| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 |    main-programmer: ... | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ | 
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| 17 |  | 
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| 18 | #include "network_game_rules.h" | 
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| 19 |  | 
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| 20 | #include "network_game_manager.h" | 
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| 21 |  | 
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| 22 |  | 
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| 23 |  | 
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| 24 | ObjectListDefinition(NetworkGameRules); | 
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| 25 |  | 
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| 26 | /** | 
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| 27 |  * standard constructor | 
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| 28 |  */ | 
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| 29 | NetworkGameRules::NetworkGameRules ( const TiXmlElement* root ) | 
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| 30 |     : GameRules( root ) | 
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| 31 | { | 
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| 32 |   this->registerObject(this, NetworkGameRules::_objectList); | 
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| 33 | } | 
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| 34 |  | 
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| 35 |  | 
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| 36 | /** | 
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| 37 |  * standard deconstructor | 
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| 38 |  */ | 
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| 39 | NetworkGameRules::~NetworkGameRules () | 
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| 40 | {} | 
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| 41 |  | 
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| 42 |  | 
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| 43 | std::string NetworkGameRules::getPlayableModelTextureFileName( int userId, int team, const ClassID& classId ) | 
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| 44 | { | 
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| 45 |   return ""; | 
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| 46 | } | 
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| 47 |  | 
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| 48 | std::string NetworkGameRules::getPlayableModelFileName( int uesrId, int team, const ClassID& classId ) | 
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| 49 | { | 
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| 50 |   return "models/ships/reap_#.obj"; | 
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| 51 | } | 
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| 52 |  | 
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| 53 | ClassID NetworkGameRules::getPlayableClassId( int userId, int team ) | 
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| 54 | { | 
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| 55 |   const ObjectListBase* objList = ObjectListBase::getObjectList("SpaceShip"); | 
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| 56 |   if (objList != NULL) | 
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| 57 |     return objList->identity(); | 
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| 58 |   else | 
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| 59 |     return ClassID(); | 
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| 60 | } | 
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| 61 |  | 
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| 62 | int NetworkGameRules::getTeamForNewUser( ) | 
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| 63 | { | 
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| 64 |   return 0; | 
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| 65 | } | 
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| 66 |  | 
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| 67 |  | 
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| 68 | void NetworkGameRules::shellSay( const std::string & message ) | 
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| 69 | { | 
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| 70 |   NetworkGameManager::getInstance()->sendChatMessage( message, 0 ); | 
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| 71 | } | 
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| 72 |  | 
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| 73 |  | 
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| 74 | float NetworkGameRules::getPlayableScale( int userId, int team, const ClassID& classId ) | 
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| 75 | { | 
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| 76 |   return 1.0f; | 
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| 77 | } | 
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