[6501] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 17 | |
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| 18 | |
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[8673] | 19 | #include "game_menu.h" |
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[6501] | 20 | |
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[7868] | 21 | #include "event_handler.h" |
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| 22 | |
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[6502] | 23 | #include "state.h" |
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| 24 | #include "class_list.h" |
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| 25 | |
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[7193] | 26 | #include "util/loading/load_param.h" |
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| 27 | #include "util/loading/factory.h" |
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[8688] | 28 | #include "util/loading/resource_manager.h" |
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[6502] | 29 | |
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[8688] | 30 | #include "graphics_engine.h" |
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[6521] | 31 | #include "camera.h" |
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[8688] | 32 | #include "sound_engine.h" |
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[6502] | 33 | |
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[7318] | 34 | #include "sound_source.h" |
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[6504] | 35 | |
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[7919] | 36 | #include "glgui.h" |
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[8691] | 37 | #include "menu/glgui_imagebutton.h" |
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[6502] | 38 | |
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[8673] | 39 | //! This creates a Factory to fabricate a GameMenu |
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| 40 | CREATE_FACTORY(GameMenu, CL_GAME_MENU); |
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[6502] | 41 | |
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| 42 | |
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| 43 | |
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[8673] | 44 | GameMenu::GameMenu(const TiXmlElement* root) |
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[7919] | 45 | : GameWorld() |
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[6502] | 46 | { |
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[8673] | 47 | this->setClassID(CL_GAME_MENU, "GameMenu"); |
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| 48 | this->setName("GameMenu uninitialized"); |
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[6502] | 49 | |
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[8673] | 50 | this->dataTank = new GameMenuData(); |
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[6502] | 51 | |
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[6521] | 52 | this->cameraVector = Vector(50.0, 0.0, 0.0); |
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[6862] | 53 | |
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[7221] | 54 | if (root != NULL) |
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| 55 | this->loadParams(root); |
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[6878] | 56 | |
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[7032] | 57 | State::setMenuID(this->getNextStoryID()); |
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[6502] | 58 | } |
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| 59 | |
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[6501] | 60 | /** |
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[8673] | 61 | * @brief remove the GameMenu from memory |
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[7919] | 62 | * |
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| 63 | * delete everything explicitly, that isn't contained in the parenting tree! |
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| 64 | * things contained in the tree are deleted automaticaly |
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| 65 | */ |
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[8673] | 66 | GameMenu::~GameMenu () |
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[6502] | 67 | { |
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[8673] | 68 | PRINTF(3)("GameMenu::~GameMenu() - deleting current world\n"); |
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[7287] | 69 | |
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| 70 | if( this->dataTank) |
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| 71 | delete this->dataTank; |
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[7919] | 72 | delete OrxGui::GLGuiHandler::getInstance( ); |
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[6502] | 73 | } |
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[6501] | 74 | |
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[6502] | 75 | |
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| 76 | /** |
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[8673] | 77 | * @brief loads the parameters of a GameMenu from an XML-element |
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[7919] | 78 | * @param root the XML-element to load from |
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| 79 | */ |
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[8673] | 80 | void GameMenu::loadParams(const TiXmlElement* root) |
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[6502] | 81 | { |
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| 82 | /* skip the GameWorld, since it does not define any useful loadParams for this class */ |
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[6696] | 83 | //static_cast<GameWorld*>(this)->loadParams(root); |
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| 84 | GameWorld::loadParams(root); |
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[6501] | 85 | |
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[8673] | 86 | PRINTF(4)("Loaded GameMenu specific stuff\n"); |
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[6502] | 87 | } |
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[6501] | 88 | |
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[6502] | 89 | |
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[6501] | 90 | /** |
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[7919] | 91 | * @brief this is executed just before load |
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| 92 | * |
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| 93 | * since the load function sometimes needs data, that has been initialized |
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| 94 | * before the load and after the proceeding storyentity has finished |
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| 95 | */ |
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[8673] | 96 | ErrorMessage GameMenu::init() |
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[6504] | 97 | { |
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| 98 | /* call underlying init funciton */ |
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| 99 | GameWorld::init(); |
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| 100 | |
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[7868] | 101 | this->subscribeEvent(ES_MENU, SDLK_UP); |
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| 102 | this->subscribeEvent(ES_MENU, SDLK_DOWN); |
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| 103 | this->subscribeEvent(ES_MENU, SDLK_RETURN); |
