| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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| 17 | |
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| 18 | #include "hud.h" |
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| 19 | |
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| 20 | #include "state.h" |
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| 21 | |
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| 22 | #include "world_entities/weapons/weapon_manager.h" |
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| 23 | #include "glgui_widget.h" |
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| 24 | |
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| 25 | #include "glgui_inputline.h" |
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| 26 | #include "specials/glgui_notifier.h" |
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| 27 | |
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| 28 | /** |
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| 29 | * standard constructor |
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| 30 | * @todo this constructor is not jet implemented - do it |
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| 31 | */ |
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| 32 | Hud::Hud () |
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| 33 | { |
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| 34 | this->setClassID(CL_HUD, "Hud"); |
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| 35 | |
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| 36 | //this->setSize2D( |
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| 37 | this->weaponManager = NULL; |
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| 38 | this->energyWidget = NULL; |
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| 39 | this->shieldWidget = NULL; |
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| 40 | this->armorWidget = NULL; |
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| 41 | this->resX = 1; |
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| 42 | this->resY = 1; |
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| 43 | |
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| 44 | this->inputLine = new OrxGui::GLGuiInputLine(); |
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| 45 | this->inputLine->setParent2D(this); |
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| 46 | this->notifier = new OrxGui::GLGuiNotifier(); |
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| 47 | this->notifier->setParent2D(this); |
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| 48 | notifier->setAbsCoor2D(100,100); |
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| 49 | |
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| 50 | |
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| 51 | |
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| 52 | } |
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| 53 | |
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| 54 | |
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| 55 | /** |
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| 56 | * standard deconstructor |
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| 57 | */ |
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| 58 | Hud::~Hud () |
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| 59 | { |
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| 60 | delete this->inputLine; |
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| 61 | delete this->notifier; |
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| 62 | // delete what has to be deleted here |
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| 63 | } |
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| 64 | |
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| 65 | |
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| 66 | void Hud::loadParams(const TiXmlElement* root) |
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| 67 | { |
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| 68 | Element2D::loadParams(root); |
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| 69 | } |
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| 70 | |
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| 71 | void Hud::notifyUser(const std::string& message) |
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| 72 | { |
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| 73 | this->notifier->pushNotifyMessage(message); |
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| 74 | } |
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| 75 | |
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| 76 | void Hud::setBackGround() |
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| 77 | {} |
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| 78 | |
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| 79 | void Hud::setEnergyWidget(OrxGui::GLGuiWidget* widget) |
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| 80 | { |
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| 81 | // decopple old widget |
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| 82 | if (this->energyWidget != NULL) |
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| 83 | { |
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| 84 | this->energyWidget->hide(); |
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| 85 | } |
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| 86 | |
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| 87 | this->energyWidget = widget; |
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| 88 | if (this->energyWidget != NULL) |
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| 89 | { |
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| 90 | this->energyWidget->show(); |
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| 91 | this->energyWidget->background().setDiffuseMap("hud_energy_background.png"); |
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| 92 | this->energyWidget->background().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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| 93 | /* this->energyWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); |
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| 94 | this->energyWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ |
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| 95 | } |
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| 96 | |
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| 97 | this->updateResolution(); |
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| 98 | } |
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| 99 | |
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| 100 | void Hud::setShiledWidget(OrxGui::GLGuiWidget* widget) |
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| 101 | {} |
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| 102 | |
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| 103 | void Hud::setArmorWidget(OrxGui::GLGuiWidget* widget) |
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| 104 | {} |
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| 105 | |
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| 106 | void Hud::setWeaponManager(WeaponManager* weaponMan) |
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| 107 | { |
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| 108 | if (this->weaponManager != NULL) |
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| 109 | { |
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| 110 | for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) |
