| 1 | /*! | 
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| 2 | * @file scrip.h | 
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| 3 | *  wrapper for a lua_State | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _SCRIPT_H | 
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| 7 | #define _SCRIPT_H | 
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| 8 |  | 
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| 9 |  | 
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| 10 | #include "base_object.h" | 
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| 11 |  | 
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| 12 | #include <list> | 
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| 13 |  | 
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| 14 | struct lua_State; | 
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| 15 |  | 
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| 16 | struct WorldObject | 
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| 17 | { | 
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| 18 | std::string name; | 
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| 19 | std::string type; | 
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| 20 | }; | 
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| 21 |  | 
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| 22 | class Script : public BaseObject | 
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| 23 | { | 
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| 24 | ObjectListDeclaration(Script); | 
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| 25 | public: | 
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| 26 | Script(const TiXmlElement* root = NULL); | 
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| 27 | Script(const std::string& filename); | 
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| 28 | ~Script(); | 
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| 29 |  | 
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| 30 | /// LOADING | 
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| 31 | void loadParams(const TiXmlElement* root); | 
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| 32 |  | 
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| 33 | void loadFileNoRet(const std::string& filename) { loadFile(filename); }; | 
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| 34 | bool loadFile(const std::string& filename); | 
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| 35 | void addObject( const std::string& className,const std::string& objectName); | 
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| 36 | void registerClass(const std::string& className);                           //!< Register a class but dont add any instances | 
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| 37 |  | 
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| 38 | /// QUERRYING | 
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| 39 | /** @returns fileName */ | 
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| 40 | std::string getFileName() { return currentFile; } | 
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| 41 | lua_State* getLuaState() const { return luaState; } | 
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| 42 |  | 
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| 43 |  | 
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| 44 |  | 
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| 45 | /// EXECUTING | 
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| 46 | // first select function | 
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| 47 | bool selectFunction(const std::string& functionName, int retCount); | 
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| 48 |  | 
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| 49 | // push parameters for luafunction | 
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| 50 | bool  pushParam(int param, std::string& toFunction); | 
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| 51 | bool  pushParam(float param, std::string& toFunction); | 
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| 52 | bool  pushParam(double param, std::string& toFunction); | 
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| 53 |  | 
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| 54 | // Execute the Function | 
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| 55 | bool executeFunction(); | 
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| 56 |  | 
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| 57 | // get returned values in the order the lua function returns it | 
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| 58 | int   getReturnedInt(); | 
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| 59 | bool  getReturnedBool(); | 
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| 60 | float getReturnedFloat(); | 
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| 61 | void  getReturnedString(std::string& string); | 
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| 62 |  | 
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| 63 | bool executeFile(); | 
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| 64 |  | 
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| 65 | private: | 
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| 66 | void addThisScript(); | 
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| 67 | int  reportError(int error);                      //!< Get errormessage from the lua stack and print it. | 
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| 68 | bool registerStandartClasses();                   //!< Register all the classes that the script might need | 
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| 69 | bool classIsRegistered(const std::string& type);  //!< Checks wheter the class "type" has already been registered with the script | 
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| 70 | bool objectIsAdded(const std::string& name);      //!< Checks wheter the object "name" has already been added to the script | 
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| 71 |  | 
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| 72 | lua_State*              luaState;                //!< The lua_State that the Script works on | 
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| 73 | std::string             currentFile;             //!< The file that is loaded in the script | 
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| 74 | std::string             currentFunction;         //!< The name of the current active function (the one that gets the pushed parameter) | 
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| 75 | int                     argumentCount;           //!< Number of arguments for the current function | 
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| 76 | int                     returnCount;             //!< Number of return values of the current function | 
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| 77 |  | 
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| 78 | std::list<WorldObject>  registeredObjects;       //!< The list of all the objects and their type that have been registered with this script | 
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| 79 |  | 
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| 80 |  | 
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| 81 |  | 
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| 82 | }; | 
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| 83 | #endif /* _SCRIPT_H */ | 
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