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| 104 | this->subscribeEvent(ES_MENU, SDLK_SPACE); |
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| 105 | this->subscribeEvent(ES_MENU, SDLK_ESCAPE); |
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[6521] | 106 | |
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| 107 | this->dataTank->localCamera->setRelCoor(this->cameraVector); |
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[6524] | 108 | |
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| 109 | GraphicsEngine::getInstance()->displayFPS(false); |
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[6862] | 110 | |
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[8677] | 111 | return ErrorMessage(); |
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[6504] | 112 | } |
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| 113 | |
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| 114 | |
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[6524] | 115 | /** |
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[7919] | 116 | * @brief load the data |
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| 117 | */ |
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[8673] | 118 | ErrorMessage GameMenu::loadData() |
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[6504] | 119 | { |
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[8677] | 120 | this->mainMenuBox = NULL; |
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| 121 | |
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| 122 | this->levelsBox = NULL; |
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| 123 | this->networkBox = NULL; |
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| 124 | |
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| 125 | this->optionsBox = NULL; |
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[8688] | 126 | this->generalBox = NULL; |
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[8677] | 127 | this->audioBox = NULL; |
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| 128 | this->videoBox = NULL; |
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| 129 | this->controlBox = NULL; |
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| 130 | this->levelsBox = NULL; |
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| 131 | |
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[8688] | 132 | this->currentlyOpened = NULL; |
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| 133 | |
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[8677] | 134 | return GameWorld::loadData(); |
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| 135 | } |
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| 136 | |
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| 137 | |
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| 138 | void GameMenu::showMainMenu() |
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| 139 | { |
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| 140 | if (mainMenuBox == NULL) |
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[8674] | 141 | { |
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[8677] | 142 | this->mainMenuBox = new OrxGui::GLGuiBox(); |
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| 143 | { |
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| 144 | OrxGui::GLGuiButton* startButton = new OrxGui::GLGuiPushButton("Play"); |
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| 145 | startButton->connect(SIGNAL(startButton, released), this, SLOT(GameMenu, showCampaigns)); |
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| 146 | this->mainMenuBox->pack(startButton); |
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[8674] | 147 | |
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[8677] | 148 | OrxGui::GLGuiButton* networkButton = new OrxGui::GLGuiPushButton("MultiPlayer"); |
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| 149 | networkButton->connect(SIGNAL(networkButton, released), this, SLOT(GameMenu, showMultiPlayer)); |
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| 150 | this->mainMenuBox->pack(networkButton); |
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[8674] | 151 | |
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[8677] | 152 | OrxGui::GLGuiButton* optionsButton = new OrxGui::GLGuiPushButton("Options"); |
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| 153 | optionsButton->connect(SIGNAL(optionsButton, released), this, SLOT(GameMenu, showOptionsMenu)); |
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| 154 | this->mainMenuBox->pack(optionsButton); |
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[8674] | 155 | |
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| 156 | |
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[8677] | 157 | OrxGui::GLGuiButton* quitButton = new OrxGui::GLGuiPushButton("Quit"); |
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| 158 | this->mainMenuBox->pack(quitButton); |
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| 159 | quitButton->connect(SIGNAL(quitButton, released), this, SLOT(GameMenu, quitMenu)); |
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| 160 | } |
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[8674] | 161 | } |
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[8677] | 162 | this->mainMenuBox->showAll(); |
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[8674] | 163 | |
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[8677] | 164 | this->mainMenuBox->setRelCoor2D(200, 100); |
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| 165 | } |
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[8674] | 166 | |
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[8688] | 167 | |
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[8677] | 168 | void GameMenu::showCampaigns() |
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| 169 | { |
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| 170 | if (this->levelsBox == NULL) |
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| 171 | { |
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| 172 | this->levelsBox = new OrxGui::GLGuiBox(); |
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| 173 | { |
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| 174 | const std::list<BaseObject*>* storyEntities = ClassList::getList(CL_STORY_ENTITY); |
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| 175 | std::list<BaseObject*>::const_iterator it; |
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| 176 | for( it = storyEntities->begin(); it != storyEntities->end(); it++) |
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| 177 | { |
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| 178 | StoryEntity* se = dynamic_cast<StoryEntity*>(*it); |
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| 179 | if( se->isContainedInMenu()) |
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| 180 | { |
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[8691] | 181 | OrxGui::GLGuiImage* image = new OrxGui::GLGuiImage(); |
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| 182 | image->show(); |
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| 183 | image->setWidgetSize( 100, 100); |
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| 184 | |
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| 185 | printf("%s\n", se->getMenuScreenshoot().c_str()); |
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| 186 | OrxGui::GLGuiImageButton* button = new OrxGui::GLGuiImageButton(se->getName(), se->getStoryID(), se->getMenuScreenshoot(), image); |
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| 187 | button->connect(SIGNAL(button, startLevel), this, SLOT(GameMenu, startLevel)); |
