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Last change
on this file since 8151 was
8061,
checked in by bensch, 19 years ago
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merged the scriptengine back to the trunk
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File size:
1.0 KB
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| 1 | #ifndef __LUA_VIRTUAL_MACHINE_H__ |
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| 2 | #define __LUA_VIRTUAL_MACHINE_H__ |
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| 3 | |
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| 4 | #include <string> |
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| 5 | |
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| 6 | struct lua_State; |
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| 7 | namespace OrxScript |
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| 8 | { |
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| 9 | class LuaVirtualMachine |
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| 10 | { |
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| 11 | public: |
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| 12 | LuaVirtualMachine (void); |
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| 13 | virtual ~LuaVirtualMachine (void); |
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| 14 | |
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| 15 | bool init(void); |
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| 16 | bool destroy (void); |
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| 17 | |
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| 18 | // Load and run script elements |
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| 19 | bool runFile (const std::string& strFilename); |
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| 20 | bool runBuffer (const unsigned char *pbBuffer, size_t szLen, const char *strName = NULL); |
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| 21 | |
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| 22 | // C-Api into script |
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| 23 | bool callFunction (int nArgs, int nReturns = 0); |
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| 24 | |
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| 25 | // Get the state of the lua stack (use the cast operator) |
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| 26 | lua_State* getState (void) const{ return luaState; } |
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| 27 | operator lua_State* (void) const { return luaState; } |
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| 28 | |
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| 29 | static void panic (lua_State *lua); |
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| 30 | |
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| 31 | // Check if the VM is OK and can be used still |
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| 32 | virtual bool isOk (void) { return machineIsOk; } |
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| 33 | |
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| 34 | // For debugging |
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| 35 | //void AttachDebugger (CLuaDebugger *dbg) { m_pDbg = dbg; } |
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| 36 | |
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| 37 | protected: |
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| 38 | lua_State* luaState; |
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| 39 | bool machineIsOk; |
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| 40 | // CLuaDebugger *m_pDbg; |
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| 41 | }; |
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| 42 | } |
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| 43 | #endif |
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