |
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| 103 | * |
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| 104 | * |
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| 105 | */ |
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| 106 | void ProtoWorldEntity::collidesWith (WorldEntity* entity, const Vector& location) |
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| 107 | { |
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| 108 | |
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| 109 | } |
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