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[8677] | 188 | levelsBox->pack(button); |
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| 189 | |
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| 190 | // generating screenshoot item |
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| 191 | /* |
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| 192 | ImageEntity* ie = new ImageEntity(); |
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| 193 | ie->setVisibility(false); |
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| 194 | ie->setBindNode((const PNode*)NULL); |
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| 195 | ie->setTexture(se->getMenuScreenshoot()); |
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| 196 | ie->setRelCoor2D(State::getResX() / 2.0f + 250.0f, State::getResY() / 2.0f); |
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| 197 | ie->setSize2D(140.0f, 105.0f); |
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| 198 | this->menuLayers[1].screenshootList.push_back(ie); |
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| 199 | */ |
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| 200 | } |
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| 201 | } |
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| 202 | } |
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| 203 | } |
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| 204 | |
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[8688] | 205 | this->showSecondLevelElement(this->levelsBox); |
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[8677] | 206 | |
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[6521] | 207 | } |
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[6520] | 208 | |
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[8677] | 209 | void GameMenu::showMultiPlayer() |
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[8688] | 210 | {} |
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[8677] | 211 | |
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| 212 | void GameMenu::showOptionsMenu() |
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| 213 | { |
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| 214 | if (this->optionsBox == NULL) |
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| 215 | { |
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| 216 | this->optionsBox = new OrxGui::GLGuiBox(); |
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| 217 | { |
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| 218 | OrxGui::GLGuiButton* generalButton = new OrxGui::GLGuiPushButton("General"); |
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| 219 | optionsBox->pack(generalButton); |
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| 220 | |
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| 221 | OrxGui::GLGuiButton* audioButton = new OrxGui::GLGuiPushButton("Audio"); |
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| 222 | optionsBox->pack(audioButton); |
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| 223 | |
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| 224 | OrxGui::GLGuiButton* videoButton = new OrxGui::GLGuiPushButton("Video"); |
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| 225 | optionsBox->pack(videoButton); |
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| 226 | |
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| 227 | OrxGui::GLGuiButton* controlButton = new OrxGui::GLGuiPushButton("Control"); |
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| 228 | optionsBox->pack(controlButton); |
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| 229 | |
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| 230 | |
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| 231 | // for (unsigned int i = 0; i < |
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| 232 | //OrxGui::GLGuiButton* |
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| 233 | |
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| 234 | } |
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| 235 | } |
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| 236 | |
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[8688] | 237 | this->showSecondLevelElement(this->optionsBox); |
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[8677] | 238 | } |
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| 239 | |
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| 240 | |
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[8688] | 241 | void GameMenu::showSecondLevelElement(OrxGui::GLGuiBox* element) |
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| 242 | { |
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| 243 | if (this->currentlyOpened != NULL && this->currentlyOpened != element) |
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| 244 | this->currentlyOpened->hideAll(); |
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[8677] | 245 | |
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[8688] | 246 | element->showAll(); |
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| 247 | element->setRelCoor2D(200, 100); |
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[8677] | 248 | |
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[8688] | 249 | this->currentlyOpened = element; |
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[8677] | 250 | |
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[8688] | 251 | this->mainMenuBox->setRelCoorSoft2D(50, 100, 5); |
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| 252 | } |
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[8677] | 253 | |
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| 254 | |
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| 255 | |
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| 256 | |
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| 257 | |
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[8691] | 258 | void GameMenu::startLevel(int levelID) |
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| 259 | { |
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| 260 | this->setNextStoryID( levelID); |
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| 261 | this->stop(); |
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| 262 | } |
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[8688] | 263 | |
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[7318] | 264 | /** |
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[7919] | 265 | * @brief set the Sound to play when switching menu entry. |
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| 266 | * @param selectorSound the sound to load. |
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| 267 | */ |
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[8673] | 268 | void GameMenu::setSelectorSound(const std::string& selectorSound) |
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[7318] | 269 | { |
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[7460] | 270 | this->selectorSource = OrxSound::SoundEngine::getInstance()->createSource(selectorSound, NULL); |
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[7318] | 271 | } |
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[6521] | 272 | |
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[8673] | 273 | ErrorMessage GameMenu::unloadData() |
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[6862] | 274 | { |
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[7868] | 275 | this->unsubscribeEvents(ES_MENU); |
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[6862] | 276 | |