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| 111 | { |
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| 112 | Weapon* weapon = this->weaponManager->getWeapon(i); |
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| 113 | if (weapon != NULL) |
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| 114 | { |
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| 115 | weapon->getEnergyWidget()->hide(); |
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| 116 | this->weaponsWidgets.remove(weapon->getEnergyWidget()); |
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| 117 | } |
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| 118 | } |
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| 119 | } |
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| 120 | |
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| 121 | this->weaponManager = weaponMan; |
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| 122 | |
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| 123 | this->updateWeaponManager(); |
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| 124 | this->updateResolution(); |
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| 125 | } |
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| 126 | |
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| 127 | void Hud::updateWeaponManager() |
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| 128 | { |
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| 129 | // hide all the Widgets |
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| 130 | std::list<OrxGui::GLGuiWidget*>::iterator weaponWidget; |
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| 131 | for (weaponWidget = this->weaponsWidgets.begin(); weaponWidget != this->weaponsWidgets.end(); weaponWidget++) |
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| 132 | { |
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| 133 | (*weaponWidget)->hide(); |
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| 134 | } |
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| 135 | this->weaponsWidgets.clear(); |
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| 136 | |
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| 137 | // add all that we need again. |
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| 138 | if (this->weaponManager != NULL) |
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| 139 | for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) |
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| 140 | { |
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| 141 | Weapon* weapon = this->weaponManager->getWeapon(i); |
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| 142 | if (weapon != NULL) |
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| 143 | { |
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| 144 | weapon->getEnergyWidget()->show(); |
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| 145 | weapon->getEnergyWidget()->background().setDiffuse( .8,.2,.11); |
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| 146 | weapon->getEnergyWidget()->background().setTransparency(.1); |
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| 147 | weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6)); |
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| 148 | // weapon->getEnergyWidget()->frontMaterial().setTransparency(.6); |
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| 149 | this->weaponsWidgets.push_back(weapon->getEnergyWidget()); |
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| 150 | } |
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| 151 | } |
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| 152 | this->updateResolution(); |
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| 153 | } |
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| 154 | |
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| 155 | void Hud::addWeaponWidget(OrxGui::GLGuiWidget* widget) |
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| 156 | {} |
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| 157 | |
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| 158 | void Hud::removeWeaponWidget(OrxGui::GLGuiWidget* widget) |
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| 159 | {} |
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| 160 | |
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| 161 | void Hud::updateResolution() |
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| 162 | { |
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| 163 | this->resX = State::getResX(); |
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| 164 | this->resY = State::getResY(); |
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| 165 | if (this->energyWidget != NULL) |
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| 166 | { |
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| 167 | this->energyWidget->setAbsCoor2D(0 * this->resX, 0 * this->resY); |
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| 168 | this->energyWidget->setSize2D(.25 * this->resX, 1 * this->resY); |
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| 169 | } |
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| 170 | |
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| 171 | this->setSize2D(.2 * this->resX, this->resY); |
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| 172 | |
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| 173 | std::list<OrxGui::GLGuiWidget*>::iterator weaponWidget; |
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| 174 | float pos = .3; |
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| 175 | for (weaponWidget = this->weaponsWidgets.begin(); weaponWidget != this->weaponsWidgets.end(); weaponWidget++, pos+=.03) |
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| 176 | { |
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| 177 | (*weaponWidget)->setSize2D(.02*this->resX, .2 *this->resY); |
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| 178 | (*weaponWidget)->setAbsCoor2D(pos*this->resX, .75*this->resY); |
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| 179 | |
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| 180 | } |
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| 181 | } |
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| 182 | |
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| 183 | |
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| 184 | void Hud::tick(float dt) |
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| 185 | { |
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| 186 | if (this->resY != State::getResY() || this->resX != State::getResX()) |
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| 187 | { |
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| 188 | this->updateResolution(); |
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| 189 | } |
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| 190 | |
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| 191 | } |
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| 192 | |
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| 193 | void Hud::draw() const |
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| 194 | { |
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| 195 | // GLGuiWidget::draw(); |
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| 196 | } |
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| 197 | |
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| 198 | |
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