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[8677] | 277 | return GameWorld::unloadData(); |
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[6862] | 278 | } |
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| 279 | |
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| 280 | |
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[6524] | 281 | /** |
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[7919] | 282 | * @brief start the menu |
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| 283 | */ |
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[8673] | 284 | bool GameMenu::start() |
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[6521] | 285 | { |
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| 286 | EventHandler::getInstance()->pushState(ES_MENU); |
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| 287 | |
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[8677] | 288 | this->showMainMenu(); |
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[8689] | 289 | OrxGui::GLGuiHandler::getInstance()->activateCursor(); |
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| 290 | OrxGui::GLGuiHandler::getInstance()->activate(); |
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| 291 | OrxGui::GLGuiHandler::getInstance()->cursor()->loadTextureSequence(ResourceManager::getInstance()->getDataDir() + "/" + "maps/reap_mouse/reap_mouse_##.png", 1, 49); |
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[8674] | 292 | |
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[6504] | 293 | /* now call the underlying*/ |
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[8677] | 294 | return GameWorld::start(); |
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[6504] | 295 | } |
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| 296 | |
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| 297 | |
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| 298 | |
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[6524] | 299 | /** |
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[7919] | 300 | * stop the menu |
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| 301 | */ |
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[8673] | 302 | bool GameMenu::stop() |
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[6504] | 303 | { |
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| 304 | EventHandler::getInstance()->popState(); |
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| 305 | |
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| 306 | /* now call the underlying*/ |
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[8677] | 307 | return GameWorld::stop(); |
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[6504] | 308 | } |
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| 309 | |
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| 310 | |
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[6521] | 311 | /** |
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[7919] | 312 | * override the standard tick for more functionality |
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| 313 | */ |
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[8673] | 314 | void GameMenu::tick() |
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[6521] | 315 | { |
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| 316 | GameWorld::tick(); |
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[6504] | 317 | |
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[7919] | 318 | // Make the GLGui tick. |
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| 319 | OrxGui::GLGuiHandler::getInstance()->tick(this->dtS); |
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| 320 | |
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[7131] | 321 | this->animateScene(this->dtS); |
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[6521] | 322 | } |
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| 323 | |
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| 324 | |
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[6504] | 325 | /** |
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[7919] | 326 | * @brief no collision detection in the menu |
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| 327 | */ |
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[8673] | 328 | void GameMenu::collide() |
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[6521] | 329 | { |
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[7919] | 330 | // this->dataTank->localCamera-> |
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[6521] | 331 | } |
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[6501] | 332 | |
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| 333 | |
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[6504] | 334 | /** |
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[7919] | 335 | * @brief animate the scene |
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| 336 | */ |
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[8673] | 337 | void GameMenu::animateScene(float dt) |
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[6521] | 338 | { |
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[7131] | 339 | Quaternion q(/*0.00005*/ dt * .1, Vector(0.0, 1.0, 0.0)); |
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[6521] | 340 | this->cameraVector = q.apply(this->cameraVector); |
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| 341 | this->dataTank->localCamera->setRelCoor(this->cameraVector); |
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| 342 | this->dataTank->localCamera->getTarget()->setRelCoorSoft(0,0,0); |
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| 343 | } |
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| 344 | |
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[8673] | 345 | void GameMenu::quitMenu() |
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[7919] | 346 | { |
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| 347 | this->setNextStoryID(WORLD_ID_GAMEEND); |
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| 348 | this->stop(); |
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| 349 | } |
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[6521] | 350 | |
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[7919] | 351 | |
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[6521] | 352 | /** |
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[7919] | 353 | * @brief event dispatcher funciton |
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| 354 | * @param event the incoming event |
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| 355 | */ |
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[8673] | 356 | void GameMenu::process(const Event &event) |
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[6504] | 357 | { |
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[8674] | 358 | if( event.type == SDLK_ESCAPE && event.bPressed == true) |
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| 359 | { |
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| 360 | this->setNextStoryID(WORLD_ID_GAMEEND); |
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| 361 | this->stop(); |
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| 362 | } |
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| 363 | |
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[6504] | 364 | } |
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[6502] | 365 | |
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| 366 | |
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| 367 | |
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| 368 | /********************************************************************************************** |
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[8673] | 369 | GameMenuData |
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[7919] | 370 | **********************************************************************************************/ |
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[6502] | 371 | |
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| 372 | |
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[6501] | 373 | /** |
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[8673] | 374 | * GameMenuData constructor |
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[7919] | 375 | */ |
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[8673] | 376 | GameMenuData::GameMenuData() |
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[6501] | 377 | {} |
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| 378 | |
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| 379 | /** |
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[8673] | 380 | * GameMenuData decontructor |
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[7919] | 381 | */ |
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[8673] | 382 | GameMenuData::~GameMenuData() |
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[6501] | 383 | {} |
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| 384 | |
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| 385 | |
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| 386 | /** |
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[7919] | 387 | * initialize the GameWorldDataData |
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| 388 | */ |
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[8673] | 389 | ErrorMessage GameMenuData::init() |
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[6502] | 390 | { |
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| 391 | /* call underlying function */ |
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[8677] | 392 | return GameWorldData::init(); |
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[6502] | 393 | } |
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[6501] | 394 | |
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| 395 | |
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| 396 | /** |
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[7919] | 397 | * loads the GUI data |
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| 398 | * @param root reference to the xml root element |
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| 399 | */ |
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[8673] | 400 | ErrorMessage GameMenuData::loadGUI(const TiXmlElement* root) |
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[6502] | 401 | { |
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| 402 | /* call underlying function */ |
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[8677] | 403 | return GameWorldData::loadGUI(root); |
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[6502] | 404 | } |
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[6501] | 405 | |
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| 406 | |
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| 407 | /** |
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[7919] | 408 | * unloads the GUI data |
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| 409 | */ |
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[8673] | 410 | ErrorMessage GameMenuData::unloadGUI() |
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[6502] | 411 | { |
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| 412 | /* call underlying function */ |
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[8677] | 413 | return GameWorldData::unloadGUI(); |
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[6502] | 414 | } |
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| 415 | |
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| 416 | |
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| 417 | /** |
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[7919] | 418 | * overloads the GameWorld::loadWorldEntities(...) class since the menu WorldEntity loading is different (less loading stuff) |
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| 419 | * @param root reference to the xml root parameter |
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| 420 | */ |
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[8673] | 421 | ErrorMessage GameMenuData::loadWorldEntities(const TiXmlElement* root) |
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[6502] | 422 | { |
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[8677] | 423 | return GameWorldData::loadWorldEntities(root); |
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[6502] | 424 | } |
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| 425 | |
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| 426 | |
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| 427 | /** |
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[7919] | 428 | * unloads the world entities from the xml file |
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| 429 | */ |
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[8673] | 430 | ErrorMessage GameMenuData::unloadWorldEntities() |
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[6502] | 431 | { |
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| 432 | /* call underlying function */ |
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[8677] | 433 | return GameWorldData::unloadWorldEntities(); |
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[6502] | 434 | } |
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| 435 | |
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| 436 | |
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| 437 | /** |
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[7919] | 438 | * loads the scene data |
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| 439 | * @param root reference to the xml root element |
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| 440 | */ |
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[8673] | 441 | ErrorMessage GameMenuData::loadScene(const TiXmlElement* root) |
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[6502] | 442 | { |
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| 443 | /* call underlying function */ |
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[8677] | 444 | return GameWorldData::loadScene(root); |
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[6502] | 445 | } |
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| 446 | |
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| 447 | |
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| 448 | /** |
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[7919] | 449 | * unloads the scene data |
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| 450 | */ |
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[8673] | 451 | ErrorMessage GameMenuData::unloadScene() |
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[6502] | 452 | { |
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| 453 | /* call underlying function */ |
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[8677] | 454 | return GameWorldData::unloadScene(); |
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[6502] | 455 | } |
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| 456 | |
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| 457 | |
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| 458 | |
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